nolibgs_hello_worlds/hello_2pads/hello_2pads.c
2021-07-10 15:48:45 +02:00

418 lines
11 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// hello_libpad example
//
// We're using libpad this time.
// You can use the classic controller, analog, wheel, gun buttons or mouse
//
// Schnappy - 12/2020
//
// Based on : ../psyq/addons/scea/CNTRL/PAD.C
//
// Controller demo
// Written by Mike Fulton
// Last Modified 6:25pm, 11/15/96
// Copyright (c) 1996 Sony Computer Entertainment America
#include <sys/types.h>
#include <stdio.h>
#include <libgte.h>
#include <libetc.h>
#include <libgpu.h>
#include <libapi.h>
#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
#define SCREENXRES 320
#define SCREENYRES 240
#define CENTERX SCREENXRES/2
#define CENTERY SCREENYRES/2
#define MARGINX 32 // margins for text display
#define MARGINY 32
#define FONTSIZE 8 * 7 // Text Field Height
#define OTLEN 8 // Ordering Table Length
DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
DRAWENV draw[2];
u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes
char primbuff[2][32768] = {1}; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes
char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
short db = 0; // index of which buffer is used, values 0, 1
// Pad stuff
// Structure for RAW hardware-based light gun position values
typedef struct
{
unsigned short v_count; // Y-axis (vertical scan counter)
unsigned short h_count; // H-axis (horizontal pixel clock value)
} Gun_Position;
// Structure for storing processed controller data
typedef struct
{
int xpos, ypos; // Stored position for sprite(s)
int xpos2, ypos2; // controlled by this controller.
unsigned char status; // These 8 values are obtained
unsigned char type; // directly from the controller
unsigned char button1; // buffer we installed with InitPAD.
unsigned char button2;
unsigned char analog0;
unsigned char analog1;
unsigned char analog2;
unsigned char analog3;
} Controller_Data;
// All-purpose controller data buffer
typedef struct
{
unsigned char pad[34]; // 8-bytes w/o Multi-Tap, 34-bytes w/Multi-Tap
} Controller_Buffer;
Controller_Buffer controllers[2]; // Buffers for reading controllers
Controller_Data theControllers[8]; // Processed controller data
void init(void)
{
ResetGraph(0);
SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES);
SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES);
SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES);
SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES);
if (VMODE)
{
SetVideoMode(MODE_PAL);
disp[0].screen.y += 8;
disp[1].screen.y += 8;
}
setRGB0(&draw[0], 50, 50, 50);
setRGB0(&draw[1], 50, 50, 50);
draw[0].isbg = 1;
draw[1].isbg = 1;
PutDispEnv(&disp[db]);
PutDrawEnv(&draw[db]);
FntLoad(960, 0);
FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 );
}
void display(void)
{
DrawSync(0);
VSync(0);
PutDispEnv(&disp[db]);
PutDrawEnv(&draw[db]);
SetDispMask(1);
DrawOTag(ot[db] + OTLEN - 1);
db = !db;
nextpri = primbuff[db];
}
void get_digital_direction( Controller_Data *c, int buttondata ) // get analog stick values
{
int i;
i = ~(buttondata);
if( i & 0x80 )
c->xpos -= 1;
if( i & 0x20 )
c->xpos += 1;
if( i & 0x40 )
c->ypos += 1;
if( i & 0x10 )
c->ypos -= 1;
}
void read_controller( Controller_Data *c, unsigned char *buf, int port ) // get the raw values from controller
{
register int mouse_x, mouse_y, x;
register Gun_Position *g;
c->status = buf[0]; // Copy over raw controller data
c->type = buf[1];
c->button1 = buf[2];
c->button2 = buf[3];
c->analog0 = buf[4];
c->analog1 = buf[5];
c->analog2 = buf[6];
c->analog3 = buf[7];
if( buf[0] == 0xff ) // If controller returns BAD status then bail on it.
