4.8 KiB
Multi XA samples playback
Use an interleaved XA file to store multiple sound effects and use pre-calculated offset to play them back.
Use up, down, left, right, triangle, cross, circle, square to play various samples.
If this seems complicated, first study the simple XA playback example : https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/hello_xa
You need mkpsxiso in your $PATH to generate a PSX disk image.
You also need ffmpeg, psxavenc
and xainterleave
.
Compile
This will compile and build an iso image :
make
Clean directory
make cleansub
Producing an interleaved XA sound bank
Sound to WAV conversion with ffmpeg
ffmpeg -i input.mp3 -acodec pcm_s16le -ac 2 -ar 44100 output.wav
WAV to XA conversion
See further down how you should adapt the -F
and -C
parameters.
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 input.wav output.xa
XA to multi XA track
You can use a concatenation tool to build your tracks like so :
cat track1.xa track2.xa track3.xa > channelX.xa
On windows, use :
copy track1.xa+track2.xa+track3.xa channelX.xa
XA to interleaved XA
Use xainterleave
as instructed here : https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/XA#interleaving-xa-files
Multi XA specifics
Silence file
You should use a silent XA file to intersperse between your samples, so that you have a margin of error to avoid pops and noises.I.e:
cat track1.xa silence.xa track3.xa silence.xa track4.xa > channelX.xa
XA file size and vertical density
An interleaved XA (4 or 8 channels) file will have the size of its largest channel multiplied by the number of channels.
Therefore, you should try to obtain a vertical density on all channels for your sample, i.e :
That :
channel 0 sample1.xa
channel 1 sample2.xa
channel 2 sample3.xa
channel 3 sample4.xa
instead of :
channel 0 sample1.xa sample2.xa sample2.xa sample4.xa
channel 1
channel 2
channel 3
You should use your longest sample as a base duration, and create the other channels to obtain a similar duration, i.e :
channel 0 <------------- sample1.xa ---------------> <-- silence.xa --> <-sample2.xa ->
channel 1 <-- sample3.xa --> <-- silence.xa --> < -------- sample4.xa ----------->
Calculating sample's start and end offsets
Using the size of your XA sample file, you can find it's size in sector like so :
(size/2336)-1 * 8
For example, file with size 84096B
is (((84096/2336) == 36) - 1 == 35) * 8 == 280
.
First sample's start will then be 0
, and end 280
.
The following sample's start position will have an offset of 8
, hence 288
, etc.
Example
These are the calculations for the files on 4 channels
// channel 1
// name size start end
5_come.xa 18688 0 56
5_sile_h.xa 23360 64 136
5_erro.xa 44384 144 288
// channel 2
6_cuek.xa 32704 0 104
6_sile_h.xa 23360 112 184
6_hehe.xa 56064 196 380
6_sile_h.xa 23360 388 460
6_wron.xa 53728 468 644
// channel 3
7_m4a1.xa 84096 0 280
7_sile_h.xa 23360 288 360
7_punch.xa 16352 368 416
// channel 4
8_yooo.xa 114464 0 384
and the corresponding structure in code :
XAbank soundBank = {
8, // index
0, // file offset
{
// channel 5
// id size file channel start end cursor
{ 0, 18688, 0, 5, 0, 56, -1 },
// Ommit the silence.xa file
{ 1, 44384, 0, 5 , 144, 288, -1 },
// channel 6
{ 2, 32704, 0, 6 , 0, 104, -1 },
// Ommit the silence.xa file
{ 3, 56064, 0, 6 , 196, 380, -1 },
// Ommit the silence.xa file
{ 4, 53728, 0, 6 , 468, 644, -1 },
// channel 7
{ 5, 84096, 0, 7 , 0, 260, -1 },
// Ommit the silence.xa file
{ 6, 16352, 0, 7 , 368, 440, -1 },
// channel 8
{ 7, 114464, 0, 8 , 0, 384, -1 }
}
};
Tools, sources and documentation
See the wiki for general informations, tools and sources about the XA format : https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/XA
Sound credits
All the sound effects come from https://www.myinstants.com and are :
comedy_pop_finger_in_mouth_001(1).mp3
cuek.swf.mp3
erro.mp3
m4a1_single-kibblesbob-8540445.mp3
punch.mp3
wrong-answer-sound-effect.mp3
yooooooooooooooooooooooooo_4.mp3
hehehehhehehehhehehheheehehe.mp3