Update graphicsprocessingunitgpu.md

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MarianoDiMartino 2020-10-27 23:47:46 +01:00 committed by GitHub
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@ -445,6 +445,7 @@ write-protected, and cannot be overwritten by (new) rendering commands.<br/>
The mask setting affects all rendering commands, as well as CPU-to-VRAM and
VRAM-to-VRAM transfer commands (where it acts on the separate halfwords, ie. as
for 15bit textures). However, Mask does NOT affect the Fill-VRAM command.<br/>
This setting is used in games such as Metal Gear Solid and Silent Hill.
#### Note
GP0(E3h..E5h) do not take up space in the FIFO, so they are probably executed