Tutoriel 2 achevé
@ -1,16 +1,15 @@
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import bge # Bibliothèque Blender Game Engine (BGE)
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import bge # Bibliothèque Blender Game Engine (BGE)
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import time
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###############################################################################
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###############################################################################
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# labyrinthe.py
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# 2-labyrinthe.py
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# @title: Commandes pour le tutotiel Labyrinthe
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# @title: Commandes pour le labyrinthe à bille - Tutoriel 2 Passage au Python
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# @project: Blender-EduTech
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# @project: Blender-EduTech
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# @lang: fr
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2023 Philippe Roy
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# @copyright: Copyright (C) 2023 Philippe Roy
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# @license: GNU GPL
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# @license: GNU GPL
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#
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#
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# Commandes déclenchées par UPBGE pour le tutoriel Labyrinthe
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# Commandes déclenchées par UPBGE pour le scène du labyrinthe
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#
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#
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###############################################################################
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###############################################################################
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@ -23,7 +22,6 @@ scene = bge.logic.getCurrentScene()
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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###############################################################################
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# Gestion du clavier
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# Gestion du clavier
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@ -68,6 +66,7 @@ def init(cont):
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# Cacher le panneau de la victoire et suspendre la physique du panneau cliquable
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# Cacher le panneau de la victoire et suspendre la physique du panneau cliquable
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scene.objects['Panneau victoire'].setVisible(False,True)
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scene.objects['Panneau victoire'].setVisible(False,True)
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scene.objects['Panneau victoire - plan'].suspendPhysics (True)
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scene.objects['Panneau victoire - plan'].suspendPhysics (True)
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scene.objects['Bouton fermer'].color = (0, 0, 0, 1) # Noir
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# Cycle (boucle de contrôle de la bille)
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# Cycle (boucle de contrôle de la bille)
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def cycle(cont):
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def cycle(cont):
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@ -108,15 +107,27 @@ def victoire(cont):
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speed = 1
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speed = 1
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scene.objects['Panneau victoire'].playAction('Panneau victoireAction', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Panneau victoire'].playAction('Panneau victoireAction', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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# Highlight du bouton Fermer
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def victoire_fermer_hl(cont):
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obj = cont.owner
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# Activation
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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obj.color = (1, 1, 1, 1) # Blanc
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# Désactivation
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if cont.sensors['MO'].status == JUST_RELEASED:
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obj.color = (0, 0, 0, 1) # Noir
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# Fermer le panneau de la victoire (clic)
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# Fermer le panneau de la victoire (clic)
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def victoire_fermer(cont):
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def victoire_fermer(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive:
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scene.objects['Panneau victoire'].setVisible(False,True) # Cacher le panneau de la victoire
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scene.objects['Panneau victoire'].setVisible(False,True) # Cacher le panneau de la victoire
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scene.objects['Panneau victoire - plan'].suspendPhysics (True) # Suspendre la physique du panneau cliquable
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scene.objects['Panneau victoire - plan'].suspendPhysics (True) # Suspendre la physique du panneau cliquable
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scene.objects['Bille']['z']= -21 # On provoque le redémarrage si la bille est ressortie
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scene.objects['Bille']['z']= -21 # On provoque le redémarrage si la bille est ressortie
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###############################################################################
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###############################################################################
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# Joystick
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# Gestion du Joystick
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###############################################################################
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###############################################################################
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def joystick(cont):
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def joystick(cont):
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@ -151,56 +162,3 @@ def joystick(cont):
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# Right
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# Right
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if leftStick_x >0.1 :
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if leftStick_x >0.1 :
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obj.applyRotation((0, resolution,0), False)
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obj.applyRotation((0, resolution,0), False)
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###############################################################################
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# Restart
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###############################################################################
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# Atteindre une orientation (bas niveau)
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def applyRotationTo(obj, rx=None, ry=None, rz=None):
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rres=0.001 # resolution rotation
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# x
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if rx is not None:
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while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
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if obj.worldOrientation.to_euler().x-rx > rres:
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obj.applyRotation((-rres, 0, 0), True)
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if rx-obj.worldOrientation.to_euler().x > rres:
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obj.applyRotation((rres, 0, 0), True)
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# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
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# y
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if ry is not None:
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while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
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if obj.worldOrientation.to_euler().y-ry > rres:
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obj.applyRotation((0, -rres, 0), True)
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if ry-obj.worldOrientation.to_euler().y > rres:
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obj.applyRotation((0, rres, 0), True)
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|
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# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
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|
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# z
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if rz is not None:
|
|
||||||
while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
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|
||||||
if obj.worldOrientation.to_euler().z-rz > rres:
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|
||||||
obj.applyRotation((0, 0, -rres), True)
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|
||||||
if rz-obj.worldOrientation.to_euler().z > rres:
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|
||||||
obj.applyRotation((0, 0, rres), True)
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|
||||||
# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
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|
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|
||||||
# Redémarrage de la partie
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|
||||||
def restart(cont):
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|
||||||
obj = cont.owner
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|
||||||
obj['pos_z'] = obj.worldPosition.z # Affichage de la position en z (debug)
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|
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if obj.worldPosition.z <-20 or obj.worldPosition.z >20 :
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# Replacement du plateau
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applyRotationTo(scene.objects['Plateau'], 0, 0, 0)
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# Vitesse initiale nulle du joueur
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|
||||||
obj.worldLinearVelocity=(0, 0, 0)
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|
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obj.worldAngularVelocity=(0, 0, 0)
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|
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|
||||||
# Replacement du joueur au point de départ
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|
||||||
obj.worldPosition.x=obj['init_lx']
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|
||||||
obj.worldPosition.y=obj['init_ly']
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|
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obj.worldPosition.z=obj['init_lz']
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
31
labyrinthe/2-python/asset/kenney/CC0-1.0.txt
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@ -0,0 +1,31 @@
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@ -0,0 +1,22 @@
|
|||||||
|
|
||||||
|
|
||||||
|
Board Game Icons (1.0)
|
||||||
|
|
||||||
|
Created/distributed by Kenney (www.kenney.nl)
|
||||||
|
Creation date: 10-01-2022
|
||||||
|
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
License: (Creative Commons Zero, CC0)
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
|
||||||
|
This content is free to use in personal, educational and commercial projects.
|
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|
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
|
||||||
|
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
Donate: http://support.kenney.nl
|
||||||
|
Patreon: http://patreon.com/kenney/
|
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|
Follow on Twitter for updates:
|
||||||
|
http://twitter.com/KenneyNL
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After Width: | Height: | Size: 106 KiB |
After Width: | Height: | Size: 245 KiB |
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|
|||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Game icon pack by Kenney Vleugels (www.kenney.nl)
|
||||||
|
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
License (CC0)
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
|
||||||
|
You may use these graphics in personal and commercial projects.
|
||||||
|
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
|
||||||
|
|
||||||
|
###############################################################################
|
After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 57 KiB |
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|
|||||||
|
|
||||||
|
###############################################################################
|
||||||
|
|
||||||
|
Game icon pack (expansion) by Kenney Vleugels (www.kenney.nl)
|
||||||
|
|
||||||
|
------------------------------
|
||||||
|
|
||||||
|
License (CC0)
|
||||||
|
http://creativecommons.org/publicdomain/zero/1.0/
|
||||||
|
|
||||||
|
You may use these graphics in personal and commercial projects.
|
||||||
|
Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
|
||||||
|
|
||||||
|
###############################################################################
|
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 44 KiB |