mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
Comportement des capteurs de fin de course du volet
This commit is contained in:
parent
3add0238cd
commit
fae3d690b9
3
twin.py
3
twin.py
@ -565,7 +565,8 @@ def cycle_hl(cont):
|
||||
|
||||
def cycle_click(cont):
|
||||
obj = cont.owner
|
||||
# name=obj.name
|
||||
if scene.objects['System']['run'] ==False:
|
||||
return
|
||||
|
||||
# Passif
|
||||
if "active" in obj.getPropertyNames():
|
||||
|
BIN
volet_roulant/volet_roulant-17.blend
Normal file
BIN
volet_roulant/volet_roulant-17.blend
Normal file
Binary file not shown.
Binary file not shown.
@ -85,19 +85,24 @@ def mot (cont):
|
||||
obj = cont.owner
|
||||
print (obj['frame_up'], obj['frame_down'])
|
||||
layer = 0
|
||||
# bge.render.drawLine([0,0,0],[1,1,1], (0.8, 0.8, 0.8, 1)) # Redraw pour l'éclairage de la scène
|
||||
|
||||
# Monter
|
||||
if obj['up']:
|
||||
if obj['frame_down']<105: # Volet pas cassé
|
||||
if obj['frame_up'] <0: # Réinit entre 0 et -4
|
||||
obj['frame_up']=0
|
||||
if obj['frame_up']<104 : # Cycle normal de 0 à 100 (buté en 105)
|
||||
start = obj['frame_up']
|
||||
end = 100
|
||||
end = 105
|
||||
priority = 1
|
||||
blendin = 1.0
|
||||
mode = bge.logic.KX_ACTION_MODE_PLAY
|
||||
layerWeight = 0.0
|
||||
ipoFlags = 0
|
||||
speed = 0.2
|
||||
scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Axe fdc'].playAction('Axe fdc-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
speed = 0.4
|
||||
scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Up', start, 135, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Axe fdc'].playAction('Axe fdc-Up', start, 135, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 1'].playAction('Lame volet 1-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 2'].playAction('Lame volet 2-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 3'].playAction('Lame volet 3-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
@ -112,20 +117,46 @@ def mot (cont):
|
||||
scene.objects['Lame volet 12'].playAction('Lame volet 12-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 13'].playAction('Lame volet 13-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
obj['frame_up'] = scene.objects['Axe enrouleur'].getActionFrame(layer)
|
||||
else: # Tourner sans fin
|
||||
scene.objects['Axe enrouleur'].stopAction(layer)
|
||||
scene.objects['Axe fdc'].stopAction(layer)
|
||||
scene.objects['Lame volet 1'].stopAction(layer)
|
||||
scene.objects['Lame volet 2'].stopAction(layer)
|
||||
scene.objects['Lame volet 3'].stopAction(layer)
|
||||
scene.objects['Lame volet 4'].stopAction(layer)
|
||||
scene.objects['Lame volet 5'].stopAction(layer)
|
||||
scene.objects['Lame volet 6'].stopAction(layer)
|
||||
scene.objects['Lame volet 7'].stopAction(layer)
|
||||
scene.objects['Lame volet 8'].stopAction(layer)
|
||||
scene.objects['Lame volet 9'].stopAction(layer)
|
||||
scene.objects['Lame volet 10'].stopAction(layer)
|
||||
scene.objects['Lame volet 11'].stopAction(layer)
|
||||
scene.objects['Lame volet 12'].stopAction(layer)
|
||||
scene.objects['Lame volet 13'].stopAction(layer)
|
||||
vitesse = 0.015
|
||||
pas_axe_enrouleur = 0.5
|
||||
pas_axe_fdc = 0.5/3
|
||||
scene.objects['Axe enrouleur'].applyRotation((pas_axe_enrouleur*vitesse, 0, 0), True)
|
||||
scene.objects['Axe fdc'].applyRotation((-pas_axe_fdc*vitesse, 0, 0), True)
|
||||
# scene.objects['Volet'].applyRotation((pas_axe_enrouleur*vitesse, 0, 0), True)
|
||||
obj['frame_up'] +=1
|
||||
obj['frame_down']= 100-obj['frame_up']
|
||||
# FIXME : Touner sans fin
|
||||
|
||||
# Descendre
|
||||
if obj['down']:
|
||||
if obj['frame_up']<105: # Volet pas cassé
|
||||
if obj['frame_down'] <0: # Réinit entre 0 et -4
|
||||
obj['frame_down']=0
|
||||
if obj['frame_down']<134 : # Cycle normal de 0 à 100 (buté en 135)
|
||||
start = obj['frame_down']
|
||||
end = 100
|
||||
end = 135
|
||||
layer = 0
|
||||
priority = 1
|
