nolibgs_hello_worlds/hello_xa/README.md

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## XA playback
You need [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) in your $PATH to generate a PSX disk image.
You also need [`psxavenc` and `xainterleave`](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/).
### Generate interleaved XA file
```bash
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audio/beach.wav" "xa/beach.xa"
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audiofunk.wav" "xa/funk.xa"
xainterleave 1 xa/interleave4.txt xa/inter4.xa
xainterleave 1 xa/interleave8.txt xa/inter8.xa
```
Alternatively, you can use the windows tool [`MC32.EXE`](https://psx.arthus.net/tools/pimp-psx.zip) to interleave several PSX media files.
### Compile
This will compile and build an iso image :
```bash
make
```
### Clean directory
```bash
make cleansub
```
## Encoding to XA
You can use a modified version of [`psxavenc`](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/psxavenc) to convert your audio file to a 2336 bytes XA file :
```bash
./psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 1 "input.wav" "output.xa"
```
You can read it back with `XAPLAY.EXE`, that's in `psyq/bin/XAplay`.
### PSXavenc usage
```
./psxavenc
Usage: psxavenc [-f freq] [-b bitdepth] [-c channels] [-F num] [-C num] [-t xa|xacd|spu|str2] <in> <out>
-f freq Use specified frequency
-t format Use specified output type:
xa [A.] .xa 2336-byte sectors
xacd [A.] .xa 2352-byte sectors
spu [A.] raw SPU-ADPCM data
str2 [AV] v2 .str video 2352-byte sectors
-b bitdepth Use specified bit depth (only 4 bits supported)
-c channels Use specified channel count (1 or 2)
-F num [.xa] Set the file number to num (0-255)
-C num [.xa] Set the channel number to num (0-31)
```
## Interleaving XA files
You can use [`MC32.EXE`](https://psx.arthus.net/tools/pimp-psx.zip) or [`xainterleave`](https://github.com/ABelliqueux/candyk-psx/tree/master/toolsrc/xainterleave) to interleave several PSX media files.
## xainterleave usage
`xainterleave <mode> <in.txt> <out.raw>`
`mode` can be 0 for full raw sectors or 1 for just XA (divisible by 2336)
`in.txt` is a manifest txt file as seen [here](https://github.com/ABelliqueux/nolibgs_hello_worlds/blob/main/hello_xa/xa/interleave4.txt)
Example for 1 music file, to be played at 1x CD speed (4 channels):
```
1 xa test.xa 1 0
1 null
1 null
1 null
```
Add 4 more 1 null lines for 2x (8 channels).
```
1 xa menu.xa 1 0
sectors type file xa_file number (0-255) xa_channel number (0-31)
```
The format seems to correspond to the [entry_t struct](https://github.com/ABelliqueux/candyk-psx/blob/db71929903cc09398f5efc23973f9e136d123bbb/toolsrc/xainterleave/xainterleave.c#L35).
## mkpsxiso
You can use the following syntax to include your XA file in the CD image :
```xml
<file name="mymusic1.xa" type="xa" source="mymusic1.xa"/>
```
See here for more details : https://github.com/Lameguy64/mkpsxiso/blob/c44b78e37bbc115591717ac4dd534af6db499ea4/examples/example.xml#L85
## PsyQ XA Tools
[XAPLAY.EXE](https://docs.google.com/uc?export=download&confirm=G9cM&id=0B_GAaDjR83rLZGVaZ2pvV2tjSVE) : Single channel XA playback
[XATOOL.EXE](http://psx.arthus.net/code/XA/xatut.zip) : XA structure inspector
[MC32.EXE](https://psx.arthus.net/tools/pimp-psx.zip) : Converts WAV > XA > Interleaved XA
## More
XA tutorial : http://psx.arthus.net/code/XA/XATUT.pdf
Full XAtut archive : http://psx.arthus.net/code/XA/xatut.zip
XA ADPCM documentation : http://psx.arthus.net/code/XA/XA%20ADPCM%20documentation.txt
https://psx-spx.consoledev.net/cdromdrive/#cdrom-xa-audio-adpcm-compression
PsyQ XA player example : `psyq/addons/scee/CD/XAPLAYER`
XA SCEE Technical note - July 1998 : http://psx.arthus.net/sdk/Psy-Q/DOCS/CONF/SCEE/98July/xa_sound.pdf
PSX audio tools : https://forum.xentax.com/viewtopic.php?t=10136
PIMP tools : https://psx.arthus.net/tools/pimp-psx.zip
Source : https://discord.com/channels/642647820683444236/663664210525290507/843211084609617930
## Music credits
Track 1 :
Beach Party by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3429-beach-party
License: https://filmmusic.io/standard-license
Track 2:
Funk Game Loop by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3787-funk-game-loop
License: https://filmmusic.io/standard-license