mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
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247 lines
10 KiB
Python
247 lines
10 KiB
Python
import bge # Bibliothèque Blender Game Engine (UPBGE)
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import bpy # Blender
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import webbrowser
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import numpy as np
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###############################################################################
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# twin_about.py
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# @title: A propos de l'environnement 3D pour jumeau numérique
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2023 Philippe Roy
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# @license: GNU GPL
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###############################################################################
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# UPBGE scene
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scene = bge.logic.getCurrentScene()
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eevee = bpy.context.scene.eevee
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# Colors
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color_link = (0.198, 0.109, 0.8, 1) # Violet
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color_link_hl = (0.8, 0.005, 0.315, 1) # Magenta
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# color_link = (0.051, 0.270, 0.279,1) # Turquoise
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# color_link = (0.024, 0.006, 0.8, 1) # Bleu
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# color_link = (0.8, 0.005, 0.315, 1) # Magenta
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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# Interface
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###############################################################################
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##
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# Ouverture
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##
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def open():
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scene.objects['System']['manip_mode']=9 # Fenêtre modale About
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scene.active_camera = scene.objects["Camera-About"]
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# scene.removeOverlayCollection(bpy.data.collections['Hud']) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-icon'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['About_close'].color= color_link
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# Configuration
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scene.objects['About_screen-up'].color= color_link
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scene.objects['About_screen-down'].color= color_link
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scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
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scene.objects['About_quality-up'].color= color_link
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scene.objects['About_quality-down'].color= color_link
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
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scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
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# Liens
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scene.objects['About_link-git'].color= color_link
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scene.objects['About_link-git']['Text'] = "Dépôt des sources" # Pas de ô dans Blender
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scene.objects['About_link-gpl'].color= color_link
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scene.objects['About_link-upbge'].color= color_link
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scene.objects['About'].setVisible(True,True)
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# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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if bge.render.getWindowWidth() <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if bge.render.getWindowWidth() >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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# Qualité du rendu : Boutons < et >
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if scene.objects['About']['quality']==4:
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scene.objects['About_quality-up'].setVisible(False,True)
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scene.objects['About_quality-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_quality-up'].setVisible(True,True)
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scene.objects['About_quality-up-colbox'].restorePhysics()
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if scene.objects['About']['quality']==0:
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scene.objects['About_quality-down'].setVisible(False,True)
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scene.objects['About_quality-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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##
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# Fermer
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##
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def close(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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scene.objects['System']['manip_mode']=0 # Enlever la fenêtre modale
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scene.active_camera = scene.objects["Camera"]
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# scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-icon'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-text'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['About'].setVisible(False,True)
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##
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# Highlight
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##
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def hl(cont):
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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obj = cont.owner
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name=obj.name[:-7]
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scene.objects[name].color = color_link_hl
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if cont.sensors['MO'].status == JUST_RELEASED:
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obj = cont.owner
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name=obj.name[:-7]
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scene.objects[name].color = color_link
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##
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# Liens
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##
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def link(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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obj = cont.owner
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name=obj.name[:-7]
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link={
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'About_link-git' : 'https://gitlab.com/blender-edutech/digital_twin',
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'About_link-gpl' : 'https://www.gnu.org/licenses/gpl-3.0.html',
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'About_link-upbge' : 'https://www.upbge.org'}
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webbrowser.open(link [name])
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###############################################################################
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# Configuration
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###############################################################################
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##
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# Taille de l'écran
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##
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def get_near_pos(array,value):
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array = np.asarray(array)
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idx = (np.abs(array-value)).argmin()
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return idx
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# Taille de l'écran +
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def screen_up(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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screen_width_mode=[640, 960, 1280, 1920]
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screen_height_mode=[360, 540, 720,1080]
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screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
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i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
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if i>=0 and i<3 :
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screen_width=screen_width_mode[i+1]
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screen_height=screen_height_mode[i+1]
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scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
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bge.render.setWindowSize(screen_width,screen_height)
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# Boutons < et >
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if screen_width <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if screen_width >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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# Taille de l'écran -
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def screen_down(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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screen_width_mode=[640, 960, 1280, 1920]
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screen_height_mode=[360, 540, 720,1080]
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screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
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i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
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if i>0 and i<=3 :
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screen_width=screen_width_mode[i-1]
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screen_height=screen_height_mode[i-1]
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scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
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bge.render.setWindowSize(screen_width,screen_height)
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# Boutons < et >
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if screen_width <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if screen_width >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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##
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# Qualité du rendu
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##
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def quality_up(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
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quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
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scene.objects['About']['quality'] +=1
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scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
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if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
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eevee.smaa_quality= 'LOW'
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eevee.use_eevee_smaa = False
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else:
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eevee.use_eevee_smaa = True
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eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
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# Boutons < et >
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if scene.objects['About']['quality']==4:
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scene.objects['About_quality-up'].setVisible(False,True)
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scene.objects['About_quality-up-colbox'].suspendPhysics (True)
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if scene.objects['About']['quality']==1:
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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def quality_down(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
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quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
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scene.objects['About']['quality'] -=1
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scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
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if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
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eevee.smaa_quality= 'LOW'
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eevee.use_eevee_smaa = False
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else:
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eevee.use_eevee_smaa = True
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eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
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# Boutons < et >
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if scene.objects['About']['quality']==0:
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scene.objects['About_quality-down'].setVisible(False,True)
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scene.objects['About_quality-down-colbox'].suspendPhysics (True)
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if scene.objects['About']['quality']==3:
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scene.objects['About_quality-up'].setVisible(True,True)
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scene.objects['About_quality-up-colbox'].restorePhysics()
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