.. | ||
xa | ||
hello_xa.c | ||
isoconfig.xml | ||
Makefile | ||
README.md | ||
system.cnf |
XA playback
You need mkpsxiso in your $PATH to generate a PSX disk image.
You also need psxavenc
and xainterleave
.
WAV creation
Use ffmpeg to create a 16-bit ADPCM mono WAV file - change -ar to reduce filesize (and quality)
$ ffmpeg -i input.mp3 -acodec pcm_s16le -ac 2 -ar 44100 output.wav
You can use Audacity to edit sound, but as mentionned in xatut.pdf, p17 :
At this point it is worth mentioning that certain sound editing packages add some custom information at the end of a .WAV file such as author and package used to create the file. This is normally not a problem as the .WAV header contains details of the length of the data. However MovConv and MovPack do not use the header information in this way, and so will convert .WAV files to .XA using all the data after the .WAV header up to the end of the file. This can lead too .XA files with audible noise such as clicks or pops where the custom information has been converted to sound data at the end of the sample.
Generate interleaved XA file
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audio/beach.wav" "xa/beach.xa"
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "../hello_cdda/audiofunk.wav" "xa/funk.xa"
xainterleave 1 xa/interleave4.txt xa/inter4.xa
xainterleave 1 xa/interleave8.txt xa/inter8.xa
Alternatively, you can use the windows tool MC32.EXE
to interleave several PSX media files.
Compile
This will compile and build an iso image :
make
Clean directory
make cleansub
Encoding to XA
You can use a modified version of psxavenc
to convert your audio file to a 2336 bytes XA file :
./psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 1 "input.wav" "output.xa"
You can read it back with XAPLAY.EXE
, that's in psyq/bin/XAplay
.
PSXavenc usage
./psxavenc
Usage: psxavenc [-f freq] [-b bitdepth] [-c channels] [-F num] [-C num] [-t xa|xacd|spu|str2] <in> <out>
-f freq Use specified frequency
-t format Use specified output type:
xa [A.] .xa 2336-byte sectors
xacd [A.] .xa 2352-byte sectors
spu [A.] raw SPU-ADPCM data
str2 [AV] v2 .str video 2352-byte sectors
-b bitdepth Use specified bit depth (only 4 bits supported)
-c channels Use specified channel count (1 or 2)
-F num [.xa] Set the file number to num (0-255)
-C num [.xa] Set the channel number to num (0-31)
Interleaving XA files
You can use MC32.EXE
or xainterleave
to interleave several PSX media files.
xainterleave usage
xainterleave <mode> <in.txt> <out.raw>
mode
can be 0 for full raw sectors or 1 for just XA (divisible by 2336)
in.txt
is a manifest txt file as seen here
Example for 1 music file, to be played at 1x CD speed (4 channels):
1 xa test.xa 1 0
1 null
1 null
1 null
Add 4 more 1 null lines for 2x (8 channels).
1 xa menu.xa 1 0
sectors type file xa_file number (0-255) xa_channel number (0-31)
The format seems to correspond to the entry_t struct.
mkpsxiso
You can use the following syntax to include your XA file in the CD image :
<file name="mymusic1.xa" type="xa" source="mymusic1.xa"/>
See here for more details : c44b78e37b/examples/example.xml (L85)
PsyQ XA Tools
XAPLAY.EXE : Single channel XA playback
XATOOL.EXE : XA structure inspector
MC32.EXE : Converts WAV > XA > Interleaved XA
More
XA tutorial : http://psx.arthus.net/code/XA/XATUT.pdf
Full XAtut archive : http://psx.arthus.net/code/XA/xatut.zip - https://web.archive.org/web/20060316213726/http://dev.paradogs.com/bin/docs/xatut.zip
XA ADPCM documentation : http://psx.arthus.net/code/XA/XA%20ADPCM%20documentation.txt
https://psx-spx.consoledev.net/cdromdrive/#cdrom-xa-audio-adpcm-compression
PsyQ XA player example : psyq/addons/scee/CD/XAPLAYER
XA SCEE Technical note - July 1998 : http://psx.arthus.net/sdk/Psy-Q/DOCS/CONF/SCEE/98July/xa_sound.pdf
PSX audio tools : https://forum.xentax.com/viewtopic.php?t=10136
PIMP tools : https://psx.arthus.net/tools/pimp-psx.zip
Source : https://discord.com/channels/642647820683444236/663664210525290507/843211084609617930
Music credits
Track 1 : Beach Party by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3429-beach-party License: https://filmmusic.io/standard-license
Track 2: Funk Game Loop by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3787-funk-game-loop License: https://filmmusic.io/standard-license