import bge # Bibliothèque Blender Game Engine (UPBGE) import bpy # Blender import sys import webbrowser ############################################################################### # rp_about.py # @title: A propos pour Ropy # @project: Ropy (Blender-EduTech) # @lang: fr # @authors: Philippe Roy # @copyright: Copyright (C) 2022-2024 Philippe Roy # @license: GNU GPL ############################################################################### # UPBGE scene scene = bge.logic.getCurrentScene() eevee = bpy.context.scene.eevee # Colors color_link = (0, 1, 0.857,1) # Turquoise color_link_hl = (0.799, 0.617, 0.021, 1) # Jaune # UPBGE constants JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED ACTIVATE = bge.logic.KX_INPUT_ACTIVE # JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED ############################################################################### # Crédits ############################################################################### credits_description = { 'Blender' : ["Blender","Plateforme de modélisation et d'animation 3D","https://blender.org", "GNU GPL"], 'UPBGE' : ["UPBGE","Moteur de jeu 3D","https://upbge.org", "GNU GPL"], 'Python' : ["Python","Langage de programmation","https://python.org", "PSFL"], 'Pylint' : ["Pylint","Bibliothèque de vérification d'un code Python","https://pylint.pycqa.org", "GNU GPL"], 'pySerial' : ["pySerial","Bibliothèque de communication série","https://pyserial.readthedocs.io", "BSD-3-Clause"], 'wxWidgets' : ["wxWidgets","Bibliothèque GUI","https://www.wxwidgets.org", "wxWindows Library Licence"], 'wxPython' : ["wxPython","API Python de wxWidgets","https://www.wxpython.org", "GNU GPL"], 'Qt5' : ["Qt5","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"], 'PyQt' : ["PyQt","API Python de Qt5","https://www.riverbankcomputing.com/software/pyqt","GNU GPL"], 'Polygonrunway' : ["Roman Klčo","Modèles 3D","https://www.patreon.com/polygonrunway/",""], 'KayKit' : ["Kay Lousberg","Modèles 3D","www.kaylousberg.com","CC0 1.0"], 'Kenney' : ["Kenney","Modèles 3D, icônes et sons","https://www.kenney.nl","CC0 1.0"], 'Game-icons.net' : ["Game-icons.net","Icônes","https://game-icons.net","CC BY 3.0"], 'Mainframe' : ["Mainframe","Police de caractères","https://www.dafont.com/fr/mainframe.font", "CC BY 4.0"]} ############################################################################### # Page About ############################################################################### ## # Ouverture ## def open(): scene.objects['About_close'].color= color_link scene.objects['About_credits'].color= color_link # Configuration scene.objects['About_screen-up'].color= color_link scene.objects['About_screen-down'].color= color_link scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight()) scene.objects['About_quality-up'].color= color_link scene.objects['About_quality-down'].color= color_link quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique") scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']] # # Configuration # scene.objects['About_screen-up'].color= color_link # scene.objects['About_screen-down'].color= color_link # scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight()) # scene.objects['About_quality-up'].color= color_link # scene.objects['About_quality-down'].color= color_link # # scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight()) # Liens scene.objects['About_link-git'].color= color_link scene.objects['About_text-git'].color= color_link scene.objects['About_text2-git'].color= color_link scene.objects['About_link-gpl'].color= color_link scene.objects['About_link-upbge'].color= color_link scene.objects['About_text-upbge'].color= color_link # Animation scene.objects['About'].setVisible(True,True) scene.objects['About'].worldPosition = [0, 1.53623, -1.8] # old [0, 1.53623, -0.892838] scene.objects['About']['timer'] = 0 scene.objects['About']['anim'] = True # Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080") if bge.render.getWindowWidth() <=640: scene.objects['About_screen-down'].setVisible(False,True) scene.objects['About_screen-down-colbox'].suspendPhysics (True) else: scene.objects['About_screen-down'].setVisible(True,True) scene.objects['About_screen-down-colbox'].restorePhysics() if bge.render.getWindowWidth() >= 1920: scene.objects['About_screen-up'].setVisible(False,True) scene.objects['About_screen-up-colbox'].suspendPhysics (True) else: scene.objects['About_screen-up'].setVisible(True,True) scene.objects['About_screen-up-colbox'].restorePhysics() # Qualité