Intégration de la documentation statique

This commit is contained in:
Philippe Roy 2022-12-30 05:13:11 +01:00
parent 918f715eb1
commit 6d487f9ea5
5 changed files with 89 additions and 98 deletions

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@ -38,6 +38,7 @@ def init(cont):
twin.manip_init() # Manipulation du modèle 3D twin.manip_init() # Manipulation du modèle 3D
twin.cmd_init() # Commandes twin.cmd_init() # Commandes
twin.manip_init() # Cacher les objets de l'aide
# Mémorisation de la position et orientation des composants du système # Mémorisation de la position et orientation des composants du système
scene.objects['Portail']['init_lx']=scene.objects['Portail'].worldPosition.x scene.objects['Portail']['init_lx']=scene.objects['Portail'].worldPosition.x

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@ -150,6 +150,7 @@ def cmd_init():
windows=("Doc", "Doc_chap-general", "Doc_chap-system", "Doc_chap-python", "About") windows=("Doc", "Doc_chap-general", "Doc_chap-system", "Doc_chap-python", "About")
for window in windows: for window in windows:
scene.objects[window].setVisible(False,True) scene.objects[window].setVisible(False,True)
twin_doc.init_hide()
# twin_doc.init() # twin_doc.init()
## ##
@ -254,12 +255,7 @@ def cmd_click(cont):
# Aide # Aide
if obj.name=="Doc-cmd-colbox" : if obj.name=="Doc-cmd-colbox" :
print ("Début")
twin_doc.open() twin_doc.open()
for item in scene.objects:
print (item.name)
# print("Objets de la scene : ", scene.objects)
print ("Fin")
############################################################################### ###############################################################################
# Manipulation du mécanisme # Manipulation du mécanisme

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@ -133,10 +133,10 @@ card_dict_url=[
card_description.update({"dict-card" : [card_dict_title, card_dict_text, card_dict_url]}) card_description.update({"dict-card" : [card_dict_title, card_dict_text, card_dict_url]})
# Objet (POO) # Objet (POO)
card_oop_title="Programmation\norientée objet (POO)" # card_oop_title="Programmation\norientée objet (POO)"
card_oop_text="\nFIXME" # card_oop_text="\nFIXME"
card_oop_url=[["w3schools.com : classes & objects","https://www.w3schools.com/python/python_classes.asp"]] # card_oop_url=[["w3schools.com : classes & objects","https://www.w3schools.com/python/python_classes.asp"]]
card_description.update({"oop-card" : [card_oop_title, card_oop_text, card_oop_url]}) # card_description.update({"oop-card" : [card_oop_title, card_oop_text, card_oop_url]})
# Console # Console
card_console_title="Console" card_console_title="Console"
@ -172,6 +172,14 @@ card_description.update({"python-card" : [card_python_title, card_python_text, c
# Initialisation de la documentation # Initialisation de la documentation
## ##
def init_hide():
for card in card_description:
scene.objects["Doc_page-"+card].setVisible(False,True)
##
# Initialisation de la documentation
##
def init(): def init():
# UI : information # UI : information
@ -205,8 +213,9 @@ def init():
scene.objects['Doc_chap-system-url'+str(i)+'-colbox'].suspendPhysics() scene.objects['Doc_chap-system-url'+str(i)+'-colbox'].suspendPhysics()
scene.objects['Doc_chap-system-url'+str(i)].color = color_doc_chap scene.objects['Doc_chap-system-url'+str(i)].color = color_doc_chap
# Chargement du texte # Chargement du texte en mode dynamique
text_load() if scene.objects['Doc']['static']== False :
text_load()
# Mémorisation de la position des pages # Mémorisation de la position des pages
for page in chap: for page in chap:
@ -239,7 +248,12 @@ def open():
scene.objects['Twins-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay scene.objects['Twins-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
scene.objects['Doc_close'].color= color_doc_fct scene.objects['Doc_close'].color= color_doc_fct
scene.objects['Doc'].setVisible(True,True) scene.objects['Doc'].setVisible(True,True)
text_hide() if scene.objects['Doc']['static']:
scene.objects['Doc_title'].setVisible(False,True)
for i in range (13):
scene.objects['Doc_text-l'+str(i+1)+'-ref'].setVisible(False, False)
else:
text_hide()
# Placer le nouveau chapitre # Placer le nouveau chapitre
name_chap = scene.objects['Doc']['page_chap'] name_chap = scene.objects['Doc']['page_chap']
@ -265,15 +279,18 @@ def open():
scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox']['Url'] = card_description[name_fct][2][i][1] scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox']['Url'] = card_description[name_fct][2][i][1]
# Afficher le texte de la carte active # Afficher le texte de la carte active
if name_chap != "general" and scene.objects['Doc_chap-'+name_chap]['page_fct'] !="": if scene.objects['Doc']['static'] :
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] pass
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_title'].setVisible(True, False)
text_show(name_fct)
else: else:
scene.objects['Doc_title']['Text'] = " " if name_chap != "general" and scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
