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https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
Ajout de la configuration de la qualité de rendu
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parent
587b600959
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a58f98ced1
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@ -62,7 +62,6 @@ def commandes():
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while fdc_f() ==False :
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gyr(True)
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mot_f(True)
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print ("a")
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mot_f(False)
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gyr(False)
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@ -1,5 +1,5 @@
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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from twin_threading import thread_cmd_start, thread_cmd_stop # Multithreading
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from twin_threading import thread_cmd_start, thread_cmd_stop, fin # Multithreading
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from twin_serial import jumeau # Liaison série
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import time
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4
twin.py
4
twin.py
@ -69,6 +69,7 @@ def keyboard(cont):
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screen_height = bge.render.getWindowHeight()
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twin_config_tree[0][0].text=str(screen_width)
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twin_config_tree[0][1].text=str(screen_height)
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twin_config_tree[0][2].text=str(scene.objects['About']['quality'])
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buffer_xml = ET.tostring(twin_config_tree)
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with open("twin_config.xml", "wb") as f:
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f.write(buffer_xml)
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@ -122,6 +123,9 @@ def cmd_init():
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# Fichier de config (screen size : data/config/screen/width-> [0][0].text, height-> [0][1].text)
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bge.render.setWindowSize(int(twin_config_tree[0][0].text),int(twin_config_tree[0][1].text))
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quality_eevee=('LOW', 'MEDIUM','HIGH','ULTRA')
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scene.objects['About']['quality'] = int(twin_config_tree[0][2].text)
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bpy.context.scene.eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
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# Ajout du Hud
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# scene.active_camera = scene.objects["Camera"]
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@ -1,5 +1,5 @@
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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# import bpy # Blender
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import bpy # Blender
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import webbrowser
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import numpy as np
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@ -15,22 +15,25 @@ import numpy as np
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# UPBGE scene
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scene = bge.logic.getCurrentScene()
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eevee = bpy.context.scene.eevee
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# Colors
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color_link = (0.198, 0.109, 0.8, 1) # Violet
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color_link_hl = (0.8, 0.005, 0.315, 1) # Magenta
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# color_link = (0.051, 0.270, 0.279,1) # Turquoise
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# color_link = (0.024, 0.006, 0.8, 1) # Bleu
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# color_link = (0.8, 0.005, 0.315, 1) # Magenta
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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# Interface
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###############################################################################
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##
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# Ouverture
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##
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@ -42,18 +45,24 @@ def open():
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scene.objects['Twins-icon'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['About_close'].color= color_link
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# Configuration
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scene.objects['About_screen-up'].color= color_link
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scene.objects['About_screen-down'].color= color_link
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scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
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scene.objects['About_quality-up'].color= color_link
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scene.objects['About_quality-down'].color= color_link
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quality_txt=("Basse", "Moyenne", "Haute", "Ultra")
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scene.objects['About_quality']['Text']= "Qualité rendu : "+quality_txt[scene.objects['About']['quality']]
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# Liens
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scene.objects['About_link-git'].color= color_link
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scene.objects['About_link-git']['Text'] = "Dépôt des sources" # Pas de ô dans Blender
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scene.objects['About_link-gpl'].color= color_link
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scene.objects['About_link-upbge'].color= color_link
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scene.objects['About'].setVisible(True,True)
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# Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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if bge.render.getWindowWidth() <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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@ -67,6 +76,20 @@ def open():
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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# Qualité du rendu : Boutons < et >
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if scene.objects['About']['quality']==3:
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scene.objects['About_quality-up'].setVisible(False,True)
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scene.objects['About_quality-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_quality-up'].setVisible(True,True)
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scene.objects['About_quality-up-colbox'].restorePhysics()
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if scene.objects['About']['quality']==0:
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scene.objects['About_quality-down'].setVisible(False,True)
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scene.objects['About_quality-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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##
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# Fermer
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##
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@ -109,8 +132,12 @@ def link(cont):
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'About_link-upbge' : 'https://www.upbge.org'}
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webbrowser.open(link [name])
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###############################################################################
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# Configuration
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###############################################################################
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##
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# Configuration de l'écran
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# Taille de l'écran
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##
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def get_near_pos(array,value):
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@ -172,3 +199,38 @@ def screen_down(cont):
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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##
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# Qualité du rendu
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##
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def quality_up(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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quality_txt=("Basse", "Moyenne", "Haute", "Ultra")
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quality_eevee=('LOW', 'MEDIUM','HIGH','ULTRA')
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scene.objects['About']['quality'] +=1
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scene.objects['About_quality']['Text']= "Qualité rendu : "+quality_txt[scene.objects['About']['quality']]
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bpy.context.scene.eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
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# Boutons < et >
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if scene.objects['About']['quality']==3:
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scene.objects['About_quality-up'].setVisible(False,True)
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scene.objects['About_quality-up-colbox'].suspendPhysics (True)
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if scene.objects['About']['quality']==1:
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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def quality_down(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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quality_txt=("Basse", "Moyenne", "Haute", "Ultra")
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quality_eevee=('LOW', 'MEDIUM','HIGH','ULTRA')
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scene.objects['About']['quality'] -=1
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scene.objects['About_quality']['Text']= "Qualité rendu : "+quality_txt[scene.objects['About']['quality']]
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bpy.context.scene.eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
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# Boutons < et >
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if scene.objects['About']['quality']==0:
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scene.objects['About_quality-down'].setVisible(False,True)
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scene.objects['About_quality-down-colbox'].suspendPhysics (True)
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if scene.objects['About']['quality']==2:
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scene.objects['About_quality-up'].setVisible(True,True)
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scene.objects['About_quality-up-colbox'].restorePhysics()
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@ -1,6 +1,7 @@
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<data>
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<screen>
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<width>1480</width>
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<height>832</height>
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<width>1458</width>
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<height>820</height>
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<quality>1</quality>
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</screen>
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</data>
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@ -163,7 +163,6 @@ card_python_text=""" Le Python est un langage de programmation \n interprété o
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card_python_url=[["python.org","https://python.org"], ["AFPy","https://www.afpy.org"]]
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card_description.update({"python-card" : [card_python_title, card_python_text, card_python_url]})
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###############################################################################
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# Interface
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###############################################################################
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@ -1,5 +1,5 @@
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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from twin_threading import thread_cmd_start, thread_cmd_stop # Multithreading
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from twin_threading import thread_cmd_start, thread_cmd_stop, fin # Multithreading
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from twin_serial import jumeau # Liaison série
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import time
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