From ebccc25f37ba20911c5f9aadc9bae2f5d9f26802 Mon Sep 17 00:00:00 2001
From: MarianoDiMartino <43548717+MarianoDiMartino@users.noreply.github.com>
Date: Tue, 27 Oct 2020 23:46:09 +0100
Subject: [PATCH] Update soundprocessingunitspu.md
---
soundprocessingunitspu.md | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/soundprocessingunitspu.md b/soundprocessingunitspu.md
index b2f5a3b..75fbbb6 100644
--- a/soundprocessingunitspu.md
+++ b/soundprocessingunitspu.md
@@ -702,9 +702,13 @@ reverb write(s) are triggering interrupts.
Data Transfers (usually via DMA4) to/from SPU-RAM do also trap SPU interrupts.
#### Note
-IRQ Address is used by Metal Gear Solid, Legend of Mana, Tokimeki Memorial 2,
-Crash Team Racing, The Misadventures of Tron Bonne, and (somewhat?) by Need For
-Speed 3.
+The IRQ Address is used in the following games (not exhaustive):
+Metal Gear Solid: Dialogue and Konami intro.
+Legend of Mana
+Tokimeki Memorial 2
+Crash Team Racing: Lip sync, requires capture buffers.
+The Misadventures of Tron Bonne: Dialogues.
+Need For Speed 3: (somewhat?).