mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
Gestion du niveau de qualité du rendu EEVEE
This commit is contained in:
parent
e913735411
commit
1bc1c22d02
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
8
twin.py
8
twin.py
@ -130,14 +130,8 @@ def cmd_init():
|
||||
|
||||
# Configuration de l'écran
|
||||
bge.render.setWindowSize(int(twin_config[0][0].text),int(twin_config[0][1].text))
|
||||
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
|
||||
scene.objects['About']['quality'] = int(twin_config[0][2].text)
|
||||
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
|
||||
eevee.smaa_quality= 'LOW'
|
||||
eevee.use_eevee_smaa = False
|
||||
else:
|
||||
eevee.use_eevee_smaa = True
|
||||
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
|
||||
twin_about.quality_apply(scene.objects['About']['quality'], True)
|
||||
|
||||
# Ajout du Hud
|
||||
# scene.active_camera = scene.objects["Camera"]
|
||||
|
114
twin_about.py
114
twin_about.py
@ -89,7 +89,6 @@ def open():
|
||||
|
||||
# Liens
|
||||
scene.objects['About_link-git'].color= color_link
|
||||
scene.objects['About_link-git']['Text'] = "Dépôt des sources" # Pas de ô dans Blender
|
||||
scene.objects['About_link-gpl'].color= color_link
|
||||
scene.objects['About_link-upbge'].color= color_link
|
||||
scene.objects['About'].setVisible(True,True)
|
||||
@ -294,18 +293,8 @@ def screen_down(cont):
|
||||
|
||||
def quality_up(cont):
|
||||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||||
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
|
||||
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
|
||||
scene.objects['About']['quality'] +=1
|
||||
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
|
||||
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
|
||||
eevee.smaa_quality= 'LOW'
|
||||
eevee.use_eevee_smaa = False
|
||||
else:
|
||||
eevee.use_eevee_smaa = True
|
||||
# print (sys.platform)
|
||||
if sys.platform=="linux": # Plantage sur Windows
|
||||
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
|
||||
quality_apply(scene.objects['About']['quality'])
|
||||
|
||||
# Boutons < et >
|
||||
if scene.objects['About']['quality']==4:
|
||||
@ -317,17 +306,8 @@ def quality_up(cont):
|
||||
|
||||
def quality_down(cont):
|
||||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||||
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
|
||||
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
|
||||
scene.objects['About']['quality'] -=1
|
||||
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
|
||||
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
|
||||
eevee.smaa_quality= 'LOW'
|
||||
eevee.use_eevee_smaa = False
|
||||
else:
|
||||
eevee.use_eevee_smaa = True
|
||||
if sys.platform=="Linux": # Plantage sur Windows
|
||||
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
|
||||
quality_apply(scene.objects['About']['quality'])
|
||||
|
||||
# Boutons < et >
|
||||
if scene.objects['About']['quality']==0:
|
||||
@ -336,3 +316,93 @@ def quality_down(cont):
|
||||
if scene.objects['About']['quality']==3:
|
||||
scene.objects['About_quality-up'].setVisible(True,True)
|
||||
scene.objects['About_quality-up-colbox'].restorePhysics()
|
||||
|
||||
##
|
||||
# Qualité du rendu EEVEE de 0 à 4
|
||||
##
|
||||
|
||||
def quality_apply(quality, start_flag=False):
|
||||
|
||||
# Texte du About
|
||||
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
|
||||
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[quality]
|
||||
if start_flag== False and sys.platform!="linux": # Plantage sur Windows -> redémarrage après changement
|
||||
return
|
||||
|
||||
# Inconvenant
|
||||
if quality== 0:
|
||||
# eevee.use_eevee_smaa = False # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_taa_reprojection = False
|
||||
eevee.use_ssr = False # Screen space reflection
|
||||
eevee.use_gtao = False # Ambient occlusion
|
||||
eevee.taa_render_samples = 1
|
||||
eevee.taa_samples = 1
|
||||
eevee.use_volumetric_lights = False
|
||||
eevee.use_volumetric_shadows = False
|
||||
eevee.shadow_cascade_size='64'
|
||||
eevee.shadow_cube_size='64'
|
||||
|
||||
# Basse
|
||||
if quality== 1:
|
||||
# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_taa_reprojection = True
|
||||
# eevee.smaa_quality= 'LOW' # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_ssr = True # Screen space reflection
|
||||
eevee.use_ssr_refraction = False # Screen space refractions
|
||||
eevee.use_ssr_halfres = True
|
||||
eevee.use_gtao = False
|
||||
eevee.taa_render_samples = 32
|
||||
eevee.taa_samples = 8
|
||||
eevee.use_volumetric_lights = True
|
||||
eevee.use_volumetric_shadows = False
|
||||
eevee.shadow_cascade_size='1024'
|
||||
eevee.shadow_cube_size='512'
|
||||
|
||||
# Moyenne
|
||||
if quality== 2:
|
||||
# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_taa_reprojection = True
|
||||
# eevee.smaa_quality= 'MEDIUM' # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_ssr = True # Screen space reflection
|
||||
eevee.use_ssr_refraction = True # Screen space refractions
|
||||
eevee.use_ssr_halfres = True
|
||||
eevee.use_gtao = False
|
||||
eevee.taa_render_samples = 64
|
||||
eevee.taa_samples = 16
|
||||
eevee.use_volumetric_lights = True
|
||||
eevee.use_volumetric_shadows = False
|
||||
eevee.shadow_cascade_size='1024'
|
||||
eevee.shadow_cube_size='512'
|
||||
|
||||
# Haute
|
||||
if quality== 3:
|
||||
# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_taa_reprojection = True
|
||||
# eevee.smaa_quality= 'HIGH' # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_ssr = True
|
||||
eevee.use_ssr_refraction = True
|
||||
eevee.use_ssr_halfres = False
|
||||
eevee.use_gtao = False
|
||||
eevee.taa_render_samples = 64
|
||||
eevee.taa_samples = 16
|
||||
eevee.use_volumetric_lights = True
|
||||
eevee.use_volumetric_shadows = False
|
||||
eevee.shadow_cascade_size='1024'
|
||||
eevee.shadow_cube_size='512'
|
||||
|
||||
# Épique
|
||||
if quality== 4:
|
||||
# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_taa_reprojection = True
|
||||
# eevee.smaa_quality= 'ULTRA' # Option obsolète depuis la version UPBGE 0.36
|
||||
eevee.use_ssr = True
|
||||
eevee.use_ssr_refraction = True
|
||||
eevee.use_ssr_halfres = False
|
||||
eevee.use_gtao = True
|
||||
eevee.taa_render_samples = 64
|
||||
eevee.taa_samples = 16
|
||||
eevee.use_volumetric_lights = True
|
||||
eevee.use_volumetric_shadows = True
|
||||
eevee.shadow_cascade_size='4096'
|
||||
eevee.shadow_cube_size='4096'
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
<data>
|
||||
<screen>
|
||||
<width>1071</width>
|
||||
<height>602</height>
|
||||
<quality>1</quality>
|
||||
<width>1568</width>
|
||||
<height>882</height>
|
||||
<quality>4</quality>
|
||||
</screen>
|
||||
<plot>
|
||||
<config>True</config>
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user