diff --git a/ropy-35.blend b/ropy-35.blend index 2bab3f5..e8248d3 100644 Binary files a/ropy-35.blend and b/ropy-35.blend differ diff --git a/rp.py b/rp.py index 02cf75d..3277670 100644 --- a/rp.py +++ b/rp.py @@ -135,8 +135,6 @@ def terrain_init (cont): # Ajout du Hud scene.active_camera = scene.objects["Camera"] scene.objects['Sun'].setVisible(True,True) - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra - scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # Mémorisation des positions par défaut # 0.0057830810546875 @@ -353,9 +351,11 @@ def terrain_speed (obj): # Affichage if obj.name=="Speed_up" and i<5: scene.objects['Commands']['speed']=speed_mode[i+1] + print ("Speed_up") scene.objects['Text_speed']['Text']=speed_mode_txt[i+1] if obj.name=="Speed_down" and i>0: scene.objects['Commands']['speed']=speed_mode[i-1] + print ("Speed_down") scene.objects['Text_speed']['Text']=speed_mode_txt[i-1] ## @@ -509,13 +509,9 @@ def cmd_init(cont): # Upgrade # Read config (upgrades choisis : data/upgrade/ -> [2][i].text) upgrade_card=("battery", "beacon", "paint", "speed") - # scene.objects['Points']['upgrade_nb'] =0 for i in range(len(upgrade_card)): if rp_config_tree[2][i].text == "True": scene.objects['Points']['upgrade_'+upgrade_card[i]]=True - # scene.objects['Points']['upgrade_nb'] +=1 - # scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True - # scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb'] upgrade_maj() # Speed @@ -530,12 +526,12 @@ def cmd_init(cont): scene.objects['Text_speed']['Text']=speed_mode_txt[i] # Windows - windows=("Doc", "Doc_chap-general", "Doc_chap-missions", "Doc_chap-rover", "Doc_chap-python", "About", "Credits", "Task") + windows=("Doc", "Doc_chap-general", "Doc_chap-missions", "Doc_chap-rover", "Doc_chap-python", "About", "Credits", "Task-panel") for window in windows: scene.objects[window].setVisible(False,True) rp_doc.init() rp_store.init() - scene.objects['Task'].worldPosition = [42.6047, -2.09252, 2.99685] # Panel task + scene.objects['Task-panel'].worldPosition = [42.6047, -2.09252, 2.99685] # Panel task ## # Highlight des commandes @@ -1080,11 +1076,7 @@ def tablet_open (): scene.objects['Cmd-text']['Text']= "" # Overlay - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra - scene.removeOverlayCollection(bpy.data.collections['Hud']) - scene.objects['Points'].setVisible(False,True) - scene.objects['Commands'].setVisible(False,True) - scene.active_camera = scene.objects["Camera-Hud"] + scene.active_camera = scene.objects["Camera-Simple"] scene.objects['Camera'].setVisible(False,True) scene.objects['Doc-cmd-colbox'].suspendPhysics (True) @@ -1104,19 +1096,15 @@ def tablet_close (): config_save() # Overlay - scene.objects['Points'].setVisible(True,True) + scene.objects['Camera'].setVisible(True,True) if scene.objects['Commands']['twins']: scene.objects['Points-Twins'].setVisible(True,True) scene.objects['Points-Twins-text'].setVisible(True,False) else: scene.objects['Points-Twins'].setVisible(False,True) scene.objects['Points-Twins-text'].setVisible(False,False) - scene.objects['Commands'].setVisible(True,True) - scene.objects['Camera'].setVisible(True,True) scene.active_camera = scene.objects["Camera"] - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra - scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) - + # UI : Commands scene.objects['Run-Hl'].setVisible(False,False) scene.objects['Pause'].setVisible(False,False) @@ -1192,9 +1180,9 @@ def task_open (): scene.objects['Task-cmd'].setVisible(False,True) scene.objects['Task-cmd'].suspendPhysics() scene.objects['Task-cmd-Hl'].setVisible(False,True) - scene.objects['Task'].setVisible(True,True) - scene.objects['Task']['timer'] = 0 - scene.objects['Task']['anim_open'] = True + scene.objects['Task-panel'].setVisible(True,True) + scene.objects['Task-panel']['timer'] = 0 + scene.objects['Task-panel']['anim_open'] = True