import bge # Bibliothèque Blender Game Engine (UPBGE) import bpy # Blender import os import importlib import webbrowser import time ############################################################################### # twin_doc.py # @title: Documentation de l'environnement 3D pour jumeau numérique # @project: Blender-EduTech # @lang: fr # @authors: Philippe Roy # @copyright: Copyright (C) 2020-2023 Philippe Roy # @license: GNU GPL ############################################################################### # UPBGE scene scene = bge.logic.getCurrentScene() # Colors color_doc_chap = (0.198, 0.109, 0.8, 1) # Violet color_doc_fct = (0.198, 0.109, 0.8, 1) # Violet color_doc_hl = (0.8, 0.005, 0.315, 1) # Magenta # color_doc_activate = (0.936, 0.033, 1, 1) # Activé : Rose color_doc_activate = (0.051, 0.270, 0.279,1) # Turquoise # color_doc_activate = (0.936, 0.033, 1, 1) # Activé : Rose # UPBGE constants JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED ACTIVATE = bge.logic.KX_INPUT_ACTIVE # JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED # Cards description card_description ={} # Documentation du sytème system=importlib.import_module(scene.objects['System']['system']+'_doc') # Système system_card = system.get_system_card() card_description.update(system.get_system_card_description()) ############################################################################### # Documentation Python ############################################################################### # "oop-card" python_card=["function-card", "alternative-card", "loop-card", "flow-card", "text-card", "list-card", "dict-card", "console-card", "sleep-card", "python-card"] # Fonction card_function_title="Fonction" card_function_text=" La définition d'une fonction se fait avec \n \"def\". La fonction peut renvoyer une \n valeur avec \"return\". \n\n" card_function_text=card_function_text + " def fonction_1 (arguments) : \n instruction_1 \n instruction_2 \n ....\n return valeurs_renvoyées \n\n" card_function_text=card_function_text + " Les arguments sont des données \n transmises à la fonction." card_function_url=[["w3schools.com : functions","https://www.w3schools.com/python/python_functions.asp"]] card_description.update({"function-card" : [card_function_title, card_function_text, card_function_url]}) # Alternative card_alternative_title="Alternative" card_alternative_text=" L'alternative permet d'éxécuter des \n instructions en fonction d'un test. \n" card_alternative_text=card_alternative_text + " Elle se programme en suivant la suite : \n \"if \" (si) ... \"else\" (sinon) ... \n\n" card_alternative_text=card_alternative_text + " if condition :\n" card_alternative_text=card_alternative_text + " instruction_1\n" card_alternative_text=card_alternative_text + " else : \n" card_alternative_text=card_alternative_text + " instruction_2\n\n" card_alternative_text=card_alternative_text + "Le \"else\" (sinon) est facultatif." card_alternative_url=[["w3schools.com : if ... else","https://www.w3schools.com/python/python_conditions.asp"]] card_description.update({"alternative-card" : [card_alternative_title, card_alternative_text, card_alternative_url]}) # Boucles card_loop_title="Boucles" card_loop_text=" Il y a deux types de boucle : \n - avec \"for\" pour définir un nombre de \n répétition (ici n), \n - avec \"while\" (tant que) pour prendre \n en compte une condition. \n \n" card_loop_text=card_loop_text + " for i in range (n) : \n instruction \n \n" card_loop_text=card_loop_text + " while condition : \n instruction" card_loop_url=[["w3schools.com : for","https://www.w3schools.com/python/python_for_loops.asp"], ["w3schools.com : while","https://www.w3schools.com/python/python_while_loops.asp"]] card_description.update({"loop-card" : [card_loop_title, card_loop_text, card_loop_url]}) # Flux card_flow_title="Contrôle du flux" card_flow_text=""" Les structures (if, while, for) peuvent \n être gérées plus finement par les \n fonctions "break", "continue" et "pass". \n - break : termine l'itération en cours et \n arrête la boucle. - continue : termine l'itération en cours \n et reprend la boucle. - pass : instruction vide.""" card_flow_url=[["w3schools.com : break","https://www.w3schools.com/python/ref_keyword_break.asp"], ["w3schools.com : continue","https://www.w3schools.com/python/ref_keyword_break.asp"], ["w3schools.com : pass","https://www.w3schools.com/python/ref_keyword_pass.asp"]] card_description.update({"flow-card" : [card_flow_title, card_flow_text, card_flow_url]}) # Chaîne de caractères card_text_title="Chaîne de caractères" card_text_text=""" Une chaîne de caractères correspond à un \n texte (mot, phrase). Elle est délimitée \n par " ou ' : texte = "Bonjour !" \n - texte1 + texte2 : concaténe plusieurs \n chaînes. - len(texte) : renvoie la longueur de texte. - "\\n" : caractère aller à la ligne. - texte[i] : renvoie le caractère du rang i. - texte[2:5] : renvoie les caractères du rang \n 2 au rang 5. - texte.replace("a","b") : remplace les "a" \n par des "b". """ card_text_url=[ ["Doc. Python v3 Français : string","https://docs.python.org/fr/3/library/string.html"], ["w3schools.com : strings","https://www.w3schools.com/python/python_strings.asp"]] card_description.update({"text-card" : [card_text_title, card_text_text, card_text_url]}) # Liste card_list_title="Liste" card_list_text=""" Une liste est une séquence d'éléments. \n Elle est délimitée par des crochets : liste = ["pomme", 7, "rouge", True] \n - liste[i] : renvoie l'élément du rang i de la \n liste (commence à 0). - liste.append("neige") : ajoute "neige" à la \n fin de la liste. - len(liste) : renvoie le nombre d'éléments. - liste.sort() : classe par ordre croissant la \n liste (alphabétiquement / numériquement). - liste.remove("rouge") : enlève la première \n occurence de la valeur "rouge".""" card_list_url=[ ["Doc. Python v3 Français : list","https://docs.python.org/fr/3/library/stdtypes.html#sequence-types-list-tuple-range"], ["w3schools.com : lists","https://www.w3schools.com/python/python_lists.asp"]] card_description.update({"list-card" : [card_list_title, card_list_text, card_list_url]}) # Dictionnaire card_dict_title="Dictionnaire" card_dict_text=""" Un dictionnaire est une collection \n d'éléments. Il est délimité par des \n accolades, chaque valeur est associée à une clé unique : dct = {"nom": "Haddock",\n "prénom": "Archibald", "année": 1940} \n - dct[clé] : renvoie la valeur liée à la clé. - dct.update("domicile" : "Moulinsart") : \n met à jour les paires de clé/valeur. - len(dct) : renvoie le nombre d'éléments. - list(dct) : renvoie la liste des clés. - dct.pop("année") : enlève la valeur \n associée à la clé (ici 1940).""" card_dict_url=[ ["Doc. Python v3 Français : dict","https://docs.python.org/fr/3/library/stdtypes.html#mapping-types-dict"], ["w3schools.com : dictionaries","https://www.w3schools.com/python/python_dictionaries.asp"]] card_description.update({"dict-card" : [card_dict_title, card_dict_text, card_dict_url]}) # Objet (POO) # card_oop_title="Programmation\norientée objet (POO)" # card_oop_text="\nFIXME" # card_oop_url=[["w3schools.com : classes & objects","https://www.w3schools.com/python/python_classes.asp"]] # card_description.update({"oop-card" : [card_oop_title, card_oop_text, card_oop_url]}) # Console card_console_title="Console" card_console_text=" Si vous avez executé le simulateur dans \n un terminal (avec l'option \"-con\"), vous \n pouvez utiliser le terminal comme \n console de debuggage.\n\n" card_console_text= card_console_text + " print(\"Bonjour !\") \n -> Affiche le texte dans la console.\n\n" card_console_text= card_console_text + " variable = input () \n -> Permet la saisie, par exemple : \n" card_console_text= card_console_text + " entree = \"\"\n while entree == \"\" :\n entree = input ()" card_console_url=[["w3schools.com : print","https://www.w3schools.com/python/ref_func_print.asp"], ["w3schools.com : input","https://www.w3schools.com/python/ref_func_input.asp"]] card_description.update({"console-card" : [card_console_title, card_console_text, card_console_url]}) # Temps card_sleep_title="Gestion du temps" card_sleep_text=""" tempo(x) \n -> Marque un temps d'arrêt de x secondes. Vous pouvez alors créer des temporisations \n dans le déroulement du script.