87 lines
2.9 KiB
C
87 lines
2.9 KiB
C
// This is stolen from Lameguy64 tutorial : http://lameguy64.net/svn/pstutorials/chapter1/1-display.html
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#include <sys/types.h>
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#include <stdio.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
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#define SCREENXRES 320 // Screen width
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#define SCREENYRES 240 // Screen height
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#define CENTERX SCREENXRES/2 // Center of screen on x
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#define CENTERY SCREENYRES/2 // Center of screen on y
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#define MARGINX 0 // margins for text display
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#define MARGINY 32
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#define FONTSIZE 8 * 7 // Text Field Height
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DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
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DRAWENV draw[2];
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short db = 0; // index of which buffer is used, values 0, 1
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void init(void)
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{
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ResetGraph(0); // Initialize drawing engine with a complete reset (0)
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SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1]
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SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1]
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SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1]
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SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1]
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if (VMODE) // PAL
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{
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SetVideoMode(MODE_PAL);
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disp[0].screen.y += 8; // add offset : 240 + 8 + 8 = 256
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disp[1].screen.y += 8;
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}
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setRGB0(&draw[0], 50, 50, 50); // set color for first draw area
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setRGB0(&draw[1], 50, 50, 50); // set color for second draw area
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draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
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draw[1].isbg = 1;
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PutDispEnv(&disp[db]); // set the disp and draw environnments
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PutDrawEnv(&draw[db]);
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FntLoad(960, 0); // Load font to vram at 960,0(+128)
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FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
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}
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void display(void)
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{
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DrawSync(0); // Wait for all drawing to terminate
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VSync(0); // Wait for the next vertical blank
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PutDispEnv(&disp[db]); // set alternate disp and draw environnments
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PutDrawEnv(&draw[db]);
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SetDispMask(1); // Display on screen
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db = !db; // flip db value (0 or 1)
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}
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int main(void)
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{
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init(); // execute init()
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while (1) // infinite loop
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{
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FntPrint("Hello world !"); // Send string to print stream
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FntFlush(-1); // Draw printe stream
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display(); // Execute display()
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}
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return 0;
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}
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