mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
Jumelage numérique du monte-charge (point d'étape)
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@ -16,11 +16,24 @@ import time
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# Récupérer la scène UPBGE
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scene = bge.logic.getCurrentScene()
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# Configuration du brochage du jumeau réel
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pin_config = {
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'voy_0' : [['d','o'],['Led niveau 0','pin']],
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'voy_1' : [['d','o'],['Led niveau 1','pin']],
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'pc_0' : [['d','i'],['Microrupteur niveau 0','pin']],
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'pc_1' : [['d','i'],['Microrupteur niveau 1','pin']],
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'ba_0' : [['d','i'],['Bp niveau 0','pin']],
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'ba_1' : [['d','i'],['Bp niveau 1','pin']],
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'mot_m' : [['d','o'],['Moteur','pin_m',]],
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'mot_d' : [['d','o'],['Moteur','pin_d']]}
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# Couleurs
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color_passive = (0.800, 0.005, 0.315,1) # bouton non activable : magenta
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color_active = (0.799, 0.130, 0.063,1) # bouton activable : orange
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color_hl = (0.8, 0.8, 0.8, 1) # bouton focus : blanc
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color_activated = (0.8, 0.619, 0.021, 1) # bouton activé : jaune
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color_activated = (0.8, 0.619, 0.021, 1) # bouton activé numériquement uniquement : jaune
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color_activated_real = (0.799, 0.031, 0.038, 1) # élément activé physiquement uniquement : rouge (hors clic)
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color_activated_dbl = (0.246, 0.687, 0.078, 1) # élément activé physiquement et numériquement : vert clair
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# Constantes UPBGE
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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@ -39,6 +52,11 @@ def init(cont):
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twin.manip_init() # Manipulation du modèle 3D
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twin.cmd_init() # Commandes
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# Brochage
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for pin in pin_config:
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# print (pin_config[pin][1][0], pin_config[pin][1][1])
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scene.objects[pin_config[pin][1][0]][pin_config[pin][1][1]] = None
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# Mémorisation de la position et orientation des composants du système au départ
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scene.objects['Cabine']['init_lx']=scene.objects['Cabine'].worldPosition.x
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scene.objects['Cabine']['init_ly']=scene.objects['Cabine'].worldPosition.y
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@ -71,15 +89,24 @@ def init(cont):
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# Arduino -> Modele 3d : FIXME
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##
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def voy_0 (cont):
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if scene.objects['System']['run']:
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obj = cont.owner
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if obj['activated'] and scene.objects['Led niveau 0-on'].visible == False:
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scene.objects['Led niveau 0-on'].setVisible(True,False)
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scene.objects['Led niveau 0'].setVisible(False,False)
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if obj['activated']==False and scene.objects['Led niveau 0-on'].visible == True:
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scene.objects['Led niveau 0'].setVisible(True,False)
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scene.objects['Led niveau 0-on'].setVisible(False,False)
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# def voy_0 (cont):
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# if scene.objects['System']['run']:
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# obj = cont.owner
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# # Activation
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# if obj['activated'] and scene.objects['Led niveau 0-on'].visible == False:
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# scene.objects['Led niveau 0-on'].setVisible(True,False)
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# scene.objects['Led niveau 0'].setVisible(False,False)
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# # Modele 3D -> Arduino
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# if scene.objects['System']['twins']:
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# if scene.objects['Led']['pin'] is not None:
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# scene.objects['Led']['pin'].write(1)
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# # Désactivation
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# if obj['activated']==False and scene.objects['Led niveau 0-on'].visible == True:
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# scene.objects['Led niveau 0'].setVisible(True,False)
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# scene.objects['Led niveau 0-on'].setVisible(False,False)
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##
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# Etat voyant 1
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@ -87,15 +114,15 @@ def voy_0 (cont):
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# Arduino -> Modele 3d : FIXME
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##
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def voy_1 (cont):
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if scene.objects['System']['run']:
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obj = cont.owner
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if obj['activated'] and scene.objects['Led niveau 1-on'].visible == False:
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scene.objects['Led niveau 1-on'].setVisible(True,False)
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scene.objects['Led niveau 1'].setVisible(False,False)
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if obj['activated']==False and scene.objects['Led niveau 1-on'].visible == True:
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scene.objects['Led niveau 1'].setVisible(True,False)
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scene.objects['Led niveau 1-on'].setVisible(False,False)
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# def voy_1 (cont):
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# if scene.objects['System']['run']:
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# obj = cont.owner
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# if obj['activated'] and scene.objects['Led niveau 1-on'].visible == False:
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# scene.objects['Led niveau 1-on'].setVisible(True,False)
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# scene.objects['Led niveau 1'].setVisible(False,False)
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# if obj['activated']==False and scene.objects['Led niveau 1-on'].visible == True:
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# scene.objects['Led niveau 1'].setVisible(True,False)
