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https://forge.apps.education.fr/blender-edutech/ropy.git
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1511 lines
64 KiB
Python
1511 lines
64 KiB
Python
import bge # Blender Game Engine (UPBGE)
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import bpy # Blender
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import aud # Sounds
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import math
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import mathutils
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import time
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import sys
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import os
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import threading # Multithreading
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import subprocess # Multiprocessus
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import xml.etree.ElementTree as ET # Creating/parsing XML file
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import runpy # Exécution de script Python légère (sans import)
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from pylint import epylint as lint # Mesure de la qualité d'un code Python
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import rp_map1 as rp_map # Map definition
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import rp_doc # Documentation
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import rp_store # Store
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import rp_about # About
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###############################################################################
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# rp.py
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# @title: Ropy
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# @project: Ropy (Blender-EduTech)
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2023 Philippe Roy
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# @license: GNU GPL
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#
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# Ropy est destiné à la découverte de la programmation procédurale et du language Python.
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# A travers plusieurs challenges, donc de manière graduée, les élèves vont apprendre à manipuler les structures algorithmiques de base et à les coder en Python.
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#
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# Commands trigged by button : cmd_*
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# Commands trigged by 3D scene objects : scn_*
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# Commands trigged by user (student or map designer) : rp_*
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# 3D scene manipulation : manip_*
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###############################################################################
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# UPBGE scene
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scene = bge.logic.getCurrentScene()
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eevee = bpy.context.scene.eevee
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scene.objects['Commands']['script'] = os.path.join(os.getcwd(), "rp_cmd.py") # Script par défaut
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# Memory
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sys.setrecursionlimit(10**5) # Limite sur la récursivité (valeur par défaut : 1000) -> segfault de Blender
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# FPS
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fps_time=0.0
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scene.objects['Commands']['debug_fps']=False
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# Config file
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rp_config = ET.parse('rp_config.xml')
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rp_config_tree = rp_config.getroot()
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# Sounds
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audiodev = aud.Device()
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snd_click = aud.Sound('asset/sounds/rp_click.ogg')
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# sndbuff_click = aud.Sound.cache(snd_click)
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snd_open = aud.Sound('asset/sounds/rp_open.ogg')
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# sndbuff_open = aud.Sound.cache(snd_open)
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snd_close = aud.Sound('asset/sounds/rp_close.ogg')
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# sndbuff_close = aud.Sound.cache(snd_close)
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snd_grid = aud.Sound('asset/sounds/rp_grid.ogg')
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# sndbuff_grid = aud.Sound.cache(snd_grid)
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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# User interface : texte info et compteurs
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###############################################################################
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color_text = (0, 0, 0, 1) # Noir
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color_text_red = (0.799, 0.031, 0.038, 1)
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color_text_orange = (0.799, 0.176, 0.054, 1)
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color_text_yellow = (0.799, 0.617, 0.021, 1)
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##
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# Mise à jour de l'affichage des compteurs
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##
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def points_maj (cont):
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# Step
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if scene.objects['Points-Step-text']['Text']!= str(scene.objects['Points']['step']):
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scene.objects['Points-Step-text']['Text']=str(scene.objects['Points']['step'])
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if scene.objects['Points']['upgrade_battery']:
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scene.objects['Points']['battery'] = round(100*(1 - (scene.objects['Points']['step']/200)))
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else:
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scene.objects['Points']['battery'] = round(100*(1 - (scene.objects['Points']['step']/20)))
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if scene.objects['Points']['battery'] <=10:
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scene.objects['Points-Battery'].color = color_text_red
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scene.objects['Points-Battery-text'].color = color_text_red
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if scene.objects['Points']['battery'] <=0:
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scene.objects['Points-Battery-text']['Text']="0%"
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print ("Plus de batterie !")
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scene.objects['Rover']['stop'] = True
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else:
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scene.objects['Points-Battery-text']['Text']=str(scene.objects['Points']['battery'])+"%"
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# Level
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if scene.objects['Points-Level-text']['Text']!=str(scene.objects['Points']['level']):
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scene.objects['Points-Level-text']['Text']=str(scene.objects['Points']['level'])
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scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
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# Maj du fichier de config (sound : data/mission/level -> [1][1].text) lors d'une augmentation de niveau
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if scene.objects['Points']['level']>int(rp_config_tree[1][1].text) and scene.objects['Points']['level_new_flag']:
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rp_config_tree[1][1].text=str(scene.objects['Points']['level'])
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config_save()
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scene.objects['Points']['level_new_flag']=False
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# Nbligne
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if scene.objects['Points-Nbligne-text']['Text']!=str(scene.objects['Points']['nbligne']):
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scene.objects['Points-Nbligne-text']['Text']=str(scene.objects['Points']['nbligne'])
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# Position du Rover
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obj=scene.objects['Rover']
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obj['w_position']=str(round(obj.worldPosition.x,3))+","+str(round(obj.worldPosition.y,3))+","+str(round(obj.worldPosition.z,3))
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###############################################################################
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# Terrain
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###############################################################################
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##
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# Initialisation lors du chargement du terrain
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##
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def terrain_init (cont):
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if cont.sensors['Init'].positive == False: # 1 seule fois
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return False
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# Ajout du Hud
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scene.active_camera = scene.objects["Camera"]
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scene.objects['Sun'].setVisible(True,True)
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scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
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# Mémorisation des positions par défaut
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# <worldPosition.x>0.0057830810546875</worldPosition.x>
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# <worldPosition.y>-26.440298080444336</worldPosition.y>
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# <worldPosition.z>20.22315788269043</worldPosition.z>
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scene.objects['Camera']['init_lx']=0.0057830810546875
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scene.objects['Camera']['init_ly']=-26.440298080444336
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scene.objects['Camera']['init_lz']=20.22315788269043
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# scene.objects['Camera']['init_lx']=scene.objects['Camera'].worldPosition.x
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# scene.objects['Camera']['init_ly']=scene.objects['Camera'].worldPosition.y
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# scene.objects['Camera']['init_lz']=scene.objects['Camera'].worldPosition.z
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scene.objects['Camera']['past_lx']=scene.objects['Camera'].worldPosition.x
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scene.objects['Camera']['past_ly']=scene.objects['Camera'].worldPosition.y
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scene.objects['Camera']['past_lz']=scene.objects['Camera'].worldPosition.z
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scene.objects['Terrain']['init_lx']=scene.objects['Terrain'].worldPosition.x
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scene.objects['Terrain']['init_ly']=scene.objects['Terrain'].worldPosition.y
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scene.objects['Terrain']['init_lz']=scene.objects['Terrain'].worldPosition.z
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scene.objects['Terrain']['init_rx']=scene.objects['Terrain'].worldOrientation.to_euler().x
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scene.objects['Terrain']['init_ry']=scene.objects['Terrain'].worldOrientation.to_euler().y
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scene.objects['Terrain']['init_rz']=scene.objects['Terrain'].worldOrientation.to_euler().z
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# Création des balises
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scene.objects['Terrain']['map_tile_beacon']= []
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for i in range (200):
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beacon= scene.addObject("Beacon", scene.objects['Terrain'])
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beacon.worldPosition=[29,1+i,0.2]
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beacon.setVisible(False,True)
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beacon.name="Beacon-"+str(i)
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beacon.suspendPhysics (True)
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beacon['activated']=False
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# Création des lieux de forage (mission 6)
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scene.objects['Terrain']['map_tile_aim-mission6']= []
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for i in range (10):
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drill_aim= scene.addObject("Drill_aim", scene.objects['Terrain'])
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applyRotationTo(drill_aim, 40*2*math.pi*(1/360), 0, 0, False)
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drill_aim.name="Drill_aim-"+str(i)
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drill_aim.setVisible(False,True)
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drill_tile= scene.addObject("Drill_tile", scene.objects['Terrain'])
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drill_tile.name="Drill_tile-"+str(i)
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drill_tile.setVisible(False,True)
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# Init de la carte
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# Read config (mission actuelle : data/mission/current -> [1][0].text)
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scene.objects['Points']['mission']=int(rp_config_tree[1][0].text)
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rp_map.map_init()
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scene.objects['Terrain']['thread_cmd']=False
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rp_map.map_reset()
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# Récupération de la position de la caméra
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scene.objects['Camera']['current_lx'] = float(rp_config_tree[0][2][0].text)
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scene.objects['Camera']['current_ly'] = float(rp_config_tree[0][2][1].text)
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scene.objects['Camera']['current_lz'] = float(rp_config_tree[0][2][2].text)
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scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
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scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
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scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
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# Camera embarquée
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# scene.objects['Camera-Rover'].setViewport(100,100,150,150)
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# scene.objects['Camera-Rover'].useViewport = True
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# width = bge.render.getWindowWidth()
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# height = bge.render.getWindowHeight()
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# cam1 = scene.objects["Camera"]
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# cam2 = scene.objects["Camera-Rover"]
