mirror of
https://forge.apps.education.fr/blender-edutech/ropy.git
synced 2024-01-27 08:23:20 +01:00
Transport du fichier de configuration dans le répertoire de travail
This commit is contained in:
parent
53c7cac39b
commit
b42038b61a
BIN
ropy-32.blend
BIN
ropy-32.blend
Binary file not shown.
289
rp.py
289
rp.py
@ -3,11 +3,9 @@ import bpy # Blender
|
|||||||
import aud # Sounds
|
import aud # Sounds
|
||||||
import math
|
import math
|
||||||
import mathutils
|
import mathutils
|
||||||
# import numpy as np
|
|
||||||
import time
|
import time
|
||||||
import sys
|
import sys
|
||||||
import os
|
import os
|
||||||
# import webbrowser # Lien internet
|
|
||||||
import threading # Multithreading
|
import threading # Multithreading
|
||||||
import subprocess # Multiprocessus
|
import subprocess # Multiprocessus
|
||||||
import xml.etree.ElementTree as ET # Creating/parsing XML file
|
import xml.etree.ElementTree as ET # Creating/parsing XML file
|
||||||
@ -37,17 +35,17 @@ import rp_about # About
|
|||||||
# 3D scene manipulation : manip_*
|
# 3D scene manipulation : manip_*
|
||||||
###############################################################################
|
###############################################################################
|
||||||
|
|
||||||
# Debug flag
|
# UPBGE scene
|
||||||
scene = bge.logic.getCurrentScene()
|
scene = bge.logic.getCurrentScene()
|
||||||
scene.objects['Commands']['debug_fps']=False
|
eevee = bpy.context.scene.eevee
|
||||||
scene.objects['Commands']['script'] = os.path.join(os.getcwd(), "rp_cmd.py") # Script par défaut
|
scene.objects['Commands']['script'] = os.path.join(os.getcwd(), "rp_cmd.py") # Script par défaut
|
||||||
|
|
||||||
# Memory
|
# Memory
|
||||||
sys.setrecursionlimit(10**5) # Limite sur la récursivité (valeur par défaut : 1000) -> segfault de Blender
|
sys.setrecursionlimit(10**5) # Limite sur la récursivité (valeur par défaut : 1000) -> segfault de Blender
|
||||||
|
|
||||||
# UPBGE scene
|
# FPS
|
||||||
eevee = bpy.context.scene.eevee
|
|
||||||
fps_time=0.0
|
fps_time=0.0
|
||||||
|
scene.objects['Commands']['debug_fps']=False
|
||||||
|
|
||||||
# Config file
|
# Config file
|
||||||
rp_config = ET.parse('rp_config.xml')
|
rp_config = ET.parse('rp_config.xml')
|
||||||
@ -108,11 +106,10 @@ def points_maj (cont):
|
|||||||
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
||||||
|
|
||||||
# Maj du fichier de config (sound : data/mission/level -> [1][1].text) lors d'une augmentation de niveau
|
# Maj du fichier de config (sound : data/mission/level -> [1][1].text) lors d'une augmentation de niveau
|
||||||
if scene.objects['Points']['level']>int(rp_config_tree[1][1].text):
|
if scene.objects['Points']['level']>int(rp_config_tree[1][1].text) and scene.objects['Points']['level_new_flag']:
|
||||||
rp_config_tree[1][1].text=str(scene.objects['Points']['level'])
|
rp_config_tree[1][1].text=str(scene.objects['Points']['level'])
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
config_save()
|
||||||
with open("rp_config.xml", "wb") as f:
|
scene.objects['Points']['level_new_flag']=False
|
||||||
f.write(buffer_xml)
|
|
||||||
|
|
||||||
# Nbligne
|
# Nbligne
|
||||||
if scene.objects['Points-Nbligne-text']['Text']!=str(scene.objects['Points']['nbligne']):
|
if scene.objects['Points-Nbligne-text']['Text']!=str(scene.objects['Points']['nbligne']):
|
||||||
@ -233,6 +230,10 @@ def python_validation(file):
|
|||||||
scene.objects['Cmd-text'].setVisible(False,False)
|
scene.objects['Cmd-text'].setVisible(False,False)
|
||||||
return True
|
