mirror of
https://forge.apps.education.fr/blender-edutech/jumeaux-numeriques.git
synced 2024-01-27 06:56:18 +01:00
494 lines
19 KiB
Python
494 lines
19 KiB
Python
import bge # Blender Game Engine (UPBGE)
|
||
import bpy # Blender
|
||
import sys
|
||
import math
|
||
import time
|
||
import xml.etree.ElementTree as ET # Creating/parsing XML file
|
||
import importlib
|
||
import runpy # Exécution de script Python légère (sans import)
|
||
from pylint import epylint as lint # Mesure de la qualité d'un code Python
|
||
|
||
import twin_doc # Documentation
|
||
import twin_about # About
|
||
|
||
###############################################################################
|
||
# twin.py
|
||
# @title: Bibliothèque générale de l'environnement 3D pour le développement de jumeau numérique
|
||
# @project: Blender-EduTech
|
||
# @lang: fr
|
||
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
|
||
# @copyright: Copyright (C) 2020-2022 Philippe Roy
|
||
# @license: GNU GPL
|
||
#
|
||
# Cet environnement 3D est programmable en Python. Il est destiné à la découverte de la programmation de système pluritechnologique.
|
||
#
|
||
###############################################################################
|
||
|
||
# UPBGE scene
|
||
scene = bge.logic.getCurrentScene()
|
||
system=importlib.import_module(scene.objects['System']['name']) # Système
|
||
# scene.objects['Commands']['debug_fps']=False
|
||
|
||
# Memory
|
||
sys.setrecursionlimit(10**5) # Limite sur la récursivité (valeur par défaut : 1000) -> segfault de Blender
|
||
|
||
# EEVEE
|
||
eevee = bpy.context.scene.eevee
|
||
# fps_time=0.0
|
||
|
||
# Config file
|
||
twin_config = ET.parse('twin_config.xml')
|
||
twin_config_tree = twin_config.getroot()
|
||
|
||
# Couleurs
|
||
color_cmd = [0.8, 0.8, 0.8, 1] # Blanc
|
||
color_cmd_hl = [0.8, 0.619, 0.021, 1] # Jaune
|
||
|
||
# Constantes
|
||
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
|
||
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
|
||
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
|
||
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
|
||
|
||
###############################################################################
|
||
# Gestion du clavier
|
||
###############################################################################
|
||
|
||
# Mode : Orbit(0) par défaut, Pan(1) avec Shift, Zoom (2) avec Ctrl, Eclaté (1) avec Shift
|
||
def keyboard(cont):
|
||
obj = scene.objects['System']
|
||
keyboard = bge.logic.keyboard
|
||
|
||
# Touche ESC
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.ESCKEY].queue:
|
||
|
||
# Maj du fichier de config (screen size : data/config/screen/width-> [0][0].text)
|
||
screen_width = bge.render.getWindowWidth()
|
||
screen_height = bge.render.getWindowHeight()
|
||
twin_config_tree[0][0].text=str(screen_width)
|
||
twin_config_tree[0][1].text=str(screen_height)
|
||
buffer_xml = ET.tostring(twin_config_tree)
|
||
with open("twin_config.xml", "wb") as f:
|
||
f.write(buffer_xml)
|
||
|
||
# Sortir
|
||
bge.logic.endGame()
|
||
|
||
# Shift -> mode 1 : Pan (clic milieu) ou Eclaté (clic gauche)
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.LEFTSHIFTKEY].queue:
|
||
obj['manip_mode']=1
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.RIGHTSHIFTKEY].queue:
|
||
obj['manip_mode']=1
|
||
|
||
# Ctrl -> mode 2 : Zoom (clic milieu)
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.LEFTCTRLKEY].queue:
|
||
obj['manip_mode']=2
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.RIGHTCTRLKEY].queue:
|
||
obj['manip_mode']=2
|
||
|
||
