Typos + formatting

This commit is contained in:
ABelliqueux 2021-04-29 19:05:54 +02:00
parent 207b7a6bd5
commit daed020c59
2 changed files with 113 additions and 116 deletions

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@ -2,7 +2,7 @@
![In action!](ovl.gif)
This example code demonstrates how to use the companion 'ovl-upload.py' script that should be provided with this file.
This example code demonstrates (as opposed to this gif above) how to use the companion 'ovl-upload.py' script that should be provided with this file.
Once the code is loaded on a unirom enabled PSX via a serial/USB cable, 'ovl-upload.py' listens for a specific command
@ -42,13 +42,13 @@ You should see a cube on a blue background.
* Push the **select** button on your controller. The cube should change shape ! In reality, we are loading the geometry data from another file : `Overlay.ovl1`
Alternativly, you can use the bin/cue in an emulator or xstation.
Alternatively, you can use the bin/cue in an emulator or xstation.
Helper scripts are provided for convenience and are dependent on `pcsx-redux` and `mkpsxiso` being in your $PATH.
* `isotest.sh` will make, build the bin/cue, and open the resulting image in pcsx-redux.
* `ovly-upload-helper.sh` is a small wrapper for `nops`, hence depending on it being in your $PATH that takes args : load address,
overlay filename, ps-exe filename and optional comport/serialdevice - e.g :
* `ovly-upload-helper.sh` is a small wrapper for `nops`, hence depending on it being in your $PATH, that takes 4 args :
load address, overlay filename, ps-exe filename and optional comport/serialdevice - e.g :
```bash
# make &&

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@ -201,13 +201,10 @@ int main() {
overlayFile = "\\cube.bin;1";
//~ loadFile = &level0;
} else if ( loadFileID == 1) {
overlayFile = "\\tri.bin;1";
//~ loadFile = &level1;
}
// Load overlay from CD if definde
@ -240,7 +237,6 @@ int main() {
SVECTOR Rotate={ 0 }; // Rotation coordinates
VECTOR Trans={ 0, 0, CENTERX, 0 }; // Translation coordinates
// Scaling coordinates
VECTOR Scale={ ONE, ONE, ONE, 0 }; // ONE == 4096
MATRIX Matrix={0}; // Matrix data for the GTE
@ -338,9 +334,10 @@ int main() {
}
if (AutoRotate) {
Rotate.vy += 8; // Pan
Rotate.vx += 8; // Tilt
//~ Rotate.vz += 8; // Roll
}