return True
|
||||||
|
|
||||||
|
##
|
||||||
|
# Exécuter le script
|
||||||
|
##
|
||||||
|
|
||||||
def terrain_run ():
|
def terrain_run ():
|
||||||
|
|
||||||
# Pause
|
# Pause
|
||||||
@ -316,12 +317,6 @@ def terrain_speed (obj):
|
|||||||
scene.objects['Commands']['speed']=speed_mode[i-1]
|
scene.objects['Commands']['speed']=speed_mode[i-1]
|
||||||
scene.objects['Text_speed']['Text']=speed_mode_txt[i-1]
|
scene.objects['Text_speed']['Text']=speed_mode_txt[i-1]
|
||||||
|
|
||||||
# Maj du fichier de config (vitesse du jeu : data/config/speed -> [0][0].text)
|
|
||||||
rp_config_tree[0][0].text=str(scene.objects['Commands']['speed'])
|
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
|
||||||
with open("rp_config.xml", "wb") as f:
|
|
||||||
f.write(buffer_xml)
|
|
||||||
|
|
||||||
##
|
##
|
||||||
# Grille
|
# Grille
|
||||||
##
|
##
|
||||||
@ -375,12 +370,6 @@ def sound_set ():
|
|||||||
scene.objects['Cmd-text']['Text']= "Muet"
|
scene.objects['Cmd-text']['Text']= "Muet"
|
||||||
# scene.objects['Cmd-text'].setVisible(True,False)
|
# scene.objects['Cmd-text'].setVisible(True,False)
|
||||||
|
|
||||||
# Maj du fichier de config (sound : data/config/sound -> [0][1].text)
|
|
||||||
rp_config_tree[0][1].text=str(scene.objects['Commands']['sound'])
|
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
|
||||||
with open("rp_config.xml", "wb") as f:
|
|
||||||
f.write(buffer_xml)
|
|
||||||
|
|
||||||
def sound_unset ():
|
def sound_unset ():
|
||||||
scene.objects['Sound-cmd'].suspendPhysics()
|
scene.objects['Sound-cmd'].suspendPhysics()
|
||||||
scene.objects['Sound-cmd'].setVisible(False,False)
|
scene.objects['Sound-cmd'].setVisible(False,False)
|
||||||
@ -392,12 +381,6 @@ def sound_unset ():
|
|||||||
scene.objects['Cmd-text']['Text']= "Rétablir le son"
|
scene.objects['Cmd-text']['Text']= "Rétablir le son"
|
||||||
# scene.objects['Cmd-text'].setVisible(True,False)
|
# scene.objects['Cmd-text'].setVisible(True,False)
|
||||||
|
|
||||||
# Maj du fichier de config (sound : data/config/sound -> [0][1].text)
|
|
||||||
rp_config_tree[0][1].text=str(scene.objects['Commands']['sound'])
|
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
|
||||||
with open("rp_config.xml", "wb") as f:
|
|
||||||
f.write(buffer_xml)
|
|
||||||
|
|
||||||
###############################################################################
|
###############################################################################
|
||||||
# Commandes
|
# Commandes
|
||||||
###############################################################################
|
###############################################################################
|
||||||
@ -478,17 +461,6 @@ def cmd_init(cont):
|
|||||||
scene.objects['Mouse_main'].setVisible(False,False)
|
scene.objects['Mouse_main'].setVisible(False,False)
|
||||||
bge.render.showMouse(True)
|
bge.render.showMouse(True)
|
||||||
|
|
||||||
# Speed
|
|
||||||
# Read config (game speed : data/config/speed -> [0][0].text)
|
|
||||||
speed_mode=[0.25, 0.5, 1,2,4,10]
|
|
||||||
speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
|
|
||||||
if scene.objects['Points']['upgrade_speed'] :
|
|
||||||
scene.objects['Commands']['speed']=float(rp_config_tree[0][0].text)
|
|
||||||
else:
|
|
||||||
scene.objects['Commands']['speed']=1.00
|
|
||||||
i=speed_mode.index(scene.objects['Commands']['speed'])
|
|
||||||
scene.objects['Text_speed']['Text']=speed_mode_txt[i]
|
|
||||||
|
|
||||||
# Missions
|
# Missions
|
||||||
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
||||||