# Pas de modificateur -> mode 0 : Orbit (clic milieu)
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.LEFTSHIFTKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.RIGHTSHIFTKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.LEFTCTRLKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.RIGHTCTRLKEY].queue:
|
||
obj['manip_mode']=0
|
||
|
||
# Touche Home -> Reset de la vue
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.HOMEKEY].queue:
|
||
manip_reset()
|
||
|
||
# Touche F5 -> Run et Pause
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.F5KEY].queue:
|
||
cycle_run ()
|
||
|
||
# Touche F6 -> Stop / Init
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.F6KEY].queue:
|
||
cycle_stop ()
|
||
|
||
###############################################################################
|
||
# Commandes
|
||
###############################################################################
|
||
|
||
##
|
||
# Initialisation des commandes
|
||
##
|
||
|
||
def cmd_init():
|
||
# Fichier de config (screen size : data/config/screen/width-> [0][0].text, height-> [0][1].text)
|
||
bge.render.setWindowSize(int(twin_config_tree[0][0].text),int(twin_config_tree[0][1].text))
|
||
scene.objects['Run-Hl'].setVisible(False,False)
|
||
scene.objects['Pause-Hl'].setVisible(False,False)
|
||
scene.objects['ResetView-Hl'].setVisible(False,False)
|
||
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['About-cmd-Hl'].setVisible(False,False)
|
||
|
||
##
|
||
# Highlight des commandes
|
||
##
|
||
|
||
def cmd_hl(cont):
|
||
obj = cont.owner
|
||
|
||
# Activation
|
||
if cont.sensors['MO'].status == JUST_ACTIVATED and scene.objects['System']['manip_mode']==0:
|
||
if obj.name!="Run" and obj.name!="Pause" and obj.name!="Stop" and obj.name!="Doc-cmd-colbox":
|
||
# if obj.name!="Run" and obj.name!="Pause" and obj.name!="Run-Hl" and obj.name!="Pause-Hl" and obj.name!="Pause-Hl":
|
||
obj.setVisible(False,True)
|
||
scene.objects[obj.name+'-Hl'].setVisible(True,True)
|
||
|
||
# Run et pause
|
||
if obj.name=="Pause" or obj.name=="Run":
|
||
if scene.objects['System']['run'] == True:
|
||
pass
|
||
# scene.objects['Pause'].setVisible(False,False) FIXME pause pas implémenté
|
||
# scene.objects['Pause-Hl'].setVisible(True,False) FIXME pause pas implémenté
|
||
else:
|
||
scene.objects['Run'].setVisible(False,False)
|
||
scene.objects['Run-Hl'].setVisible(True,False)
|
||
|
||
# Stop
|
||
if obj.name=="Stop":
|
||
scene.objects['Stop'].setVisible(False,False)
|
||
scene.objects['Stop-Hl'].setVisible(True,False)
|
||
|
||
# Doc
|
||
if obj.name=="Doc-cmd-colbox":
|
||
scene.objects['Doc-cmd'].setVisible(False,False)
|
||
scene.objects['Doc-cmd-Hl'].setVisible(True,False)
|
||
|
||
# Text
|
||
# text_hl ={"Run":"Exécuter (F5)",
|
||
# "Stop":"Stop et initialisation (F6)",
|
||
# "Pause":"Pause (F5)",
|
||
# "Aim-cmd":"Afficher/cacher l'objectif",
|
||
# "Doc-cmd-colbox":"Documentation",
|
||
# "Store-cmd":"Boutique",
|
||
# "Task-cmd":"Liste des tâches",
|
||
# "Task_close-cmd":"Fermer la liste des tâches",
|
||
# "ResetView": "Reset de la vue (Touche Début)",
|
||
# "About-cmd": "A propos",
|
||
# "Speed_down": "Moins vite (-)",
|
||
# "Speed_up": "Plus vite (+)",
|
||
# "Sound-cmd": "Muet",
|
||
# "NoSound-cmd": "Rétablir le son"}
|
||
# scene.objects['Cmd-text']['Text']= text_hl[obj.name]
|
||
# scene.objects['Cmd-text'].setVisible(True,False)
|
||
|
||
# Désactivation
|
||
if cont.sensors['MO'].status == JUST_RELEASED and (scene.objects['System']['manip_mode']==0 or scene.objects['System']['manip_mode']==9):
|
||
# scene.objects['Cmd-text']['Text']= ""
|
||
# scene.objects['Cmd-text'].setVisible(False,False)
|
||
if obj.name!="Run" and obj.name!="Pause" and obj.name!="Stop" and obj.name!="Doc-cmd-colbox":
|
||
scene.objects[obj.name+'-Hl'].setVisible(False,True)
|
||
obj.setVisible(True,True)
|
||