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# cam1.useViewport = True
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# cam2.useViewport = True
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# cam1.setViewport(0, 0, int(width / 2), height)
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# cam2.setViewport(int(width / 2), 0, width, height)
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##
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# Validation du code Python
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##
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def python_validation(file):
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(pylint_stdout, pylint_stderr) = lint.py_run(file+' --disable=C --disable=W --disable=R', return_std=True)
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stdout = pylint_stdout.read()
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stderr = pylint_stderr.read()
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if " error (" in stdout: # Présence d'erreur
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# UI : information
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scene.objects['Cmd-text']['modal']= True
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scene.objects['Cmd-text']['Text']= "Erreur dans le script ... "
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scene.objects['Cmd-text'].setVisible(True,False)
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print(stdout) # Affichage console
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return False
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else:
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scene.objects['Cmd-text']['modal']= False
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scene.objects['Cmd-text']['Text']= ""
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scene.objects['Cmd-text'].setVisible(False,False)
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return True
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##
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# Exécuter le script
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##
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def terrain_run ():
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# Pause
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if scene.objects['Terrain']['run'] == True:
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scene.objects['Terrain']['run']=False
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Run'].restorePhysics()
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scene.objects['Run-Hl'].setVisible(True,False)
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# Run
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else :
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scene.objects['Terrain']['run']=True
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scene.objects['Run'].setVisible(False,False)
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scene.objects['Run'].suspendPhysics()
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scene.objects['Run-Hl'].setVisible(False,False)
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# scene.objects['Pause']. restorePhysics() # FIXME pause pas implémenté
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# scene.objects['Pause'].setVisible(True,False) # FIXME pause pas implémenté
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# Démarrage de la map
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if scene.objects['Terrain']['thread_cmd']==False:
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time.sleep(0.125)
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scene.objects['Terrain']['thread_cmd']=True
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rp_map.map_reset()
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time.sleep(0.125)
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# Nombre de ligne du script Python
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file = open(scene.objects['Commands']['script'], 'r')
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file_txt = file.read()
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scene.objects['Points']['nbligne'] = len(file_txt.split("\n"))-28 # 28 lignes utilisées de base
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file.close()
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scene.objects['Rover']['stop'] = False
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scene.objects['Points-Twins-text']['Text'] = "Connection fermée."
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if python_validation(scene.objects['Commands']['script']):
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runpy.run_path(scene.objects['Commands']['script'], run_name='start') # Execution du script utilisateur
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# Arrêt de la pause
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else:
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# FIXME : Relancer Ropy
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pass
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##
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# Arrêt et réinitialisation du cycle (forçage)
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##
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def terrain_stop ():
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scene.objects['Terrain']['thread_cmd']=False
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rp_map.map_reset()
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##
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# Fin naturelle du cycle
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##
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def terrain_end (cont):
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if cont.sensors['End cycle'].positive:
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scene.objects['Terrain']['run']=False
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if python_validation(scene.objects['Commands']['script']):
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runpy.run_path(scene.objects['Commands']['script'], run_name='stop') # Fin du script utilisateur
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# Commandes
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Run'].setVisible(True,False)
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scene.objects['Run'].restorePhysics()
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##
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# Vitesse du jeu
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##
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def terrain_speed (obj):
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speed_mode=[0.25, 0.5, 1,2,4,10]
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speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
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i=speed_mode.index(scene.objects['Commands']['speed'])
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# Affichage
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if obj.name=="Speed_up" and i<5:
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scene.objects['Commands']['speed']=speed_mode[i+1]
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scene.objects['Text_speed']['Text']=speed_mode_txt[i+1]
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if obj.name=="Speed_down" and i>0:
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scene.objects['Commands']['speed']=speed_mode[i-1]
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scene.objects['Text_speed']['Text']=speed_mode_txt[i-1]
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##
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# Grille
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##
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def terrain_grid ():
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if scene.objects['Grid-u'].visible:
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scene.objects['Grid-u'].setVisible(False,True)
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scene.objects['Grid-v'].setVisible(False,True)
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rp_map.aim_hide()
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else:
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scene.objects['Grid-u']['timer'] = 0
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bpy.data.materials["Grid"].node_tree.nodes["Shader de mélange"].inputs[0].default_value = 0
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bpy.data.materials["Grid-Yellow"].node_tree.nodes["Shader de mélange"].inputs[0].default_value = 0
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bpy.data.materials["Grid-Green"].node_tree.nodes["Shader de mélange"].inputs[0].default_value = 0
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bpy.data.materials["Grid-Holo"].node_tree.nodes["Émission"].inputs[1].default_value = 0
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bpy.data.materials["Grid-Holo-Yellow"].node_tree.nodes["Émission.003"].inputs[1].default_value = 0
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bpy.data.materials["Grid-Holo-Green"].node_tree.nodes["Émission"].inputs[1].default_value = 0
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scene.objects['Grid-u'].setVisible(True,True)
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scene.objects['Grid-v'].setVisible(True,True)
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rp_map.aim_show()
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scene.objects['Grid-u']['anim'] = True
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def terrain_grid_anim ():
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bpy.data.materials["Grid"].node_tree.nodes["Shader de mélange"].inputs[0].default_value=scene.objects['Grid-u']['timer']
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bpy.data.materials["Grid-Yellow"].node_tree.nodes["Shader de mélange"].inputs[0].default_value=scene.objects['Grid-u']['timer']
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bpy.data.materials["Grid-Green"].node_tree.nodes["Shader de mélange"].inputs[0].default_value=scene.objects['Grid-u']['timer']
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bpy.data.materials["Grid-Holo"].node_tree.nodes["Émission"].inputs[1].default_value =scene.objects['Grid-u']['timer']*5
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bpy.data.materials["Grid-Holo-Yellow"].node_tree.nodes["Émission.003"].inputs[1].default_value =scene.objects['Grid-u']['timer']*5
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bpy.data.materials["Grid-Holo-Green"].node_tree.nodes["Émission"].inputs[1].default_value =scene.objects['Grid-u']['timer']*5
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scene.objects['Grid-u']['timer']+=0.05
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if scene.objects['Grid-u']['timer']>= 1:
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scene.objects['Grid-u']['anim'] = False
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###############################################################################
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# Sons
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###############################################################################
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def sound_play (sound):
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if scene.objects['Commands']['sound']:
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# playsound('rp_click.ogg')
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audiodev.play(sound)
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def sound_set ():
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scene.objects['NoSound-cmd'].suspendPhysics()
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scene.objects['NoSound-cmd'].setVisible(False,False)
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scene.objects['NoSound-cmd-Hl'].setVisible(False,False)
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scene.objects['Sound-cmd'].restorePhysics()
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scene.objects['Sound-cmd-Hl'].setVisible(True,False)
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scene.objects['Commands']['sound']=True
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# scene.objects['Cmd-text']['Text']= "Mute"
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scene.objects['Cmd-text']['Text']= "Muet"
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# scene.objects['Cmd-text'].setVisible(True,False)
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def sound_unset ():
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scene.objects['Sound-cmd'].suspendPhysics()
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scene.objects['Sound-cmd'].setVisible(False,False)
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scene.objects['Sound-cmd-Hl'].setVisible(False,False)
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scene.objects['NoSound-cmd'].restorePhysics()
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scene.objects['NoSound-cmd-Hl'].setVisible(True,False)
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scene.objects['Commands']['sound']=False
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# scene.objects['Cmd-text']['Text']= "Unmute"
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scene.objects['Cmd-text']['Text']= "Rétablir le son"
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# scene.objects['Cmd-text'].setVisible(True,False)
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###############################################################################
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# Commandes
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###############################################################################
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color_cmd = (0.8, 0.8, 0.8, 1) # Blanc
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color_cmd_hl = (0.8, 0.619, 0.021, 1) # Jaune
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##
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# Initialisation des commandes
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##
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def cmd_init(cont):
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if cont.sensors['Init'].positive == False: # 1 seule fois
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return False
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# Configuration de l'écran
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bge.render.setWindowSize(int(rp_config_tree[0][3][0].text),int(rp_config_tree[0][3][1].text))
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scene.objects['About']['quality'] = int(rp_config_tree[0][3][2].text)
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rp_about.quality_apply(scene.objects['About']['quality'], True)
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# UI : Commands
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scene.objects['Run-Hl'].setVisible(False,False)
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Stop-Hl'].setVisible(False,False)
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scene.objects['Aim-cmd-Hl'].setVisible(False,False)
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scene.objects['Doc-cmd-Hl'].setVisible(False,False)
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scene.objects['Task-cmd-Hl'].setVisible(False,False)
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scene.objects['Task_close-cmd'].setVisible(False,False)
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scene.objects['Task_close-cmd'].suspendPhysics()
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||
scene.objects['Task_close-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Store-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['ResetView-Hl'].setVisible(False,False)
|
||
scene.objects['About-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Speed_up-Hl'].setVisible(False,False)
|
||
scene.objects['Speed_down-Hl'].setVisible(False,False)
|
||
|
||
# UI : Sounds
|
||
# Read config (sound : data/config/sound -> [0][1].text)
|
||
if rp_config_tree[0][1].text == "True":
|
||
sound_set ()
|
||
else:
|
||
sound_unset ()