# Read config (niveau atteint : data/mission/level -> [1][1].text)
|
# Read config (niveau atteint : data/mission/level -> [1][1].text)
|
||||||
@ -500,8 +472,28 @@ def cmd_init(cont):
|
|||||||
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
||||||
|
|
||||||
# Upgrade
|
# Upgrade
|
||||||
|
# Read config (upgrades choisis : data/upgrade/ -> [2][i].text)
|
||||||
|
upgrade_card=("battery", "beacon", "paint", "speed")
|
||||||
|
scene.objects['Points']['upgrade_nb'] =0
|
||||||
|
for i in range(len(upgrade_card)):
|
||||||
|
if rp_config_tree[2][i].text == "True":
|
||||||
|
scene.objects['Points']['upgrade_'+upgrade_card[i]]=True
|
||||||
|
scene.objects['Points']['upgrade_nb'] +=1
|
||||||
|
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True
|
||||||
|
scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb']
|
||||||
upgrade_maj()
|
upgrade_maj()
|
||||||
|
|
||||||
|
# Speed
|
||||||
|
# Read config (game speed : data/config/speed -> [0][0].text)
|
||||||
|
speed_mode=[0.25, 0.5, 1,2,4,10]
|
||||||
|
speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
|
||||||
|
if scene.objects['Points']['upgrade_speed'] :
|
||||||
|
scene.objects['Commands']['speed']=float(rp_config_tree[0][0].text)
|
||||||
|
else:
|
||||||
|
scene.objects['Commands']['speed']=1.00
|
||||||
|
i=speed_mode.index(scene.objects['Commands']['speed'])
|
||||||
|
scene.objects['Text_speed']['Text']=speed_mode_txt[i]
|
||||||
|
|
||||||
# Windows
|
# Windows
|
||||||
windows=("Doc", "Doc_chap-general", "Doc_chap-missions", "Doc_chap-rover", "Doc_chap-python", "About", "Task")
|
windows=("Doc", "Doc_chap-general", "Doc_chap-missions", "Doc_chap-rover", "Doc_chap-python", "About", "Task")
|
||||||
for window in windows:
|
for window in windows:
|
||||||
@ -711,21 +703,25 @@ def mode(cont):
|
|||||||
else: # Sortir du jeu
|
else: # Sortir du jeu
|
||||||
terrain_stop ()
|
terrain_stop ()
|
||||||
|
|
||||||
# Maj du fichier de config (position de la camera : data/config/cam_x,y,z -> [0][2][0].text, [0][2][1].text, [0][2][2].text)
|
# MAJ du fichier de config
|
||||||
|
# Position de la camera : data/config/cam_x,y,z -> [0][2][0].text, [0][2][1].text, [0][2][2].text)
|
||||||
rp_config_tree[0][2][0].text=str(scene.objects['Camera']['current_lx'])
|
rp_config_tree[0][2][0].text=str(scene.objects['Camera']['current_lx'])
|
||||||
rp_config_tree[0][2][1].text=str(scene.objects['Camera']['current_ly'])
|
rp_config_tree[0][2][1].text=str(scene.objects['Camera']['current_ly'])
|
||||||
rp_config_tree[0][2][2].text=str(scene.objects['Camera']['current_lz'])
|
rp_config_tree[0][2][2].text=str(scene.objects['Camera']['current_lz'])
|
||||||
|
# Ecran : data/config/screen/width, height, quality-> [0][3][0].text, [0][3][1].text, [0][3][2].text)
|
||||||
# Maj du fichier de config (screen size : data/config/screen/width, height, quality-> [0][3][0].text, [0][3][1].text, [0][3][2].text)
|
|
||||||
screen_width = bge.render.getWindowWidth()
|
screen_width = bge.render.getWindowWidth()
|
||||||
screen_height = bge.render.getWindowHeight()
|
screen_height = bge.render.getWindowHeight()
|
||||||
rp_config_tree[0][3][0].text=str(screen_width)
|
rp_config_tree[0][3][0].text=str(screen_width)
|
||||||
rp_config_tree[0][3][1].text=str(screen_height)
|
rp_config_tree[0][3][1].text=str(screen_height)
|
||||||
rp_config_tree[0][3][2].text=str(scene.objects['About']['quality'])
|
rp_config_tree[0][3][2].text=str(scene.objects['About']['quality'])
|
||||||
|
# Son : data/config/sound -> [0][1].text
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
