mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
400 lines
18 KiB
Python
400 lines
18 KiB
Python
import bge # Bibliothèque Blender Game Engine (UPBGE)
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import bpy # Blender
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import sys
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import webbrowser
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###############################################################################
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# twin_about.py
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# @title: A propos de l'environnement 3D pour jumeau numérique
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# @project: Blender-EduTech
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2023 Philippe Roy
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# @license: GNU GPL
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###############################################################################
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# UPBGE scene
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scene = bge.logic.getCurrentScene()
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eevee = bpy.context.scene.eevee
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# Colors
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color_link = (0.198, 0.109, 0.8, 1) # Violet
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color_link_hl = (0.8, 0.005, 0.315, 1) # Magenta
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# color_link = (0.051, 0.270, 0.279,1) # Turquoise
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# color_link = (0.024, 0.006, 0.8, 1) # Bleu
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# color_link = (0.8, 0.005, 0.315, 1) # Magenta
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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# Crédits
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###############################################################################
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credits_description = {
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'Blender' : ["Blender","Plateforme de modélisation et d\"animation 3D","https://blender.org", "GNU GPL"],
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'UPBGE' : ["UPBGE","Moteur de jeu 3D","https://upbge.org", "GNU GPL"],
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'Python' : ["Python","Langage de programmation","https://python.org", "PSFL"],
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'Pylint' : ["Pylint","Bibliothèque de vérification d\"un code Python","https://pylint.pycqa.org", "GNU GPL"],
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'pySerial' : ["pySerial","Bibliothèque de communication série","https://pyserial.readthedocs.io", "BSD-3-Clause"],
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'pyFirmata' : ["pyFirmata","Bibliothèque du protocole Firmata","https://pyfirmata.readthedocs.io", "MIT Licence"],
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'Matplotlib' : ["Matplotlib","Bibliothèque de visualisation graphique de données","https://matplotlib.org", "BSD"],
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'wxWidgets' : ["wxWidgets","Bibliothèque GUI","https://www.wxwidgets.org", "wxWindows Library Licence"],
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'wxPython' : ["wxPython","API Python de wxWidgets","https://www.wxpython.org", "GNU GPL"],
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'Qt5' : ["Qt5","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"],
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'PyQt' : ["PyQt","API Python de Qt5","https://www.riverbankcomputing.com/software/pyqt","GNU GPL"],
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'Game-icons.net' : ["Game-icons.net","Icônes","https://game-icons.net/","CC BY 3.0"],
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'Kenney' : ["Kenney","Icônes","https://www.kenney.nl/","CC0 1.0"],
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'EspressoDolce' : ["Espresso Dolce","Police de caractères","https://www.dafont.com/fr/espresso-dolce.font", "OFL"]}
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###############################################################################
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# Interface
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###############################################################################
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##
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# Ouverture
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##
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def open():
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scene.objects['System']['manip_mode']=9 # Fenêtre modale About
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scene.active_camera = scene.objects["Camera-About"]
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# scene.removeOverlayCollection(bpy.data.collections['Hud']) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-icon'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Script-icon'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Script-text'].setVisible(False,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['About_close'].color= color_link
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scene.objects['About_credits'].color= color_link
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scene.objects['Credits_close'].color= color_link
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# Mémorisation de la position des pages
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scene.objects["About"]['init_lx']=scene.objects["About"].worldPosition.x
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scene.objects["About"]['init_ly']=scene.objects["About"].worldPosition.y
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scene.objects["About"]['init_lz']=scene.objects["About"].worldPosition.z
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scene.objects["Credits"]['init_lx']=scene.objects["Credits"].worldPosition.x
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scene.objects["Credits"]['init_ly']=scene.objects["Credits"].worldPosition.y
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scene.objects["Credits"]['init_lz']=scene.objects["Credits"].worldPosition.z
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# Configuration
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scene.objects['About_screen-up'].color= color_link
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scene.objects['About_screen-down'].color= color_link
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scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
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scene.objects['About_quality-up'].color= color_link
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scene.objects['About_quality-down'].color= color_link
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
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scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
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# Liens
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scene.objects['About_link-git'].color= color_link
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scene.objects['About_link-gpl'].color= color_link
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scene.objects['About_link-upbge'].color= color_link
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scene.objects['About'].setVisible(True,True)
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# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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if bge.render.getWindowWidth() <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if bge.render.getWindowWidth() >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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# Qualité du rendu : Boutons < et >
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if scene.objects['About']['quality']==4:
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scene.objects['About_quality-up'].setVisible(False,True)
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scene.objects['About_quality-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_quality-up'].setVisible(True,True)
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scene.objects['About_quality-up-colbox'].restorePhysics()
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if scene.objects['About']['quality']==0:
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scene.objects['About_quality-down'].setVisible(False,True)
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scene.objects['About_quality-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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##
