230 lines
6.3 KiB
C
230 lines
6.3 KiB
C
// Play a MOD file converted to HIT
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// MOD Wiki page : https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/MOD
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#include <sys/types.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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// Mod playback
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#include "src/mod.h"
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#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
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#define SCREENXRES 320 // Screen width
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#define SCREENYRES 240 // Screen height : If VMODE is 0 = 240, if VMODE is 1 = 256
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#define CENTERX SCREENXRES/2 // Center of screen on x
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#define CENTERY SCREENYRES/2 // Center of screen on y
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#define FONTX 960
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#define FONTY 0
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#define OTLEN 8
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DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
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DRAWENV draw[2];
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short db = 1; // index of which buffer is used, values 0, 1
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// Font color
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CVECTOR fntColor = { 128, 255, 0 };
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CVECTOR fntColorBG = { 0, 0, 0 };
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// Playback state
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enum PLAYBACK {
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STOP = 0,
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PLAY = 1,
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PAUSE = 2,
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};
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enum PLAYBACK state = PLAY;
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void init(void);
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void FntColor(CVECTOR fgcol, CVECTOR bgcol );
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void display(void);
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void drawBG(void);
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void checkPad(void);
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void FntColor(CVECTOR fgcol, CVECTOR bgcol )
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{
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// The debug font clut is at tx, ty + 128
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// tx = bg color
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// tx + 1 = fg color
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// We can override the color by drawing a rect at these coordinates
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//
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RECT fg = { FONTX+1, FONTY + 128, 1, 1 };
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RECT bg = { FONTX, FONTY + 128, 1, 1 };
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ClearImage(&fg, fgcol.r, fgcol.g, fgcol.b);
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ClearImage(&bg, bgcol.r, bgcol.g, bgcol.b);
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}
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void init(void)
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{
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ResetCallback();
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ResetGraph(0); // Initialize drawing engine with a complete reset (0)
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InitGeom();
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SetGeomOffset(CENTERX,CENTERY);
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SetGeomScreen(CENTERX);
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SetDefDispEnv(&disp[0], 0, 0 , SCREENXRES, SCREENYRES); // Set display area for both &disp[0] and &disp[1]
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SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES); // &disp[0] is on top of &disp[1]
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SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES); // Set draw for both &draw[0] and &draw[1]
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SetDefDrawEnv(&draw[1], 0, 0 , SCREENXRES, SCREENYRES); // &draw[0] is below &draw[1]
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// Set video mode
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#if VMODE
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SetVideoMode(MODE_PAL);
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disp[0].disp.y = 8;
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disp[1].disp.y = 8;
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#endif
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SetDispMask(1); // Display on screen
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setRGB0(&draw[0], 40, 40, 40); // set color for first draw area
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setRGB0(&draw[1], 40, 40, 40); // set color for second draw area
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draw[0].isbg = 1; // set mask for draw areas. 1 means repainting the area with the RGB color each frame
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draw[1].isbg = 1;
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PutDispEnv(&disp[db]); // set the disp and draw environnments
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PutDrawEnv(&draw[db]);
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FntLoad(FONTX, FONTY); // Load font to vram at 960,0(+128)
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FntOpen(32, 64, 260, 120, 0, 120 ); // FntOpen(x, y, width, height, black_bg, max. nbr. chars
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FntColor(fntColor, fntColorBG);
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}
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void display(void)
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{
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DrawSync(0); // Wait for all drawing to terminate
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VSync(0); // Wait for the next vertical blank
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PutDispEnv(&disp[db]); // set alternate disp and draw environnments
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PutDrawEnv(&draw[db]);
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db = !db;
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}
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void checkPad(void)
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{
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u_short pad = 0;
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static u_short oldPad;
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pad = PadRead(0);
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// Up
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if ( pad & PADLup && !(oldPad & PADLup) )
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{
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MOD_PlayNote(11, 25, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADLup) && oldPad & PADLup )
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{
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oldPad = pad;
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}
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// Down
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if ( pad & PADLdown && !(oldPad & PADLdown) )
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{
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MOD_PlayNote(12, 26, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADLdown) && oldPad & PADLdown )
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{
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oldPad = pad;
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}
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// Left
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if ( pad & PADLleft && !(oldPad & PADLleft) )
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{
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MOD_PlayNote(13, 27, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADLleft) && oldPad & PADLleft )
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{
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oldPad = pad;
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}
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// Right
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if ( pad & PADLright && !(oldPad & PADLright) )
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{
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// Channel 1 is transition anim, only take input when !transition
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MOD_PlayNote(6, 21, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADLright) && oldPad & PADLright )
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{
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oldPad = pad;
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}
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// Cross button
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if ( pad & PADRdown && !(oldPad & PADRdown) )
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{
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// Select sound
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MOD_PlayNote(7, 22, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADRdown) && oldPad & PADRdown )
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{
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oldPad = pad;
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}
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// Square button
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if ( pad & PADRleft && !(oldPad & PADRleft) )
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{
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// Select sound
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MOD_PlayNote(8, 23, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADRleft) && oldPad & PADRleft )
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{
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oldPad = pad;
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}
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// Circle button
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if ( pad & PADRright && !(oldPad & PADRright) )
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{
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// Select sound
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MOD_PlayNote(9, 28, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADRright) && oldPad & PADRright )
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{
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oldPad = pad;
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}
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// Circle button
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if ( pad & PADRup && !(oldPad & PADRup) )
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{
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// Select sound
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MOD_PlayNote(9, 24, 15, 63);
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oldPad = pad;
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}
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if ( !(pad & PADRup) && oldPad & PADRup )
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{
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oldPad = pad;
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}
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// Select button
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if ( pad & PADselect && !(oldPad & PADselect) )
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{
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if ( state == PLAY ) { stopMusic(); state = STOP; }
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else if ( state == STOP ) { loadMod();startMusic(); state = PLAY; }
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oldPad = pad;
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}
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if ( !(pad & PADselect) && oldPad & PADselect )
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{
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oldPad = pad;
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}
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// Start button
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if ( pad & PADstart && !(oldPad & PADstart) )
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{
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if ( state == PLAY ) { pauseMusic(); state = PAUSE; }
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else if ( state == PAUSE ) { resumeMusic(); state = PLAY; }
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oldPad = pad;
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}
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if ( !(pad & PADstart) && oldPad & PADstart )
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{
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oldPad = pad;
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}
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}
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int main() {
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u_int t = 0;
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init();
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PadInit(0);
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VSyncCallback(checkPad);
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// Mod Playback
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loadMod();
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startMusic();
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// Main loop
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while (1)
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{
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// TODO: change volume
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t++;
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FntPrint("Hello mod ! %d\nUse pad buttons to play sounds.\n", t);
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FntPrint("State: %d\n", state);
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FntPrint("Start : play/pause music.\n");
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FntFlush(-1);
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display();
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}
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return 0;
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}
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