#include "tritex.h" SVECTOR modelTri_mesh[] = { { 0,20,0 }, { 20,-20,20 }, { 20,-20,-20 }, { -20,-20,-20 }, { -20,-20,20 } }; SVECTOR modelTri_normal[] = { 0,-4096,0, 0, -2714,1430,-2714, 0, -2714,1430,2714, 0, 2714,1430,2714, 0, 2714,1430,-2714, 0 }; SVECTOR modelTri_uv[] = { 125,84, 0, 0, 84,125, 0, 0, 125,125, 0, 0, 42,84, 0, 0, 1,42, 0, 0, 1,84, 0, 0, 125,84, 0, 0, 84,84, 0, 0, 84,125, 0, 0, 1,84, 0, 0, 1,125, 0, 0, 42,125, 0, 0, 42,125, 0, 0, 84,125, 0, 0, 84,84, 0, 0, 42,1, 0, 0, 1,1, 0, 0, 1,42, 0, 0 }; CVECTOR modelTri_color[] = { 255,255,255, 0, 255,5,7, 0, 255,255,255, 0, 255,255,255, 0, 255,255,255, 0, 254,255,94, 0, 255,255,255, 0, 255,255,255, 0, 255,5,7, 0, 255,255,255, 0, 255,5,7, 0, 255,255,255, 0, 255,5,7, 0, 255,255,255, 0, 255,255,255, 0, 254,255,23, 0, 255,255,255, 0, 122,255,107, 0 }; int modelTri_index[18] = { 4,2,1, 0,4,1, 4,3,2, 1,2,0, 2,3,0, 0,3,4 }; TMESH modelTri = { modelTri_mesh, modelTri_normal, modelTri_uv, modelTri_color, 6 }; MESH Tri = { &modelTri, modelTri_index };