|
||
# Run et pause
|
||
if obj.name=="Pause" or obj.name=="Run":
|
||
if scene.objects['System']['run'] == True:
|
||
pass
|
||
# scene.objects['Pause-Hl'].setVisible(False,False) FIXME pause pas implémenté
|
||
# scene.objects['Pause'].setVisible(True,False) FIXME pause pas implémenté
|
||
else:
|
||
scene.objects['Run-Hl'].setVisible(False,False)
|
||
scene.objects['Run'].setVisible(True,False)
|
||
|
||
# Stop
|
||
if obj.name=="Stop":
|
||
scene.objects['Stop-Hl'].setVisible(False,False)
|
||
scene.objects['Stop'].setVisible(True,False)
|
||
|
||
# Doc
|
||
if obj.name=="Doc-cmd-colbox":
|
||
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Doc-cmd'].setVisible(True,False)
|
||
|
||
##
|
||
# Click sur les commandes
|
||
##
|
||
|
||
def cmd_click(cont):
|
||
obj = cont.owner
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and scene.objects['System']['manip_mode']==0:
|
||
|
||
# Play et pause
|
||
if obj.name=="Pause" or obj.name=="Run":
|
||
cycle_run ()
|
||
|
||
# Stop
|
||
if obj.name=="Stop":
|
||
cycle_stop ()
|
||
|
||
# Reset-view
|
||
if obj.name=="ResetView" :
|
||
manip_reset()
|
||
|
||
# About
|
||
if obj.name=="About-cmd" :
|
||
twin_about.open()
|
||
|
||
# Aide
|
||
if obj.name=="Doc-cmd-colbox" :
|
||
twin_doc.open()
|
||
|
||
###############################################################################
|
||
# Manipulation du mécanisme
|
||
###############################################################################
|
||
|
||
##
|
||
# Dessiner une cercle (bas niveau)
|
||
##
|
||
|
||
def circle (center, radius, color):
|
||
ang = 0
|
||
ang_step = 0.1
|
||
while ang< 2 * math.pi:
|
||
x0 = center[0]+float(radius*math.cos(ang)*0.95)
|
||
y0 = center[1]
|
||
z0 = center[2]+float(radius*math.sin(ang))
|
||
x1 = center[0]+float(radius*math.cos(ang+ang_step)*0.95)
|
||
y1 = center[1]
|
||
z1 = center[2]+float(radius*math.sin(ang+ang_step))
|
||
bge.render.drawLine([x0,y0,z0],[x1,y1,z1],color)
|
||
ang += ang_step
|
||
|
||
##
|
||
# Initialisation de la vue 3D
|
||
##
|
||
|
||
# def manip_init(cont):
|
||
def manip_init():
|
||
|
||
# Configuration du moteur de rendu
|
||
eevee.use_eevee_smaa = True
|
||
|
||
# Fenêtres
|
||
scene.objects['About'].setVisible(False,True)
|
||
scene.objects['Doc'].setVisible(False,True)
|
||
|
||
# Mémorisation de la position de la caméra
|
||
scene.objects['Camera']['init_lx']=scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['init_ly']=scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['init_lz']=scene.objects['Camera'].worldPosition.z
|
||
|
||
# Mémorisation de la position du modèle
|
||
scene.objects['System']['init_lx']=scene.objects['System'].worldPosition.x
|
||
scene.objects['System']['init_ly']=scene.objects['System'].worldPosition.y
|
||
scene.objects['System']['init_lz']=scene.objects['System'].worldPosition.z
|
||
scene.objects['System']['init_rx']=scene.objects['System'].worldOrientation.to_euler().x
|
||
scene.objects['System']['init_ry']=scene.objects['System'].worldOrientation.to_euler().y
|
||
scene.objects['System']['init_rz']=scene.objects['System'].worldOrientation.to_euler().z
|
||
|
||
##
|
||
# Atteindre une orientation (bas niveau)
|
||
##
|
||
|
||
def applyRotationTo(obj, rx=None, ry=None, rz=None):
|
||
rres=0.001 # resolution rotation
|
||
|
||
# x
|
||
if rx is not None:
|
||
while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
|
||
if obj.worldOrientation.to_euler().x-rx > rres:
|
||
obj.applyRotation((-rres, 0, 0), True)
|
||
if rx-obj.worldOrientation.to_euler().x > rres:
|
||
obj.applyRotation((rres, 0, 0), True)
|
||
# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
|
||
|
||
# y
|
||
if ry is not None:
|
||