|
||
# audiodev.unlock()
|
||
|
||
# UI : Text, ...
|
||
scene.objects['Cmd-text']['Text']=""
|
||
scene.objects['Cmd-text'].setVisible(True,False)
|
||
scene.objects['Points-Map-text']['Text']=""
|
||
scene.objects['Grid-u'].setVisible(False,True)
|
||
scene.objects['Grid-v'].setVisible(False,True)
|
||
scene.objects['Points-Map-text']['Text']=""
|
||
scene.objects['Points-Map-text'].setVisible(True,False)
|
||
scene.objects['Points-Twins'].setVisible(False,True)
|
||
scene.objects['Points-Twins-text'].setVisible(False,False)
|
||
scene.objects['Script-text']['Text']=scene.objects['Commands']['script']
|
||
# scene.objects['Info-1-text'].setVisible(False,False)
|
||
# scene.objects['Info-2-text'].setVisible(False,False)
|
||
|
||
# UI : Mouse
|
||
# Window size : 738.5 415.5
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
|
||
bge.render.showMouse(scene.objects['Commands']['debug_mouse'])
|
||
scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
|
||
scene.objects['Mouse_main'].worldScale=[30, 30, 30]
|
||
scene.objects['Mouse_main']['past_x']=0
|
||
scene.objects['Mouse_main']['past_y']=0
|
||
scene.objects['Mouse_main']['mouse_up']=0
|
||
else:
|
||
scene.objects['Mouse_main'].setVisible(False,False)
|
||
bge.render.showMouse(True)
|
||
|
||
# Missions
|
||
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
||
# Read config (niveau atteint : data/mission/level -> [1][1].text)
|
||
scene.objects['Points']['mission']=int(rp_config_tree[1][0].text)
|
||
scene.objects['Points']['mission_init']= scene.objects['Points']['mission']
|
||
scene.objects['Points']['level']=int(rp_config_tree[1][1].text)
|
||
scene.objects['Points-Map-text']['Text']="Mission "+str(scene.objects['Points']['mission'])
|
||
scene.objects['Book_mission']['Text'] = "Mission en cours : "+str(scene.objects['Points']['mission'])
|
||
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
||
|
||
# Upgrade
|
||
# Read config (upgrades choisis : data/upgrade/ -> [2][i].text)
|
||
upgrade_card=("battery", "beacon", "paint", "speed")
|
||
scene.objects['Points']['upgrade_nb'] =0
|
||
for i in range(len(upgrade_card)):
|
||
if rp_config_tree[2][i].text == "True":
|
||
scene.objects['Points']['upgrade_'+upgrade_card[i]]=True
|
||
scene.objects['Points']['upgrade_nb'] +=1
|
||
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True
|
||
scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb']
|
||
upgrade_maj()
|
||
|
||
# Speed
|
||
# Read config (game speed : data/config/speed -> [0][0].text)
|
||
speed_mode=[0.25, 0.5, 1,2,4,10]
|
||
speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
|
||
if scene.objects['Points']['upgrade_speed'] :
|
||
scene.objects['Commands']['speed']=float(rp_config_tree[0][0].text)
|
||
else:
|
||
scene.objects['Commands']['speed']=1.00
|
||
i=speed_mode.index(scene.objects['Commands']['speed'])
|
||
scene.objects['Text_speed']['Text']=speed_mode_txt[i]
|
||
|
||
# Windows
|
||
windows=("Doc", "Doc_chap-general", "Doc_chap-missions", "Doc_chap-rover", "Doc_chap-python", "About", "Credits", "Task")
|
||
for window in windows:
|
||
scene.objects[window].setVisible(False,True)
|
||
rp_doc.init()
|
||
rp_store.init()
|
||
scene.objects['Task'].worldPosition = [42.6047, -2.09252, 2.99685] # Panel task
|
||
|
||
##
|
||
# Highlight des commandes
|
||
##
|
||
|
||
def cmd_hl(cont):
|
||
obj = cont.owner
|
||
|
||
# Activation
|
||
if cont.sensors['MO'].status == JUST_ACTIVATED and scene.objects['Terrain']['manip_mode']==0:
|
||
if obj.name!="Run" and obj.name!="Pause" and obj.name!="Stop" and obj.name!="Doc-cmd-colbox":
|
||
obj.setVisible(False,True)
|
||
scene.objects[obj.name+'-Hl'].setVisible(True,True)
|
||
|
||
# Run et pause
|
||
if obj.name=="Pause" or obj.name=="Run":
|
||
if scene.objects['Terrain']['run'] == True:
|
||
pass
|
||
# scene.objects['Pause'].setVisible(False,False) FIXME pause pas implémenté
|
||
# scene.objects['Pause-Hl'].setVisible(True,False) FIXME pause pas implémenté
|
||
else:
|
||
scene.objects['Run'].setVisible(False,False)
|
||
scene.objects['Run-Hl'].setVisible(True,False)
|
||
|
||
# Stop
|
||
if obj.name=="Stop":
|
||
scene.objects['Stop'].setVisible(False,False)
|
||
scene.objects['Stop-Hl'].setVisible(True,False)
|
||
|
||
# Doc
|
||
if obj.name=="Doc-cmd-colbox":
|
||
scene.objects['Doc-cmd'].setVisible(False,False)
|
||
scene.objects['Doc-cmd-Hl'].setVisible(True,False)
|
||
|
||
# Text
|
||
text_hl ={"Run":"Exécuter (F5)",
|
||
"Stop":"Stop et initialisation (F6)",
|
||
"Pause":"Pause (F5)",
|
||
"Aim-cmd":"Afficher/cacher l'objectif",
|
||
"Doc-cmd-colbox":"Documentation",
|
||
"Store-cmd":"Boutique",
|
||
"Task-cmd":"Liste des tâches",
|
||
"Task_close-cmd":"Fermer la liste des tâches",
|
||
"ResetView": "Reset de la vue (Touche Début)",
|
||
"File": "Changer le fichier de commandes",
|
||
"About-cmd": "A propos",
|
||
"Speed_down": "Moins vite (-)",
|
||
"Speed_up": "Plus vite (+)",
|
||
"Sound-cmd": "Muet",
|
||
"NoSound-cmd": "Rétablir le son"}
|
||
# text_hl ={"Run":"Run (F5)",
|
||
# "Stop":"Stop (F6)",
|
||
# "Pause":"Pause (F5)",
|
||
# "Aim":"Show aim",
|
||
# "Doc-cmd":"Documentation",
|
||
# "ResetView": "Reset view (Home key)",
|
||
# "File": "Change the commands file",
|
||
# "About-cmd": "About",
|
||
# "Speed_down": "Speed down (-)",
|
||
# "Speed_up": "Speed up (+)",
|
||
# "Sound-cmd": "Mute",
|
||
# "NoSound-cmd": "Unmute"}
|
||
scene.objects['Cmd-text']['Text']= text_hl[obj.name]
|
||
scene.objects['Cmd-text'].setVisible(True,False)
|
||
|
||
# Désactivation
|
||
if cont.sensors['MO'].status == JUST_RELEASED and (scene.objects['Terrain']['manip_mode']==0 or scene.objects['Terrain']['manip_mode']==9):
|
||
scene.objects['Cmd-text']['Text']= ""
|
||
scene.objects['Cmd-text'].setVisible(False,False)
|
||
if obj.name!="Run" and obj.name!="Pause" and obj.name!="Stop" and obj.name!="Sound-cmd" and obj.name!="NoSound-cmd" and obj.name!="Task-cmd" and obj.name!="Task_close-cmd" and obj.name!="Doc-cmd-colbox":
|
||
scene.objects[obj.name+'-Hl'].setVisible(False,True)
|
||
obj.setVisible(True,True)
|
||
|
||
# Run et pause
|
||
if obj.name=="Pause" or obj.name=="Run":
|
||
if scene.objects['Terrain']['run'] == True:
|
||
pass
|
||
# scene.objects['Pause-Hl'].setVisible(False,False) FIXME pause pas implémenté
|
||
# scene.objects['Pause'].setVisible(True,False) FIXME pause pas implémenté
|
||
else:
|
||
scene.objects['Run-Hl'].setVisible(False,False)
|
||
scene.objects['Run'].setVisible(True,False)
|
||
|
||
# Stop
|
||
if obj.name=="Stop":
|
||
scene.objects['Stop-Hl'].setVisible(False,False)
