# Arcade Cabinets #### PSX-Based Arcade Boards ``` Namco System 11, System 12 (and System 10?) Capcom/Sony ZN-1, ZN-2 Konami GV, Konami GQ Taito FX-1A, Taito FX-1B Atlus PSX, PS Arcade 95, Tecmo TPS ``` #### CPU Same as in PSX. Except, one board is said to be having the CPU clocked at 48MHz, instead of 33MHz???
#### GPU Same as in PSX. Except, most or all boards are said to have 2MB VRAM instead of 1MB. Unknown how the extra VRAM is accessed... maybe as Y=512..1023... (though the PSX VRAM transfer commands are limited to 9bit Ysiz values, but maybe Y coordinates can be 10bit wide).
#### ROM vs CDROM Arcade games are stored on ROM (or FLASH) instead of using CDROM drives.
#### SPU Most PSX-based arcade boards are having the PSX-SPU replaced by a different sound chip (with each arcade manufacturer using their own custom sound chip, often controlled by a separate sound CPU).
#### Controls Arcade boards are typically having digital joysticks instead of joypads, with differently named buttons (instead of /\,[],(),\>\<), probably accessed via custom I/O ports (instead of serial transmission)? Plus additional coin inputs and DIP switches.
Note: There's no documentation for those arcade boards yet, however, it might be possible to extract that info from MAME source code.