while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
|
||
if obj.worldOrientation.to_euler().y-ry > rres:
|
||
obj.applyRotation((0, -rres, 0), True)
|
||
if ry-obj.worldOrientation.to_euler().y > rres:
|
||
obj.applyRotation((0, rres, 0), True)
|
||
# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
|
||
|
||
# z
|
||
if rz is not None:
|
||
while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
|
||
if obj.worldOrientation.to_euler().z-rz > rres:
|
||
obj.applyRotation((0, 0, -rres), True)
|
||
if rz-obj.worldOrientation.to_euler().z > rres:
|
||
obj.applyRotation((0, 0, rres), True)
|
||
# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
|
||
|
||
##
|
||
# Reset de la manipulation de la vue
|
||
##
|
||
|
||
def manip_reset():
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['init_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['init_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
|
||
applyRotationTo(scene.objects['System'], 0, 0, 0)
|
||
scene.objects['System'].worldPosition.x = scene.objects['System']['init_lx']
|
||
scene.objects['System'].worldPosition.y = scene.objects['System']['init_ly']
|
||
scene.objects['System'].worldPosition.z = scene.objects['System']['init_lz']
|
||
for objet in scene.objects['System']['objects'] :
|
||
scene.objects[objet].setVisible(True,False)
|
||
scene.objects[objet].restorePhysics()
|
||
if objet+"_Lines.GP" in scene.objects:
|
||
scene.objects[objet+"_Lines.GP"].setVisible(True,False)
|
||
|
||
##
|
||
# Position de départ pour la manipulation de la vue
|
||
##
|
||
|
||
def manip_start(cont):
|
||
obj = cont.owner
|
||
obj['click_x']=cont.sensors['ClickM'].position[0]
|
||
obj['click_y']=cont.sensors['ClickM'].position[1]
|
||
|
||
##
|
||
# Manipulation du modèle ou de la caméra
|
||
##
|
||
|
||
def manip(cont):
|
||
obj = cont.owner
|
||
sensibilite_orbit=0.0005
|
||
sensibilite_pan=0.005
|
||
sensibilite_zoom=0.01
|
||
delta_x=cont.sensors['DownM'].position[0]-obj['click_x']
|
||
delta_y=cont.sensors['DownM'].position[1]-obj['click_y']
|
||
|
||
# Orbit
|
||
if obj['manip_mode']==0:
|
||
x0 = scene.objects['Orbit'].worldPosition.x
|
||
y0 =scene.objects['Orbit'].worldPosition.y
|
||
z0 =scene.objects['Orbit'].worldPosition.z
|
||
width = bge.render.getWindowWidth()
|
||
height = bge.render.getWindowHeight()
|
||
dist_orbit_y_base=200 # Pour 1280 x 720
|
||
# radius_orbit_y_base=5
|
||
radius_orbit_y_base=0.875
|
||
diag_base= math.sqrt(1280**2+720**2)
|
||
diag= math.sqrt(width**2+height**2)
|
||
dist_orbit_y = dist_orbit_y_base*(diag/diag_base)
|
||
radius_orbit_y=radius_orbit_y_base*(diag/diag_base)
|
||
dist_orbit = math.sqrt(((width/2)-obj['click_x'])**2+((height/2)-obj['click_y'])**2)
|
||
if obj['click_y']> height/2 :
|
||
dist_orbit = dist_orbit+((math.sqrt(((height/2)-obj['click_y'])**2)/175)*25) # Correction des Y sous le centre ?
|
||
if dist_orbit<dist_orbit_y : # Orbit sur xz
|
||
circle ([x0,y0,z0], radius_orbit_y_base, color_cmd)
|
||
n=10
|
||
# pas_x=(delta_x*40*sensibilite_orbit)/n
|
||
pas_x=(delta_x*4*sensibilite_orbit)/n
|
||
# pas_y=(((width/2)-cont.sensors['DownM'].position[0])+((height/2)-cont.sensors['DownM'].position[1]))*0.005
|
||
pas_y=((((width/2)-cont.sensors['DownM'].position[0])+((height/2)-cont.sensors['DownM'].position[1]))*0.005)/10
|
||
# pas_z=(delta_y*40*sensibilite_orbit)/n
|
||
pas_z=(delta_y*4*sensibilite_orbit)/n
|
||
for i in range (n):
|
||
bge.render.drawLine([x0+pas_x*i, y0+abs(pas_y*math.sin((3.14*i)/n)), z0-pas_z*i],
|
||
[x0+pas_x*(i+1), y0+abs(pas_y*math.sin((3.14*(i+1))/n)), z0-pas_z*(i+1)],
|
||
[0.8, 0.619, 0.021])
|
||
scene.objects['System'].applyRotation((delta_y*sensibilite_orbit, 0, delta_x*sensibilite_orbit), False)
|
||
else: # Orbit sur y
|
||