|
||
scene.objects['Stop'].setVisible(True,False)
|
||
|
||
# Doc
|
||
if obj.name=="Doc-cmd-colbox":
|
||
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Doc-cmd'].setVisible(True,False)
|
||
|
||
# Sound
|
||
if obj.name=="NoSound-cmd" and scene.objects['Commands']['sound']==False:
|
||
scene.objects['NoSound-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['NoSound-cmd'].setVisible(True,False)
|
||
if obj.name=="Sound-cmd" and scene.objects['Commands']['sound']==True:
|
||
scene.objects['Sound-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Sound-cmd'].setVisible(True,False)
|
||
|
||
# Task panel
|
||
if obj.name=="Task-cmd":
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
if scene.objects['Commands']['task']:
|
||
scene.objects['Task-cmd'].setVisible(False,True)
|
||
else:
|
||
scene.objects['Task-cmd'].setVisible(True,False)
|
||
if obj.name=="Task_close-cmd":
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
if scene.objects['Commands']['task']==False:
|
||
scene.objects['Task_close-cmd'].setVisible(False,True)
|
||
else:
|
||
scene.objects['Task_close-cmd'].setVisible(True,False)
|
||
|
||
##
|
||
# Click sur les commandes
|
||
##
|
||
|
||
def cmd_click (cont):
|
||
obj = cont.owner
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and scene.objects['Terrain']['manip_mode']==0:
|
||
|
||
if obj.name=="Pause" or obj.name=="Run":
|
||
sound_play (snd_click)
|
||
terrain_run ()
|
||
|
||
if obj.name=="Stop":
|
||
sound_play (snd_click)
|
||
terrain_stop ()
|
||
|
||
if obj.name=="Aim-cmd":
|
||
sound_play (snd_grid)
|
||
terrain_grid ()
|
||
|
||
if obj.name=="Speed_up" or obj.name=="Speed_down":
|
||
sound_play (snd_click)
|
||
terrain_speed (obj)
|
||
|
||
if obj.name=="ResetView":
|
||
sound_play (snd_click)
|
||
manip_reset()
|
||
if obj.name=="Sound-cmd":
|
||
sound_unset ()
|
||
if obj.name=="NoSound-cmd":
|
||
sound_set ()
|
||
sound_play (snd_click)
|
||
|
||
if obj.name=="Doc-cmd-colbox":
|
||
sound_play (snd_open)
|
||
tablet_open ()
|
||
if obj.name=="File":
|
||
sound_play (snd_open)
|
||
file_open ()
|
||
if obj.name=="About-cmd":
|
||
sound_play (snd_open)
|
||
about_open ()
|
||
if obj.name=="Store-cmd":
|
||
sound_play (snd_open)
|
||
store_open ()
|
||
if obj.name=="Task-cmd":
|
||
sound_play (snd_open)
|
||
task_open ()
|
||
if obj.name=="Task_close-cmd":
|
||
task_close ()
|
||
|
||
###############################################################################
|
||
# Gestion du clavier
|
||
###############################################################################
|
||
|
||
##
|
||
# Mode
|
||
#
|
||
# 0 : rien (par défaut)
|
||
# 1 : Pan avec Shift
|
||
# 2 : Zoom avec Ctrl
|
||
# 8 : Fenêtre Documentation
|
||
# 9 : Fenêtre About
|
||
##
|
||
|
||
def mode(cont):
|
||
obj = cont.owner
|
||
keyboard = bge.logic.keyboard
|
||
|
||
# Touche ESC
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.ESCKEY].queue:
|
||
|
||
# Fenêtres modales
|
||
if scene.objects['Terrain']['manip_mode']==9: # About
|
||
if scene.objects['About'].visible:
|
||
about_close()
|
||
return
|
||
elif scene.objects['Terrain']['manip_mode']==8: # Doc et store
|
||
if scene.objects['Doc'].visible:
|
||
tablet_close()
|
||
return
|
||
if scene.objects['Store'].visible:
|
||
store_close()
|
||
return
|
||
else: # Sortir du jeu
|
||
terrain_stop ()
|
||
|
||
# MAJ du fichier de config
|
||
# Position de la camera : data/config/cam_x,y,z -> [0][2][0].text, [0][2][1].text, [0][2][2].text)
|
||
rp_config_tree[0][2][0].text=str(scene.objects['Camera']['current_lx'])
|
||
rp_config_tree[0][2][1].text=str(scene.objects['Camera']['current_ly'])
|
||
rp_config_tree[0][2][2].text=str(scene.objects['Camera']['current_lz'])
|
||
# Ecran : data/config/screen/width, height, quality-> [0][3][0].text, [0][3][1].text, [0][3][2].text)
|
||
screen_width = bge.render.getWindowWidth()
|
||
screen_height = bge.render.getWindowHeight()
|
||
rp_config_tree[0][3][0].text=str(screen_width)
|
||
rp_config_tree[0][3][1].text=str(screen_height)
|
||
rp_config_tree[0][3][2].text=str(scene.objects['About']['quality'])
|
||
# Son : data/config/sound -> [0][1].text
|
||
rp_config_tree[0][1].text=str(scene.objects['Commands']['sound'])
|
||
# Vitesse du jeu : data/config/speed -> [0][0].text)
|
||
rp_config_tree[0][0].text=str(scene.objects['Commands']['speed'])
|
||
# Mission et level : data/mission/level -> [1][0].text, [1][1].text)
|
||
rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
|
||
rp_config_tree[1][1].text=str(scene.objects['Points']['level'])
|
||
# Upgrade : data/upgrade/i -> [2][i].text)
|
||
upgrade_card=("battery", "beacon", "paint", "speed")
|
||
for i in range(len(upgrade_card)):
|
||
if scene.objects['Points']["upgrade_"+upgrade_card[i]] == True:
|
||
rp_config_tree[2][i].text="True"
|
||
else:
|
||
rp_config_tree[2][i].text="False"
|
||
config_save()
|
||
|
||
# Sortir
|
||
bge.logic.endGame()
|
||
|
||
# Fenêtre modale (inhibition des touches hors ESC)
|
||
if scene.objects['Terrain']['manip_mode']==9:
|
||
return
|
||
|
||
# Shift -> mode 1 : Pan (clic milieu)
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.LEFTSHIFTKEY].queue:
|
||
obj['manip_mode']=1
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.RIGHTSHIFTKEY].queue:
|
||
obj['manip_mode']=1
|
||
|
||
# Ctrl -> mode 2 : Zoom (clic milieu)
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.LEFTCTRLKEY].queue:
|
||
obj['manip_mode']=2
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.RIGHTCTRLKEY].queue:
|
||
obj['manip_mode']=2
|
||
|
||
# Pas de modificateur -> mode 0 : Pas de Orbit (mode 0) ici
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.LEFTSHIFTKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.RIGHTSHIFTKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.LEFTCTRLKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.RIGHTCTRLKEY].queue:
|
||
obj['manip_mode']=0
|
||
|
||
# Touche Home -> Reset de la vue
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.HOMEKEY].queue:
|
||
manip_reset()
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
|
||
# scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
|
||
# scene.objects['Mouse_main'].worldScale=[30, 30, 30]
|
||
# scene.objects['Mouse_main']['past_x']=0
|
||
# scene.objects['Mouse_main']['past_y']=0
|
||
|
||
# Touche F5 -> Run et Pause
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.F5KEY].queue:
|
||
terrain_run ()
|
||
|
||
# Touche F6 -> Stop / Init
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.F6KEY].queue:
|
||
terrain_stop ()