rp_map.task() def task_open_anim(): @@ -1211,13 +1199,13 @@ def task_open_anim(): x1 = 0.201271-x0_cam+x_cam y1 =-25.9416-y0_cam+y_cam z1 = 19.793-z0_cam+z_cam - xi = x0+((x1-x0)/resol)*scene.objects['Task']['timer'] - yi = y0+((y1-y0)/resol)*scene.objects['Task']['timer'] - zi = z0+((z1-z0)/resol)*scene.objects['Task']['timer'] - scene.objects['Task'].worldPosition = [xi, yi, zi] - scene.objects['Task']['timer']+=1 - if scene.objects['Task']['timer']== resol: - scene.objects['Task']['anim_open'] = False + xi = x0+((x1-x0)/resol)*scene.objects['Task-panel']['timer'] + yi = y0+((y1-y0)/resol)*scene.objects['Task-panel']['timer'] + zi = z0+((z1-z0)/resol)*scene.objects['Task-panel']['timer'] + scene.objects['Task-panel'].worldPosition = [xi, yi, zi] + scene.objects['Task-panel']['timer']+=1 + if scene.objects['Task-panel']['timer']== resol: + scene.objects['Task-panel']['anim_open'] = False scene.objects['Task_close-cmd'].setVisible(True,True) scene.objects['Task_close-cmd-Hl'].setVisible(False,True) scene.objects['Task_close-cmd'].restorePhysics() @@ -1231,8 +1219,8 @@ def task_close (): scene.objects['Task_close-cmd'].setVisible(False,True) scene.objects['Task_close-cmd'].suspendPhysics() scene.objects['Task_close-cmd-Hl'].setVisible(False,True) - scene.objects['Task']['timer'] = 0 - scene.objects['Task']['anim_close'] = True + scene.objects['Task-panel']['timer'] = 0 + scene.objects['Task-panel']['anim_close'] = True def task_close_anim(): x0_cam=0.005783 @@ -1248,14 +1236,14 @@ def task_close_anim(): x1=0.291678-x0_cam+x_cam y1 =-25.9416-y0_cam+y_cam z1 = 19.793-z0_cam+z_cam - xi = x0+((x1-x0)/resol)*scene.objects['Task']['timer'] - yi = y0+((y1-y0)/resol)*scene.objects['Task']['timer'] - zi = z0+((z1-z0)/resol)*scene.objects['Task']['timer'] - scene.objects['Task'].worldPosition = [xi, yi, zi] - scene.objects['Task']['timer']+=1 - if scene.objects['Task']['timer']== resol: - scene.objects['Task']['anim_close'] = False - scene.objects['Task'].setVisible(False,True) + xi = x0+((x1-x0)/resol)*scene.objects['Task-panel']['timer'] + yi = y0+((y1-y0)/resol)*scene.objects['Task-panel']['timer'] + zi = z0+((z1-z0)/resol)*scene.objects['Task-panel']['timer'] + scene.objects['Task-panel'].worldPosition = [xi, yi, zi] + scene.objects['Task-panel']['timer']+=1 + if scene.objects['Task-panel']['timer']== resol: + scene.objects['Task-panel']['anim_close'] = False + scene.objects['Task-panel'].setVisible(False,True) scene.objects['Task-cmd'].setVisible(True,True) scene.objects['Task-cmd-Hl'].setVisible(False,True) scene.objects['Task-cmd'].restorePhysics() @@ -1340,18 +1328,14 @@ def store_close(): config_save() # Overlay - scene.objects['Points'].setVisible(True,True) + scene.objects['Camera'].setVisible(True,True) if scene.objects['Commands']['twins']: scene.objects['Points-Twins'].setVisible(True,True) scene.objects['Points-Twins-text'].setVisible(True,False) else: scene.objects['Points-Twins'].setVisible(False,True) scene.objects['Points-Twins-text'].setVisible(False,False) - scene.objects['Commands'].setVisible(True,True) - scene.objects['Camera'].setVisible(True,True) scene.active_camera = scene.objects["Camera"] - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra - scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # UI : Commands scene.objects['Run-Hl'].setVisible(False,False) @@ -1523,16 +1507,11 @@ def config_load(): # Upgrade upgrade_card=("battery", "beacon", "paint", "speed") - # scene.objects['Points']['upgrade_nb'] =0 for i in range(len(upgrade_card)): if rp_config_tree[2][i].text == "True": scene.objects['Points']['upgrade_'+upgrade_card[i]]=True - # scene.objects['Points']['upgrade_nb'] +=1 - # scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True else: scene.objects['Points']['upgrade_'+upgrade_card[i]]=False - # scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = False - # scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb'] upgrade_maj() # Speed diff --git a/rp_about.py b/rp_about.py index 2330ae1..98f913d 100644 --- a/rp_about.py +++ b/rp_about.py @@ -192,11 +192,7 @@ def credits(cont): scene.objects["Credits"]['init_lz']=scene.objects["Credits"].worldPosition.z # Overlay - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra - scene.removeOverlayCollection(bpy.data.collections['Hud']) - scene.objects['Points'].setVisible(False,True) - scene.objects['Commands'].setVisible(False,True) - scene.active_camera = scene.objects["Camera-Hud"] + scene.active_camera = scene.objects["Camera-Simple"] scene.objects['Camera'].setVisible(False,True) scene.objects['Doc-cmd-colbox'].suspendPhysics (True) @@ -233,18 +229,14 @@ def credits_close(cont): scene.objects['About'].setVisible(True,True) # Overlay - scene.objects['Points'].setVisible(True,True) + scene.objects['Camera'].setVisible(True,True) if scene.objects['Commands']['twins']: scene.objects['Points-Twins'].setVisible(True,True) scene.objects['Points-Twins-text'].setVisible(True,False) else: scene.objects['Points-Twins'].setVisible(False,True) scene.objects['Points-Twins-text'].setVisible(False,False) - scene.objects['Commands'].setVisible(True,True) - scene.objects['Camera'].setVisible(True,True) scene.active_camera = scene.objects["Camera"] - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra - scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # UI : Commands scene.objects['Run-Hl'].setVisible(False,False) diff --git a/rp_config.xml b/rp_config.xml index 78e2efa..903002b 100644 --- a/rp_config.xml +++ b/rp_config.xml @@ -1,11 +1,11 @@ - 1.0 + 4.0 False - 0.0057830810546875 - -39.4045524597168 - 31.101444244384766 + -4.096211910247803 + -19.37318992614746 + 14.58687973022461 1639 @@ -14,13 +14,13 @@ - 1 - 1 + 4 + 5 False False - False - False + True + True \ No newline at end of file diff --git a/rp_doc.py b/rp_doc.py index c749b6a..90d4d95 100644 --- a/rp_doc.py +++ b/rp_doc.py @@ -94,7 +94,7 @@ rp_speed_text=" L'amélioration \"Vitesse\" permet de \n changer la vitesse des rp_speed_text=rp_speed_text + " La vitesse est modifiable par codage : \n" rp_speed_text=rp_speed_text + " rp_vitesse(nouvelle_vitesse), où \n la vitesse est une valeur de 0,1 à 10.\n\n La fonction rp_vitesse() retourne la \n vitesse actuelle." rp_speed_store="Permet de modifier\nla vitesse des \ndéplacements." -rp_speed_purchased="Je vois ... \n l'efficacité, hein ! \n Vous verrez avec \n ces moteurs,\n c'est autre vie." +rp_speed_purchased="Je vois ... \n l'efficacité, hein ! \n Que la vitesse \n soit avec vous !" rp_speed_type="upgrade" card_description.update({"speed-card" : [rp_speed_title, rp_speed_text, rp_speed_store, rp_speed_purchased, rp_speed_type]}) @@ -113,7 +113,7 @@ card_description.update({"paint-card" : [rp_paint_title, rp_paint_text, rp_paint rp_battery_title="Batterie +" rp_battery_text=" L'amélioration \"Batterie +\" permet \n d'augmenter la capacité de la batterie \n du Rover à 200 pas (contre 20 pas). \n\n" rp_battery_text=rp_battery_text + " La fonction rp_batterie() retourne \n la charge actuelle de la batterie \n (valeur de 0 à 100 %)." -rp_battery_store="Augmente la capacité \nde la batterie à 200 \nmouvements (contre \n20, plutôt faible ...).\n\n" +rp_battery_store="Augmente la capacité \nde la batterie à 200 \nmouvements (contre \n20).