2022-12-18 22:46:19 +01:00
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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import twin # Bibliothèque de l'environnement 3D des jumeaux numériques
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import math
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import time
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###############################################################################
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2022-12-19 17:28:29 +01:00
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# volrou.py
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2022-12-18 22:46:19 +01:00
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# @title: Commandes pour le volet roulant
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2022 Philippe Roy
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# @license: GNU GPL
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###############################################################################
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# Récupérer la scène UPBGE
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scene = bge.logic.getCurrentScene()
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# Couleurs
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2022-12-22 05:02:33 +01:00
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color_passive = (0.800, 0.005, 0.315,1) # bouton non activable : magenta
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color_active = (0.799, 0.130, 0.063,1) # bouton activable : orange
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color_hl = (0.8, 0.8, 0.8, 1) # bouton focus : blanc
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color_activated = (0.8, 0.619, 0.021, 1) # bouton activé : jaune
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2022-12-18 22:46:19 +01:00
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# Constantes UPBGE
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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# Initialisation de la scène
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###############################################################################
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def init(cont):
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if cont.sensors['Init'].positive == False: # 1 seule fois
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return False
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twin.manip_init() # Manipulation du modèle 3D
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twin.cmd_init() # Commandes
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# Mémorisation de la position et orientation des composants du système
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2022-12-23 14:30:13 +01:00
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# FIXME : animation par keyframe
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# scene.objects['Portail']['init_lx']=scene.objects['Portail'].worldPosition.x
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# scene.objects['Portail']['init_ly']=scene.objects['Portail'].worldPosition.y
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# scene.objects['Portail']['init_lz']=scene.objects['Portail'].worldPosition.z
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# scene.objects['Engrenage']['init_rx']=scene.objects['Engrenage'].worldOrientation.to_euler().x
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# scene.objects['Engrenage']['init_ry']=scene.objects['Engrenage'].worldOrientation.to_euler().y
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# scene.objects['Engrenage']['init_rz']=scene.objects['Engrenage'].worldOrientation.to_euler().z
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2022-12-18 22:46:19 +01:00
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system_init() # Initialisation du système
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Voyants
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2022-12-18 22:46:19 +01:00
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###############################################################################
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##
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2022-12-23 14:30:13 +01:00
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# Etat voyant mode automatique
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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2022-12-18 22:46:19 +01:00
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##
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2022-12-23 14:30:13 +01:00
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def voy_auto (cont):
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2022-12-18 22:46:19 +01:00
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if scene.objects['System']['run']:
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obj = cont.owner
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2022-12-23 14:30:13 +01:00
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if obj['activated'] and scene.objects['Led auto-on'].visible == False:
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scene.objects['Led auto-on'].setVisible(True,False)
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scene.objects['Led auto'].setVisible(False,False)
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if obj['activated']==False and scene.objects['Led auto-on'].visible == True:
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scene.objects['Led auto'].setVisible(True,False)
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scene.objects['Led auto-on'].setVisible(False,False)
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###############################################################################
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# Actionneurs
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###############################################################################
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2022-12-18 22:46:19 +01:00
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##
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2022-12-23 14:30:13 +01:00
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# Moteur et volet
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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2022-12-18 22:46:19 +01:00
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##
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2022-12-23 14:30:13 +01:00
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def mot (cont):
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2022-12-18 22:46:19 +01:00
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if scene.objects['System']['run']:
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obj = cont.owner
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2022-12-26 18:10:17 +01:00
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print (obj['frame'])
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# Monter
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if obj['up']:
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start = 1
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end = 100
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layer = 0
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priority = 1
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blendin = 1.0
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mode = bge.logic.KX_ACTION_MODE_PLAY
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layerWeight = 0.0
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ipoFlags = 0
