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51 lines
1.6 KiB
Python
51 lines
1.6 KiB
Python
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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import bpy # Blender
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from rp_lib import * # Bibliothèque CodeTower
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import os
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###############################################################################
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# rp_map1.py
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# @title: Carte 1 pour Ropy
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# @project: Ropy (Blender-EduTech)
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2022 Philippe Roy
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# @license: GNU GPL
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#
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###############################################################################
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scene = bge.logic.getCurrentScene()
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###############################################################################
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# Map
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###############################################################################
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# Initialization
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def map_init():
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# Base
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scene.objects['Terrain']['size'] = [-15,15,-10,10] # Map size
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# Landscape
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# file_path = 'asset/map/map1-landscape.blend'
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# inner_path = 'Object'
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# object_name = 'Landscape'
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# bpy.ops.wm.append(
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# filepath=os.path.join(file_path, inner_path, object_name),
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# directory=os.path.join(file_path, inner_path),
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# filename=object_name)
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# Reset counters
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def map_reset():
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scene.objects['Points']['step']=0
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scene.objects['Points']['nbligne']=0
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# scene.objects['Points']['lifes']=10
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# scene.objects['Points']['lifes_max']=10
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# scene.objects['Points']['coins']=0
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# scene.objects['Points']['level']=0
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# scene.objects['Points']['level_max']=1
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# scene.objects['Points']['minions']=0
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# scene.objects['Points']['minions_run']=0
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# scene.objects['Points']['wave']=1
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