{
c->type = 0;
return;
}
// Look at the controller type code & process controller data as indicated
switch( c->type )
{
case 0x12: // Sony Mouse
mouse_x = buf[4];
mouse_y = buf[5];
if( mouse_x & 0x80 )
mouse_x |= 0xffffff80;
if( mouse_y & 0x80 )
mouse_y |= 0xffffff80;
c->xpos += mouse_x;
c->ypos += mouse_y;
break;
case 0x23: // Namco negCon
// Steering wheel
// Sankyo Pachinko controler
get_digital_direction( c, buf[2] );
break;
case 0x53: // Analog 2-stick
get_digital_direction( c, buf[2] );
break;
case 0x41: // Standard Sony PAD controller
get_digital_direction( c, buf[2] );
break;
default: // If don't know what it is, treat it like standard controller
get_digital_direction( c, buf[2] );
break;
}
}
int main(void)
{
TILE * PADL; // Tile primitives
TILE * TRIGGERL;
TILE * PADR;
TILE * TRIGGERR;
TILE * START, * SELECT;
init();
InitPAD(controllers[0].pad, 34, controllers[1].pad, 34);
StartPAD();
while (1)
{
read_controller( &theControllers[0], &controllers[0].pad[0], 0 ); // Read controllers
read_controller( &theControllers[1], &controllers[1].pad[0], 1 );
ClearOTagR(ot[db], OTLEN);
// D-cross
PADL = (TILE *)nextpri;
setTile(PADL);
setRGB0(PADL, 80, 180, 255);
setXY0(PADL, CENTERX - 80, CENTERY);
setWH(PADL, 24, 24);
addPrim(ot[db], PADL);
nextpri += sizeof(TILE);
// L1+L2
TRIGGERL = (TILE *)nextpri;
setTile(TRIGGERL);
setRGB0(TRIGGERL, 255, 0, 0);
setXY0(TRIGGERL, CENTERX - 80, CENTERY - 80);
setWH(TRIGGERL, 24, 24);
addPrim(ot[db], TRIGGERL);
nextpri += sizeof(TILE);
// /\, X, O, []
PADR = (TILE *)nextpri;
setTile(PADR);
setRGB0(PADR, 0, 255, 0);
setXY0(PADR, CENTERX + 50, CENTERY);
setWH(PADR, 24, 24);
addPrim(ot[db], PADR);
nextpri += sizeof(TILE);
// R1+R2
TRIGGERR = (TILE *)nextpri;
setTile(TRIGGERR);
setRGB0(TRIGGERR, 255, 0, 255);
setXY0(TRIGGERR, CENTERX + 50, CENTERY -80);
setWH(TRIGGERR, 24, 24);
addPrim(ot[db], TRIGGERR);
nextpri += sizeof(TILE);
// START + SELECT
START = (TILE *)nextpri;
setTile(START);
setRGB0(START, 240, 240, 240);
setXY0(START, CENTERX - 16, CENTERY - 36);
setWH(START, 24, 24);
addPrim(ot[db], START);
nextpri += sizeof(TILE);
// D-pad
switch(theControllers[0].button1){
case 0xDF: // Right
PADL->x0 = CENTERX - 64;
break;
case 0x7F: // Left
PADL->x0 = CENTERX - 96;
break;
case 0xEF: // Up
PADL->y0 = CENTERY - 16;
break;
case 0xBF: // Down
PADL->y0 = CENTERY + 16;
break;
// Start & Select
case 0xF7:
START->w = 32; START->h = 32;START->x0 -= 4;START->y0 -= 4; // START
break;
case 0xFE: // SELECT
START->r0 = 0;
break;
// Dualshock L3 + R3
case 0xFD: // L3
TRIGGERL->w += 10;
TRIGGERL->h += 10;
break;
case 0xFB: //R3
TRIGGERR->w += 10;
TRIGGERR->h += 10;
break;
}
// Buttons
switch(theControllers[0].button2){
case 0xDF: // ⭘
PADR->x0 = CENTERX + 66;
break;
case 0x7F: // ⬜
PADR->x0 = CENTERX + 34;
break;
case 0xEF: // △
PADR->y0 = CENTERY - 16;
break;
case 0xBF: //
PADR->y0 = CENTERY + 16;
break;
// Shoulder buttons
case 0xFB: // L1
TRIGGERL->y0 = CENTERY - 64;
break;
case 0xFE: // L2
TRIGGERL->y0 = CENTERY - 96;
break;
case 0xF7: // R1
TRIGGERR->y0 = CENTERY - 96;
break;
case 0xFD: // R2
TRIGGERR->y0 = CENTERY - 64;
break;
// Mouse buttons
case 0xF4: // Mouse Left click
PADL->w += 10;
PADL->h += 10;
break;
case 0xF8: // Mouse Right click
PADL->w -= 10;
PADL->h -= 10;
break;
}
FntPrint("Hello 2 pads!\n\n");
FntPrint( "Pad 1 : %02x\nButtons:%02x %02x, Stick:%02x %02x %02x %02x\n",
theControllers[0].type, // Controller type : 00 == none, 41 == standard, 73 == analog/dualshock, 12 == mouse, 23 == steering wheel, 63 == gun, 53 == analog joystick
theControllers[0].button1, //
theControllers[0].button2,
theControllers[0].analog0,
theControllers[0].analog1,
theControllers[0].analog2,
theControllers[0].analog3 );
FntPrint( "Pad 2 : %02x\nButtons:%02x %02x, Stick:%02x %02x %02x %02x\n",
theControllers[1].type, // Controller type : 00 == none, 41 == standard, 73 == analog/dualshock, 12 == mouse, 23 == steering wheel, 63 == gun, 53 == analog joystick
theControllers[1].button1, //
theControllers[1].button2,
theControllers[1].analog0, // R3 horizontal
theControllers[1].analog1, // R3 vertical
theControllers[1].analog2, // L3 horizontal
theControllers[1].analog3 ); // L3 vertical
FntFlush(-1);
display();
}
return 0;
}