|
||
# if scene.objects['Terrain']['thread_cmd']==True: # FIXME : bien utile ?
|
||
# terrain_stop ()
|
||
|
||
# Touche +/- du pad -> Vitesse + ou /
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.PADPLUSKEY].queue:
|
||
if scene.objects['Points']['upgrade_speed'] :
|
||
terrain_speed (scene.objects['Speed_up'])
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.PADMINUS].queue:
|
||
if scene.objects['Points']['upgrade_speed'] :
|
||
terrain_speed (scene.objects['Speed_down'])
|
||
|
||
###############################################################################
|
||
# Manipulation 3D de la scène
|
||
###############################################################################
|
||
|
||
##
|
||
# Atteindre une orientation (bas niveau)
|
||
##
|
||
|
||
def applyRotationTo(obj, rx=None, ry=None, rz=None, Local=True):
|
||
rres=0.001 # resolution rotation
|
||
|
||
# x
|
||
if rx is not None:
|
||
while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
|
||
if obj.worldOrientation.to_euler().x-rx > rres:
|
||
obj.applyRotation((-rres, 0, 0), Local)
|
||
if rx-obj.worldOrientation.to_euler().x > rres:
|
||
obj.applyRotation((rres, 0, 0), Local)
|
||
# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
|
||
|
||
# y
|
||
if ry is not None:
|
||
while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
|
||
if obj.worldOrientation.to_euler().y-ry > rres:
|
||
obj.applyRotation((0, -rres, 0), Local)
|
||
if ry-obj.worldOrientation.to_euler().y > rres:
|
||
obj.applyRotation((0, rres, 0), Local)
|
||
# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
|
||
|
||
# z
|
||
if rz is not None:
|
||
while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
|
||
if obj.worldOrientation.to_euler().z-rz > rres:
|
||
obj.applyRotation((0, 0, -rres), Local)
|
||
if rz-obj.worldOrientation.to_euler().z > rres:
|
||
obj.applyRotation((0, 0, rres), Local)
|
||
# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
|
||
|
||
##
|
||
# Reset de la manipulation de la vue
|
||
##
|
||
|
||
def manip_reset():
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['init_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['init_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
|
||
scene.objects['Camera']['current_lx'] = scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['current_ly'] = scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['current_lz'] = scene.objects['Camera'].worldPosition.z
|
||
applyRotationTo(scene.objects['Terrain'], 0, 0, 0)
|
||
scene.objects['Cmd-text']['Text']= ""
|
||
|
||
##
|
||
# Position de départ pour la manipulation de la vue
|
||
##
|
||
|
||
def manip_start(cont):
|
||
if scene.objects['Terrain']['manip_mode']!=9:
|
||
obj = cont.owner
|
||
obj['click_x']=cont.sensors['ClickM'].position[0]
|
||
obj['click_y']=cont.sensors['ClickM'].position[1]
|
||
|
||
##
|
||
# Cacher le cercle de la manipulation Orbit
|
||
##
|
||
|
||
def manip_stop(cont):
|
||
scene.objects['Camera']['current_lx'] = scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['current_ly'] = scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['current_lz'] = scene.objects['Camera'].worldPosition.z
|
||
# scene.objects['Orbit'].setVisible(False,False)
|
||
|
||
|
||
##
|
||
# Manipulation du modèle ou de la caméra
|
||
##
|
||
|
||
def manip(cont):
|
||
obj = cont.owner
|
||
sensibilite_orbit=0.00005 # Base : 0.0005
|
||
sensibilite_pan=0.001 # Base : 0.005
|
||
sensibilite_zoom=0.005 # Base : 0.01
|
||
delta_x=cont.sensors['DownM'].position[0]-obj['click_x']
|
||
delta_y=cont.sensors['DownM'].position[1]-obj['click_y']
|
||
|
||
# Pan
|
||
if obj['manip_mode']==1: # Shift
|
||
scene.objects['Camera'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
# scene.objects['Commands-colbox'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
# scene.objects['Commands-colbox'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan*math.cos(50*2*math.pi*(1/360)), delta_y*sensibilite_pan*math.sin(50*2*math.pi*(1/360))), True)
|
||
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# scene.objects['Mouse_main'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
|
||
# Zoom FIXME : marche pas au niveau de la souris
|
||
if obj['manip_mode']==2: # Ctrl
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# position_scale_x = 0.0005
|
||
# position_scale_y = position_scale_x
|
||
# mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
|
||
# mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
|
||
# distance_cam_past= math.sqrt(scene.objects['Camera']['past_ly']**2+scene.objects['Camera']['past_lz']**2)
|
||
# distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# size_scale = (distance_cam/distance_cam_past) * 0.23
|
||
if scene.objects['Camera'].worldPosition.z >0.5 and scene.objects['Camera'].worldPosition.z <57:
|
||
scene.objects['Camera'].applyMovement((0, 0, (delta_x+delta_y)*sensibilite_zoom), True)
|
||
if scene.objects['Camera'].worldPosition.z <=0.5 or scene.objects['Camera'].worldPosition.z >=57 :
|
||
scene.objects['Camera'].applyMovement((0, 0, -(delta_x+delta_y)*sensibilite_zoom), True)
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# scene.objects['Mouse_main'].applyMovement((mouse_x*(delta_x+delta_y)*sensibilite_zoom*position_scale_x, -mouse_y*(delta_x+delta_y)*sensibilite_zoom*position_scale_y, 0), True)
|
||
# scene.objects['Mouse_main'].worldScale *= (delta_x+delta_y)*sensibilite_zoom*size_scale
|
||
# scene.objects['Camera']['past_ly']=scene.objects['Camera'].worldPosition.y
|
||
# scene.objects['Camera']['past_lz']=scene.objects['Camera'].worldPosition.z
|
||
|
||
##
|
||
# Manipulation du modèle ou de la caméra
|
||
##
|
||
|
||
def manip_wheel(cont):
|
||
if scene.objects['Terrain']['manip_mode']!=9: # Fenêtre modale
|
||
obj = cont.owner
|
||
# sensibilite_wheel = 5 # Base : 20
|
||
sensibilite_wheel = scene.objects['Camera'].worldPosition.z/5 # Sensibilité progressive
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# position_scale_x = 0.0005
|
||
# position_scale_y = position_scale_x
|
||
# mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
|
||
# mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
|
||
# distance_cam_past = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# # size_scale = (distance_cam/distance_cam_past) * 0.23
|
||
# size_scale = 0.2
|
||
# # size_scale = 0.23
|
||
if cont.sensors['WheelUp'].positive :
|
||
scene.objects['Camera'].applyMovement((0, 0, -sensibilite_wheel), True)
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# scene.objects['Mouse_main'].applyMovement((-mouse_x*sensibilite_wheel*position_scale_x, mouse_y*sensibilite_wheel*position_scale_y, 0), True)
|
||
# scene.objects['Mouse_main'].worldScale *= sensibilite_wheel* (distance_cam/distance_cam_past) *size_scale
|
||
elif cont.sensors['WheelDown'].positive and scene.objects['Camera'].worldPosition.z<50:
|
||
scene.objects['Camera'].applyMovement((0, 0, sensibilite_wheel), True)
|
||
# if scene.objects['Mouse_main']['mouse_graphic']:
|
||
# distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# scene.objects['Mouse_main'].applyMovement((mouse_x*sensibilite_wheel*position_scale_x, -mouse_y*sensibilite_wheel*position_scale_y, 0), True)
|
||
# scene.objects['Mouse_main'].worldScale /= sensibilite_wheel* (distance_cam_past/distance_cam) *size_scale
|
||
else:
|
||
return
|
||
manip_stop(cont)
|
||
|
||
##
|
||
# Icone de la souris
|
||
##
|
||
|
||
def mouse(cont):
|