scene.objects['Doc_title'].setVisible(False,True) name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct']
text_hide() scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_title'].setVisible(True, False)
text_show(name_fct)
else:
scene.objects['Doc_title']['Text'] = " "
scene.objects['Doc_title'].setVisible(False,True)
text_hide()
## ##
# Fermer la documentation # Fermer la documentation
@ -373,6 +390,7 @@ def hl (cont):
def chapter(cont): def chapter(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and cont.sensors['Click'].positive: if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and cont.sensors['Click'].positive:
obj = cont.owner obj = cont.owner
name_chap = scene.objects['Doc']['page_chap']
scene.objects['Doc_title']['Text'] = " " scene.objects['Doc_title']['Text'] = " "
# Enlever l'ancien chapitre # Enlever l'ancien chapitre
@ -382,7 +400,25 @@ def chapter(cont):
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.y = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_ly'] scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.y = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_ly']
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.z = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lz'] scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.z = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lz']
if scene.objects['Doc']['page_chap'] != "general" and scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['page_fct'] !="": if scene.objects['Doc']['page_chap'] != "general" and scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['page_fct'] !="":
text_hide(scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['page_fct']) if scene.objects['Doc']['static'] :
# scene.objects['Doc-'+scene.objects['Doc']['page_chap']].color = color_doc_chap
# scene.objects['Doc-'+scene.objects['Doc']['page_chap']+'-text'].color = color_doc_chap
# scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.x = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lx']
# scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.y = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_ly']
# scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.z = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lz']
# if scene.objects['Doc']['page_chap'] != "general" and scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['page_fct'] !="":
name_chap = scene.objects['Doc']['page_chap']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.x = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lx']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.y = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_ly']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.z = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lz']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].setVisible(False,True)
else:
# scene.objects['Doc-'+scene.objects['Doc']['page_chap']].color = color_doc_chap
# scene.objects['Doc-'+scene.objects['Doc']['page_chap']+'-text'].color = color_doc_chap
# scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.x = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lx']
# scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.y = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_ly']
# scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.z = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lz']
text_hide(scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['page_fct'])
# Placer le nouveau chapitre # Placer le nouveau chapitre
name_chap= obj.name[4:-7] name_chap= obj.name[4:-7]
@ -410,14 +446,24 @@ def chapter(cont):
# Afficher le texte de la carte active # Afficher le texte de la carte active
if name_chap != "general" and scene.objects['Doc_chap-'+name_chap]['page_fct'] !="": if name_chap != "general" and scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] if scene.objects['Doc']['static'] :
scene.objects['Doc_title']['Text'] = card_description[name_fct][0] scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lx']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.x
scene.objects['Doc_title'].setVisible(True, False) scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_ly']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.y
text_show(name_fct) scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lz']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.z
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition = scene.objects['Doc'].worldPosition
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].setVisible(True,True)
else:
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct']
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_title'].setVisible(True, False)
text_show(name_fct)
else: else:
scene.objects['Doc_title']['Text'] = " " if scene.objects['Doc']['static'] :
scene.objects['Doc_title'].setVisible(False,True) pass
text_hide() else:
scene.objects['Doc_title']['Text'] = " "
scene.objects['Doc_title'].setVisible(False,True)
text_hide()
## ##
# Afficher les details de la fonction à partir d'une carte # Afficher les details de la fonction à partir d'une carte
@ -432,7 +478,13 @@ def card (cont):