||||
blendin = 1.0
|
||||
mode = bge.logic.KX_ACTION_MODE_PLAY
|
||||
layerWeight = 0.0
|
||||
ipoFlags = 0
|
||||
speed = 0.2
|
||||
speed = 0.4
|
||||
scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Axe fdc'].playAction('Axe fdc-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 1'].playAction('Lame volet 1-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
@ -142,8 +173,43 @@ def mot (cont):
|
||||
scene.objects['Lame volet 12'].playAction('Lame volet 12-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 13'].playAction('Lame volet 13-Down', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
obj['frame_down'] = scene.objects['Axe enrouleur'].getActionFrame(layer)
|
||||
else: # Tourner sans fin et volet cassé
|
||||
scene.objects['Axe enrouleur'].stopAction(layer)
|
||||
scene.objects['Axe fdc'].stopAction(layer)
|
||||
scene.objects['Lame volet 1'].stopAction(layer)
|
||||
scene.objects['Lame volet 2'].stopAction(layer)
|
||||
scene.objects['Lame volet 3'].stopAction(layer)
|
||||
scene.objects['Lame volet 4'].stopAction(layer)
|
||||
scene.objects['Lame volet 5'].stopAction(layer)
|
||||
scene.objects['Lame volet 6'].stopAction(layer)
|
||||
scene.objects['Lame volet 7'].stopAction(layer)
|
||||
scene.objects['Lame volet 8'].stopAction(layer)
|
||||
scene.objects['Lame volet 9'].stopAction(layer)
|
||||
scene.objects['Lame volet 10'].stopAction(layer)
|
||||
scene.objects['Lame volet 11'].stopAction(layer)
|
||||
scene.objects['Lame volet 12'].stopAction(layer)
|
||||
scene.objects['Lame volet 13'].stopAction(layer)
|
||||
vitesse = 0.015
|
||||
pas_axe_enrouleur = 0.5
|
||||
pas_axe_fdc = 0.5/3
|
||||
pas_volet = 10
|
||||
scene.objects['Axe enrouleur'].applyRotation((-pas_axe_enrouleur*vitesse, 0, 0), True)
|
||||
scene.objects['Axe fdc'].applyRotation((pas_axe_fdc*vitesse, 0, 0), True)
|
||||
scene.objects['Lame volet 1'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 2'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 3'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 4'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 5'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 6'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 7'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 8'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 9'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 10'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 11'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 12'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
scene.objects['Lame volet 13'].applyMovement((0, 0, -pas_volet*vitesse), False)
|
||||
obj['frame_down'] +=1
|
||||
obj['frame_up']= 100-obj['frame_down']
|
||||
# FIXME : Touner sans fin
|
||||
|
||||
# Arrêt
|
||||
if obj['up'] == False and obj['down'] == False:
|
||||
@ -178,12 +244,28 @@ def fdc_h (cont):
|
||||
if scene.objects['System']['run'] :
|
||||
obj = cont.owner
|
||||
|
||||
# Etat capteur en fonction de la grille : worldPosition.x : 0 -> 65.5 et localPosition.x : 0 -> 218
|
||||
# FIXME : animation par keyframe
|
||||
# if scene.objects['Portail'].localPosition.x <= 0 and obj['activated'] == False :
|
||||
# Etat capteur en fonction du volet
|
||||
if scene.objects['Moteur']['frame_up'] >= 95 and scene.objects['Moteur']['frame_up'] <= 105 and obj['activated'] == False :
|
||||
obj['activated'] = True
|
||||
if (scene.objects['Moteur']['frame_up'] < 95 or scene.objects['Moteur']['frame_up'] > 105) and obj['activated'] == True :
|
||||
obj['activated'] = False
|
||||
# if scene.objects['Moteur']['frame_up'] >= 95 and obj['activated'] == False :
|
||||
# obj['activated'] = True
|
||||
# if scene.objects['Portail'].localPosition.x > 0 and obj['activated'] == True :
|
||||
# if scene.objects['Moteur']['frame_up'] < 95 and obj['activated'] == True :
|
||||
# obj['activated'] = False
|
||||
if scene.objects['Moteur']['frame_up']>105:
