nolibgs_hello_worlds/TIM
2021-07-24 11:47:31 +02:00
..
bousai.tim add poly textures examples 2020-12-24 20:03:45 +01:00
cubetex.tim add 3d gouraud textured cube example 2021-01-05 12:31:12 +01:00
README.md Add RGB bpp link 2021-07-24 11:47:31 +02:00
TIM4.png add sprite example 2020-12-22 19:25:47 +01:00
TIM4.tim add sprite example 2020-12-22 19:25:47 +01:00
TIM8.png add sprite example 2020-12-22 19:25:47 +01:00
TIM8.tim add sprite example 2020-12-22 19:25:47 +01:00
TIM16.png add sprite example 2020-12-22 19:25:47 +01:00
TIM16.tim add sprite example 2020-12-22 19:25:47 +01:00

TIM files

Standard bitmap images that can be transferred directly to the PSX VRAM.

Can be 4bit or 8bit with a CLUT, 16bit or 24 bit in direct color.

See this page for further information on how information is stored in the different modes.

You can access the TIM mode through TIM_IMAGE->mode. Mode can be :

  • 0: 4bits b0
  • 1: 8 bits b1
  • 2: 16 bits b10
  • 3: 24bits b11
  • 4: mixed b100

See FileFormat47.pdf, p.179

Transparency

In 16bpp mode, only 15b are used for colors (R 5, G 5, B 5). The 15th bit is defined as the STP or Semi-Transparency flag.

A primitive transparency is set with SetSemiTrans().

The only case where a primitive with unset (=0) STP is transparent is when all values are 0. i.e ; using STP 0, B 0, G 0, R 0
will result in a transparent pixel wether the primitive is set to semi-tranparent or not.

Here are the transparency modes for various values on semi-transparent and opaque primitives :

STP, B, G, R (0, 0, 0, 0) (1, 0, 0, 0) (0, n, n, n) (1, n, n, n)
Non-transparent primitive Transparent Black Non-transparent Non-transparent
Semi-transparent primitive Transparent Semi-transparent Non-transparent black Semi-transparent

See FileFormat47.pdf, p.56, p.192,
LibOver47.pdf, p.107

img2tim semi-transparency options

img2tim has several options related to pixel transparency :

  • -t - Set semi-transparent bit (STP) on non fully black pixels. This will set the STP to 1 on pixels with RGB values different from B0,G0,R0.
  • -usealpha - Use alpha channel (if available) as transparency mask. This will use the converted image's alpha channel (PNG, TGA, TIFF, GIF)
  • -alpt - Threshold value when alpha channel is used as transparency mask (Default: 127). Transparency values above this wil be treated as opaque.
  • -tindex - Specify color index to be treated as transparent (ignored on non palletized images). When using 4bpp/8bpp, specified color to be used as transparent.
  • -tcol - Specify RGB color value to be treated as transparent. Same as above for 16bpp.

Tools

You can use open source tools : Gimp, Aseprite

To convert your image files to TIM, use IMG2TIM :

4bpp and 8bpp specificities

If you want to generate 4bpp and 8bpp TIMs, your original image must be in indexed mode with a palette.

  • For 8bpp, < 256 colors , and dimensions must be a multiple of 2

  • For 4bpp, < 16 colors, and dimensions must be a multiple of 4

See FileFormat47.pdf, p.182

You can use TIMTOOL.EXE from legacy PsyQ to check your TIM files, or use Lameguy64's TIMedit

Reproducing the TIM in this example

Image > 4bpp, 8bpp

To convert your images to palettized 4bpp and 8bpp pngs, you can use pngquant :

4bpp (16 colors) image :

pngquant 16 input.png -o output.png --force 

8bpp (256 colors) image :

pngquant 256 input.png -o output.png --force 

Alternatively, you can use imagemagick :

4bpp (16 colors) image :

convert input.png -colors 16 output.png 

8bpp (256 colors) image :

convert input.png -colors 256 output.png

PNG > Tim

img2tim -bpp 4 -org 512 0 -plt 0 481 -usealpha -o TIM4.tim TIM4.png 
img2tim -bpp 8 -org 512 256 -plt 0 480 -usealpha -o TIM8.tim TIM8.png 
img2tim -bpp 16 -org 768 0 -usealpha -o TIM16.tim TIM16.png 

Content of Makefile :

SRCS = hello_sprt.c \
../common/crt0/crt0.s \
TIM/TIM16.tim \
TIM/TIM8.tim \
TIM/TIM4.tim \

Links