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Migration vers UPBGE 0.36
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parent
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commit
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6
rp.py
6
rp.py
@ -131,10 +131,6 @@ def terrain_init (cont):
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if cont.sensors['Init'].positive == False: # 1 seule fois
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return False
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# Configuration du moteur de rendu
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = True
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# Ajout du Hud
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scene.active_camera = scene.objects["Camera"]
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scene.objects['Sun'].setVisible(True,True)
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@ -391,7 +387,7 @@ color_cmd = (0.8, 0.8, 0.8, 1) # Blanc
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color_cmd_hl = (0.8, 0.619, 0.021, 1) # Jaune
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##
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# Init
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# Initialisation des commandes
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##
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def cmd_init(cont):
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30
rp_about.py
30
rp_about.py
@ -115,20 +115,6 @@ def open():
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scene.objects['About_quality-down'].setVisible(True,True)
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scene.objects['About_quality-down-colbox'].restorePhysics()
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# # Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
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# if bge.render.getWindowWidth() <=640:
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# scene.objects['About_screen-down'].setVisible(False,True)
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# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
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# else:
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# scene.objects['About_screen-down'].setVisible(True,True)
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# scene.objects['About_screen-down-colbox'].restorePhysics()
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# if bge.render.getWindowWidth() >= 1920:
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# scene.objects['About_screen-up'].setVisible(False,True)
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# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
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# else:
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# scene.objects['About_screen-up'].setVisible(True,True)
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# scene.objects['About_screen-up-colbox'].restorePhysics()
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##
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# Animation de l'ouverture
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##
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@ -205,7 +191,7 @@ def credits(cont):
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scene.objects['Camera'].setVisible(False,True)
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scene.objects['Doc-cmd-colbox'].suspendPhysics (True)
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# Afficher la page Créditsp
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# Afficher la page Crédits
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scene.objects["Credits"].worldPosition.x = scene.objects["About"]['init_lx']
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scene.objects["Credits"].worldPosition.y = scene.objects["About"]['init_ly']
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scene.objects["Credits"].worldPosition.z = scene.objects["About"]['init_lz']
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@ -416,15 +402,13 @@ def quality_apply(quality, start_flag=False):
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# Texte du About
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quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
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# quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
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scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[quality]
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if start_flag== False and sys.platform!="linux": # Plantage sur Windows -> redémarrage après changement
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return
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# Inconvenant
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if quality== 0:
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# eevee.use_eevee_smaa = False # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = False
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eevee.use_taa_reprojection = False
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eevee.use_ssr = False # Screen space reflection
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eevee.use_gtao = False # Ambient occlusion
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eevee.taa_render_samples = 1
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@ -436,9 +420,7 @@ def quality_apply(quality, start_flag=False):
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# Basse
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if quality== 1:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'LOW' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr_refraction = False # Screen space refractions
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eevee.use_ssr_halfres = True
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@ -452,9 +434,7 @@ def quality_apply(quality, start_flag=False):
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# Moyenne
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if quality== 2:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'MEDIUM' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True # Screen space reflection
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eevee.use_ssr_refraction = True # Screen space refractions
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eevee.use_ssr_halfres = True
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@ -468,9 +448,7 @@ def quality_apply(quality, start_flag=False):
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# Haute
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if quality== 3:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'HIGH' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_halfres = False
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@ -484,9 +462,7 @@ def quality_apply(quality, start_flag=False):
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# Épique
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if quality== 4:
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# eevee.use_eevee_smaa = True # Option obsolète depuis la version UPBGE 0.36
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eevee.use_taa_reprojection = True
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# eevee.smaa_quality= 'ULTRA' # Option obsolète depuis la version UPBGE 0.36
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eevee.use_ssr = True
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eevee.use_ssr_refraction = True
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eevee.use_ssr_halfres = False
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@ -497,5 +473,3 @@ def quality_apply(quality, start_flag=False):
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eevee.use_volumetric_shadows = True
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eevee.shadow_cascade_size='4096'
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eevee.shadow_cube_size='4096'
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