From ebccc25f37ba20911c5f9aadc9bae2f5d9f26802 Mon Sep 17 00:00:00 2001 From: MarianoDiMartino <43548717+MarianoDiMartino@users.noreply.github.com> Date: Tue, 27 Oct 2020 23:46:09 +0100 Subject: [PATCH] Update soundprocessingunitspu.md --- soundprocessingunitspu.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/soundprocessingunitspu.md b/soundprocessingunitspu.md index b2f5a3b..75fbbb6 100644 --- a/soundprocessingunitspu.md +++ b/soundprocessingunitspu.md @@ -702,9 +702,13 @@ reverb write(s) are triggering interrupts.
Data Transfers (usually via DMA4) to/from SPU-RAM do also trap SPU interrupts.
#### Note -IRQ Address is used by Metal Gear Solid, Legend of Mana, Tokimeki Memorial 2, -Crash Team Racing, The Misadventures of Tron Bonne, and (somewhat?) by Need For -Speed 3.
+The IRQ Address is used in the following games (not exhaustive): +Metal Gear Solid: Dialogue and Konami intro. +Legend of Mana +Tokimeki Memorial 2 +Crash Team Racing: Lip sync, requires capture buffers. +The Misadventures of Tron Bonne: Dialogues. +Need For Speed 3: (somewhat?).