circle ([x0,y0,z0], radius_orbit_y_base, color_cmd_hl)
|
||
if abs(delta_x) >= abs(delta_y):
|
||
scene.objects['System'].applyRotation((0, delta_x*sensibilite_orbit, 0), False)
|
||
else:
|
||
scene.objects['System'].applyRotation((0, delta_y*sensibilite_orbit, 0), False)
|
||
|
||
# Pan
|
||
if obj['manip_mode']==1: # Shift
|
||
scene.objects['System'].applyMovement((delta_x*sensibilite_pan, -delta_y*sensibilite_pan, -delta_y*sensibilite_pan), False)
|
||
# scene.objects['Camera'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
|
||
# Zoom
|
||
if obj['manip_mode']==2: # Ctrl
|
||
scene.objects['Camera'].applyMovement((0, 0, (delta_x+delta_y)*sensibilite_zoom), True)
|
||
scene.objects['Camera'].applyMovement((0, 0, (delta_x+delta_y)*sensibilite_zoom), True)
|
||
|
||
##
|
||
# Zoom
|
||
##
|
||
|
||
def manip_wheel(cont):
|
||
obj = cont.owner
|
||
sensibilite_wheel = 20
|
||
if cont.sensors['WheelUp'].positive:
|
||
scene.objects['Camera'].applyMovement((0, 0, -sensibilite_wheel), True)
|
||
if cont.sensors['WheelDown'].positive:
|
||
scene.objects['Camera'].applyMovement((0, 0, sensibilite_wheel), True)
|
||
|
||
###############################################################################
|
||
# Cycle
|
||
###############################################################################
|
||
|
||
|
||
##
|
||
# Mise en route et pause du cycle
|
||
##
|
||
|
||
def python_validation(file):
|
||
(pylint_stdout, pylint_stderr) = lint.py_run(file+' --disable=C --disable=W --disable=R', return_std=True)
|
||
stdout = pylint_stdout.read()
|
||
stderr = pylint_stderr.read()
|
||
if " error (" in stdout: # Présence d'erreur
|
||
print(stdout)
|
||
return False
|
||
else:
|
||
return True
|
||
|
||
def cycle_run ():
|
||
|
||
# Pause
|
||
if scene.objects['System']['run'] == True:
|
||
scene.objects['System']['run']=False
|
||
scene.objects['Pause'].setVisible(False,False)
|
||
scene.objects['Pause'].suspendPhysics()
|
||
scene.objects['Pause-Hl'].setVisible(False,False)
|
||
scene.objects['Run'].restorePhysics()
|
||
scene.objects['Run-Hl'].setVisible(True,False)
|
||
|
||
# Run
|
||
else :
|
||
scene.objects['System']['run']=True
|
||
scene.objects['Run'].setVisible(False,False)
|
||
scene.objects['Run'].suspendPhysics()
|
||
scene.objects['Run-Hl'].setVisible(False,False)
|
||
# scene.objects['Pause']. restorePhysics() # FIXME pause pas implémentée
|
||
# scene.objects['Pause'].setVisible(True,False) # FIXME pause pas implémentée
|
||
|
||
# Démarrage du cycle
|
||
if scene.objects['System']['thread_cmd']==False:
|
||
time.sleep(0.125)
|
||
scene.objects['System']['thread_cmd']=True
|
||
system.system_reset()
|
||
time.sleep(0.125)
|
||
if python_validation(scene.objects['System']['name']+'_cmd'):
|
||
runpy.run_module(scene.objects['System']['name']+'_cmd', run_name='start') # Execution du script utilisateur
|
||
|
||
# Arrêt de la pause
|
||
else:
|
||
# FIXME : Relancer Ropy
|
||
pass
|
||
|
||
##
|
||
# Arrêt et réinitialisation du cycle (forçage)
|
||
##
|
||
|
||
def cycle_stop ():
|
||
scene.objects['System']['thread_cmd']=False
|
||
system.system_reset()
|
||
|
||
##
|
||
# Fin naturelle du cycle
|
||
##
|
||
|
||
def cycle_end (cont):
|
||
if cont.sensors['End cycle'].positive:
|
||
scene.objects['System']['run']=False
|
||
if python_validation(scene.objects['System']['name']+'_cmd'):
|
||
runpy.run_module(scene.objects['System']['name']+'_cmd', run_name='stop') # Fin du script utilisateur
|
||
|
||
# Commandes
|
||
scene.objects['Pause'].setVisible(False,False)
|
||
scene.objects['Pause'].suspendPhysics()
|
||
scene.objects['Pause-Hl'].setVisible(False,False)
|
||
scene.objects['Run'].setVisible(True,False)
|
||
scene.objects['Run'].restorePhysics()
|