||
if scene.objects['Mouse_main']['mouse_graphic']==False:
|
||
return
|
||
obj = cont.owner
|
||
|
||
# Ancienne version basée sur la position de la caméra
|
||
# distance_cam_init= math.sqrt(scene.objects['Camera']['init_ly']**2+scene.objects['Camera']['init_lz']**2)
|
||
# distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# ratio = ((distance_cam_init - distance_cam)/distance_cam_init)*1.39 # trop vite -> +, pas assez vite -> -
|
||
# scale_x=0.0118-0.0118*ratio
|
||
# scale_y=scale_x
|
||
# delta_x=cont.sensors["Mouse"].position[0]-obj['past_x']
|
||
# delta_y=cont.sensors["Mouse"].position[1]-obj['past_y']
|
||
# if delta_x<500 and delta_y<500:
|
||
# scene.objects['Mouse_main'].worldPosition.x += delta_x*scale_x
|
||
# scene.objects['Mouse_main'].worldPosition.y -= delta_y*scale_y*math.cos(50*2*math.pi*(1/360))
|
||
# scene.objects['Mouse_main'].worldPosition.z -= delta_y*scale_y*math.sin(50*2*math.pi*(1/360))
|
||
# scene.objects['Mouse_main']['past_x']=cont.sensors["Mouse"].position[0]
|
||
# scene.objects['Mouse_main']['past_y']=cont.sensors["Mouse"].position[1]
|
||
|
||
# Version basée sur obj.getDistanceTo(scene.objects['Camera'])
|
||
delta_x=cont.sensors["Mouse"].position[0]-obj['past_x']
|
||
delta_y=cont.sensors["Mouse"].position[1]-obj['past_y']
|
||
vect=mathutils.Vector((1,1,1))-obj.getVectTo(scene.objects['Camera'])[1]
|
||
dist= obj.getDistanceTo(scene.objects['Camera'])
|
||
# print ("delta_x, delta_y, vect, dist : ", delta_x, delta_y, vect, dist)
|
||
if obj['past_dist']==0:
|
||
obj['past_dist']=obj.getDistanceTo(scene.objects['Camera'])
|
||
ratio = dist/obj['past_dist']
|
||
# print ("delta_x, delta_y, vect, dist : ", delta_x, delta_y, vect, dist)
|
||
scale_x=ratio*0.016
|
||
scale_y=ratio*0.0162
|
||
# scale_xy=ratio*0.0005
|
||
scale_xy=ratio*0
|
||
if delta_x<500 and delta_y<500:
|
||
# scene.objects['Mouse_main'].applyMovement((delta_x*scale_x, -vect[1]*delta_y*scale_y, -vect[1]*delta_y*scale_y), False)
|
||
scene.objects['Mouse_main'].applyMovement((delta_x*scale_x+delta_x*delta_y*scale_xy,
|
||
-delta_y*scale_y*math.cos(50*2*math.pi*(1/360)),
|
||
-delta_y*scale_y*math.sin(50*2*math.pi*(1/360))), False)
|
||
obj['past_x']=cont.sensors["Mouse"].position[0]
|
||
obj['past_y']=cont.sensors["Mouse"].position[1]
|
||
|
||
##
|
||
# Mise en avant de la souris
|
||
##
|
||
|
||
def mouse_up():
|
||
scene.objects['Mouse_main']['mouse_up']+=1
|
||
if scene.objects['Mouse_main']['mouse_up'] == 1:
|
||
decal = 18
|
||
size_scale = 0.2
|
||
# print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
|
||
vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
|
||
dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].applyMovement((vect[0]*decal, vect[1]*decal, vect[2]*decal), False)
|
||
dist= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].worldScale *= (dist/dist_past) *size_scale
|
||
scene.objects['Mouse_main'].worldScale=[8, 8, 8]
|
||
|
||
##
|
||
# Mise en arrière de la souris
|
||
##
|
||
|
||
def mouse_down():
|
||
scene.objects['Mouse_main']['mouse_up']-=1
|
||
if scene.objects['Mouse_main']['mouse_up'] == 0:
|
||
decal = 18
|
||
size_scale = 0.2
|
||
# print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
|
||
vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
|
||
dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].applyMovement((-vect[0]*decal, -vect[1]*decal, -vect[2]*decal), False)
|
||
dist= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].worldScale /= (dist_past/dist) *size_scale
|
||
scene.objects['Mouse_main'].worldScale=[30, 30, 30]
|
||
|
||
###############################################################################
|
||
# Documentation
|
||
###############################################################################
|
||
|
||
##
|
||
# Allumer la tablette
|
||
##
|
||
|
||
def tablet_open ():
|
||
|
||
# Fenêtre
|
||
scene.objects['Terrain']['manip_mode']=8 # Fenêtre modale Aide
|
||
scene.objects['Camera']['current_lx'] = scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['current_ly'] = scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['current_lz'] = scene.objects['Camera'].worldPosition.z
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['init_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['init_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
|
||
applyRotationTo(scene.objects['Terrain'], 0, 0, 0)
|
||
scene.objects['Cmd-text']['Text']= ""
|
||
|
||
# Overlay
|
||
scene.removeOverlayCollection(bpy.data.collections['Hud'])
|
||
scene.objects['Points'].setVisible(False,True)
|
||
scene.objects['Commands'].setVisible(False,True)
|
||
scene.active_camera = scene.objects["Camera-Hud"]
|
||
scene.objects['Camera'].setVisible(False,True)
|
||
scene.objects['Doc-cmd-colbox'].suspendPhysics (True)
|
||
|
||
# Ouvrir la tablette
|
||
rp_doc.open()
|
||
|
||
##
|
||
# Fermeture de la tablette
|
||
##
|
||
|
||
def tablet_close ():
|
||
rp_doc.close()
|
||
scene.objects['Terrain']['manip_mode']=0 # Enlever la fenêtre modale
|
||
|
||
# Maj du fichier de config (mission actuelle : data/mission/current -> [1][0].text)
|
||
rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
|
||
config_save()
|
||
|
||
# Overlay
|
||
scene.objects['Points'].setVisible(True,True)
|
||
if scene.objects['Commands']['twins']:
|
||
scene.objects['Points-Twins'].setVisible(True,True)
|
||
scene.objects['Points-Twins-text'].setVisible(True,False)
|
||
else:
|
||
scene.objects['Points-Twins'].setVisible(False,True)
|
||
scene.objects['Points-Twins-text'].setVisible(False,False)
|
||
scene.objects['Commands'].setVisible(True,True)
|
||
scene.objects['Camera'].setVisible(True,True)
|
||
scene.active_camera = scene.objects["Camera"]
|
||
scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
|
||
|
||
# UI : Commands
|
||
scene.objects['Run-Hl'].setVisible(False,False)
|
||
scene.objects['Pause'].setVisible(False,False)
|
||
scene.objects['Pause'].suspendPhysics()
|
||
scene.objects['Pause-Hl'].setVisible(False,False)
|
||
# scene.objects['Stop'].setVisible(False,False)
|
||
# scene.objects['Stop'].suspendPhysics()
|
||
scene.objects['Stop-Hl'].setVisible(False,False)
|
||
scene.objects['Aim-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Doc-cmd-colbox'].restorePhysics()
|
||
scene.objects['ResetView-Hl'].setVisible(False,False)
|
||
scene.objects['About-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Speed_up-Hl'].setVisible(False,False)
|
||
scene.objects['Speed_down-Hl'].setVisible(False,False)
|
||
scene.objects['Cmd-text'].setVisible(False,False)
|
||
|
||
# Task panel
|
||
if scene.objects['Commands']['task']:
|
||
scene.objects['Task-cmd'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].suspendPhysics()
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task_close-cmd'].setVisible(True,True)
|
||
scene.objects['Task_close-cmd'].restorePhysics()
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
else:
|
||
scene.objects['Task_close-cmd'].setVisible(False,True)
|
||
scene.objects['Task_close-cmd'].suspendPhysics()
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].setVisible(True,True)
|
||
scene.objects['Task-cmd'].restorePhysics()
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
|
||
# Vitesse
|
||
if scene.objects['Points']['upgrade_speed'] ==False:
|
||
scene.objects['Text_speed'].setVisible(False,True)
|
||
scene.objects['Text_speed_label-fr'].setVisible(False,True)
|
||
scene.objects['Speed_down'].setVisible(False,True)
