Tutoriel 2 achevé
@ -1,16 +1,15 @@
|
||||
import bge # Bibliothèque Blender Game Engine (BGE)
|
||||
import time
|
||||
|
||||
###############################################################################
|
||||
# labyrinthe.py
|
||||
# @title: Commandes pour le tutotiel Labyrinthe
|
||||
# 2-labyrinthe.py
|
||||
# @title: Commandes pour le labyrinthe à bille - Tutoriel 2 Passage au Python
|
||||
# @project: Blender-EduTech
|
||||
# @lang: fr
|
||||
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
|
||||
# @copyright: Copyright (C) 2023 Philippe Roy
|
||||
# @license: GNU GPL
|
||||
#
|
||||
# Commandes déclenchées par UPBGE pour le tutoriel Labyrinthe
|
||||
# Commandes déclenchées par UPBGE pour le scène du labyrinthe
|
||||
#
|
||||
###############################################################################
|
||||
|
||||
@ -23,7 +22,6 @@ scene = bge.logic.getCurrentScene()
|
||||
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
|
||||
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
|
||||
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
|
||||
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
|
||||
|
||||
###############################################################################
|
||||
# Gestion du clavier
|
||||
@ -68,6 +66,7 @@ def init(cont):
|
||||
# Cacher le panneau de la victoire et suspendre la physique du panneau cliquable
|
||||
scene.objects['Panneau victoire'].setVisible(False,True)
|
||||
scene.objects['Panneau victoire - plan'].suspendPhysics (True)
|
||||
scene.objects['Bouton fermer'].color = (0, 0, 0, 1) # Noir
|
||||
|
||||
# Cycle (boucle de contrôle de la bille)
|
||||
def cycle(cont):
|
||||
@ -108,15 +107,27 @@ def victoire(cont):
|
||||
speed = 1
|
||||
scene.objects['Panneau victoire'].playAction('Panneau victoireAction', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
|
||||
# Highlight du bouton Fermer
|
||||
def victoire_fermer_hl(cont):
|
||||
obj = cont.owner
|
||||
|
||||
# Activation
|
||||
if cont.sensors['MO'].status == JUST_ACTIVATED:
|
||||
obj.color = (1, 1, 1, 1) # Blanc
|
||||
|
||||
# Désactivation
|
||||
if cont.sensors['MO'].status == JUST_RELEASED:
|
||||
obj.color = (0, 0, 0, 1) # Noir
|
||||
|
||||
# Fermer le panneau de la victoire (clic)
|
||||
def victoire_fermer(cont):
|
||||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive:
|
||||
scene.objects['Panneau victoire'].setVisible(False,True) # Cacher le panneau de la victoire
|
||||
scene.objects['Panneau victoire - plan'].suspendPhysics (True) # Suspendre la physique du panneau cliquable
|
||||
scene.objects['Bille']['z']= -21 # On provoque le redémarrage si la bille est ressortie
|
||||
|
||||
###############################################################################
|
||||
# Joystick
|
||||
# Gestion du Joystick
|
||||
###############################################################################
|
||||
|
||||
def joystick(cont):
|
||||
@ -151,56 +162,3 @@ def joystick(cont):
|
||||
# Right
|
||||
if leftStick_x >0.1 :
|
||||
obj.applyRotation((0, resolution,0), False)
|
||||
|
||||
###############################################################################
|
||||
# Restart
|
||||
###############################################################################
|
||||
|
||||
# Atteindre une orientation (bas niveau)
|
||||
def applyRotationTo(obj, rx=None, ry=None, rz=None):
|
||||
rres=0.001 # resolution rotation
|
||||
|
||||
# x
|
||||
if rx is not None:
|
||||
while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
|
||||
if obj.worldOrientation.to_euler().x-rx > rres:
|
||||
obj.applyRotation((-rres, 0, 0), True)
|
||||
if rx-obj.worldOrientation.to_euler().x > rres:
|
||||
obj.applyRotation((rres, 0, 0), True)
|
||||
# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
|
||||
|
||||
# y
|
||||
if ry is not None:
|
||||
while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
|
||||
if obj.worldOrientation.to_euler().y-ry > rres:
|
||||
obj.applyRotation((0, -rres, 0), True)
|
||||
if ry-obj.worldOrientation.to_euler().y > rres:
|
||||
obj.applyRotation((0, rres, 0), True)
|
||||
# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
|
||||
|
||||
# z
|
||||
if rz is not None:
|
||||
while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
|
||||
if obj.worldOrientation.to_euler().z-rz > rres:
|
||||
obj.applyRotation((0, 0, -rres), True)
|
||||
if rz-obj.worldOrientation.to_euler().z > rres:
|
||||
obj.applyRotation((0, 0, rres), True)
|
||||
# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
|
