import bge # Bibliothèque Blender Game Engine (UPBGE) import os import sys import importlib import subprocess # Multiprocessus import time ############################################################################### # twin_plot.py # @title: Visualisation des données # @project: Blender-EduTech # @lang: fr # @authors: Philippe Roy # @copyright: Copyright (C) 2023 Philippe Roy # @license: GNU GPL ############################################################################### # UPBGE scene scene = bge.logic.getCurrentScene() # Récupérer la configuration du graphique system=importlib.import_module(scene.objects['Doc']['system']) # Système plot_config = system.get_public_vars() ############################################################################### # Accès aux variables publiques du système ############################################################################### def get(data): if data in plot_config: return(scene.objects[plot_config[data][0][0]][plot_config[data][0][1]]) else: print ("Erreur sur l'accès aux variables par get("+data+"), la variable '"+data+"' absente du système.") return None ############################################################################### # Création du graphique ############################################################################### def plot(data): # subprocess.run([sys.executable, os.path.join(os.getcwd(), "twin_plot.py")], , stdin=subprocess.PIPE) # Process bloquant # Terminer le processus précédent if scene.objects['System']['plot_proc'] is not None: if scene.objects['System']['plot_proc'].poll()==None: scene.objects['System']['plot_proc'].terminate() scene.objects['System']['plot_draw'] = True scene.objects['System']['plot_time'] = 0 # Configuration des données scene.objects['System']['plot_data'] =[] for obj in data: scene.objects['System']['plot_data'].append(plot_config[obj][0][0]) # Démarrer le processus scene.objects['System']['plot_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "twin_plot_qt.py")], stdin=subprocess.PIPE, encoding = 'utf8', universal_newlines=True) # # scene.objects['System']['plot_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "twin_plot_qt.py")], stdin=subprocess.PIPE, stdout=subprocess.PIPE, encoding = 'utf8') # # stout = scene.objects['System']['plot_proc'].communicate() # FIXME : attente du message retour pour lancer l'acquisition # # print("Blender stout : ", stout) scene.objects['System']['plot']=True ############################################################################### # Mise à jour du graphique ############################################################################### def truncate(n, decimals=0): multiplier = 10**decimals return int(n* multiplier)/multiplier def plot_maj(cont): if cont.sensors['Plot'].positive : # Affichage du graphique if scene.objects['System']['plot_draw']: if scene.objects['System']['plot_time'] != truncate(scene.objects['System']['time'], 0) or True: # Préparation du message # FIXME : ajouter les valeurs réelles et valeurs numériques ('activated_real') scene.objects['System']['plot_time'] = truncate(scene.objects['System']['time'], 0) # msg=str(round(scene.objects['System']['plot_time'], 1)) # msg=format(scene.objects['System']['plot_time'],".2f") msg=format(scene.objects['System']['plot_time'],".2f") for obj in scene.objects['System']['plot_data']: if scene.objects[obj]['activated']: msg = msg+",1" else: msg = msg+",0" msg = msg+"\n" # Envoi (Pipe) if scene.objects['System']['plot_proc'].poll()==None: # # scene.objects['System']['plot_proc'].communicate(input=time_send.encode())[0] # Communication bloquante # scene.objects['System']['plot_proc'].communicate(input=msg.encode())[0] # Communication bloquante scene.objects['System']['plot_proc'].communicate(input=msg.encode()) # Communication bloquante # scene.objects['System']['plot_proc'].stdin.write(msg) print ("twin : ", msg) else: # Arrêt print ("Stop") scene.objects['System']['plot']=False scene.objects['System']['plot_draw'] =False scene.objects['System']['plot_proc'].terminate() # Arrêt de l'affichage du graphique if scene.objects['System']['plot_proc'].poll()==None: pass else: print ("Stop") scene.objects['System']['plot']=False scene.objects['System']['plot_draw'] =False scene.objects['System']['plot_proc'].terminate()