Tutoriel 2 achevé

This commit is contained in:
Philippe Roy 2023-04-22 17:00:43 +02:00
parent 08b53804dd
commit 660095ec1d
17 changed files with 119 additions and 60 deletions

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@ -1,16 +1,15 @@
import bge # Bibliothèque Blender Game Engine (BGE)
import time
###############################################################################
# labyrinthe.py
# @title: Commandes pour le tutotiel Labyrinthe
# 2-labyrinthe.py
# @title: Commandes pour le labyrinthe à bille - Tutoriel 2 Passage au Python
# @project: Blender-EduTech
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2023 Philippe Roy
# @license: GNU GPL
#
# Commandes déclenchées par UPBGE pour le tutoriel Labyrinthe
# Commandes déclenchées par UPBGE pour le scène du labyrinthe
#
###############################################################################
@ -23,7 +22,6 @@ scene = bge.logic.getCurrentScene()
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
###############################################################################
# Gestion du clavier
@ -68,6 +66,7 @@ def init(cont):
# Cacher le panneau de la victoire et suspendre la physique du panneau cliquable
scene.objects['Panneau victoire'].setVisible(False,True)
scene.objects['Panneau victoire - plan'].suspendPhysics (True)
scene.objects['Bouton fermer'].color = (0, 0, 0, 1) # Noir
# Cycle (boucle de contrôle de la bille)
def cycle(cont):
@ -108,15 +107,27 @@ def victoire(cont):
speed = 1
scene.objects['Panneau victoire'].playAction('Panneau victoireAction', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
# Highlight du bouton Fermer
def victoire_fermer_hl(cont):
obj = cont.owner
# Activation
if cont.sensors['MO'].status == JUST_ACTIVATED:
obj.color = (1, 1, 1, 1) # Blanc
# Désactivation
if cont.sensors['MO'].status == JUST_RELEASED:
obj.color = (0, 0, 0, 1) # Noir
# Fermer le panneau de la victoire (clic)
def victoire_fermer(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive:
scene.objects['Panneau victoire'].setVisible(False,True) # Cacher le panneau de la victoire
scene.objects['Panneau victoire - plan'].suspendPhysics (True) # Suspendre la physique du panneau cliquable
scene.objects['Bille']['z']= -21 # On provoque le redémarrage si la bille est ressortie
###############################################################################
# Joystick
# Gestion du Joystick
###############################################################################
def joystick(cont):
@ -151,56 +162,3 @@ def joystick(cont):
# Right
if leftStick_x >0.1 :
obj.applyRotation((0, resolution,0), False)
###############################################################################
# Restart
###############################################################################
# Atteindre une orientation (bas niveau)
def applyRotationTo(obj, rx=None, ry=None, rz=None):
rres=0.001 # resolution rotation
# x
if rx is not None:
while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
if obj.worldOrientation.to_euler().x-rx > rres:
obj.applyRotation((-rres, 0, 0), True)
if rx-obj.worldOrientation.to_euler().x > rres:
obj.applyRotation((rres, 0, 0), True)
# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
# y
if ry is not None:
while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
if obj.worldOrientation.to_euler().y-ry > rres:
obj.applyRotation((0, -rres, 0), True)
if ry-obj.worldOrientation.to_euler().y > rres:
obj.applyRotation((0, rres, 0), True)
# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
# z
if rz is not None:
while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
if obj.worldOrientation.to_euler().z-rz > rres:
obj.applyRotation((0, 0, -rres), True)
if rz-obj.worldOrientation.to_euler().z > rres:
obj.applyRotation((0, 0, rres), True)
# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
# Redémarrage de la partie
def restart(cont):
obj = cont.owner
obj['pos_z'] = obj.worldPosition.z # Affichage de la position en z (debug)
if obj.worldPosition.z <-20 or obj.worldPosition.z >20 :
# Replacement du plateau
applyRotationTo(scene.objects['Plateau'], 0, 0, 0)
# Vitesse initiale nulle du joueur
obj.worldLinearVelocity=(0, 0, 0)
obj.worldAngularVelocity=(0, 0, 0)
# Replacement du joueur au point de départ
obj.worldPosition.x=obj['init_lx']
obj.worldPosition.y=obj['init_ly']
obj.worldPosition.z=obj['init_lz']

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Board Game Icons (1.0)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 10-01-2022
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
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###############################################################################
Game icon pack by Kenney Vleugels (www.kenney.nl)
------------------------------
License (CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these graphics in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
###############################################################################

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###############################################################################
Game icon pack (expansion) by Kenney Vleugels (www.kenney.nl)
------------------------------
License (CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You may use these graphics in personal and commercial projects.
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
###############################################################################

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