nolibgs_hello_worlds/hello_pad/hello_pad.c

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// hello_pad example
//
// We're using libetc PadInit() and PadRead() that only supports the 16 buttons pad
// but doesn't need the libpad lib. It's fine for prototyping and simple stuff.
#include <sys/types.h>
#include <stdio.h>
#include <libgte.h>
#include <libetc.h>
#include <libgpu.h>
#define VMODE 0 // Video Mode : 0 : NTSC, 1: PAL
#define SCREENXRES 320
#define SCREENYRES 240
#define CENTERX SCREENXRES/2
#define CENTERY SCREENYRES/2
#define MARGINX 32 // margins for text display
#define MARGINY 32
#define FONTSIZE 8 * 2 // Text Field Height
#define OTLEN 8 // Ordering Table Length
DISPENV disp[2]; // Double buffered DISPENV and DRAWENV
DRAWENV draw[2];
u_long ot[2][OTLEN]; // double ordering table of length 8 * 32 = 256 bits / 32 bytes
char primbuff[2][32768] = {1}; // double primitive buffer of length 32768 * 8 = 262.144 bits / 32,768 Kbytes
char *nextpri = primbuff[0]; // pointer to the next primitive in primbuff. Initially, points to the first bit of primbuff[0]
short db = 0; // index of which buffer is used, values 0, 1
void init(void)
{
ResetGraph(0);
SetDefDispEnv(&disp[0], 0, 0, SCREENXRES, SCREENYRES);
SetDefDispEnv(&disp[1], 0, SCREENYRES, SCREENXRES, SCREENYRES);
SetDefDrawEnv(&draw[0], 0, SCREENYRES, SCREENXRES, SCREENYRES);
SetDefDrawEnv(&draw[1], 0, 0, SCREENXRES, SCREENYRES);
if (VMODE)
{
SetVideoMode(MODE_PAL);
disp[0].screen.y += 8;
disp[1].screen.y += 8;
}
setRGB0(&draw[0], 50, 50, 50);
setRGB0(&draw[1], 50, 50, 50);
draw[0].isbg = 1;
draw[1].isbg = 1;
PutDispEnv(&disp[db]);
PutDrawEnv(&draw[db]);
FntLoad(960, 0);
FntOpen(MARGINX, SCREENYRES - MARGINY - FONTSIZE, SCREENXRES - MARGINX * 2, FONTSIZE, 0, 280 );
}
void display(void)
{
DrawSync(0);
VSync(0);
PutDispEnv(&disp[db]);
PutDrawEnv(&draw[db]);
SetDispMask(1);
DrawOTag(ot[db] + OTLEN - 1);
db = !db;
nextpri = primbuff[db];
}
int main(void)
{
TILE * PADL; // Tile primitives
TILE * TRIGGERL;
TILE * PADR;
TILE * TRIGGERR;
TILE * START, * SELECT;
int pad = 0;
init();
PadInit(0); // Initialize pad. Mode is always 0
while (1)
{
ClearOTagR(ot[db], OTLEN);
// D-cross
PADL = (TILE *)nextpri;
setTile(PADL);
setRGB0(PADL, 0, 0, 255);
setXY0(PADL, CENTERX - 80, CENTERY);
setWH(PADL, 24, 24);
addPrim(ot[db], PADL);
nextpri += sizeof(TILE);
// L1+L2
TRIGGERL = (TILE *)nextpri;
setTile(TRIGGERL);
setRGB0(TRIGGERL, 255, 0, 0);
setXY0(TRIGGERL, CENTERX - 80, CENTERY - 80);
setWH(TRIGGERL, 24, 24);
addPrim(ot[db], TRIGGERL);
nextpri += sizeof(TILE);
// /\, X, O, []
PADR = (TILE *)nextpri;
setTile(PADR);
setRGB0(PADR, 0, 255, 0);
setXY0(PADR, CENTERX + 50, CENTERY);
setWH(PADR, 24, 24);
addPrim(ot[db], PADR);
nextpri += sizeof(TILE);
// R1+R2
TRIGGERR = (TILE *)nextpri;
setTile(TRIGGERR);
setRGB0(TRIGGERR, 255, 0, 255);
setXY0(TRIGGERR, CENTERX + 50, CENTERY -80);
setWH(TRIGGERR, 24, 24);
addPrim(ot[db], TRIGGERR);
nextpri += sizeof(TILE);
// START + SELECT
START = (TILE *)nextpri;
setTile(START);
setRGB0(START, 240, 240, 240);
setXY0(START, CENTERX - 16, CENTERY - 36);
setWH(START, 24, 24);
addPrim(ot[db], START);
nextpri += sizeof(TILE);
// Pad stuff
pad = PadRead(0); // Read pads input. id is unused, always 0.
// PadRead() returns a 32 bit value, where input from pad 1 is stored in the low 2 bytes and input from pad 2 is stored in the high 2 bytes. (https://matiaslavik.wordpress.com/2015/02/13/diving-into-psx-development/)
// D-pad
if(pad & PADLup) {PADL->y0 = CENTERY - 16;} // 🡩 // To access pad 2, use ( pad >> 16 & PADLup)...
if(pad & PADLdown) {PADL->y0 = CENTERY + 16;} // 🡫
if(pad & PADLright){PADL->x0 = CENTERX - 64;} // 🡪
if(pad & PADLleft) {PADL->x0 = CENTERX - 96;} // 🡨
// Buttons
if(pad & PADRup) {PADR->y0 = CENTERY - 16;} // △
if(pad & PADRdown) {PADR->y0 = CENTERY + 16;} //
if(pad & PADRright){PADR->x0 = CENTERX + 66;} // ⭘
if(pad & PADRleft) {PADR->x0 = CENTERX + 34;} // ⬜
// Shoulder buttons
if(pad & PADL1){TRIGGERL->y0 = CENTERY - 64;} // L1
if(pad & PADL2){TRIGGERL->y0 = CENTERY - 96;} // L2
if(pad & PADR1){TRIGGERR->y0 = CENTERY - 64;} // R1
if(pad & PADR2){TRIGGERR->y0 = CENTERY - 96;} // R2
// Start & Select
if(pad & PADstart){START->w = 32; START->h = 32;START->x0 -= 4;START->y0 -= 4;} // START
if(pad & PADselect){START->r0 = 0;} // SELECT
FntPrint("Hello Pad!");
FntFlush(-1);
display();
}
return 0;
}