\n get_t() \n -> Retourne le temps écoulé en seconde \n depuis le démarrage du cycle. \n set_t(x) -> Définir la valeur (x) du temps. \n reset_t() -> Réinitialiser la valeur du temps.""" card_sleep_url=[["Doc. Python v3 Fr : sleep","https://docs.python.org/fr/3/library/time.html#time.sleep"]] card_description.update({"sleep-card" : [card_sleep_title, card_sleep_text, card_sleep_url]}) # Python card_python_title="Langage Python" card_python_text=""" Python est un langage de programmation \n interprété open source. Python vise à être visuellement épuré avec une syntaxe \n clairement séparée des mécanismes de \n bas niveau.\n Python possède beaucoup de bibliothèques \n spécialisées. Multiplateformes et multiparadigme, il est utilisé dans de \n nombreux contextes : scriptage, calcul numérique, prototypage, enseignement, \n ou encore comme langage de commande \n pour de nombreux logiciels.""" card_python_url=[["python.org","https://python.org"], ["AFPy","https://www.afpy.org"]] card_description.update({"python-card" : [card_python_title, card_python_text, card_python_url]}) ############################################################################### # Interface ############################################################################### ## # Initialisation de la documentation ## def init(): # UI : information scene.objects['Cmd-text']['Text']= "Chargement de la documentation ..." scene.objects['Cmd-text'].setVisible(True,False) # Mettre les couleurs sur les icones (chapitres et cartes) chap=("general", "system", "python") for page in chap: scene.objects["Doc-"+page].color = color_doc_chap scene.objects["Doc-"+page+"-text"].color = color_doc_chap for i in range(len(system_card)): scene.objects[system_card[i]].color = color_doc_fct scene.objects[system_card[i]+"-icon"].color = color_doc_fct scene.objects[system_card[i]+"-text"].color = color_doc_fct for i in range(len(python_card)): scene.objects[python_card[i]].color = color_doc_fct scene.objects[python_card[i]+"-icon"].color = color_doc_fct scene.objects[python_card[i]+"-text"].color = color_doc_fct # Cacher et mettre les couleurs sur les liens (URL) scene.objects['Doc_chap-system-url_title'].setVisible(False,True) scene.objects['Doc_chap-system-url_title'].color = color_doc_activate scene.objects['Doc_chap-python-url_title'].setVisible(False,True) scene.objects['Doc_chap-python-url_title'].color = color_doc_activate for i in range(3): scene.objects['Doc_chap-python-url'+str(i)].setVisible(False,True) scene.objects['Doc_chap-python-url'+str(i)+'-colbox'].suspendPhysics() scene.objects['Doc_chap-python-url'+str(i)].color = color_doc_chap scene.objects['Doc_chap-system-url'+str(i)].setVisible(False,True) scene.objects['Doc_chap-system-url'+str(i)+'-colbox'].suspendPhysics() scene.objects['Doc_chap-system-url'+str(i)].color = color_doc_chap # Chargement du texte if scene.objects['Doc']['static']: # en statique text_static_load() else: text_dynamic_load() # en dynamique # Mémorisation de la position des pages for page in chap: scene.objects["Doc_chap-"+page]['init_lx']=scene.objects["Doc_chap-"+page].worldPosition.x scene.objects["Doc_chap-"+page]['init_ly']=scene.objects["Doc_chap-"+page].worldPosition.y scene.objects["Doc_chap-"+page]['init_lz']=scene.objects["Doc_chap-"+page].worldPosition.z # Page par défaut scene.objects['Doc']['page_chap'] = "general" # UI : information # scene.objects['Cmd-text']['Text']= "" # scene.objects['Cmd-text'].setVisible(False,False) ## # Ouvrir la documentation ## def open(): # Chargement de la documentation if scene.objects['Doc']['page_chap']=="": init() # Placer la tablette scene.objects['System']['manip_mode']=8 # Fenêtre modale Documentation scene.objects['Doc-cmd-Hl'].setVisible(False,False) scene.objects['Doc-cmd'].setVisible(True,False) scene.objects['Cmd-text'].setVisible(False,False) scene.objects['Twins-icon'].setVisible(False,True) scene.objects['Twins-text'].setVisible(False,True) scene.objects['Script-icon'].setVisible(False,True) scene.objects['Script-text'].setVisible(False,True) bpy.context.view_layer.update() # Bug de mise à jour scene.active_camera = scene.objects["Camera-Doc"] # scene.removeOverlayCollection(bpy.data.collections['Hud']) # Crash de UPBGE sur la supression de l'Overlay # scene.objects['Twins-icon'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay # scene.objects['Twins-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay scene.objects['Doc_close'].color= color_doc_fct scene.objects['Doc'].setVisible(True,True) if scene.objects['Doc']['static']: scene.objects['Doc_title'].setVisible(False,True) for