# Enlever l'ancienne carte # Enlever l'ancienne carte
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="": if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
text_hide(scene.objects['Doc_chap-'+name_chap]['page_fct']) if scene.objects['Doc']['static'] :
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.x = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lx']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.y = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_ly']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.z = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lz']
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].setVisible(False,True)
else:
text_hide(scene.objects['Doc_chap-'+name_chap]['page_fct'])
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_fct scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_fct
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_fct scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_fct
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_fct scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_fct
@ -442,9 +494,16 @@ def card (cont):
scene.objects[name_fct].color = color_doc_activate scene.objects[name_fct].color = color_doc_activate
scene.objects[name_fct+'-icon'].color = color_doc_activate scene.objects[name_fct+'-icon'].color = color_doc_activate
scene.objects[name_fct+'-text'].color = color_doc_activate scene.objects[name_fct+'-text'].color = color_doc_activate
scene.objects['Doc_title']['Text'] = card_description[name_fct][0] if scene.objects['Doc']['static'] :
scene.objects['Doc_title'].setVisible(True, False) scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lx']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.x
text_show(name_fct) scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_ly']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.y
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lz']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.z
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition = scene.objects['Doc'].worldPosition
scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].setVisible(True,True)
else:
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_title'].setVisible(True, False)
text_show(name_fct)
# URL # URL
if name_chap == "system" or name_chap == "python": if name_chap == "system" or name_chap == "python":
@ -529,70 +588,5 @@ def text_load():
scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)]['Text']=lines[i] scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)]['Text']=lines[i]
############################################################################### ###############################################################################
# Génération statique des pages (fichiers *_doc-fr.blend) # Lecture des pages statiques
############################################################################### ###############################################################################
# Sortir de la génération
def text_gene_end(cont):
if scene.objects['Doc_chap-python']['generated'] == True :
if scene.objects['Doc_chap-system']['generated'] == True :
print ("Génération des pages effectuée.")
for item in scene.objects:
print (item.name)
bge.logic.endGame()
# Génération des pages
def text_gene(cont):
obj = cont.owner
print ("Génération des pages de la documentation pour le chapitre : "+ obj.name +" ...")
if obj.name == "Doc_chap-system":
chap_card = system_card
if obj.name == "Doc_chap-python":
chap_card = python_card
# Création des objets 3D
i=0
for card in chap_card :
print ("Génération de la page : "+ card)
# Repère page
rep= scene.addObject('Doc_text-ref', None, 0.00, True)
# Texte de la page
lines = card_description[card][1].split("\n")
for j in range (13):
doc_text= scene.addObject('Doc_text-l'+str(j+1)+'-ref', None, 0.00, True)
doc_text.name = 'Doc_text-l'+str(j+1)+'-'+str(card)
# doc_text.worldPosition.x = scene.objects['Doc_text-l'+str(j+1)+'-ref'].worldPosition.x
# doc_text.worldPosition.y = scene.objects['Doc_text-l'+str(j+1)+'-ref'].worldPosition.y
# doc_text.worldPosition.z = scene.objects['Doc_text-l'+str(j+1)+'-ref'].worldPosition.z
# doc_text.setVisible(False, False)
if j >= len(lines):
doc_text['Text']=""
else:
if len(lines[j]) ==0:
doc_text['Text']=""
else:
doc_text['Text']=lines[j]
print ("Génération de la ligne : "+ doc_text.name +" : "+doc_text['Text'])
# if j >= len(lines):
# scene.objects['Doc_text-l'+str(j+1)+'-'+str(card)]['Text']=""
# else:
# if len(lines[j]) ==0:
# scene.objects['Doc_text-l'+str(j+1)+'-'+str(card)]['Text']=""
# else:
# scene.objects['Doc_text-l'+str(j+1)+'-'+str(card)]['Text']=lines[j]
# time.sleep(0.1)
doc_text.setParent(rep)
time.sleep(0.5)
# Déplacement du repère page
rep.worldPosition.x = obj.worldPosition.x + i*100
rep.worldPosition.y = obj.worldPosition.y
rep.worldPosition.z = obj.worldPosition.z
i+=1
# Fin
print ("Génération des pages de la documentation pour le chapitre : "+ obj.name +" Ok")
obj['generated']= True