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# Fermer
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##
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def close(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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scene.objects['System']['manip_mode']=0 # Enlever la fenêtre modale
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scene.active_camera = scene.objects["Camera"]
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# scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-icon'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Twins-text'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Script-icon'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay
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scene.objects['Script-text'].setVisible(True,True) # Crash de UPBGE sur la supression de l'Overlay
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bpy.context.view_layer.update() # Bug de mise à jour
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# scene.objects['Cmd-text']['Text']= " " # Redraw pour afficher scene.objects['Twins-icon'] et scene.objects['Twins-text']
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scene.objects['About'].setVisible(False,True)
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##
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# Highlight
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##
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def hl(cont):
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if cont.sensors['MO'].status == JUST_ACTIVATED:
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obj = cont.owner
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name=obj.name[:-7]
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scene.objects[name].color = color_link_hl
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if cont.sensors['MO'].status == JUST_RELEASED:
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obj = cont.owner
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name=obj.name[:-7]
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scene.objects[name].color = color_link
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##
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# Liens
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##
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def link(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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obj = cont.owner
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name=obj.name[:-7]
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link={
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'About_link-git' : 'https://forge.aeif.fr/blender-edutech/jumeau-numerique',
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'About_link-gpl' : 'https://www.gnu.org/licenses/gpl-3.0.html',
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'About_link-upbge' : 'https://www.upbge.org'}
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webbrowser.open(link [name])
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###############################################################################
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# Crédits
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###############################################################################
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def credits(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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# Afficher la page Crédits
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scene.objects["Credits"].worldPosition.x = scene.objects["About"]['init_lx']
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scene.objects["Credits"].worldPosition.y = scene.objects["About"]['init_ly']
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scene.objects["Credits"].worldPosition.z = scene.objects["About"]['init_lz']
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scene.objects["About"].worldPosition.x = scene.objects["Credits"]['init_lx']
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scene.objects["About"].worldPosition.y = scene.objects["Credits"]['init_ly']
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scene.objects["About"].worldPosition.z = scene.objects["Credits"]['init_lz']
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scene.objects['About'].setVisible(False,True)
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scene.objects['Credits'].setVisible(True,True)
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# Afficher les descriptions
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credits_description_list=list (credits_description)
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for i in range(len(credits_description_list)):
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scene.objects["Credits_url-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][0]
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scene.objects["Credits_url-"+str(i+1)].color= color_link
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scene.objects["Credits_text-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][1]
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scene.objects["Credits_license-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][3]
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def credits_close(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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# Revenir à la page About
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scene.objects["Credits"].worldPosition.x = scene.objects["Credits"]['init_lx']
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scene.objects["Credits"].worldPosition.y = scene.objects["Credits"]['init_ly']
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scene.objects["Credits"].worldPosition.z = scene.objects["Credits"]['init_lz']
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scene.objects["About"].worldPosition.x = scene.objects["About"]['init_lx']
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scene.objects["About"].worldPosition.y = scene.objects["About"]['init_ly']
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scene.objects["About"].worldPosition.z = scene.objects["About"]['init_lz']
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scene.objects['Credits'].setVisible(False,True)
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scene.objects['About'].setVisible(True,True)
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def credits_link(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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obj = cont.owner
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idx=int(obj.name[12:-7])
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webbrowser.open(credits_description[list(credits_description)[idx-1]][2])
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###############################################################################
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# Configuration
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###############################################################################
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##
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# Taille de l'écran
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##
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def get_near_pos(value_list,value):
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delta=[]
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for i in range (len(value_list)):
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delta.append(abs(value-value_list[i]))
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return delta.index(min(delta))
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# Taille de l'écran +
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def screen_up(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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screen_width_mode=[640, 960, 1280, 1920]
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screen_height_mode=[360, 540, 720,1080]
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screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
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i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
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if i>=0 and i<3 :
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if bge.render.getWindowWidth()<screen_width_mode[i]:
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screen_width=screen_width_mode[i]
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screen_height=screen_height_mode[i]
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else:
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screen_width=screen_width_mode[i+1]
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screen_height=screen_height_mode[i+1]