|
||
scene.objects['Speed_up'].setVisible(False,True)
|
||
|
||
# Camera
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
|
||
|
||
# Reset si changement de mission
|
||
if scene.objects['Points']['mission_init']!= scene.objects['Points']['mission']:
|
||
terrain_stop ()
|
||
rp_map.task()
|
||
if scene.objects['Grid-u'].visible:
|
||
rp_map.aim_show()
|
||
scene.objects['Points']['mission_init'] = scene.objects['Points']['mission']
|
||
|
||
##
|
||
# Clic pour fermer la tablette
|
||
##
|
||
|
||
def tablet_close_click(cont):
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||
sound_play (snd_close)
|
||
tablet_close()
|
||
|
||
###############################################################################
|
||
# Liste des tâches
|
||
###############################################################################
|
||
|
||
##
|
||
# Allumer la tablette des tâches
|
||
##
|
||
|
||
def task_open ():
|
||
scene.objects['Commands']['task']=True
|
||
scene.objects['Task-cmd'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].suspendPhysics()
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task'].setVisible(True,True)
|
||
scene.objects['Task']['timer'] = 0
|
||
scene.objects['Task']['anim_open'] = True
|
||
rp_map.task()
|
||
|
||
def task_open_anim():
|
||
x0_cam=0.005783
|
||
y0_cam=-26.4403
|
||
z0_cam=20.2232
|
||
x_cam=scene.objects['Camera'].worldPosition.x
|
||
y_cam=scene.objects['Camera'].worldPosition.y
|
||
z_cam=scene.objects['Camera'].worldPosition.z
|
||
resol=50
|
||
x0=0.291678-x0_cam+x_cam
|
||
y0 =-25.9416-y0_cam+y_cam
|
||
z0 = 19.793-z0_cam+z_cam
|
||
x1 = 0.201271-x0_cam+x_cam
|
||
y1 =-25.9416-y0_cam+y_cam
|
||
z1 = 19.793-z0_cam+z_cam
|
||
xi = x0+((x1-x0)/resol)*scene.objects['Task']['timer']
|
||
yi = y0+((y1-y0)/resol)*scene.objects['Task']['timer']
|
||
zi = z0+((z1-z0)/resol)*scene.objects['Task']['timer']
|
||
scene.objects['Task'].worldPosition = [xi, yi, zi]
|
||
scene.objects['Task']['timer']+=1
|
||
if scene.objects['Task']['timer']== resol:
|
||
scene.objects['Task']['anim_open'] = False
|
||
scene.objects['Task_close-cmd'].setVisible(True,True)
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task_close-cmd'].restorePhysics()
|
||
|
||
##
|
||
# Allumer la tablette des tâches
|
||
##
|
||
|
||
def task_close ():
|
||
scene.objects['Commands']['task']=False
|
||
scene.objects['Task_close-cmd'].setVisible(False,True)
|
||
scene.objects['Task_close-cmd'].suspendPhysics()
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task']['timer'] = 0
|
||
scene.objects['Task']['anim_close'] = True
|
||
|
||
def task_close_anim():
|
||
x0_cam=0.005783
|
||
y0_cam=-26.4403
|
||
z0_cam=20.2232
|
||
x_cam=scene.objects['Camera'].worldPosition.x
|
||
y_cam=scene.objects['Camera'].worldPosition.y
|
||
z_cam=scene.objects['Camera'].worldPosition.z
|
||
resol=50
|
||
x0 = 0.201271-x0_cam+x_cam
|
||
y0 =-25.9416-y0_cam+y_cam
|
||
z0 = 19.793-z0_cam+z_cam
|
||
x1=0.291678-x0_cam+x_cam
|
||
y1 =-25.9416-y0_cam+y_cam
|
||
z1 = 19.793-z0_cam+z_cam
|
||
xi = x0+((x1-x0)/resol)*scene.objects['Task']['timer']
|
||
yi = y0+((y1-y0)/resol)*scene.objects['Task']['timer']
|
||
zi = z0+((z1-z0)/resol)*scene.objects['Task']['timer']
|
||
scene.objects['Task'].worldPosition = [xi, yi, zi]
|
||
scene.objects['Task']['timer']+=1
|
||
if scene.objects['Task']['timer']== resol:
|
||
scene.objects['Task']['anim_close'] = False
|
||
scene.objects['Task'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].setVisible(True,True)
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].restorePhysics()
|
||
|
||
##
|
||
# Clic pour fermer la tablette des tâches
|
||
##
|
||
|
||
def task_close_click(cont):
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||
sound_play (snd_close)
|
||
task_close()
|
||
|
||
###############################################################################
|
||
# Store
|
||
###############################################################################
|
||
|
||
##
|
||
# Prendre en compte les upgrades
|
||
##
|
||
|
||
def upgrade_maj():
|
||
|
||
# Batterie
|
||
if scene.objects['Points']['upgrade_battery'] :
|
||
scene.objects['St-Panels-3'].setVisible(True,True)
|
||
else:
|
||
scene.objects['St-Panels-3'].setVisible(False,True)
|
||
|
||
# Balise, voir rp_marquer ()
|
||
if scene.objects['Points']['upgrade_beacon'] :
|
||
scene.objects['St-Cubes'].setVisible(True,True)
|
||
else:
|
||
scene.objects['St-Cubes'].setVisible(False,True)
|
||
|
||
# Peinture (uniquement sous forme de fonction)
|
||
|
||
# Vitesse
|
||
if scene.objects['Points']['upgrade_speed'] :
|
||
scene.objects['Text_speed'].setVisible(True,True)
|
||
scene.objects['Text_speed_label-fr'].setVisible(True,True)
|
||
scene.objects['Speed_down'].setVisible(True,True)
|
||
scene.objects['Speed_down']. restorePhysics()
|
||
scene.objects['Speed_up'].setVisible(True,True)
|
||
scene.objects['Speed_up']. restorePhysics()
|
||
else:
|
||
scene.objects['Text_speed'].setVisible(False,True)
|
||
scene.objects['Text_speed_label-fr'].setVisible(False,True)
|
||
scene.objects['Speed_down'].setVisible(False,True)
|
||
scene.objects['Speed_down'].suspendPhysics()
|
||
scene.objects['Speed_up'].setVisible(False,True)
|
||
scene.objects['Speed_up'].suspendPhysics()
|
||
|
||
##
|
||
# Ouvrir le store
|
||
##
|
||
|
||
def store_open ():
|
||
upgrade_maj()
|
||
if scene.objects['Grid-u'].visible:
|
||
scene.objects['Store']['Grid_visible'] = True
|
||
terrain_grid()
|
||
else:
|
||
scene.objects['Store']['Grid_visible'] = False
|
||
rp_store.open()
|
||
|
||
##
|
||
# Fermer le store
|
||
##
|
||
|
||
def store_close():
|
||
rp_store.close()
|
||
scene.objects['Terrain']['manip_mode']=0 # Enlever la fenêtre modale
|
||
# Maj du fichier de config (upgrade : data/upgrade/i -> [2][i].text)
|
||
upgrade_card=("battery", "beacon", "paint", "speed")
|
||
for i in range(len(upgrade_card)):
|
||
if scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] == True:
|
||
scene.objects['Points']["upgrade_"+upgrade_card[i]]=True
|
||
rp_config_tree[2][i].text="True"
|
||
else:
|
||
scene.objects['Points']["upgrade_"+upgrade_card[i]]=False
|
||
rp_config_tree[2][i].text="False"
|
||
config_save()
|
||
|
||
# Overlay
|
||
scene.objects['Points'].setVisible(True,True)
|
||
if scene.objects['Commands']['twins']:
|
||
scene.objects['Points-Twins'].setVisible(True,True)
|
||
scene.objects['Points-Twins-text'].setVisible(True,False)
|
||
else:
|
||
scene.objects['Points-Twins'].setVisible(False,True)
|
||
scene.objects['Points-Twins-text'].setVisible(False,False)
|
||
scene.objects['Commands'].setVisible(True,True)
|
||
scene.objects['Camera'].setVisible(True,True)
|
||
scene.active_camera = scene.objects["Camera"]
|
||
scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
|
||
|
||
# UI : Commands
|
||
scene.objects['Run-Hl'].setVisible(False,False)
|
||
scene.objects['Pause'].setVisible(False,False)
|
||
scene.objects['Pause'].suspendPhysics()
|
||
scene.objects['Pause-Hl'].setVisible(False,False)
|
||
# scene.objects['Stop'].setVisible(False,False)
|
||
# scene.objects['Stop'].suspendPhysics()
|
||
scene.objects['Stop-Hl'].setVisible(False,False)
|
||
scene.objects['Aim-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['ResetView-Hl'].setVisible(False,False)
|
||
scene.objects['About-cmd-Hl'].setVisible(False,False)
|
||
scene.objects['Speed_up-Hl'].setVisible(False,False)
|
||
scene.objects['Speed_down-Hl'].setVisible(False,False)