du rendu : Boutons < et > if scene.objects['About']['quality']==4: scene.objects['About_quality-up'].setVisible(False,True) scene.objects['About_quality-up-colbox'].suspendPhysics (True) else: scene.objects['About_quality-up'].setVisible(True,True) scene.objects['About_quality-up-colbox'].restorePhysics() if scene.objects['About']['quality']==0: scene.objects['About_quality-down'].setVisible(False,True) scene.objects['About_quality-down-colbox'].suspendPhysics (True) else: scene.objects['About_quality-down'].setVisible(True,True) scene.objects['About_quality-down-colbox'].restorePhysics() ## # Animation de l'ouverture ## def open_anim(): resol=0.5 scene.objects['About'].localPosition.y -= 1.09*resol scene.objects['About'].localPosition.z += 0.85*resol scene.objects['About']['timer']+=1 if scene.objects['About']['timer']== 40: scene.objects['About']['anim'] = False ## # Highlight ## def hl(cont): # Focus souris if cont.sensors['MO'].status == JUST_ACTIVATED : obj = cont.owner name=obj.name[:-7] scene.objects[name].color = color_link_hl # Liens composés de texte if name == "About_link-git": scene.objects["About_text-git"].color = color_link_hl scene.objects["About_text2-git"].color = color_link_hl if name == "About_link-upbge": scene.objects["About_text-upbge"].color = color_link_hl # Perte du focus souris if cont.sensors['MO'].status == JUST_RELEASED : obj = cont.owner name=obj.name[:-7] scene.objects[name].color = color_link # Liens composés de texte if name == "About_link-git": scene.objects["About_text-git"].color = color_link scene.objects["About_text2-git"].color = color_link if name == "About_link-upbge": scene.objects["About_text-upbge"].color = color_link ## # Liens ## def link(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : obj = cont.owner name=obj.name[:-7] link={ 'About_link-git' : 'https://forge.aeif.fr/blender-edutech/ropy', 'About_link-gpl' : 'https://www.gnu.org/licenses/gpl-3.0.html', 'About_link-upbge' : 'https://www.upbge.org'} webbrowser.open(link [name]) ############################################################################### # Page Crédits ############################################################################### def credits(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : # Mémorisation de la position des pages avant changement scene.objects["About"]['init_lx']=scene.objects["About"].worldPosition.x scene.objects["About"]['init_ly']=scene.objects["About"].worldPosition.y scene.objects["About"]['init_lz']=scene.objects["About"].worldPosition.z scene.objects["Credits"]['init_lx']=scene.objects["Credits"].worldPosition.x scene.objects["Credits"]['init_ly']=scene.objects["Credits"].worldPosition.y scene.objects["Credits"]['init_lz']=scene.objects["Credits"].worldPosition.z # Overlay scene.active_camera = scene.objects["Camera-Simple"] scene.objects['Camera'].setVisible(False,True) scene.objects['Doc-cmd-colbox'].suspendPhysics (True) # Afficher la page Crédits scene.objects["Credits"].worldPosition.x = scene.objects["About"]['init_lx'] scene.objects["Credits"].worldPosition.y = scene.objects["About"]['init_ly'] scene.objects["Credits"].worldPosition.z = scene.objects["About"]['init_lz'] scene.objects["About"].worldPosition.x = scene.objects["Credits"]['init_lx'] scene.objects["About"].worldPosition.y = scene.objects["Credits"]['init_ly'] scene.objects["About"].worldPosition.z = scene.objects["Credits"]['init_lz'] scene.objects['Credits_close'].color= color_link scene.objects['About'].setVisible(False,True) scene.objects['Credits'].setVisible(True,True) # Afficher les descriptions credits_description_list=list (credits_description) for i in range(len(credits_description_list)): scene.objects["Credits_url-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][0] scene.objects["Credits_url-"+str(i+1)].color= color_link scene.objects["Credits_text-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][1] scene.objects["Credits_license-"+str(i+1)]['Text']= credits_description[credits_description_list[i]][3] def credits_close(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : # Revenir à la page About scene.objects["Credits"].worldPosition.x = scene.objects["Credits"]['init_lx'] scene.objects["Credits"].worldPosition.y = scene.objects["Credits"]['init_ly'] scene.objects["Credits"].worldPosition.z = scene.objects["Credits"]['init_lz'] scene.objects["About"].worldPosition.x = scene.objects["About"]['init_lx'] scene.objects["About"].worldPosition.y = scene.objects["About"]['init_ly'] scene.objects["About"].worldPosition.z = scene.objects["About"]['init_lz'] scene.objects['Credits'].setVisible(False,True) scene.objects['About'].setVisible(True,True) # Overlay scene.objects['Camera'].setVisible(True,True) if scene.objects['Commands']['twins']: scene.objects['Points-Twins'].setVisible(True,True) scene.objects['Points-Twins-text'].setVisible(True,False) else: scene.objects['Points-Twins'].setVisible(False,True) scene.objects['Points-Twins-text'].setVisible(False,False) scene.active_camera = scene.objects["Camera"] # UI : Commands scene.objects['Run-Hl'].setVisible(False,False) scene.objects['Pause'].setVisible(False,False) scene.objects['Pause'].suspendPhysics() scene.objects['Pause-Hl'].setVisible(False,False) # scene.objects['Stop'].setVisible(False,False) # scene.objects['Stop'].suspendPhysics() scene.objects['Stop-Hl'].setVisible(False,False) scene.objects['Aim-cmd-Hl'].setVisible(False,False) scene.objects['Doc-cmd-Hl'].setVisible(False,False) scene.objects['Doc-cmd-colbox'].restorePhysics() scene.objects['ResetView-Hl'].setVisible(False,False) scene.objects['About-cmd-Hl'].setVisible(False,False) scene.objects['Speed_up-Hl'].setVisible(False,False) scene.objects['Speed_down-Hl'].setVisible(False,False) scene.objects['Cmd-text'].setVisible(False,False) # Task panel if scene.objects['Commands']['task']: scene.objects['Task-cmd'].setVisible(False,True) scene.objects['Task-cmd'].suspendPhysics() scene.objects['Task-cmd-Hl'].setVisible(False,True) scene.objects['Task_close-cmd'].setVisible(True,True) scene.objects['Task_close-cmd'].restorePhysics() scene.objects['Task_close-cmd-Hl'].setVisible(False,True) else: scene.objects['Task_close-cmd'].setVisible(False,True) scene.objects['Task_close-cmd'].suspendPhysics() scene.objects['Task_close-cmd-Hl'].setVisible(False,True) scene.objects['Task-cmd'].setVisible(True,True) scene.objects['Task-cmd'].restorePhysics() scene.objects['Task-cmd-Hl'].setVisible(False,True) # Vitesse if scene.objects['Points']['upgrade_speed'] ==False: scene.objects['Text_speed'].setVisible(False,True) scene.objects['Text_speed_label-fr'].setVisible(False,True) scene.objects['Speed_down'].setVisible(False,True) scene.objects['Speed_up'].setVisible(False,True) # # Camera # scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx'] # scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly'] # scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz'] def credits_link(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : obj = cont.owner idx=int(obj.name[12:-7]) webbrowser.open(credits_description[list(credits_description)[idx-1]][2]) ############################################################################### # Configuration ############################################################################### ## # Taille de l'écran ## def get_near_pos(value_list,value): delta=[] for i in range (len(value_list)): delta.append(abs(value-value_list[i])) return delta.index(min(delta)) # Taille de l'écran + def screen_up(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : screen_width_mode=[640, 960, 1280, 1920] screen_height_mode=[360, 540, 720,1080] screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"] i = get_near_pos(screen_width_mode, bge.render.getWindowWidth()) if i>=0 and i<3 : if bge.render.getWindowWidth() if screen_width <=640: scene.objects['About_screen-down'].setVisible(False,True) scene.objects['About_screen-down-colbox'].suspendPhysics (True) else: scene.objects['About_screen-down'].setVisible(True,True) scene.objects['About_screen-down-colbox'].restorePhysics() if screen_width >= 1920: scene.objects['About_screen-up'].setVisible(False,True) scene.objects['About_screen-up-colbox'].suspendPhysics (True) else: scene.objects['About_screen-up'].setVisible(True,True) scene.objects['About_screen-up-colbox'].restorePhysics() # Taille de l'écran - def screen_down(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : screen_width_mode=[640, 960, 1280, 1920] screen_height_mode=[360, 540, 720,1080] screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"] i = get_near_pos(screen_width_mode, bge.render.getWindowWidth()) if i>0 and i<=3 : if bge.render.getWindowWidth()>screen_width_mode[i]: screen_width=screen_width_mode[i] screen_height=screen_height_mode[i] else: screen_width=screen_width_mode[i-1] screen_height=screen_height_mode[i-1] scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height) bge.render.setWindowSize(screen_width,screen_height) # Boutons < et > if screen_width <=640: scene.objects['About_screen-down'].setVisible(False,True) scene.objects['About_screen-down-colbox'].suspendPhysics (True) else: scene.objects['About_screen-down'].setVisible(True,True) scene.objects['About_screen-down-colbox'].restorePhysics() if screen_width >= 1920: scene.objects['About_screen-up'].setVisible(False,True) scene.objects['About_screen-up-colbox'].suspendPhysics (True) else: scene.objects['About_screen-up'].setVisible(True,True) scene.objects['About_screen-up-colbox'].restorePhysics() ## # Qualité du rendu ## def quality_up(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : scene.objects['About']['quality'] +=1 quality_apply(scene.objects['About']['quality']) # Boutons < et > if scene.objects['About']['quality']==4: scene.objects['About_quality-up'].setVisible(False,True) scene.objects['About_quality-up-colbox'].suspendPhysics (True) if scene.objects['About']['quality']==1: scene.objects['About_quality-down'].setVisible(True,True) scene.objects['About_quality-down-colbox'].restorePhysics() def quality_down(cont): if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive : scene.objects['About']['quality'] -=1 quality_apply(scene.objects['About']['quality']) # Boutons < et > if scene.objects['About']['quality']==0: scene.objects['About_quality-down'].setVisible(False,True) scene.objects['About_quality-down-colbox'].suspendPhysics (True) if scene.objects['About']['quality']==3: scene.objects['About_quality-up'].setVisible(True,True) scene.objects['About_quality-up-colbox'].restorePhysics() ## # Qualité du rendu EEVEE de 0 à 4 ## def quality_apply(quality, start_flag=False): # Texte du About quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique") scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[quality] if start_flag== False and sys.platform!="linux": # Plantage sur Windows -> redémarrage après changement return # Inconvenant if quality== 0: eevee.use_taa_reprojection = False eevee.use_ssr = False # Screen space reflection eevee.use_gtao = False # Ambient occlusion eevee.taa_render_samples = 1 eevee.taa_samples = 1 eevee.use_volumetric_lights = False eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='64' eevee.shadow_cube_size='64' bpy.data.particles["Feuillage"].count = 100 # scene.objects['terrain-scatter.001'].setVisible(False,True) # scene.objects['terrain-scatter.002'].setVisible(False,True) # Basse if quality== 1: eevee.use_taa_reprojection = True eevee.use_ssr = True # Screen space reflection eevee.use_ssr_refraction = False # Screen space refractions eevee.use_ssr_halfres = True eevee.use_gtao = False eevee.taa_render_samples = 32 eevee.taa_samples = 8 eevee.use_volumetric_lights = True eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' bpy.data.particles["Feuillage"].count = 100 # scene.objects['terrain-scatter.001'].setVisible(False,True) # scene.objects['terrain-scatter.002'].setVisible(False,True) # Moyenne if quality== 2: eevee.use_taa_reprojection = True eevee.use_ssr = True # Screen space reflection eevee.use_ssr_refraction = True # Screen space refractions eevee.use_ssr_halfres = True eevee.use_gtao = False eevee.taa_render_samples = 64 eevee.taa_samples = 16 eevee.use_volumetric_lights = True eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' bpy.data.particles["Feuillage"].count = 100 # scene.objects['terrain-scatter.001'].setVisible(True,True) # scene.objects['terrain-scatter.002'].setVisible(True,True) # Haute if quality== 3: eevee.use_taa_reprojection = True eevee.use_ssr = True eevee.use_ssr_refraction = True eevee.use_ssr_halfres = False eevee.use_gtao = False eevee.taa_render_samples = 64 eevee.taa_samples = 16 eevee.use_volumetric_lights = True eevee.use_volumetric_shadows = False eevee.shadow_cascade_size='1024' eevee.shadow_cube_size='512' bpy.data.particles["Feuillage"].count = 500 # scene.objects['terrain-scatter.001'].setVisible(True,True) # scene.objects['terrain-scatter.002'].setVisible(True,True) # Épique if quality== 4: eevee.use_taa_reprojection = True eevee.use_ssr = True eevee.use_ssr_refraction = True eevee.use_ssr_halfres = False eevee.use_gtao = True eevee.taa_render_samples = 64 eevee.taa_samples = 16 eevee.use_volumetric_lights = True eevee.use_volumetric_shadows = True eevee.shadow_cascade_size='4096' eevee.shadow_cube_size='4096' bpy.data.particles["Feuillage"].count = 1000 # scene.objects['terrain-scatter.001'].setVisible(True,True) # scene.objects['terrain-scatter.002'].setVisible(True,True)