Typos + formatting
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@ -2,7 +2,7 @@
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![In action!](ovl.gif)
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This example code demonstrates how to use the companion 'ovl-upload.py' script that should be provided with this file.
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This example code demonstrates (as opposed to this gif above) how to use the companion 'ovl-upload.py' script that should be provided with this file.
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Once the code is loaded on a unirom enabled PSX via a serial/USB cable, 'ovl-upload.py' listens for a specific command
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@ -42,13 +42,13 @@ You should see a cube on a blue background.
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* Push the **select** button on your controller. The cube should change shape ! In reality, we are loading the geometry data from another file : `Overlay.ovl1`
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Alternativly, you can use the bin/cue in an emulator or xstation.
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Alternatively, you can use the bin/cue in an emulator or xstation.
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Helper scripts are provided for convenience and are dependent on `pcsx-redux` and `mkpsxiso` being in your $PATH.
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* `isotest.sh` will make, build the bin/cue, and open the resulting image in pcsx-redux.
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* `ovly-upload-helper.sh` is a small wrapper for `nops`, hence depending on it being in your $PATH that takes args : load address,
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overlay filename, ps-exe filename and optional comport/serialdevice - e.g :
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* `ovly-upload-helper.sh` is a small wrapper for `nops`, hence depending on it being in your $PATH, that takes 4 args :
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load address, overlay filename, ps-exe filename and optional comport/serialdevice - e.g :
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```bash
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# make &&
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@ -201,13 +201,10 @@ int main() {
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overlayFile = "\\cube.bin;1";
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//~ loadFile = &level0;
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} else if ( loadFileID == 1) {
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overlayFile = "\\tri.bin;1";
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//~ loadFile = &level1;
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}
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// Load overlay from CD if definde
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@ -240,7 +237,6 @@ int main() {
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SVECTOR Rotate={ 0 }; // Rotation coordinates
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VECTOR Trans={ 0, 0, CENTERX, 0 }; // Translation coordinates
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// Scaling coordinates
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VECTOR Scale={ ONE, ONE, ONE, 0 }; // ONE == 4096
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MATRIX Matrix={0}; // Matrix data for the GTE
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@ -338,9 +334,10 @@ int main() {
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}
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if (AutoRotate) {
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Rotate.vy += 8; // Pan
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Rotate.vx += 8; // Tilt
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//~ Rotate.vz += 8; // Roll
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}
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