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# scene.objects['Led niveau 1-on'].setVisible(False,False)
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###############################################################################
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# Actionneurs
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@ -120,11 +147,22 @@ def mot (cont):
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obj_cabine['z']= scene.objects['Cabine'].localPosition.z # Affichage de l'altitude de la cabine
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obj_contrepoids = scene.objects['Contrepoids']
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obj_cable = scene.objects['Cable'] # FIXME : plus tard
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# Monter
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if obj['up']:
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obj_vissansfin.applyRotation((0, 0, pas_vissansfin*vitesse), True)
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obj_pignon.applyRotation((pas_pignon*vitesse, 0, 0), True)
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obj_cabine.applyMovement((0, 0, pas_cabine*vitesse), True)
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obj_contrepoids.applyMovement((0, 0, -pas_cabine*vitesse), True)
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# Modele 3D -> Arduino
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if scene.objects['System']['twins']:
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if scene.objects['Moteur']['pin_m'] is not None:
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if scene.objects['Moteur']['pin_d'] is not None:
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scene.objects['Moteur']['pin_d'].write(0)
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scene.objects['Moteur']['pin_m'].write(1)
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# Descendre
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# else: # Pas de priorité
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if obj['down']:
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obj_vissansfin.applyRotation((0, 0, -pas_vissansfin*vitesse), True)
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@ -132,99 +170,92 @@ def mot (cont):
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obj_cabine.applyMovement((0, 0, -pas_cabine*vitesse), True)
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obj_contrepoids.applyMovement((0, 0, pas_cabine*vitesse), True)
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# Arrêter
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if obj['up']== False and obj['down'] == False :
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# Modele 3D -> Arduino
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if scene.objects['System']['twins']:
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if scene.objects['Moteur']['pin_d'] is not None:
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if scene.objects['Moteur']['pin_m'] is not None:
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scene.objects['Moteur']['pin_m'].write(0)
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scene.objects['Moteur']['pin_d'].write(0)
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###############################################################################
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# Capteurs
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###############################################################################
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##
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# Etat capteur présence cabine niveau 0
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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##
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def pc_0 (cont):
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if scene.objects['System']['run'] :
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obj = cont.owner
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# Arduino -> Modele 3D
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if scene.objects['System']['twins']:
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if obj['pin'] is not None:
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if obj['pin'].read()==True and obj['activated_real'] == False :
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obj['activated_real'] = True
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if obj['pin'].read()==False and obj['activated_real'] == True :
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obj['activated_real'] = False
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# Etat capteur en fonction de la position de la cabine : localPosition.z entre -40 et -42
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if scene.objects['Cabine'].localPosition.z <-40 and scene.objects['Cabine'].localPosition.z >-42 and obj['activated'] == False :
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obj['activated'] = True
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if (scene.objects['Cabine'].localPosition.z > -40 or scene.objects['Cabine'].localPosition.z <-42) and obj['activated'] == True :
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obj['activated'] = False
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# Forçage (click)
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# Forçage par clic
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if obj['click'] == True:
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obj['activated'] = True
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# Couleurs
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if obj['activated'] == True and obj.color !=color_activated:
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obj.color =color_activated
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if obj['activated'] == False :
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if obj['mo'] == True and obj.color !=color_hl:
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obj.color =color_hl
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if obj['mo'] == False and obj.color !=color_active:
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obj.color =color_active
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twin.cycle_sensitive_color(obj)
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# if obj['activated'] == True and obj.color !=color_activated:
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# obj.color =color_activated
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# if obj['activated'] == False :
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# if obj['mo'] == True and obj.color !=color_hl:
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# obj.color =color_hl
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# if obj['mo'] == False and obj.color !=color_active:
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# obj.color =color_active
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##
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# Etat capteur présence cabine niveau 1
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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##
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def pc_1 (cont):
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if scene.objects['System']['run'] :
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obj = cont.owner
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# Arduino -> Modele 3D
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if scene.objects['System']['twins']:
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if obj['pin'] is not None:
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if obj['pin'].read()==True and obj['activated_real'] == False :
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obj['activated_real'] = True
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if obj['pin'].read()==False and obj['activated_real'] == True :
