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Bugfix : overlay de la page Crédits
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11
rp.py
11
rp.py
@ -1050,7 +1050,6 @@ def tablet_close ():
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# Maj du fichier de config (mission actuelle : data/mission/current -> [1][0].text)
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rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
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print ("tablet close")
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config_save()
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# Overlay
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@ -1227,9 +1226,6 @@ def task_close_click(cont):
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##
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def upgrade_maj():
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print ("upgrade_maj")
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print ("speed : ", scene.objects['Points']['upgrade_speed'])
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# Batterie
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if scene.objects['Points']['upgrade_battery'] :
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@ -1288,7 +1284,6 @@ def store_close():
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rp_config_tree[2][i].text="True"
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else:
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rp_config_tree[2][i].text="False"
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print ("store close")
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config_save()
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# Overlay
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@ -1395,14 +1390,9 @@ def config_save():
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##
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def config_load():
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print ("config load")
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fichier_xml=os.path.join(os.path.split((scene.objects['Commands']['script']))[0], "rp_config.xml")
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rp_config2 = ET.parse(fichier_xml)
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rp_config_tree2 = rp_config2.getroot()
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print (rp_config_tree2[2][0].text)
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print (rp_config_tree2[2][1].text)
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print (rp_config_tree2[2][2].text)
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print (rp_config_tree2[2][3].text)
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# Configuration de l'écran
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bge.render.setWindowSize(int(rp_config_tree2[0][3][0].text),int(rp_config_tree2[0][3][1].text))
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@ -1504,7 +1494,6 @@ def about_close():
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scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
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scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
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scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
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print ("about close")
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config_save()
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##
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70
rp_about.py
70
rp_about.py
@ -87,7 +87,7 @@ def open():
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scene.objects['About']['timer'] = 0
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scene.objects['About']['anim'] = True
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# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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if bge.render.getWindowWidth() <=640:
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scene.objects['About_screen-down'].setVisible(False,True)
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scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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@ -197,7 +197,15 @@ def credits(cont):
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scene.objects["Credits"]['init_ly']=scene.objects["Credits"].worldPosition.y
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scene.objects["Credits"]['init_lz']=scene.objects["Credits"].worldPosition.z
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# Afficher la page Crédits
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# Overlay
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scene.removeOverlayCollection(bpy.data.collections['Hud'])
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scene.objects['Points'].setVisible(False,True)
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scene.objects['Commands'].setVisible(False,True)
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scene.active_camera = scene.objects["Camera-Hud"]
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scene.objects['Camera'].setVisible(False,True)
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scene.objects['Doc-cmd-colbox'].suspendPhysics (True)
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# Afficher la page Créditsp
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scene.objects["Credits"].worldPosition.x = scene.objects["About"]['init_lx']
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scene.objects["Credits"].worldPosition.y = scene.objects["About"]['init_ly']
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scene.objects["Credits"].worldPosition.z = scene.objects["About"]['init_lz']
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@ -229,6 +237,64 @@ def credits_close(cont):
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scene.objects['Credits'].setVisible(False,True)
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scene.objects['About'].setVisible(True,True)
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# Overlay
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scene.objects['Points'].setVisible(True,True)
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if scene.objects['Commands']['twins']:
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scene.objects['Points-Twins'].setVisible(True,True)
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scene.objects['Points-Twins-text'].setVisible(True,False)
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else:
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scene.objects['Points-Twins'].setVisible(False,True)
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scene.objects['Points-Twins-text'].setVisible(False,False)
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scene.objects['Commands'].setVisible(True,True)
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scene.objects['Camera'].setVisible(True,True)
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scene.active_camera = scene.objects["Camera"]
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scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
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# UI : Commands
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scene.objects['Run-Hl'].setVisible(False,False)
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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# scene.objects['Stop'].setVisible(False,False)
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# scene.objects['Stop'].suspendPhysics()
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scene.objects['Stop-Hl'].setVisible(False,False)
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scene.objects['Aim-cmd-Hl'].setVisible(False,False)
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scene.objects['Doc-cmd-Hl'].setVisible(False,False)
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scene.objects['Doc-cmd-colbox'].restorePhysics()
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scene.objects['ResetView-Hl'].setVisible(False,False)
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scene.objects['About-cmd-Hl'].setVisible(False,False)
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scene.objects['Speed_up-Hl'].setVisible(False,False)
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scene.objects['Speed_down-Hl'].setVisible(False,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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# Task panel
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if scene.objects['Commands']['task']:
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scene.objects['Task-cmd'].setVisible(False,True)
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scene.objects['Task-cmd'].suspendPhysics()
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scene.objects['Task-cmd-Hl'].setVisible(False,True)
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scene.objects['Task_close-cmd'].setVisible(True,True)
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scene.objects['Task_close-cmd'].restorePhysics()
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scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
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else:
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scene.objects['Task_close-cmd'].setVisible(False,True)
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scene.objects['Task_close-cmd'].suspendPhysics()
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scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
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scene.objects['Task-cmd'].setVisible(True,True)
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scene.objects['Task-cmd'].restorePhysics()
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scene.objects['Task-cmd-Hl'].setVisible(False,True)
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# Vitesse
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if scene.objects['Points']['upgrade_speed'] ==False:
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scene.objects['Text_speed'].setVisible(False,True)
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scene.objects['Text_speed_label-fr'].setVisible(False,True)
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scene.objects['Speed_down'].setVisible(False,True)
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scene.objects['Speed_up'].setVisible(False,True)
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# Camera
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scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
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scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
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scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
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def credits_link(cont):
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
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obj = cont.owner
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