mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
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69 lines
2.2 KiB
Python
69 lines
2.2 KiB
Python
import bge # Bibliothèque Blender Game Engine (UPBGE)
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###############################################################################
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# jumeau_doc.py
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# @title: Documentation de l'environnement 3D des jumeaux numériques
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2022 Philippe Roy
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# @license: GNU GPL
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###############################################################################
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# UPBGE scene
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scene = bge.logic.getCurrentScene()
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# Colors
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color_link = [0.051, 0.270, 0.279,1] # Turquoise
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# color_link = [0.024, 0.006, 0.8, 1] # Bleu
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color_link_hl = [0.8, 0.005, 0.315, 1] # Magenta
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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##
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# Ouverture
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##
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def open():
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scene.active_camera = scene.objects["Camera-Doc"]
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scene.objects['Doc_close'].color= color_link
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scene.objects['Doc'].setVisible(True,True)
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def close(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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# if scene.objects['Doc']['anim'] == True:
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# start = scene.objects['Mecanism']['anim_frame']
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# end = 250
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# layer = 0
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# priority = 1
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# blendin = 1.0
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# mode = bge.logic.KX_ACTION_MODE_PLAY
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# layerWeight = 0.0
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# ipoFlags = 0
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# speed = 1.0
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# for objet in scene.objects['Mecanism']['objects_anim'] :
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# scene.objects[objet].playAction(objet+'-Action', start, end, layer, priority, blendin, mode, layerWeight, ipoFlags, speed)
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# scene.objects['Mecanism']['anim'] = True
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# scene.objects['Doc']['anim'] == False
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scene.active_camera = scene.objects["Camera"]
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scene.objects['Doc'].setVisible(False,True)
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##
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# Highlight
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##
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def hl(cont):
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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obj = cont.owner
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name=obj.name[:-7]
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scene.objects[name].color = color_link_hl
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if cont.sensors['MO'].status == JUST_RELEASED:
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obj = cont.owner
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name=obj.name[:-7]
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scene.objects[name].color = color_link
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