diff --git a/rp_about.py b/rp_about.py index 98f913d..aea8efe 100644 --- a/rp_about.py +++ b/rp_about.py @@ -39,7 +39,7 @@ credits_description = { 'pySerial' : ["pySerial","Bibliothèque de communication série","https://pyserial.readthedocs.io", "BSD-3-Clause"], 'wxWidgets' : ["wxWidgets","Bibliothèque GUI","https://www.wxwidgets.org", "wxWindows Library Licence"], 'wxPython' : ["wxPython","API Python de wxWidgets","https://www.wxpython.org", "GNU GPL"], - 'Qt5' : ["Qt5","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"], + 'Qt6' : ["Qt6","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"], 'PyQt' : ["PyQt","API Python de Qt5","https://www.riverbankcomputing.com/software/pyqt","GNU GPL"], 'Polygonrunway' : ["Roman Klčo","Modèles 3D","https://www.patreon.com/polygonrunway/",""], 'KayKit' : ["Kay Lousberg","Modèles 3D","www.kaylousberg.com","CC0 1.0"], @@ -420,8 +420,6 @@ def quality_apply(quality, start_flag=False): eevee.shadow_cascade_size='64' eevee.shadow_cube_size='64' bpy.data.particles["Feuillage"].count = 100 - # scene.objects['terrain-scatter.001'].setVisible(False,True) - # scene.objects['terrain-scatter.002'].setVisible(False,True) # Basse if quality== 1: @@ -437,8 +435,6 @@ def quality_apply(quality, start_flag=False): eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' bpy.data.particles["Feuillage"].count = 100 - # scene.objects['terrain-scatter.001'].setVisible(False,True) - # scene.objects['terrain-scatter.002'].setVisible(False,True) # Moyenne if quality== 2: @@ -454,8 +450,6 @@ def quality_apply(quality, start_flag=False): eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' bpy.data.particles["Feuillage"].count = 100 - # scene.objects['terrain-scatter.001'].setVisible(True,True) - # scene.objects['terrain-scatter.002'].setVisible(True,True) # Haute if quality== 3: @@ -471,8 +465,6 @@ def quality_apply(quality, start_flag=False): eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' bpy.data.particles["Feuillage"].count = 500 - # scene.objects['terrain-scatter.001'].setVisible(True,True) - # scene.objects['terrain-scatter.002'].setVisible(True,True) # Épique if quality== 4: @@ -488,5 +480,3 @@ def quality_apply(quality, start_flag=False): eevee.shadow_cascade_size='4096' eevee.shadow_cube_size='4096' bpy.data.particles["Feuillage"].count = 1000 - # scene.objects['terrain-scatter.001'].setVisible(True,True) - # scene.objects['terrain-scatter.002'].setVisible(True,True) diff --git a/rp_file_qt.py b/rp_file_qt.py index e65d7cd..168a101 100644 --- a/rp_file_qt.py +++ b/rp_file_qt.py @@ -4,11 +4,11 @@ from PyQt6.QtWidgets import QApplication, QFileDialog ############################################################################### # rp_file_qt.py -# @title: Selecteur de fichier (pyQt5) +# @title: Selecteur de fichier (pyQt6) # @project: Ropy (Blender-EduTech) # @lang: fr # @authors: Philippe Roy -# @copyright: Copyright (C) 2023 Philippe Roy +# @copyright: Copyright (C) 2023-2024 Philippe Roy # @license: GNU GPL ###############################################################################