\n\n" rp_battery_purchased="Très bon choix ! \n Cette batterie \n vous va comme \n un gant." rp_battery_type="upgrade" card_description.update({"battery-card" : [rp_battery_title, rp_battery_text, rp_battery_store, rp_battery_purchased, rp_battery_type]}) @@ -123,7 +123,7 @@ rp_beacon_title="Balise +" rp_beacon_text=" L'amélioration \"Balise +\" permet \n d'augmenter le nombre de balises \n pouvant être posées à 200 (contre 20). \n\n" rp_beacon_text=rp_beacon_text + " La fonction rp_balise() retourne \n le nombre de balises dejà posées \n lors du trajet." rp_beacon_store="Porte le nombre de \nbalises transportées\nà 200 (contre 20)." -rp_beacon_purchased="Les colis viennent \n tout juste d'être \n livrés. Un vrai sapin de Noël, \nce terrain !" +rp_beacon_purchased="Les colis ont été \n livrés. De quoi \n transformer \n ce terrain en \n sapin de Noël !" rp_beacon_type="upgrade" card_description.update({"beacon-card" : [rp_beacon_title, rp_beacon_text, rp_beacon_store, rp_beacon_purchased, rp_beacon_type]}) diff --git a/rp_store.py b/rp_store.py index 0462343..8f0039b 100644 --- a/rp_store.py +++ b/rp_store.py @@ -79,11 +79,7 @@ def open2 (cont): obj.worldPosition.z = 0.19 # Overlay - # FIXME : bug sur l'Overlay ? pas d'explication -> incorporer tout le Hud dans la caméra scene.objects['Terrain']['manip_mode']=8 # Fenêtre modale type Doc - scene.removeOverlayCollection(bpy.data.collections['Hud']) - scene.objects['Points'].setVisible(False,True) - scene.objects['Commands'].setVisible(False,True) scene.active_camera = scene.objects["Camera-Store"] scene.objects['Camera'].setVisible(False,True) @@ -100,7 +96,7 @@ def open2 (cont): if upgrade_nb == 4 : scene.objects['Bubble-1-text']['Text']="Resalut ! \n Rien de neuf \n pour le moment. \n Il fait beau \n aujourd'hui, non ?" if upgrade_nb < 4 and upgrade_credit ==0: - scene.objects['Bubble-1-text']['Text']="Des missions \n tu passeras, \n des crédits \n tu auras !" + scene.objects['Bubble-1-text']['Text']="Des missions \n tu passeras, \n des crédits \n tu auras, \n petit scarabé !" start = 1 end = 20 @@ -126,11 +122,11 @@ def open2 (cont): for i in range(len(upgrade_card)): if scene.objects['Points']["upgrade_"+upgrade_card[i]]: scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True - # if scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] == True: scene.objects["Store-"+upgrade_card[i]+"-card"].color = color_store_upgraded scene.objects["Store-"+upgrade_card[i]+"-card-icon"].color = color_store_upgraded scene.objects["Store-"+upgrade_card[i]+"-card-text"].color = color_store_upgraded else: + scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = False scene.objects["Store-"+upgrade_card[i]+"-card"].color = color_store_fct scene.objects["Store-"+upgrade_card[i]+"-card-icon"].color = color_store_fct scene.objects["Store-"+upgrade_card[i]+"-card-text"].color = color_store_fct @@ -296,19 +292,10 @@ def upgrade (cont): scene.objects[scene.objects['Store-panel']['page_fct']].color = color_store_upgraded scene.objects[scene.objects['Store-panel']['page_fct']+'-text'].color = color_store_upgraded scene.objects[scene.objects['Store-panel']['page_fct']+'-icon'].color = color_store_upgraded - # scene.objects['Points']['upgrade_nb'] +=1 - # scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb'] - # scene.objects['Store_credits']['Text'] = "Crédits : "+str(scene.objects['Points']['upgrade_credit']) scene.objects['Store_upgrade'].setVisible(False, False) scene.objects['Store_upgrade'].suspendPhysics (True) scene.objects['Bubble-1-text']['Text']=rp_doc.upgrade_talk(name_fct) - - # Mise à jour des améliorations - upgrade_card=("battery", "beacon", "paint", "speed") - for i in range(len(upgrade_card)): - if scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] == True: - scene.objects['Points']["upgrade_"+upgrade_card[i]]=True - break + scene.objects['Points']["upgrade_"+name_fct[6:name_fct.find("-card")]]=True # Calcul du crédit disponible upgrade_nb = 0 @@ -317,7 +304,7 @@ def upgrade (cont): if scene.objects['Points']["upgrade_"+upgrade_card[i]]: upgrade_nb +=1 upgrade_credit = scene.objects['Points']['level']- 1 - upgrade_nb # Le level 1 n'apporte pas de crédit - scene.objects['Store_credits']['Text'] = "Crédits : "+str(upgrade_nb) + scene.objects['Store_credits']['Text'] = "Crédits : "+str(upgrade_credit) ############################################################################### # Rover