From ba504653f6734cc1d0258b79e19bfdc7437f9282 Mon Sep 17 00:00:00 2001 From: MarianoDiMartino <43548717+MarianoDiMartino@users.noreply.github.com> Date: Tue, 27 Oct 2020 23:47:46 +0100 Subject: [PATCH] Update graphicsprocessingunitgpu.md --- graphicsprocessingunitgpu.md | 1 + 1 file changed, 1 insertion(+) diff --git a/graphicsprocessingunitgpu.md b/graphicsprocessingunitgpu.md index 09513c8..9799c77 100644 --- a/graphicsprocessingunitgpu.md +++ b/graphicsprocessingunitgpu.md @@ -445,6 +445,7 @@ write-protected, and cannot be overwritten by (new) rendering commands.
The mask setting affects all rendering commands, as well as CPU-to-VRAM and VRAM-to-VRAM transfer commands (where it acts on the separate halfwords, ie. as for 15bit textures). However, Mask does NOT affect the Fill-VRAM command.
+This setting is used in games such as Metal Gear Solid and Silent Hill. #### Note GP0(E3h..E5h) do not take up space in the FIFO, so they are probably executed