i in range (13): scene.objects['Doc_text-l'+str(i+1)+'-ref'].setVisible(False, False) else: text_dynamic_hide() # Placer le nouveau chapitre name_chap = scene.objects['Doc']['page_chap'] scene.objects['Doc-'+name_chap].color = color_doc_activate scene.objects['Doc-'+name_chap+'-text'].color = color_doc_activate scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition scene.objects['Doc_chap-'+name_chap].setVisible(True,True) # URL if name_chap == "system" or name_chap == "python": name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] scene.objects['Doc_chap-'+name_chap+'-url_title'].setVisible(False,True) for i in range(3): scene.objects['Doc_chap-'+name_chap+'-url'+str(i)].setVisible(False,True) scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox'].suspendPhysics() if name_fct !="": if len(card_description[name_fct][2])>0: scene.objects['Doc_chap-'+name_chap+'-url_title'].setVisible(True,True) for i in range(len(card_description[name_fct][2])): scene.objects['Doc_chap-'+name_chap+'-url'+str(i)]['Text'] = card_description[name_fct][2][i][0] scene.objects['Doc_chap-'+name_chap+'-url'+str(i)].setVisible(True,True) scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox'].restorePhysics() scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox']['Url'] = card_description[name_fct][2][i][1] # Afficher le texte de la carte active if scene.objects['Doc']['static'] : pass else: if name_chap != "general" and scene.objects['Doc_chap-'+name_chap]['page_fct'] !="": name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] # scene.objects['Doc_title']['Text'] = card_description[name_fct][0] scene.objects['Doc_title'].blenderObject.data.body=card_description[name_fct][0] # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) scene.objects['Doc_title'].setVisible(True, False) text_dynamic_show(name_fct) else: # scene.objects['Doc_title']['Text'] = " " scene.objects['Doc_title'].blenderObject.data.body=" " # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) scene.objects['Doc_title'].setVisible(False,True) text_dynamic_hide() ## # Fermer la documentation ## def close(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : scene.objects['System']['manip_mode']=0 # Enlever la fenêtre modale scene.active_camera = scene.objects["Camera"] # scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # Crash de UPBGE sur la supression de l'Overlay scene.objects['Twins-icon'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay scene.objects['Twins-text'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay scene.objects['Script-icon'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay scene.objects['Script-text'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay bpy.context.view_layer.update() # Bug de mise à jour chap=("general", "system", "python") for page in chap: scene.objects["Doc_chap-"+page].setVisible(False,True) scene.objects["Doc_chap-"+page].worldPosition.x = scene.objects["Doc_chap-"+page]['init_lx'] scene.objects["Doc_chap-"+page].worldPosition.y = scene.objects["Doc_chap-"+page]['init_ly'] scene.objects["Doc_chap-"+page].worldPosition.z = scene.objects["Doc_chap-"+page]['init_lz'] scene.objects['Doc'].setVisible(False,True) if scene.objects['Doc']['static'] : for card in card_description: scene.objects["Doc_page-"+card].setVisible(False,True) scene.objects["Doc_title-"+card].setVisible(False,True) scene.objects["Doc_text-"+card].setVisible(False,True) else: text_dynamic_hide() ## # Highlight ## def hl (cont): # Activation if cont.sensors['MO'].status == JUST_ACTIVATED : obj = cont.owner name=obj.name[:-7] name_text=name+"-text" name_icon=name+"-icon" # Close ou lien if name == "Doc_close" : scene.objects[name].color = color_doc_hl elif name == "Doc_chap-python-url0" or name == "Doc_chap-python-url1" or name == "Doc_chap-python-url2": scene.objects[name].color = color_doc_hl elif name == "Doc_chap-system-url0" or name == "Doc_chap-system-url1" or name == "Doc_chap-system-url2": scene.objects[name].color = color_doc_hl else: if "Doc-" in name : # Chapitre if name[4:] == scene.objects['Doc']['page_chap']: scene.objects[name].color = color_doc_activate scene.objects[name_text].color = color_doc_activate else: scene.objects[name].color = color_doc_hl scene.objects[name_text].color = color_doc_hl else: # Carte name_chap = scene.objects['Doc']['page_chap'] if name == scene.objects['Doc_chap-'+name_chap]['page_fct'] : scene.objects[name].color = color_doc_activate scene.objects[name_text].color = color_doc_activate scene.objects[name_icon].color = color_doc_activate else: scene.objects[name].color = color_doc_hl scene.objects[name_text].color = color_doc_hl scene.objects[name_icon].color = color_doc_hl # Désactivation if cont.sensors['MO'].status == JUST_RELEASED : obj = cont.owner name=obj.name[:-7] name_text=obj.name[:-7]+"-text" name_icon=obj.name[:-7]+"-icon" # Close ou lien if name == "Doc_close" : scene.objects[name].color = color_doc_fct elif name == "Doc_chap-python-url0" or name == "Doc_chap-python-url1" or name == "Doc_chap-python-url2": scene.objects[name].color = color_doc_fct elif name == "Doc_chap-system-url0" or name == "Doc_chap-system-url1" or name == "Doc_chap-system-url2": scene.objects[name].color = color_doc_fct else: if "Doc-" in name : # Chapitre if name[4:] == scene.objects['Doc']['page_chap']: scene.objects[name].color = color_doc_activate scene.objects[name_text].color = color_doc_activate else: scene.objects[name].color = color_doc_fct scene.objects[name_text].color = color_doc_fct else: # Carte name_chap = scene.objects['Doc']['page_chap'] if name == scene.objects['Doc_chap-'+name_chap]['page_fct'] : scene.objects[name].color = color_doc_activate scene.objects[name_text].color = color_doc_activate scene.objects[name_icon].color = color_doc_activate else: scene.objects[name].color = color_doc_fct scene.objects[name_text].color = color_doc_fct scene.objects[name_icon].color = color_doc_fct ## # Afficher le chapitre ## def chapter(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and cont.sensors['Click'].positive: obj = cont.owner # scene.objects['Doc_title']['Text'] = " " scene.objects['Doc_title'].blenderObject.data.body=" " # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) # Enlever l'ancien chapitre name_chap = scene.objects['Doc']['page_chap'] scene.objects['Doc-'+scene.objects['Doc']['page_chap']].color = color_doc_chap scene.objects['Doc-'+scene.objects['Doc']['page_chap']+'-text'].color = color_doc_chap scene.objects["Doc_chap-"+name_chap].worldPosition.x = scene.objects["Doc_chap-"+name_chap]['init_lx'] scene.objects["Doc_chap-"+name_chap].worldPosition.y = scene.objects["Doc_chap-"+name_chap]['init_ly'] scene.objects["Doc_chap-"+name_chap].worldPosition.z = scene.objects["Doc_chap-"+name_chap]['init_lz'] if scene.objects['Doc']['page_chap'] != "general" and scene.objects["Doc_chap-"+name_chap]['page_fct'] !="": if scene.objects['Doc']['static'] : name_chap = scene.objects['Doc']['page_chap'] scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.x = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lx'] scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.y = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_ly'] scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.z = scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lz'] scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].setVisible(False,True) else: text_dynamic_hide(scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['page_fct']) # Placer le nouveau chapitre name_chap= obj.name[4:-7] scene.objects['Doc-'+name_chap].color = color_doc_activate scene.objects['Doc-'+name_chap+'-text'].color = color_doc_activate scene.objects['Doc']['page_chap'] = name_chap scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition scene.objects['Doc_chap-'+name_chap].setVisible(True,True) # URL if name_chap == "system" or name_chap == "python": name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] scene.objects['Doc_chap-'+name_chap+'-url_title'].setVisible(False,True) for i in range(3): scene.objects['Doc_chap-'+name_chap+'-url'+str(i)].setVisible(False,True) scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox'].suspendPhysics() if name_fct !="": if len(card_description[name_fct][2])>0: scene.objects['Doc_chap-'+name_chap+'-url_title'].setVisible(True,True) for i in range(len(card_description[name_fct][2])): scene.objects['Doc_chap-'+name_chap+'-url'+str(i)]['Text'] = card_description[name_fct][2][i][0] scene.objects['Doc_chap-'+name_chap+'-url'+str(i)].setVisible(True,True) scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox'].restorePhysics() scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox']['Url'] = card_description[name_fct][2][i][1] # Afficher le texte de la carte active if name_chap != "general" and scene.objects['Doc_chap-'+name_chap]['page_fct'] !