diff --git a/ropy-33.blend b/ropy-33.blend
index 139ad2b..575131a 100644
Binary files a/ropy-33.blend and b/ropy-33.blend differ
diff --git a/rp_about.py b/rp_about.py
index 9917122..0dd7d1e 100644
--- a/rp_about.py
+++ b/rp_about.py
@@ -136,7 +136,7 @@ def open_anim():
def hl(cont):
- # Focus sourie
+ # Focus souris
if cont.sensors['MO'].status == JUST_ACTIVATED :
obj = cont.owner
name=obj.name[:-7]
@@ -149,7 +149,7 @@ def hl(cont):
if name == "About_link-upbge":
scene.objects["About_text-upbge"].color = color_link_hl
- # Perte du focus sourie
+ # Perte du focus souris
if cont.sensors['MO'].status == JUST_RELEASED :
obj = cont.owner
name=obj.name[:-7]
@@ -425,6 +425,8 @@ def quality_apply(quality, start_flag=False):
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='64'
eevee.shadow_cube_size='64'
+ scene.objects['terrain-scatter.001'].setVisible(False,True)
+ scene.objects['terrain-scatter.002'].setVisible(False,True)
# Basse
if quality== 1:
@@ -439,6 +441,8 @@ def quality_apply(quality, start_flag=False):
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
+ scene.objects['terrain-scatter.001'].setVisible(False,True)
+ scene.objects['terrain-scatter.002'].setVisible(False,True)
# Moyenne
if quality== 2:
@@ -453,6 +457,8 @@ def quality_apply(quality, start_flag=False):
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
+ scene.objects['terrain-scatter.001'].setVisible(True,True)
+ scene.objects['terrain-scatter.002'].setVisible(True,True)
# Haute
if quality== 3:
@@ -467,6 +473,8 @@ def quality_apply(quality, start_flag=False):
eevee.use_volumetric_shadows = False
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
+ scene.objects['terrain-scatter.001'].setVisible(True,True)
+ scene.objects['terrain-scatter.002'].setVisible(True,True)
# Épique
if quality== 4:
@@ -481,3 +489,5 @@ def quality_apply(quality, start_flag=False):
eevee.use_volumetric_shadows = True
eevee.shadow_cascade_size='4096'
eevee.shadow_cube_size='4096'
+ scene.objects['terrain-scatter.001'].setVisible(True,True)
+ scene.objects['terrain-scatter.002'].setVisible(True,True)
diff --git a/rp_config.xml b/rp_config.xml
index ac61dce..3c32aa4 100644
--- a/rp_config.xml
+++ b/rp_config.xml
@@ -8,8 +8,8 @@
20.22315788269043
- 1556
- 876
+ 1333
+ 749
4