nolibgs_hello_worlds/hello_cubetex_stp
2021-10-29 14:53:04 +02:00
..
TIM Add semi-transparent cube example 2021-07-25 17:37:33 +02:00
hello_cubetex_stp.c Add semi-transparent cube example 2021-07-25 17:37:33 +02:00
Makefile Remove unused tim file 2021-07-26 17:52:19 +02:00
README.md Add pic/link to wiki 2021-10-29 14:53:04 +02:00

Hello_stp

STP : Semi-Transparency usage

This example shows the effect of activating Semi-Transparency on a textured primitive.

Use the SELECT button to switch primitive semi-transparency on and off.
Use the START button to cycle throught the 4 transparency rates.

It also features a few C struct to facilitate access to the TIM file / pixel data.

See here for more information on how to convert your images to TIM while preserving transparency.

See here for mor details on transparency.

Documentation

http://psx.arthus.net/sdk/Psy-Q/DOCS/LibOver47.pdf, p.107
http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf, p.181
http://psx.arthus.net/sdk/Psy-Q/DOCS/LibRef47.pdf, p.306, 345, 365