rp_config_tree[0][1].text=str(scene.objects['Commands']['sound'])
|
||||||
with open("rp_config.xml", "wb") as f:
|
# Vitesse du jeu : data/config/speed -> [0][0].text)
|
||||||
f.write(buffer_xml)
|
rp_config_tree[0][0].text=str(scene.objects['Commands']['speed'])
|
||||||
|
# Mission et level : data/mission/level -> [1][0].text, [1][1].text)
|
||||||
|
rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
|
||||||
|
rp_config_tree[1][1].text=str(scene.objects['Points']['level'])
|
||||||
|
config_save()
|
||||||
|
|
||||||
# Sortir
|
# Sortir
|
||||||
bge.logic.endGame()
|
bge.logic.endGame()
|
||||||
@ -1039,7 +1035,6 @@ def tablet_open ():
|
|||||||
scene.objects['Commands'].setVisible(False,True)
|
scene.objects['Commands'].setVisible(False,True)
|
||||||
scene.active_camera = scene.objects["Camera-Hud"]
|
scene.active_camera = scene.objects["Camera-Hud"]
|
||||||
scene.objects['Camera'].setVisible(False,True)
|
scene.objects['Camera'].setVisible(False,True)
|
||||||
|
|
||||||
scene.objects['Doc-cmd-colbox'].suspendPhysics (True)
|
scene.objects['Doc-cmd-colbox'].suspendPhysics (True)
|
||||||
|
|
||||||
# Ouvrir la tablette
|
# Ouvrir la tablette
|
||||||
@ -1055,9 +1050,8 @@ def tablet_close ():
|
|||||||
|
|
||||||
# Maj du fichier de config (mission actuelle : data/mission/current -> [1][0].text)
|
# Maj du fichier de config (mission actuelle : data/mission/current -> [1][0].text)
|
||||||
rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
|
rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
print ("tablet close")
|
||||||
with open("rp_config.xml", "wb") as f:
|
config_save()
|
||||||
f.write(buffer_xml)
|
|
||||||
|
|
||||||
# Overlay
|
# Overlay
|
||||||
scene.objects['Points'].setVisible(True,True)
|
scene.objects['Points'].setVisible(True,True)
|
||||||
@ -1234,15 +1228,8 @@ def task_close_click(cont):
|
|||||||
|
|
||||||
def upgrade_maj():
|
def upgrade_maj():
|
||||||
|
|
||||||
# Read config (upgrades choisis : data/upgrade/ -> [2][i].text)
|
print ("upgrade_maj")
|
||||||
upgrade_card=("battery", "beacon", "paint", "speed")
|
print ("speed : ", scene.objects['Points']['upgrade_speed'])
|
||||||
scene.objects['Points']['upgrade_nb'] =0
|
|
||||||
for i in range(len(upgrade_card)):
|
|
||||||
if rp_config_tree[2][i].text == "True":
|
|
||||||
scene.objects['Points']['upgrade_'+upgrade_card[i]]=True
|
|
||||||
scene.objects['Points']['upgrade_nb'] +=1
|
|
||||||
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True
|
|
||||||
scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb']
|
|
||||||
|
|
||||||
# Batterie
|
# Batterie
|
||||||
if scene.objects['Points']['upgrade_battery'] :
|
if scene.objects['Points']['upgrade_battery'] :
|
||||||
@ -1294,7 +1281,6 @@ def store_open ():
|
|||||||
def store_close():
|
def store_close():
|
||||||
rp_store.close()
|
rp_store.close()
|
||||||
scene.objects['Terrain']['manip_mode']=0 # Enlever la fenêtre modale
|
scene.objects['Terrain']['manip_mode']=0 # Enlever la fenêtre modale
|
||||||
|
|
||||||
# Maj du fichier de config (upgrade : data/upgrade/i -> [2][i].text)
|
# Maj du fichier de config (upgrade : data/upgrade/i -> [2][i].text)
|
||||||
upgrade_card=("battery", "beacon", "paint", "speed")
|
upgrade_card=("battery", "beacon", "paint", "speed")
|
||||||
for i in range(len(upgrade_card)):
|
for i in range(len(upgrade_card)):
|
||||||
@ -1302,9 +1288,8 @@ def store_close():
|
|||||||
rp_config_tree[2][i].text="True"
|
rp_config_tree[2][i].text="True"
|
||||||
else:
|
else:
|
||||||
rp_config_tree[2][i].text="False"
|
