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Migration vers UPBGE 0.36
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ropy-33.blend
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3
rp.py
3
rp.py
@ -132,7 +132,8 @@ def terrain_init (cont):
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return False
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return False
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# Configuration du moteur de rendu
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# Configuration du moteur de rendu
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eevee.use_eevee_smaa = True
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = True
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# Ajout du Hud
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# Ajout du Hud
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scene.active_camera = scene.objects["Camera"]
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scene.active_camera = scene.objects["Camera"]
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23
rp_about.py
23
rp_about.py
@ -423,7 +423,8 @@ def quality_apply(quality, start_flag=False):
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# Inconvenant
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# Inconvenant
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if quality== 0:
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if quality== 0:
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eevee.use_eevee_smaa = False # Subpixel Morphological Antialiasing
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# eevee.use_eevee_smaa = False # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = False
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eevee.use_ssr = False # Screen space reflection
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eevee.use_ssr = False # Screen space reflection
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eevee.use_gtao = False # Ambient occlusion
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eevee.use_gtao = False # Ambient occlusion
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eevee.taa_render_samples = 1
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eevee.taa_render_samples = 1
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@ -435,8 +436,9 @@ def quality_apply(quality, start_flag=False):
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# Basse
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# Basse
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if quality== 1:
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if quality== 1:
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eevee.use_eevee_smaa = True
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.smaa_quality= 'LOW'
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'LOW' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr_refraction = False # Screen space refractions
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eevee.use_ssr_refraction = False # Screen space refractions
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eevee.use_ssr_halfres = True
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eevee.use_ssr_halfres = True
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@ -450,8 +452,9 @@ def quality_apply(quality, start_flag=False):
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# Moyenne
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# Moyenne
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if quality== 2:
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if quality== 2:
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eevee.use_eevee_smaa = True
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.smaa_quality= 'MEDIUM'
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'MEDIUM' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr_refraction = True # Screen space refractions
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eevee.use_ssr_refraction = True # Screen space refractions
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eevee.use_ssr_halfres = True
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eevee.use_ssr_halfres = True
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@ -465,8 +468,9 @@ def quality_apply(quality, start_flag=False):
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# Haute
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# Haute
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if quality== 3:
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if quality== 3:
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eevee.use_eevee_smaa = True
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.smaa_quality= 'HIGH'
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'HIGH' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True
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eevee.use_ssr = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_halfres = False
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eevee.use_ssr_halfres = False
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@ -480,8 +484,9 @@ def quality_apply(quality, start_flag=False):
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# Épique
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# Épique
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if quality== 4:
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if quality== 4:
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eevee.use_eevee_smaa = True
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.smaa_quality= 'ULTRA'
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'ULTRA' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True
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eevee.use_ssr = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_halfres = False
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eevee.use_ssr_halfres = False
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@ -3,13 +3,13 @@
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<speed>1.0</speed>
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<speed>1.0</speed>
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<sound>False</sound>
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<sound>False</sound>
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<cam>
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<cam>
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<worldPosition.x>0.0057830810546875</worldPosition.x>
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<worldPosition.x>-11.044218063354492</worldPosition.x>
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<worldPosition.y>-26.440298080444336</worldPosition.y>
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<worldPosition.y>1.4581406116485596</worldPosition.y>
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<worldPosition.z>20.22315788269043</worldPosition.z>
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<worldPosition.z>1.424286127090454</worldPosition.z>
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</cam>
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</cam>
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<screen>
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<screen>
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<width>1557</width>
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<width>1297</width>
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<height>875</height>
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<height>730</height>
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<quality>4</quality>
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<quality>4</quality>
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</screen>
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</screen>
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</config>
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</config>
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