import os import bpy # put the location to the folder where the objs are located here in this fashion # this line will only work on windows ie C:\objects path_to_obj_dir = os.path.join('/home/phroy/Bureau/a') # get list of all files in directory file_list = sorted(os.listdir(path_to_obj_dir)) print (file_list) # get a list of files ending in 'dae' obj_list = [item for item in file_list if item.endswith('.obj')] # loop through the strings in obj_list and add the files to the scene for item in obj_list: print(item) path_to_file = os.path.join(path_to_obj_dir, item) #bpy.ops.wm.obj_import(path_to_file, path_to_obj_dir, item) bpy.ops.import_scene.obj(filepath=path_to_file) #bpy.ops.wm.obj_import(filepath = path_to_file) # if heavy importing is expected # you may want use saving to main file after every import bpy.ops.wm.save_mainfile(filepath = "/home/phroy/Bureau/a/file.blend")