="": if scene.objects['Doc']['static'] : scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lx']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.x scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_ly']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.y scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']]['init_lz']=scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition.z scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].worldPosition = scene.objects['Doc'].worldPosition scene.objects["Doc_page-"+scene.objects['Doc_chap-'+name_chap]['page_fct']].setVisible(True,True) else: name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] # scene.objects['Doc_title']['Text'] = card_description[name_fct][0] scene.objects['Doc_title'].blenderObject.data.body=card_description[name_fct][0] # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) scene.objects['Doc_title'].setVisible(True, False) text_dynamic_show(name_fct) else: if scene.objects['Doc']['static'] : pass else: # scene.objects['Doc_title']['Text'] = " " scene.objects['Doc_title'].blenderObject.data.body=" " # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) scene.objects['Doc_title'].setVisible(False,True) text_dynamic_hide() ## # Afficher les details de la fonction à partir d'une carte ## def card (cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : obj = cont.owner name_chap = scene.objects['Doc']['page_chap'] name_fct= obj.name[:-7] name_old_fct= scene.objects['Doc_chap-'+name_chap]['page_fct'] # scene.objects['Doc_title']['Text'] = " " scene.objects['Doc_title'].blenderObject.data.body=" " # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) # Enlever l'ancienne carte if name_old_fct !="": if scene.objects['Doc']['static'] : scene.objects["Doc_page-"+name_old_fct].worldPosition.x = scene.objects["Doc_page-"+name_old_fct]['init_lx'] scene.objects["Doc_page-"+name_old_fct].worldPosition.y = scene.objects["Doc_page-"+name_old_fct]['init_ly'] scene.objects["Doc_page-"+name_old_fct].worldPosition.z = scene.objects["Doc_page-"+name_old_fct]['init_lz'] scene.objects["Doc_page-"+name_old_fct].setVisible(False,True) else: text_dynamic_hide(name_old_fct) scene.objects[name_old_fct].color = color_doc_fct scene.objects[name_old_fct+'-text'].color = color_doc_fct scene.objects[name_old_fct+'-icon'].color = color_doc_fct # Afficher le texte de la carte scene.objects['Doc_chap-'+name_chap]['page_fct'] = name_fct scene.objects[name_fct].color = color_doc_activate scene.objects[name_fct+'-icon'].color = color_doc_activate scene.objects[name_fct+'-text'].color = color_doc_activate if scene.objects['Doc']['static'] : scene.objects["Doc_page-"+name_fct].worldPosition = scene.objects['Doc'].worldPosition scene.objects["Doc_page-"+name_fct].setVisible(True,True) else: # scene.objects['Doc_title']['Text'] = card_description[name_fct][0] scene.objects['Doc_title'].blenderObject.data.body=card_description[name_fct][0] # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) scene.objects['Doc_title'].setVisible(True, False) text_dynamic_show(name_fct) # URL if name_chap == "system" or name_chap == "python": name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct'] scene.objects['Doc_chap-'+name_chap+'-url_title'].setVisible(False,True) for i in range(3): scene.objects['Doc_chap-'+name_chap+'-url'+str(i)].setVisible(False,True) scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox'].suspendPhysics() if name_fct !