From a460b0f411de9731b61eacfa9e28a618530aa8c4 Mon Sep 17 00:00:00 2001 From: ABelliqueux Date: Thu, 14 Oct 2021 17:58:33 +0200 Subject: [PATCH] Add links to new section --- BS.md | 4 ++++ XA.md | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/BS.md b/BS.md index 7cb633e..48c06d9 100644 --- a/BS.md +++ b/BS.md @@ -67,6 +67,10 @@ Custom: Size in sectors or (2048 * sector number) bytes, Variable frame size ![MC32 bs conversion](https://wiki.arthus.net/assets/mc32-bs-conv.png) +#### Using the Command line + +`mc32.exe` can be used from the command line with scripts. See here for more details ; [https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/STR#via-the-command-line](https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/STR#via-the-command-line) + ## Sources & Refs img2tim : https://github.com/Lameguy64/img2tim diff --git a/XA.md b/XA.md index 5edca44..e620445 100644 --- a/XA.md +++ b/XA.md @@ -44,7 +44,7 @@ xainterleave 1 xa/interleave4.txt xa/inter4.xa xainterleave 1 xa/interleave8.txt xa/inter8.xa ``` -Alternatively, you can use the windows tool [`MC32.EXE`](https://psx.arthus.net/tools/pimp-psx.zip) to interleave several PSX media files. +Alternatively, you can use the windows tool [`MC32.EXE`](https://psx.arthus.net/tools/pimp-psx.zip) to interleave several PSX media files. See [here](https://github.com/ABelliqueux/nolibgs_hello_worlds/wiki/STR#via-the-graphic-interface) for more detail on its usage. ## Encoding to XA