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scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
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bge.render.setWindowSize(screen_width,screen_height)
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# Boutons < et >
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if screen_width <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if screen_width >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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# Taille de l'écran -
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def screen_down(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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screen_width_mode=[640, 960, 1280, 1920]
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screen_height_mode=[360, 540, 720,1080]
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screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
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i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
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if i>0 and i<=3 :
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if bge.render.getWindowWidth()>screen_width_mode[i]:
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screen_width=screen_width_mode[i]
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screen_height=screen_height_mode[i]
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else:
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screen_width=screen_width_mode[i-1]
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screen_height=screen_height_mode[i-1]
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scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
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bge.render.setWindowSize(screen_width,screen_height)
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# Boutons < et >
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if screen_width <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if screen_width >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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##
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# Qualité du rendu
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##
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def quality_up(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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scene.objects['About']['quality'] +=1
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quality_apply(scene.objects['About']['quality'])
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# Boutons < et >
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if scene.objects['About']['quality']==4:
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scene.objects['About_quality-up'].setVisible(False,True)
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scene.objects['About_quality-up-colbox'].suspendPhysics (True)
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if scene.objects['About']['quality']==1:
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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def quality_down(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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scene.objects['About']['quality'] -=1
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quality_apply(scene.objects['About']['quality'])
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# Boutons < et >
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if scene.objects['About']['quality']==0:
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scene.objects['About_quality-down'].setVisible(False,True)
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scene.objects['About_quality-down-colbox'].suspendPhysics (True)
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if scene.objects['About']['quality']==3:
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scene.objects['About_quality-up'].setVisible(True,True)
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scene.objects['About_quality-up-colbox'].restorePhysics()
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##
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# Qualité du rendu EEVEE de 0 à 4
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##
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def quality_apply(quality, start_flag=False):
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# Texte du About
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
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scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[quality]
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if start_flag== False and sys.platform!="linux": # Plantage sur Windows -> redémarrage après changement
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return
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# Inconvenant
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if quality== 0:
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eevee.use_taa_reprojection = False
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eevee.use_ssr = False # Screen space reflection
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eevee.use_gtao = False # Ambient occlusion
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eevee.taa_render_samples = 1
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eevee.taa_samples = 1
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eevee.use_volumetric_lights = False
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='64'
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eevee.shadow_cube_size='64'
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# Basse
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if quality== 1:
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eevee.use_taa_reprojection = True
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr_refraction = False # Screen space refractions
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eevee.use_ssr_halfres = True
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eevee.use_gtao = False
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eevee.taa_render_samples = 32
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eevee.taa_samples = 8
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eevee.use_volumetric_lights = True
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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# Moyenne
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if quality== 2:
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eevee.use_taa_reprojection = True
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr_refraction = True # Screen space refractions
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eevee.use_ssr_halfres = True
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eevee.use_gtao = False
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eevee.taa_render_samples = 64
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eevee.taa_samples = 16
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eevee.use_volumetric_lights = True
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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# Haute
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if quality== 3:
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eevee.use_taa_reprojection = True
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eevee.use_ssr = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_halfres = False
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eevee.use_gtao = False
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eevee.taa_render_samples = 64
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eevee.taa_samples = 16
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eevee.use_volumetric_lights = True
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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# Épique
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if quality== 4:
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eevee.use_taa_reprojection = True
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eevee.use_ssr = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_halfres = False
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eevee.use_gtao = True
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eevee.taa_render_samples = 64
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eevee.taa_samples = 16
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eevee.use_volumetric_lights = True
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eevee.use_volumetric_shadows = True
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eevee.shadow_cascade_size='4096'
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eevee.shadow_cube_size='4096'
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