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https://forge.apps.education.fr/blender-edutech/lecteur-3d-cinematique.git
synced 2024-01-27 09:43:12 +01:00
Bugfix : mouse-over des icônes play et pause
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45
cine.py
45
cine.py
@ -97,12 +97,17 @@ def keyboard(cont):
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anim_pause()
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Play'].setVisible(True,False)
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scene.objects['Play'].restorePhysics()
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else:
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anim_play()
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scene.objects['Pause']['MO_desactive']=True # Rester avec Pause-Hl -> Desactive le MO
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scene.objects['Play'].setVisible(False,False)
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scene.objects['Play-Hl'].setVisible(False,False)
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scene.objects['Play'].suspendPhysics()
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scene.objects['Pause'].setVisible(True,False)
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scene.objects['Pause'].restorePhysics()
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# Touche H -> Cacher l'objet (hide)
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if JUST_ACTIVATED in keyboard.inputs[bge.events.HKEY].queue:
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@ -144,6 +149,7 @@ def cmd_init():
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# UI : Commands
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scene.objects['Play-Hl'].setVisible(False,False)
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Play'].suspendPhysics()
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scene.objects['Reset-colors-Hl'].setVisible(False,False)
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scene.objects['Reset-view-Hl'].setVisible(False,False)
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scene.objects['Help-cmd-Hl'].setVisible(False,False)
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@ -165,12 +171,14 @@ def cmd_hl(cont):
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# Activation
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if cont.sensors['MO'].status == JUST_ACTIVATED and scene.objects['Mecanism']['manip_mode']==0:
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if obj.name!="Play" and obj.name!="Pause" and obj.name!="Play-Hl" and obj.name!="Pause-Hl":
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# Autres que Play et Pause
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if obj.name!="Play" and obj.name!="Pause":
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obj.setVisible(False,True)
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scene.objects[obj.name+'-Hl'].setVisible(True,True)
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# obj.color = color_cmd_hl
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# Play et pause
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# Play ou Pause
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if obj.name=="Pause" or obj.name=="Play":
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if scene.objects['Mecanism']['anim'] == True:
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scene.objects['Pause'].setVisible(False,False)
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@ -181,18 +189,28 @@ def cmd_hl(cont):
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# Désactivation
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if cont.sensors['MO'].status == JUST_RELEASED and scene.objects['Mecanism']['manip_mode']==0:
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if obj.name!="Play" and obj.name!="Pause" and obj.name!="Play-Hl" and obj.name!="Pause-Hl":
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# Autres que Play et Pause
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if obj.name!="Play" and obj.name!="Pause":
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scene.objects[obj.name+'-Hl'].setVisible(False,True)
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obj.setVisible(True,True)
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# Play et pause
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# Play ou Pause
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if obj.name=="Pause" or obj.name=="Play":
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if scene.objects['Mecanism']['anim'] == True:
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Pause'].setVisible(True,False)
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# Rester avec Pause-Hl -> Désactive le MO
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if scene.objects['Pause']['MO_desactive']==True:
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scene.objects['Pause']['MO_desactive']=False
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else:
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scene.objects['Play-Hl'].setVisible(False,False)
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scene.objects['Play'].setVisible(True,False)
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# MO actif
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if scene.objects['Mecanism']['anim'] == True:
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if scene.objects['Pause']['MO_desactive']==False:
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Pause'].setVisible(True,False)
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else:
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scene.objects['Play-Hl'].setVisible(False,False)
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scene.objects['Play'].setVisible(True,False)
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##
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# Click sur les commandes
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@ -202,20 +220,25 @@ def cmd_click(cont):
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obj = cont.owner
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and scene.objects['Mecanism']['manip_mode']==0:
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# Play et pause
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if obj.name=="Pause" or obj.name=="Run":
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# Play ou Pause
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if obj.name=="Pause" or obj.name=="Play":
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# Pause
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if scene.objects['Mecanism']['anim'] == True:
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anim_pause()
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Play-Hl'].setVisible(True,False)
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scene.objects['Play'].restorePhysics()
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else:
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# Play
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anim_play()
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scene.objects['Pause']['MO_desactive']=True # Rester avec Pause-Hl -> Desactive le MO
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scene.objects['Play'].setVisible(False,False)
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scene.objects['Play-Hl'].setVisible(False,False)
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scene.objects['Play'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(True,False)
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scene.objects['Pause'].restorePhysics()
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# Reset-colors
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if obj.name=="Reset-colors" :
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@ -1,7 +1,7 @@
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<data>
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<screen>
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<width>1548</width>
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<height>871</height>
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<width>1412</width>
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<height>795</height>
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<quality>1</quality>
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</screen>
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</data>
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