Add openmpt inst, fix/add links
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MOD.md
11
MOD.md
@ -14,12 +14,15 @@ ffmpeg -i input.wav -ar 11025 -ac 1 output.wav
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## Adding sound effects (samples) to a mod file
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Use [OpenMpt](https://openmpt.org/) to edit an existing mod file or create a new one
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Use [OpenMpt](https://openmpt.org/) to edit an existing mod file or create a new one.
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1. Select 'MOD (ProTracker) 4 channels' as file format.
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2. In the left panel, double click the sample of your choice to open it.
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3. In the right panel, navigate to the 'Samples' tab, then click the folder icon to import a mono, 11025Hz WAV file.
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4. After importing your samples, you can save the MOD file and proceed to convert it to HIT.
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![OpenMPT Add sample](https://wiki.arthus.net/assets/openmpt_add_samples.gif)
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Then save your mod file.
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## MOD > HIT conversion
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Use `MODCONV.EXE`, available in hitmen's [hit-hitmod15.zip](http://hitmen.c02.at/files/releases/psx/hit-hitmod15.zip), with dosbox.
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@ -56,4 +59,4 @@ MOD_PlayNote( voiceID, sampleID, note, volume);
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MODs use 4 channels, which are mapped to the four first voices of the SPU by default. When calling `MOD_PlayNote()`, you should use voices > 4.
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See [here](https://github.com/ABelliqueux/nolibgs_hello_worlds/hello_mod) for a complete example.
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See [here](https://github.com/ABelliqueux/nolibgs_hello_worlds/tree/main/hello_mod) for a complete example.
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