|
||||
frame = scene.objects['Moteur']['frame_up'] % 2500
|
||||
# print ("Frame modulo :", frame)
|
||||
if frame >= 0 and frame <= 100 and obj['activated'] == False :
|
||||
obj['activated'] = True
|
||||
if frame > 100 and obj['activated'] == True :
|
||||
obj['activated'] = False
|
||||
|
||||
# if frame >= 2295 and frame <= 2425 and obj['activated'] == False :
|
||||
# obj['activated'] = True
|
||||
# if frame < 2295 and frame > 2425 and obj['activated'] == True :
|
||||
# obj['activated'] = False
|
||||
|
||||
|
||||
# Forçage (click)
|
||||
if obj['click'] == True:
|
||||
@ -208,12 +290,18 @@ def fdc_b (cont):
|
||||
if scene.objects['System']['run'] :
|
||||
obj = cont.owner
|
||||
|
||||
# Etat capteur en fonction de la grille : worldPosition.x : 0 -> 65.5 et localPosition.x : 0 -> 218
|
||||
# FIXME : animation par keyframe
|
||||
# if scene.objects['Portail'].localPosition.x >= 218 and obj['activated'] == False :
|
||||
# obj['activated'] = True
|
||||
# if scene.objects['Portail'].localPosition.x < 218 and obj['activated'] == True :
|
||||
# obj['activated'] = False
|
||||
# Etat capteur en fonction du volet
|
||||
if scene.objects['Moteur']['frame_down'] >= 95 and scene.objects['Moteur']['frame_down'] <= 105 and obj['activated'] == False :
|
||||
obj['activated'] = True
|
||||
if (scene.objects['Moteur']['frame_down'] < 95 or scene.objects['Moteur']['frame_down'] > 105) and obj['activated'] == True :
|
||||
obj['activated'] = False
|
||||
if scene.objects['Moteur']['frame_down']>105:
|
||||
frame = scene.objects['Moteur']['frame_down'] % 2500
|
||||
# print ("Frame modulo :", frame)
|
||||
if frame >= 2295 and frame <= 2425 and obj['activated'] == False :
|
||||
obj['activated'] = True
|
||||
if frame < 2295 and frame > 2425 and obj['activated'] == True :
|
||||
obj['activated'] = False
|
||||
|
||||
# Forçage (click)
|
||||
if obj['click'] == True:
|
||||
@ -292,7 +380,34 @@ def system_reset ():
|
||||
scene.objects['Led auto-on'].setVisible(False,False)
|
||||
|
||||
# Volet
|
||||
# FIXME : animation par keyframe
|
||||
obj = scene.objects['Moteur']
|
||||
start = 49
|
||||
end = 50
|
||||
priority = 1
|
||||
layer = 0
|
||||
blendin = 1.0
|
||||
mode = bge.logic.KX_ACTION_MODE_PLAY
|
||||
layerWeight = 0.0
|
||||
ipoFlags = 0
|
||||
speed = 0.4
|
||||
scene.objects['Axe enrouleur'].playAction('Axe enrouleur-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Axe fdc'].playAction('Axe fdc-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 1'].playAction('Lame volet 1-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 2'].playAction('Lame volet 2-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 3'].playAction('Lame volet 3-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 4'].playAction('Lame volet 4-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 5'].playAction('Lame volet 5-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 6'].playAction('Lame volet 6-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 7'].playAction('Lame volet 7-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 8'].playAction('Lame volet 8-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 9'].playAction('Lame volet 9-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 10'].playAction('Lame volet 10-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 11'].playAction('Lame volet 11-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 12'].playAction('Lame volet 12-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
scene.objects['Lame volet 13'].playAction('Lame volet 13-Up', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
|
||||
print ("reset")
|
||||
obj['frame_up'] = scene.objects['Axe enrouleur'].getActionFrame(layer)
|
||||
obj['frame_down']= 100-obj['frame_up']
|
||||
|
||||
# I/O à l'état initial
|
||||
scene.objects['Led auto']['activated']=False
|
||||
|
Loading…
Reference in New Issue
Block a user