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speed = 0.5
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scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe fdc'].playAction('Axe fdc-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 1'].playAction('Lame volet 1-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 2'].playAction('Lame volet 2-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 3'].playAction('Lame volet 3-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 4'].playAction('Lame volet 4-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 5'].playAction('Lame volet 5-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 6'].playAction('Lame volet 6-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 7'].playAction('Lame volet 7-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 8'].playAction('Lame volet 8-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 9'].playAction('Lame volet 9-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 10'].playAction('Lame volet 10-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 11'].playAction('Lame volet 11-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 12'].playAction('Lame volet 12-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.bjects['Lame volet 13'].playAction('Lame volet 13-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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time.sleep(0.125)
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obj['up']= False
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# FIXME : Touner sans fin
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# Descendre
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if obj['down']:
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start = 1
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end = 100
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layer = 0
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priority = 1
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blendin = 1.0
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mode = bge.logic.KX_ACTION_MODE_PLAY
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layerWeight = 0.0
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ipoFlags = 0
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speed = 0.5
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scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Axe fdc'].playAction('Axe fdc-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 1'].playAction('Lame volet 1-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 2'].playAction('Lame volet 2-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 3'].playAction('Lame volet 3-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 4'].playAction('Lame volet 4-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 5'].playAction('Lame volet 5-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 6'].playAction('Lame volet 6-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 7'].playAction('Lame volet 7-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 8'].playAction('Lame volet 8-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 9'].playAction('Lame volet 9-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 10'].playAction('Lame volet 10-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 11'].playAction('Lame volet 11-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.objects['Lame volet 12'].playAction('Lame volet 12-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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scene.bjects['Lame volet 13'].playAction('Lame volet 13-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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time.sleep(0.125)
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obj['down']= False
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# FIXME : Touner sans fin
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2022-12-18 22:46:19 +01:00
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###############################################################################
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# Capteurs fin de course
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###############################################################################
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##
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2022-12-23 14:30:13 +01:00
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# Etat capteur fin de course volet en haut
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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2022-12-18 22:46:19 +01:00
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##
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2022-12-23 14:30:13 +01:00
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def fdc_h (cont):
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2022-12-18 22:46:19 +01:00
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if scene.objects['System']['run'] :
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obj = cont.owner
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# Etat capteur en fonction de la grille : worldPosition.x : 0 -> 65.5 et localPosition.x : 0 -> 218
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2022-12-23 14:30:13 +01:00
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# FIXME : animation par keyframe
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# if scene.objects['Portail'].localPosition.x <= 0 and obj['activated'] == False :
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# obj['activated'] = True
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# if scene.objects['Portail'].localPosition.x > 0 and obj['activated'] == True :
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# obj['activated'] = False
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2022-12-18 22:46:19 +01:00
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2022-12-23 14:30:13 +01:00
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# Forçage (click)
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if obj['click'] == True:
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obj['activated'] = True
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2022-12-18 22:46:19 +01:00
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2022-12-23 14:30:13 +01:00
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# Couleurs
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if obj['activated'] == True and obj.color !=color_activated:
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obj.color =color_activated
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if obj['activated'] == False :
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if obj['mo'] == True and obj.color !=color_hl:
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obj.color =color_hl
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if obj['mo'] == False and obj.color !=color_active:
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obj.color =color_active
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2022-12-18 22:46:19 +01:00
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##
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2022-12-23 14:30:13 +01:00
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# Etat capteur fin de course volet en bas
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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2022-12-18 22:46:19 +01:00
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##
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2022-12-23 14:30:13 +01:00
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def fdc_b (cont):
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if scene.objects['System']['run'] :