||||
|
||||
# Redémarrage de la partie
|
||||
def restart(cont):
|
||||
obj = cont.owner
|
||||
obj['pos_z'] = obj.worldPosition.z # Affichage de la position en z (debug)
|
||||
if obj.worldPosition.z <-20 or obj.worldPosition.z >20 :
|
||||
|
||||
# Replacement du plateau
|
||||
applyRotationTo(scene.objects['Plateau'], 0, 0, 0)
|
||||
|
||||
# Vitesse initiale nulle du joueur
|
||||
obj.worldLinearVelocity=(0, 0, 0)
|
||||
obj.worldAngularVelocity=(0, 0, 0)
|
||||
|
||||
# Replacement du joueur au point de départ
|
||||
obj.worldPosition.x=obj['init_lx']
|
||||
obj.worldPosition.y=obj['init_ly']
|
||||
obj.worldPosition.z=obj['init_lz']
|
||||
|
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31
labyrinthe/2-python/asset/kenney/CC0-1.0.txt
Normal file
@ -0,0 +1,31 @@
|
||||
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Statement of Purpose
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3. Public License Fallback. Should any part of the Waiver for any reason be judged legally invalid or ineffective under applicable law, then the Waiver shall be preserved to the maximum extent permitted taking into account Affirmer's express Statement of Purpose. In addition, to the extent the Waiver is so judged Affirmer hereby grants to each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and unconditional license to exercise Affirmer's Copyright and Related Rights in the Work (i) in all territories worldwide, (ii) for the maximum duration provided by applicable law or treaty (including future time extensions), (iii) in any current or future medium and for any number of copies, and (iv) for any purpose whatsoever, including without limitation commercial, advertising or promotional purposes (the "License"). The License shall be deemed effective as of the date CC0 was applied by Affirmer to the Work. Should any part of the License for any reason be judged legally invalid or ineffective under applicable law, such partial invalidity or ineffectiveness shall not invalidate the remainder of the License, and in such case Affirmer hereby affirms that he or she will not (i) exercise any of his or her remaining Copyright and Related Rights in the Work or (ii) assert any associated claims and causes of action with respect to the Work, in either case contrary to Affirmer's express Statement of Purpose.
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4. Limitations and Disclaimers.
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a. No trademark or patent rights held by Affirmer are waived, abandoned, surrendered, licensed or otherwise affected by this document.
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d. Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work.
|
||||
|
@ -0,0 +1,22 @@
|
||||
|
||||
|
||||
Board Game Icons (1.0)
|
||||
|
||||
Created/distributed by Kenney (www.kenney.nl)
|
||||
Creation date: 10-01-2022
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
This content is free to use in personal, educational and commercial projects.
|
||||
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
|
||||
|
||||
------------------------------
|
||||
|
||||
Donate: http://support.kenney.nl
|
||||
Patreon: http://patreon.com/kenney/
|
||||
|
||||
Follow on Twitter for updates:
|
||||
http://twitter.com/KenneyNL
|
After Width: | Height: | Size: 106 KiB |
After Width: | Height: | Size: 245 KiB |
@ -0,0 +1,14 @@
|
||||
|
||||
###############################################################################
|
||||
|
||||
Game icon pack by Kenney Vleugels (www.kenney.nl)
|
||||
|
||||
------------------------------
|
||||
|
||||
License (CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
You may use these graphics in personal and commercial projects.
|
||||
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
|
||||
|
||||
###############################################################################
|
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 57 KiB |
@ -0,0 +1,14 @@
|
||||
|
||||
###############################################################################
|
||||
|
||||
Game icon pack (expansion) by Kenney Vleugels (www.kenney.nl)
|
||||
|
||||
------------------------------
|
||||
|
||||
License (CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
You may use these graphics in personal and commercial projects.
|
||||
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
|
||||
|
||||
###############################################################################
|
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 44 KiB |