="": if len(card_description[name_fct][2])>0: scene.objects['Doc_chap-'+name_chap+'-url_title'].setVisible(True,True) for i in range(len(card_description[name_fct][2])): scene.objects['Doc_chap-'+name_chap+'-url'+str(i)]['Text'] = card_description[name_fct][2][i][0] scene.objects['Doc_chap-'+name_chap+'-url'+str(i)].setVisible(True,True) scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox'].restorePhysics() scene.objects['Doc_chap-'+name_chap+'-url'+str(i)+'-colbox']['Url'] = card_description[name_fct][2][i][1] ## # Aller à la page internet ## def link (cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : webbrowser.open(cont.owner['Url']) ############################################################################### # Génération dynamique des pages ############################################################################### ## # Cacher le texte ## def text_dynamic_hide(card=None): if card is None: for card in card_description: for i in range (13): scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)].setVisible(False, False) else: for i in range (13): scene.objects['Doc_text-l'+str(i+1)+'-'+card].setVisible(False, False) ## # Afficher le texte ## def text_dynamic_show(card=None): if card is None: for card in card_description: for i in range (13): scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)].setVisible(True, False) else: for i in range (13): scene.objects['Doc_text-l'+str(i+1)+'-'+card].setVisible(True, False) ## # Préchargement des textes ## def text_dynamic_load(): for i in range (13): scene.objects['Doc_text-l'+str(i+1)+'-ref']['Text'] = "" # Création des objets 3D for card in card_description: if len(card_description[card][1][0])>1: if scene.objects['System']['variant']-1 la description 1 est prise par défaut else: lines = card_description[card][1].split("\n") for i in range (13): doc_text= scene.addObject('Doc_text-l'+str(i+1), None, 0.00, True) doc_text.setParent(scene.objects['Doc']) doc_text.name = 'Doc_text-l'+str(i+1)+'-'+str(card) doc_text.worldPosition.x = scene.objects['Doc_text-l'+str(i+1)+'-ref'].worldPosition.x doc_text.worldPosition.y = scene.objects['Doc_text-l'+str(i+1)+'-ref'].worldPosition.y doc_text.worldPosition.z = scene.objects['Doc_text-l'+str(i+1)+'-ref'].worldPosition.z doc_text.setVisible(False, False) if i >= len(lines): scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)]['Text']="" else: if len(lines[i]) ==0: scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)]['Text']="" else: # scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)]['Text']=lines[i] scene.objects['Doc_text-l'+str(i+1)+'-'+str(card)].blenderObject.data.body=lines[i] # Bug de la propriétés 'Text' (UPBGE) -> passage par 'body' de bpy (Blender) ############################################################################### # Chargement des pages statiques ############################################################################### def text_static_load(): # Charger la collection file_path = "asset/doc/porcou_doc-fr.blend" inner_path = "Collection" object_name ="Doc generation" bpy.ops.wm.append( filepath=os.path.join(file_path, inner_path, object_name), directory=os.path.join(file_path, inner_path), filename=object_name) scene.convertBlenderCollection(bpy.data.collections[object_name], True) # Lier et configurer les objects for card in card_description: # Repère page_name ="Doc_page-"+card scene.objects[page_name]['init_lx']=scene.objects[page_name].worldPosition.x scene.objects[page_name]['init_ly']=scene.objects[page_name].worldPosition.y scene.objects[page_name]['init_lz']=scene.objects[page_name].worldPosition.z # Titre title_name ="Doc_title-"+card scene.objects[title_name]. setParent(scene.objects[page_name], True, False) bpy.data.objects[title_name].data.font=bpy.data.fonts['Espresso Dolce Regular'] scene.objects[title_name].worldPosition.x += scene.objects[page_name].worldPosition.x scene.objects[title_name].worldPosition.y += scene.objects[page_name].worldPosition.y scene.objects[title_name].worldPosition.z += scene.objects[page_name].worldPosition.z # Texte text_name ="Doc_text-"+card scene.objects[text_name]. setParent(scene.objects[page_name], True, False) # text_object=scene.objects[text_name].blenderObject.data # text_object.font=bpy.data.fonts['Espresso Dolce Regular'] # Trop lourd bpy.data.objects[text_name].data.font=bpy.data.fonts['Bfont Regular'] # Bien plus léger scene.objects[text_name].worldPosition.x += scene.objects[page_name].worldPosition.x scene.objects[text_name].worldPosition.y += scene.objects[page_name].worldPosition.y scene.objects[text_name].worldPosition.z += scene.objects[page_name].worldPosition.z scene.objects[page_name].setVisible(False,True) scene.objects[title_name].setVisible(False,True) scene.objects[text_name].setVisible(False,True)