rp_config_tree[2][i].text="False"
|
||||||
buffer_xml = ET.tostring(rp_config_tree)
|
print ("store close")
|
||||||
with open("rp_config.xml", "wb") as f:
|
config_save()
|
||||||
f.write(buffer_xml)
|
|
||||||
|
|
||||||
# Overlay
|
# Overlay
|
||||||
scene.objects['Points'].setVisible(True,True)
|
scene.objects['Points'].setVisible(True,True)
|
||||||
@ -1351,7 +1336,6 @@ def store_close():
|
|||||||
scene.objects['Task-cmd'].restorePhysics()
|
scene.objects['Task-cmd'].restorePhysics()
|
||||||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||||||
|
|
||||||
|
|
||||||
# Maj de l'interface
|
# Maj de l'interface
|
||||||
upgrade_maj()
|
upgrade_maj()
|
||||||
|
|
||||||
@ -1372,6 +1356,10 @@ def store_close_click(cont):
|
|||||||
# Fichier
|
# Fichier
|
||||||
###############################################################################
|
###############################################################################
|
||||||
|
|
||||||
|
##
|
||||||
|
# Sélectionner le fichier de commandes
|
||||||
|
##
|
||||||
|
|
||||||
def file_open():
|
def file_open():
|
||||||
|
|
||||||
# Terminer le processus file précédent
|
# Terminer le processus file précédent
|
||||||
@ -1385,10 +1373,105 @@ def file_open():
|
|||||||
else: # Qt5 ne s'installe pas bien sur Windows -> wxPython
|
else: # Qt5 ne s'installe pas bien sur Windows -> wxPython
|
||||||
scene.objects['Commands']['file_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "rp_file_wx.py")], stdout=subprocess.PIPE, encoding = 'utf8')
|
scene.objects['Commands']['file_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "rp_file_wx.py")], stdout=subprocess.PIPE, encoding = 'utf8')
|
||||||
|
|
||||||
|
# Récupérer le nom du fchier
|
||||||
stout = scene.objects['Commands']['file_proc'].communicate()
|
stout = scene.objects['Commands']['file_proc'].communicate()
|
||||||
if stout[0][:-1] != 'None':
|
if stout[0][:-1] != 'None':
|
||||||
scene.objects['Commands']['script'] = stout[0][:-1]
|
scene.objects['Commands']['script'] = stout[0][:-1]
|
||||||
scene.objects['Script-text']['Text']=scene.objects['Commands']['script']
|
scene.objects['Script-text']['Text']=scene.objects['Commands']['script']
|
||||||
|
config_load()
|
||||||
|
|
||||||
|
##
|
||||||
|
# Sauvegarder la configuration
|
||||||
|
##
|
||||||
|
|
||||||
|
def config_save():
|
||||||
|
buffer_xml = ET.tostring(rp_config_tree)
|
||||||
|
fichier_xml=os.path.join(os.path.split((scene.objects['Commands']['script']))[0], "rp_config.xml")
|
||||||
|
with open(fichier_xml, "wb") as f:
|
||||||
|
f.write(buffer_xml)
|
||||||
|
|
||||||
|
##
|
||||||
|
# Chargement de la configuration
|
||||||
|
##
|
||||||
|
|
||||||
|
def config_load():
|
||||||
|
print ("config load")
|
||||||
|
fichier_xml=os.path.join(os.path.split((scene.objects['Commands']['script']))[0], "rp_config.xml")
|
||||||
|
rp_config2 = ET.parse(fichier_xml)
|
||||||
|
rp_config_tree2 = rp_config2.getroot()
|
||||||
|
print (rp_config_tree2[2][0].text)
|
||||||
|
print (rp_config_tree2[2][1].text)
|
||||||
|
print (rp_config_tree2[2][2].text)
|
||||||
|
print (rp_config_tree2[2][3].text)
|
||||||
|
|
||||||
|
# Configuration de l'écran
|
||||||
|
bge.render.setWindowSize(int(rp_config_tree2[0][3][0].text),int(rp_config_tree2[0][3][1].text))
|
||||||
|
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
|
||||||
|
scene.objects['About']['quality'] = int(rp_config_tree2[0][3][2].text)
|
||||||
|
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
|
||||||
|
eevee.smaa_quality= 'LOW'
|
||||||
|
eevee.use_eevee_smaa = False
|
