diff --git a/VAG.md b/VAG.md index 16cb0b7..dbc320c 100644 --- a/VAG.md +++ b/VAG.md @@ -10,35 +10,20 @@ piano sounds, explosions, and music. The typical extension in DOS is “.VAG”. See [FileFormat47.pdf](http://psx.arthus.net/sdk/Psy-Q/DOCS/FileFormat47.pdf), p.209 +## Audio to VAG conversion -## WAV creation - -Use ffmpeg to create a 16-bit ADPCM mono WAV file - change -ar to reduce filesize (and quality) +We have to convert the audio file to RAW data first : ```bash -$ ffmpeg -i input.mp3 -acodec pcm_s16le -ac 1 -ar 44100 output.wav +ffmpeg -i input.mp3 -f s16le -ac 1 -ar 44100 tmp.dat ``` -You can use Audacity to edit sound. - -## WAV to VAG convertion using WAV2VAG - -Get here : [WAV2VAG](https://github.com/ColdSauce/psxsdk/blob/master/tools/wav2vag.c) - -Change -freq according to the -ar setting above +then use [`wav2vag`](https://github.com/ColdSauce/psxsdk/blob/master/tools/wav2vag.c) to convert the data, making sure the `-freq=` parameter matches the `-ar` value used above : ```bash -$ wav2vag input.wav output.vag -sraw16 -freq=44100 (-L) +wav2vag tmp.dat output.vag -sraw16 -freq=44100 ``` -### Bug ? - -After conversion with WAV2VAG, the resulting VAG will sometimes have a pop at the very beginning and/or end of the file. - -You can check (and delete) this with PsyQ's VAGEDIT.EXE. - -You can also force the sampling frequency of an existing VAG file. - ## VAGedit You can find a graphical editor in the [PsyQ sdk](http://psx.arthus.net/sdk/Psy-Q/PSYQ_SDK.zip) named `VAGEDIT.exe`. @@ -51,3 +36,7 @@ See * libref47.pdf, p.980 * [http://psx.arthus.net/code/VAG/](http://psx.arthus.net/code/VAG) + +## Ressources + + * [wav2vag utility](https://github.com/ColdSauce/psxsdk/blob/master/tools/wav2vag.c)