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https://forge.apps.education.fr/blender-edutech/lecteur-3d-cinematique.git
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Invisibilisation des boutons < et > en fonction de la taille de l'écran
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baton_colle/__pycache__/batoncolle.cpython-39.pyc
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_doc.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_doc.py
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111
cine_about.py
111
cine_about.py
@ -44,6 +44,20 @@ def open():
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scene.objects['About'].setVisible(True,True)
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# Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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if bge.render.getWindowWidth() <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if bge.render.getWindowWidth() >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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def close(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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if scene.objects['About']['anim'] == True:
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@ -101,6 +115,40 @@ def get_near_pos(array,value):
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idx = (np.abs(array-value)).argmin()
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return idx
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# def about_screen_up(cont):
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# if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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# screen_width_mode=[640, 960, 1280, 1920]
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# screen_height_mode=[360, 540, 720,1080]
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# screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
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# i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
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# if i>=0 and i<3 :
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# screen_width=screen_width_mode[i+1]
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# screen_height=screen_height_mode[i+1]
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# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
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# bge.render.setWindowSize(screen_width,screen_height)
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# # Boutons < et >
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# if screen_width <=640:
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# scene.objects['About_screen-down'].setVisible(False,True)
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# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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# else:
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# scene.objects['About_screen-down'].setVisible(True,True)
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# scene.objects['About_screen-down-colbox'].restorePhysics()
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# if screen_width >= 1920:
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# scene.objects['About_screen-up'].setVisible(False,True)
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# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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# else:
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# scene.objects['About_screen-up'].setVisible(True,True)
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# scene.objects['About_screen-up-colbox'].restorePhysics()
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# # Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
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# rp_config_tree[0][3][0].text=str(screen_width)
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# rp_config_tree[0][3][1].text=str(screen_height)
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# buffer_xml = ET.tostring(rp_config_tree)
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# with open("rp_config.xml", "wb") as f:
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# f.write(buffer_xml)
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# Taille de l'écran +
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def screen_up(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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@ -114,6 +162,54 @@ def screen_up(cont):
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scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
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bge.render.setWindowSize(screen_width,screen_height)
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# Boutons < et >
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if screen_width <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if screen_width >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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# def about_screen_down(cont):
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# if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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# screen_width_mode=[640, 960, 1280, 1920]
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# screen_height_mode=[360, 540, 720,1080]
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# screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
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# i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
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# if i>0 and i<=3 :
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# screen_width=screen_width_mode[i-1]
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# screen_height=screen_height_mode[i-1]
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# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
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# bge.render.setWindowSize(screen_width,screen_height)
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# # Boutons < et >
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# if screen_width <=640:
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# scene.objects['About_screen-down'].setVisible(False,True)
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# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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# else:
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# scene.objects['About_screen-down'].setVisible(True,True)
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# scene.objects['About_screen-down-colbox'].restorePhysics()
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# if screen_width >= 1920:
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# scene.objects['About_screen-up'].setVisible(False,True)
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# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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# else:
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# scene.objects['About_screen-up'].setVisible(True,True)
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# scene.objects['About_screen-up-colbox'].restorePhysics()
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# # Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
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# rp_config_tree[0][3][0].text=str(screen_width)
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# rp_config_tree[0][3][1].text=str(screen_height)
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# buffer_xml = ET.tostring(rp_config_tree)
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# with open("rp_config.xml", "wb") as f:
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# f.write(buffer_xml)
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# Taille de l'écran -
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def screen_down(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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@ -126,3 +222,18 @@ def screen_down(cont):
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screen_height=screen_height_mode[i-1]
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scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
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bge.render.setWindowSize(screen_width,screen_height)
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# Boutons < et >
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if screen_width <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-down'].setVisible(True,True)
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scene.objects['About_screen-down-colbox'].restorePhysics()
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if screen_width >= 1920:
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scene.objects['About_screen-up'].setVisible(False,True)
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scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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else:
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scene.objects['About_screen-up'].setVisible(True,True)
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scene.objects['About_screen-up-colbox'].restorePhysics()
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@ -1 +1 @@
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_doc.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_doc.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_doc.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_doc.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_about.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_config.xml
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic-player/cine_doc.py
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/home/phroy/Bureau/seriousgames/blender-edutech/git/kinematic_player/cine_doc.py
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