||||||
|
else:
|
||||||
|
eevee.use_eevee_smaa = True
|
||||||
|
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
|
||||||
|
|
||||||
|
# Init de la carte
|
||||||
|
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
||||||
|
scene.objects['Points']['mission']=int(rp_config_tree2[1][0].text)
|
||||||
|
rp_map.map_init()
|
||||||
|
scene.objects['Terrain']['thread_cmd']=False
|
||||||
|
rp_map.map_reset()
|
||||||
|
|
||||||
|
# Récupération de la position de la caméra
|
||||||
|
scene.objects['Camera']['current_lx'] = float(rp_config_tree2[0][2][0].text)
|
||||||
|
scene.objects['Camera']['current_ly'] = float(rp_config_tree2[0][2][1].text)
|
||||||
|
scene.objects['Camera']['current_lz'] = float(rp_config_tree2[0][2][2].text)
|
||||||
|
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
|
||||||
|
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
|
||||||
|
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
|
||||||
|
|
||||||
|
# UI : Sounds
|
||||||
|
# Read config (sound : data/config/sound -> [0][1].text)
|
||||||
|
if rp_config_tree2[0][1].text == "True":
|
||||||
|
sound_set ()
|
||||||
|
else:
|
||||||
|
sound_unset ()
|
||||||
|
# audiodev.unlock()
|
||||||
|
|
||||||
|
# Missions
|
||||||
|
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
||||||
|
# Read config (niveau atteint : data/mission/level -> [1][1].text)
|
||||||
|
scene.objects['Points']['mission']=int(rp_config_tree2[1][0].text)
|
||||||
|
scene.objects['Points']['mission_init']= scene.objects['Points']['mission']
|
||||||
|
scene.objects['Points']['level']=int(rp_config_tree2[1][1].text)
|
||||||
|
scene.objects['Points-Map-text']['Text']="Mission "+str(scene.objects['Points']['mission'])
|
||||||
|
scene.objects['Book_mission']['Text'] = "Mission en cours : "+str(scene.objects['Points']['mission'])
|
||||||
|
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
||||||
|
|
||||||
|
# Upgrade
|
||||||
|
upgrade_card=("battery", "beacon", "paint", "speed")
|
||||||
|
scene.objects['Points']['upgrade_nb'] =0
|
||||||
|
for i in range(len(upgrade_card)):
|
||||||
|
if rp_config_tree2[2][i].text == "True":
|
||||||
|
scene.objects['Points']['upgrade_'+upgrade_card[i]]=True
|
||||||
|
scene.objects['Points']['upgrade_nb'] +=1
|
||||||
|
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True
|
||||||
|
else:
|
||||||
|
scene.objects['Points']['upgrade_'+upgrade_card[i]]=False
|
||||||
|
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = False
|
||||||
|
scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb']
|
||||||
|
upgrade_maj()
|
||||||
|
|
||||||
|
# Speed
|
||||||
|
# Read config (game speed : data/config/speed -> [0][0].text)
|
||||||
|
speed_mode=[0.25, 0.5, 1,2,4,10]
|
||||||
|
speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
|
||||||
|
if scene.objects['Points']['upgrade_speed'] :
|
||||||
|
scene.objects['Commands']['speed']=float(rp_config_tree2[0][0].text)
|
||||||
|
else:
|
||||||
|
scene.objects['Commands']['speed']=1.00
|
||||||
|
i=speed_mode.index(scene.objects['Commands']['speed'])
|
||||||
|
scene.objects['Text_speed']['Text']=speed_mode_txt[i]
|
||||||
|
|
||||||
###############################################################################
|
###############################################################################
|
||||||
# About
|
# About
|
||||||
@ -1421,6 +1504,8 @@ def about_close():
|
|||||||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
|
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
|
||||||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
|
