diff --git a/ropy-33.blend b/ropy-33.blend index 139ad2b..575131a 100644 Binary files a/ropy-33.blend and b/ropy-33.blend differ diff --git a/rp_about.py b/rp_about.py index 9917122..0dd7d1e 100644 --- a/rp_about.py +++ b/rp_about.py @@ -136,7 +136,7 @@ def open_anim(): def hl(cont): - # Focus sourie + # Focus souris if cont.sensors['MO'].status == JUST_ACTIVATED : obj = cont.owner name=obj.name[:-7] @@ -149,7 +149,7 @@ def hl(cont): if name == "About_link-upbge": scene.objects["About_text-upbge"].color = color_link_hl - # Perte du focus sourie + # Perte du focus souris if cont.sensors['MO'].status == JUST_RELEASED : obj = cont.owner name=obj.name[:-7] @@ -425,6 +425,8 @@ def quality_apply(quality, start_flag=False): eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='64' eevee.shadow_cube_size='64' + scene.objects['terrain-scatter.001'].setVisible(False,True) + scene.objects['terrain-scatter.002'].setVisible(False,True) # Basse if quality== 1: @@ -439,6 +441,8 @@ def quality_apply(quality, start_flag=False): eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' + scene.objects['terrain-scatter.001'].setVisible(False,True) + scene.objects['terrain-scatter.002'].setVisible(False,True) # Moyenne if quality== 2: @@ -453,6 +457,8 @@ def quality_apply(quality, start_flag=False): eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' + scene.objects['terrain-scatter.001'].setVisible(True,True) + scene.objects['terrain-scatter.002'].setVisible(True,True) # Haute if quality== 3: @@ -467,6 +473,8 @@ def quality_apply(quality, start_flag=False): eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' + scene.objects['terrain-scatter.001'].setVisible(True,True) + scene.objects['terrain-scatter.002'].setVisible(True,True) # Épique if quality== 4: @@ -481,3 +489,5 @@ def quality_apply(quality, start_flag=False): eevee.use_volumetric_shadows = True eevee.shadow_cascade_size='4096' eevee.shadow_cube_size='4096' + scene.objects['terrain-scatter.001'].setVisible(True,True) + scene.objects['terrain-scatter.002'].setVisible(True,True) diff --git a/rp_config.xml b/rp_config.xml index ac61dce..3c32aa4 100644 --- a/rp_config.xml +++ b/rp_config.xml @@ -8,8 +8,8 @@ 20.22315788269043 - 1556 - 876 + 1333 + 749 4