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obj['activated_real'] = False
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# Etat capteur en fonction de la position de la cabine : localPosition.z entre 0 et -2
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if scene.objects['Cabine'].localPosition.z <0 and scene.objects['Cabine'].localPosition.z >-2 and obj['activated'] == False :
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obj['activated'] = True
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if (scene.objects['Cabine'].localPosition.z > 0 or scene.objects['Cabine'].localPosition.z <-2) and obj['activated'] == True :
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obj['activated'] = False
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# Forçage (click)
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# Forçage par clic
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if obj['click'] == True:
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obj['activated'] = True
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# Couleurs
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if obj['activated'] == True and obj.color !=color_activated:
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obj.color =color_activated
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if obj['activated'] == False :
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if obj['mo'] == True and obj.color !=color_hl:
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obj.color =color_hl
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if obj['mo'] == False and obj.color !=color_active:
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obj.color =color_active
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###############################################################################
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# Boutons
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###############################################################################
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# Modele 3d -> Arduino : FIXME
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# Arduino -> Modele 3d : FIXME
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# Arduino -> numérique
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# bt_a_m_txt = txt_extrac_bool(serial_msg,"bt_a_m: ")
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# bt_a_d_txt = txt_extrac_bool(serial_msg,"bt_a_d: ")
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# bt_b_m_txt = txt_extrac_bool(serial_msg,"bt_b_m: ")
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# bt_b_d_txt = txt_extrac_bool(serial_msg,"bt_b_d: ")
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# bt_c_m_txt = txt_extrac_bool(serial_msg,"bt_c_m: ")
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# bt_c_d_txt = txt_extrac_bool(serial_msg,"bt_c_d: ")
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# bp_phy('Bp Am', bt_a_m_txt)
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# bp_phy('Bp Ad', bt_a_d_txt)
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# bp_phy('Bp Bm', bt_b_m_txt)
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# bp_phy('Bp Bd', bt_b_d_txt)
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# bp_phy('Bp Cm', bt_c_m_txt)
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# bp_phy('Bp Cd', bt_c_d_txt)
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# # Affichage de l'activation physique des boutons
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# def bp_phy(obj_name, bp_phy_sig):
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# obj=scene.objects[obj_name]
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# if bp_phy_sig =="0":
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# obj['actif_phy'] = True
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# obj.color = couleur_jaune
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# else:
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# if obj['actif_phy']:
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# obj['actif_phy'] = False
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# obj.color = couleur_orange
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twin.cycle_sensitive_color(obj)
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# if obj['activated'] == True and obj.color !=color_activated:
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# obj.color =color_activated
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# if obj['activated'] == False :
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# if obj['mo'] == True and obj.color !=color_hl:
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# obj.color =color_hl
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# if obj['mo'] == False and obj.color !=color_active:
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# obj.color =color_active
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###############################################################################
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# Système
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@ -259,14 +290,18 @@ def system_reset ():
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scene.objects['Contrepoids'].worldPosition.z = scene.objects['Contrepoids']['init_lz']-scene.objects['System']['init_lz']+scene.objects['System'].worldPosition.z
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# Moteur à l'état initial : pas utile
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# I/O à l'état initial
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scene.objects['Led niveau 0']['activated']=False
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scene.objects['Led niveau 1']['activated']=False
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scene.objects['Bp niveau 0']['activated']=False
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scene.objects['Bp niveau 0']['activated_real']=False
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scene.objects['Bp niveau 1']['activated']=False
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scene.objects['Bp niveau 1']['activated_real']=False
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scene.objects['Microrupteur niveau 0']['activated']=False
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scene.objects['Microrupteur niveau 0']['activated_real']=False
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scene.objects['Microrupteur niveau 1']['activated']=False
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scene.objects['Microrupteur niveau 1']['activated_real']=False
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scene.objects['Moteur']['up']=False
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scene.objects['Moteur']['down']=False
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@ -13,14 +13,23 @@ import time
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# @license: GNU GPL
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###############################################################################
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# Récupérer la scène UPBGE
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scene = bge.logic.getCurrentScene()
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# Carte du jumeau numérique
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board = None
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board_it = None # Iterator (input)
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# Récupérer le brochage du jumeau réel
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from montchg import pin_config
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# system=importlib.import_module('montchg') # Système
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# pin_config = system.get_pin_config()
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# Brochage du jumeau numérique
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# FIXME
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# pin_config = {