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
|
||||||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
|
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
|
||||||
|
print ("about close")
|
||||||
|
config_save()
|
||||||
|
|
||||||
##
|
##
|
||||||
# Click pour fermer le about
|
# Click pour fermer le about
|
||||||
@ -1430,79 +1515,3 @@ def about_close_click(cont):
|
|||||||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||||||
sound_play (snd_close)
|
sound_play (snd_close)
|
||||||
about_close()
|
about_close()
|
||||||
|
|
||||||
# ##
|
|
||||||
# # Configuration de l'écran
|
|
||||||
# ##
|
|
||||||
|
|
||||||
# def get_near_pos(array,value):
|
|
||||||
# array = np.asarray(array)
|
|
||||||
# idx = (np.abs(array-value)).argmin()
|
|
||||||
# return idx
|
|
||||||
|
|
||||||
# def about_screen_up(cont):
|
|
||||||
# if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
|
||||||
# screen_width_mode=[640, 960, 1280, 1920]
|
|
||||||
# screen_height_mode=[360, 540, 720,1080]
|
|
||||||
# screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
|
|
||||||
# i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
|
|
||||||
# if i>=0 and i<3 :
|
|
||||||
# screen_width=screen_width_mode[i+1]
|
|
||||||
# screen_height=screen_height_mode[i+1]
|
|
||||||
# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
|
|
||||||
# bge.render.setWindowSize(screen_width,screen_height)
|
|
||||||
|
|
||||||
# # Boutons < et >
|
|
||||||
# if screen_width <=640:
|
|
||||||
# scene.objects['About_screen-down'].setVisible(False,True)
|
|
||||||
# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
|
|
||||||
# else:
|
|
||||||
# scene.objects['About_screen-down'].setVisible(True,True)
|
|
||||||
# scene.objects['About_screen-down-colbox'].restorePhysics()
|
|
||||||
# if screen_width >= 1920:
|
|
||||||
# scene.objects['About_screen-up'].setVisible(False,True)
|
|
||||||
# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
|
|
||||||
# else:
|
|
||||||
# scene.objects['About_screen-up'].setVisible(True,True)
|
|
||||||
# scene.objects['About_screen-up-colbox'].restorePhysics()
|
|
||||||
|
|
||||||
# # Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
|
|
||||||
# rp_config_tree[0][3][0].text=str(screen_width)
|
|
||||||
# rp_config_tree[0][3][1].text=str(screen_height)
|
|
||||||
# buffer_xml = ET.tostring(rp_config_tree)
|
|
||||||
# with open("rp_config.xml", "wb") as f:
|
|
||||||
# f.write(buffer_xml)
|
|
||||||
|
|
||||||
# def about_screen_down(cont):
|
|
||||||
# if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
|
||||||
# screen_width_mode=[640, 960, 1280, 1920]
|
|
||||||
# screen_height_mode=[360, 540, 720,1080]
|
|
||||||
# screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
|
|
||||||
# i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
|
|
||||||
# if i>0 and i<=3 :
|
|
||||||
# screen_width=screen_width_mode[i-1]
|
|
||||||
# screen_height=screen_height_mode[i-1]
|
|
||||||
# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
|
|
||||||
# bge.render.setWindowSize(screen_width,screen_height)
|
|
||||||
|
|
||||||
# # Boutons < et >
|
|
||||||
# if screen_width <=640:
|
|
||||||
# scene.objects['About_screen-down'].setVisible(False,True)
|
|
||||||
# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
|
|
||||||
# else:
|
|
||||||
# scene.objects['About_screen-down'].setVisible(True,True)
|
|
||||||
# scene.objects['About_screen-down-colbox'].restorePhysics()
|
|
||||||
# if screen_width >= 1920:
|
|
||||||
# scene.objects['About_screen-up'].setVisible(False,True)
|