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obj = cont.owner
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2022-12-23 14:30:13 +01:00
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# Etat capteur en fonction de la grille : worldPosition.x : 0 -> 65.5 et localPosition.x : 0 -> 218
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# FIXME : animation par keyframe
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# if scene.objects['Portail'].localPosition.x >= 218 and obj['activated'] == False :
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# obj['activated'] = True
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# if scene.objects['Portail'].localPosition.x < 218 and obj['activated'] == True :
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# obj['activated'] = False
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# Forçage (click)
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if obj['click'] == True:
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obj['activated'] = True
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# Couleurs
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if obj['activated'] == True and obj.color !=color_activated:
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obj.color =color_activated
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if obj['activated'] == False :
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if obj['mo'] == True and obj.color !=color_hl:
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obj.color =color_hl
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if obj['mo'] == False and obj.color !=color_active:
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obj.color =color_active
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2022-12-18 22:46:19 +01:00
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Boutons
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2022-12-18 22:46:19 +01:00
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###############################################################################
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2022-12-23 14:30:13 +01:00
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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# Arduino -> numérique
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# bt_a_m_txt = txt_extrac_bool(serial_msg,"bt_a_m: ")
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# bt_a_d_txt = txt_extrac_bool(serial_msg,"bt_a_d: ")
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# bt_b_m_txt = txt_extrac_bool(serial_msg,"bt_b_m: ")
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# bt_b_d_txt = txt_extrac_bool(serial_msg,"bt_b_d: ")
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# bt_c_m_txt = txt_extrac_bool(serial_msg,"bt_c_m: ")
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# bt_c_d_txt = txt_extrac_bool(serial_msg,"bt_c_d: ")
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# bp_phy('Bp Am', bt_a_m_txt)
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# bp_phy('Bp Ad', bt_a_d_txt)
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# bp_phy('Bp Bm', bt_b_m_txt)
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# bp_phy('Bp Bd', bt_b_d_txt)
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# bp_phy('Bp Cm', bt_c_m_txt)
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# bp_phy('Bp Cd', bt_c_d_txt)
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# # Affichage de l'activation physique des boutons
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# def bp_phy(obj_name, bp_phy_sig):
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# obj=scene.objects[obj_name]
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# if bp_phy_sig =="0":
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# obj['actif_phy'] = True
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# obj.color = couleur_jaune
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# else:
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# if obj['actif_phy']:
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# obj['actif_phy'] = False
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# obj.color = couleur_orange
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2022-12-18 22:46:19 +01:00
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###############################################################################
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# Système
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###############################################################################
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##
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# Initialisation du système
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# Le moteur est géré en continue.
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##
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def system_init ():
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2022-12-23 14:30:13 +01:00
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# Voyants statiques
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scene.objects['Led capteur courant'].setVisible(True,False)
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scene.objects['Led capteur courant-on'].setVisible(False,False)
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scene.objects['Led moteur'].setVisible(True,False)
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scene.objects['Led moteur-on'].setVisible(False,False)
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scene.objects['Led alimentation'].setVisible(True,False)
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scene.objects['Led alimentation-on'].setVisible(False,False)
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2022-12-18 22:46:19 +01:00
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system_reset()
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2022-12-18 22:46:19 +01:00
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##
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# Réinitialisation du système
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##
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def system_reset ():
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2022-12-23 14:30:13 +01:00
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# Voyants aux états initiaux
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scene.objects['Led auto'].setVisible(True,False)
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scene.objects['Led auto-on'].setVisible(False,False)
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2022-12-18 22:46:19 +01:00
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2022-12-23 14:30:13 +01:00
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# Volet
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# FIXME : animation par keyframe
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2022-12-18 22:46:19 +01:00
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2022-12-23 14:30:13 +01:00
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# I/O à l'état initial
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scene.objects['Led auto']['activated']=False
|
|
|
|
scene.objects['Bp monter']['activated']=False
|
|
|
|
scene.objects['Bp arret']['activated']=False
|
|
|
|
scene.objects['Bp descendre']['activated']=False
|
|
|
|
scene.objects['Bp auto']['activated']=False
|
|
|
|
scene.objects['Microrupteur haut']['activated']=False
|
|
|
|
scene.objects['Microrupteur bas']['activated']=False
|
|
|
|
scene.objects['Moteur']['up']=False
|
|
|
|
scene.objects['Moteur']['down']=False
|
|
|
|
scene.objects['Recepteur LDR']['activated']=False
|