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# 'voy_0' : [['d','o'],['Led niveau 0','pin']],
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# 'voy_1' : [['d','o'],['Led niveau 1','pin']],
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# 'pc_0' : [['d','i'],['Microrupteur niveau 0','pin']],
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# 'pc_1' : [['d','i'],['Microrupteur niveau 0','pin']],
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# 'ba_0' : [['d','i'],['Bp niveau 0','pin']],
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# 'ba_1' : [['d','i'],['Bp niveau 1','pin']],
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# 'mot_m' : [['d','o'],['Moteur','pin_m']],
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# 'mot_d' : [['d','o'],['Moteur','pin_d']]}
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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@ -80,8 +89,30 @@ def ba_1 ():
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# Jumeau
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###############################################################################
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def jumeau ():
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twin_serial.open()
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# Créer une broche
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def jumeau_get_pin(board, name, brochage):
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for pin in brochage :
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if pin ==name:
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# print (pin_config[pin][0][0]+':'+str(brochage[pin])+':'+pin_config[pin][0][1])
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return board.get_pin(pin_config[pin][0][0]+':'+str(brochage[pin])+':'+pin_config[pin][0][1])
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return None
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# Activer le jumelage
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def jumeau (brochage=None):
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# Carte
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board =twin_serial.open()
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scene.objects['System']['board']=board
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# print ("jumeau : ", scene.objects['System']['board'])
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# Brochage
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if brochage is not None:
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for pin in pin_config :
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scene.objects[pin_config[pin][1][0]][pin_config[pin][1][1]] = jumeau_get_pin(board, pin, brochage)
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# Désactiver le jumelage
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def jumeau_stop ():
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twin_serial.close(scene.objects['System']['board'])
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###############################################################################
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# Cycle
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@ -91,10 +122,18 @@ def jumeau ():
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def tempo (duree):
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time.sleep(duree)
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# Fin
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# Arrêt
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def stop():
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if scene.objects['System']['twins']:
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twin_serial.close(scene.objects['System']['board'])
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time.sleep(1)
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thread_cmd_stop()
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# Fin naturelle
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def end():
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if scene.objects['System']['twins']:
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twin_serial.close()
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twin_serial.close(scene.objects['System']['board'])
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time.sleep(1)
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thread_cmd_end()
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def fin():
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twin.py
32
twin.py
@ -627,7 +627,7 @@ def cycle_sensitive_color(obj):
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obj.color =color_active
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##
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# Gestion des boutons
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# Comportement standard des boutons
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##
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def cycle_bp(cont):
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@ -643,3 +643,33 @@ def cycle_bp(cont):
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# Couleurs
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cycle_sensitive_color(obj)
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##
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# Comportement standard des voyants
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##
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def cycle_voy(cont):
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obj = cont.owner
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obj_on=scene.objects[obj.name+"-on"]
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if scene.objects['System']['run']:
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# Activation
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if obj['activated'] and obj_on.visible == False:
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obj_on.setVisible(True,False)
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obj.setVisible(False,False)
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# Modele 3D -> Arduino
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if scene.objects['System']['twins']:
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if obj['pin'] is not None:
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obj['pin'].write(1)
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# Désactivation
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if obj['activated']==False and obj_on.visible == True:
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obj.setVisible(True,False)
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obj_on.setVisible(False,False)
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# Modele 3D -> Arduino
|
||||
if scene.objects['System']['twins']:
|
||||
if obj['pin'] is not None:
|
||||
obj['pin'].write(0)
|
||||
|
@ -1,7 +1,7 @@
|
||||
<data>
|
||||
<screen>
|
||||
<width>1573</width>
|
||||
<height>884</height>
|
||||
<width>1368</width>
|
||||
<height>769</height>
|
||||
<quality>1</quality>
|
||||
</screen>
|
||||
</data>
|
Binary file not shown.
@ -20,7 +20,9 @@ scene = bge.logic.getCurrentScene()
|
||||
color_passive = (0.800, 0.005, 0.315,1) # bouton non activable : magenta
|
||||
color_active = (0.799, 0.130, 0.063,1) # bouton activable : orange
|
||||
color_hl = (0.8, 0.8, 0.8, 1) # bouton focus : blanc
|
||||
color_activated = (0.8, 0.619, 0.021, 1) # bouton activé : jaune
|
||||
color_activated = (0.8, 0.619, 0.021, 1) # bouton activé numériquement uniquement : jaune
|
||||
color_activated_real = (0.799, 0.031, 0.038, 1) # élément activé physiquement uniquement : rouge (hors clic)
|
||||
color_activated_dbl = (0.246, 0.687, 0.078, 1) # élément activé physiquement et numériquement : vert clair
|
||||
|
||||
# Constantes UPBGE
|
||||
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
|
||||
|
Loading…
Reference in New Issue
Block a user