|
||||||
# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
|
|
||||||
# else:
|
|
||||||
# scene.objects['About_screen-up'].setVisible(True,True)
|
|
||||||
# scene.objects['About_screen-up-colbox'].restorePhysics()
|
|
||||||
|
|
||||||
# # Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
|
|
||||||
# rp_config_tree[0][3][0].text=str(screen_width)
|
|
||||||
# rp_config_tree[0][3][1].text=str(screen_height)
|
|
||||||
# buffer_xml = ET.tostring(rp_config_tree)
|
|
||||||
# with open("rp_config.xml", "wb") as f:
|
|
||||||
# f.write(buffer_xml)
|
|
||||||
|
|
||||||
|
@ -8,8 +8,8 @@
|
|||||||
<worldPosition.z>20.22315788269043</worldPosition.z>
|
<worldPosition.z>20.22315788269043</worldPosition.z>
|
||||||
</cam>
|
</cam>
|
||||||
<screen>
|
<screen>
|
||||||
<width>1632</width>
|
<width>1641</width>
|
||||||
<height>918</height>
|
<height>924</height>
|
||||||
<quality>1</quality>
|
<quality>1</quality>
|
||||||
</screen>
|
</screen>
|
||||||
</config>
|
</config>
|
||||||
|
@ -3,9 +3,9 @@ from PyQt5 import QtWidgets
|
|||||||
from PyQt5.QtWidgets import QApplication, QFileDialog
|
from PyQt5.QtWidgets import QApplication, QFileDialog
|
||||||
|
|
||||||
###############################################################################
|
###############################################################################
|
||||||
# twin_file_qt.py
|
# rp_file_qt.py
|
||||||
# @title: Selecteur de fichier (pyQt5)
|
# @title: Selecteur de fichier (pyQt5)
|
||||||
# @project: Blender-EduTech
|
# @project: Ropy (Blender-EduTech)
|
||||||
# @lang: fr
|
# @lang: fr
|
||||||
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
|
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
|
||||||
# @copyright: Copyright (C) 2023 Philippe Roy
|
# @copyright: Copyright (C) 2023 Philippe Roy
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
import wx
|
import wx
|
||||||
|
|
||||||
###############################################################################
|
###############################################################################
|
||||||
# twin_file_wx.py
|
# rp_file_wx.py
|
||||||
# @title: Selecteur de fichier (wxPython)
|
# @title: Selecteur de fichier (wxPython)
|
||||||
# @project: Blender-EduTech
|
# @project: Ropy (Blender-EduTech)
|
||||||
# @lang: fr
|
# @lang: fr
|
||||||
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
|
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
|
||||||
# @copyright: Copyright (C) 2023 Philippe Roy
|
# @copyright: Copyright (C) 2023 Philippe Roy
|
||||||
|
@ -952,6 +952,7 @@ def rover_goal ():
|
|||||||
# Level
|
# Level
|
||||||
if scene.objects['Points']['mission']==scene.objects['Points']['level']:
|
if scene.objects['Points']['mission']==scene.objects['Points']['level']:
|
||||||
scene.objects['Points']['level']+=1
|
scene.objects['Points']['level']+=1
|
||||||
|
scene.objects['Points']['level_new_flag']=True
|
||||||
|
|
||||||
##
|
##
|
||||||
# Forage
|
# Forage
|
||||||
|
@ -392,7 +392,8 @@ def objectif_control(x,y):
|
|||||||
|
|
||||||
def rp_cmd_txtcount (text_list, n):
|
def rp_cmd_txtcount (text_list, n):
|
||||||
# print (os.getcwd())
|
# print (os.getcwd())
|
||||||
file = open('rp_cmd.py', 'r')
|
# file = open('rp_cmd.py', 'r')
|
||||||
|
file = open(scene.objects['Commands']['script'], 'r')
|
||||||
file_txt = file.read()
|
file_txt = file.read()
|
||||||
for text in text_list:
|
for text in text_list:
|
||||||
if file_txt.count (text) >= n:
|
if file_txt.count (text) >= n:
|
||||||
|
Loading…
Reference in New Issue
Block a user