|
||
scene.objects['Cmd-text'].setVisible(False,False)
|
||
|
||
# Task panel
|
||
if scene.objects['Commands']['task']:
|
||
scene.objects['Task-cmd'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].suspendPhysics()
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task_close-cmd'].setVisible(True,True)
|
||
scene.objects['Task_close-cmd'].restorePhysics()
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
else:
|
||
scene.objects['Task_close-cmd'].setVisible(False,True)
|
||
scene.objects['Task_close-cmd'].suspendPhysics()
|
||
scene.objects['Task_close-cmd-Hl'].setVisible(False,True)
|
||
scene.objects['Task-cmd'].setVisible(True,True)
|
||
scene.objects['Task-cmd'].restorePhysics()
|
||
scene.objects['Task-cmd-Hl'].setVisible(False,True)
|
||
|
||
# Maj de l'interface
|
||
upgrade_maj()
|
||
|
||
# Affichage de la grille + mission
|
||
if scene.objects['Store']['Grid_visible']:
|
||
terrain_grid()
|
||
|
||
##
|
||
# Clic pour fermer le store
|
||
##
|
||
|
||
def store_close_click(cont):
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||
sound_play (snd_close)
|
||
store_close()
|
||
|
||
###############################################################################
|
||
# Fichier
|
||
###############################################################################
|
||
|
||
##
|
||
# Sélectionner le fichier de commandes
|
||
##
|
||
|
||
def file_open():
|
||
|
||
# Terminer le processus file précédent
|
||
if ('file_proc' in scene.objects['Commands']):
|
||
if scene.objects['Commands']['file_proc'].poll()==None:
|
||
scene.objects['Commands']['file_proc'].terminate()
|
||
|
||
# Démarrer le processus file
|
||
if sys.platform=="linux": # wxPython ne s'installe pas bien sur GNU/linux -> Qt5
|
||
scene.objects['Commands']['file_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "rp_file_qt.py")], stdout=subprocess.PIPE, encoding = 'utf8')
|
||
else: # Qt5 ne s'installe pas bien sur Windows -> wxPython
|
||
scene.objects['Commands']['file_proc'] = subprocess.Popen([sys.executable, os.path.join(os.getcwd(), "rp_file_wx.py")], stdout=subprocess.PIPE, encoding = 'utf8')
|
||
|
||
# Récupérer le nom du fchier
|
||
stout = scene.objects['Commands']['file_proc'].communicate()
|
||
if stout[0][:-1] != 'None' and len(stout[0][:-1])>0 :
|
||
scene.objects['Commands']['script'] = stout[0][:-1]
|
||
scene.objects['Script-text']['Text']=scene.objects['Commands']['script']
|
||
config_load()
|
||
|
||
##
|
||
# Sauvegarder la configuration
|
||
##
|
||
|
||
def config_save():
|
||
buffer_xml = ET.tostring(rp_config_tree)
|
||
fichier_xml=os.path.join(os.path.split((scene.objects['Commands']['script']))[0], "rp_config.xml")
|
||
with open(fichier_xml, "wb") as f:
|
||
f.write(buffer_xml)
|
||
|
||
##
|
||
# Chargement de la configuration
|
||
##
|
||
|
||
def config_load():
|
||
fichier_xml=os.path.join(os.path.split((scene.objects['Commands']['script']))[0], "rp_config.xml")
|
||
if os.path.exists(fichier_xml) ==False:
|
||
return
|
||
rp_config2 = ET.parse(fichier_xml)
|
||
rp_config_tree2 = rp_config2.getroot()
|
||
|
||
# Configuration de l'écran
|
||
bge.render.setWindowSize(int(rp_config_tree2[0][3][0].text),int(rp_config_tree2[0][3][1].text))
|
||
scene.objects['About']['quality'] = int(rp_config_tree2[0][3][2].text)
|
||
rp_about.quality_apply(scene.objects['About']['quality'])
|
||
|
||
# Init de la carte
|
||
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
||
scene.objects['Points']['mission']=int(rp_config_tree2[1][0].text)
|
||
rp_map.map_init()
|
||
scene.objects['Terrain']['thread_cmd']=False
|
||
rp_map.map_reset()
|
||
|
||
# Récupération de la position de la caméra
|
||
scene.objects['Camera']['current_lx'] = float(rp_config_tree2[0][2][0].text)
|
||
scene.objects['Camera']['current_ly'] = float(rp_config_tree2[0][2][1].text)
|
||
scene.objects['Camera']['current_lz'] = float(rp_config_tree2[0][2][2].text)
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
|
||
|
||
# UI : Sounds
|
||
# Read config (sound : data/config/sound -> [0][1].text)
|
||
if rp_config_tree2[0][1].text == "True":
|
||
sound_set ()
|
||
else:
|
||
sound_unset ()
|
||
# audiodev.unlock()
|
||
|
||
# Missions
|
||
# Read config (mission actuelle : data/mission/current -> [1][0].text)
|
||
# Read config (niveau atteint : data/mission/level -> [1][1].text)
|
||
scene.objects['Points']['mission']=int(rp_config_tree2[1][0].text)
|
||
scene.objects['Points']['mission_init']= scene.objects['Points']['mission']
|
||
scene.objects['Points']['level']=int(rp_config_tree2[1][1].text)
|
||
scene.objects['Points-Map-text']['Text']="Mission "+str(scene.objects['Points']['mission'])
|
||
scene.objects['Book_mission']['Text'] = "Mission en cours : "+str(scene.objects['Points']['mission'])
|
||
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
|
||
|
||
# Upgrade
|
||
upgrade_card=("battery", "beacon", "paint", "speed")
|
||
scene.objects['Points']['upgrade_nb'] =0
|
||
for i in range(len(upgrade_card)):
|
||
if rp_config_tree2[2][i].text == "True":
|
||
scene.objects['Points']['upgrade_'+upgrade_card[i]]=True
|
||
scene.objects['Points']['upgrade_nb'] +=1
|
||
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = True
|
||
else:
|
||
scene.objects['Points']['upgrade_'+upgrade_card[i]]=False
|
||
scene.objects["Store-"+upgrade_card[i]+"-card"]['upgraded'] = False
|
||
scene.objects['Points']['upgrade_credit']= scene.objects['Points']['level']- 1 - scene.objects['Points']['upgrade_nb']
|
||
upgrade_maj()
|
||
|
||
# Speed
|
||
# Read config (game speed : data/config/speed -> [0][0].text)
|
||
speed_mode=[0.25, 0.5, 1,2,4,10]
|
||
speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
|
||
if scene.objects['Points']['upgrade_speed'] :
|
||
scene.objects['Commands']['speed']=float(rp_config_tree2[0][0].text)
|
||
else:
|
||
scene.objects['Commands']['speed']=1.00
|
||
i=speed_mode.index(scene.objects['Commands']['speed'])
|
||
scene.objects['Text_speed']['Text']=speed_mode_txt[i]
|
||
|
||
###############################################################################
|
||
# About
|
||
###############################################################################
|
||
|
||
##
|
||
# Ouvrir le about
|
||
##
|
||
|
||
def about_open():
|
||
scene.objects['Terrain']['manip_mode']=9 # Fenêtre modale About
|
||
scene.objects['Camera']['current_lx'] = scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['current_ly'] = scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['current_lz'] = scene.objects['Camera'].worldPosition.z
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['init_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['init_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
|
||
applyRotationTo(scene.objects['Terrain'], 0, 0, 0)
|
||
scene.objects['Cmd-text']['Text']= ""
|
||
rp_about.open()
|
||
|
||
##
|
||
# Fermer le about
|
||
##
|
||
|
||
def about_close():
|
||
scene.objects['Terrain']['manip_mode']=0
|
||
scene.objects['About'].setVisible(False,True)
|
||
scene.objects['About'].worldPosition = [42, -2, 3]
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['current_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
|
||
|
||
# Maj du fichier de config (écran : data/config/screen/width, height, quality-> [0][3][0].text, [0][3][1].text, [0][3][2].text)
|
||
screen_width = bge.render.getWindowWidth()
|
||
screen_height = bge.render.getWindowHeight()
|
||
rp_config_tree[0][3][0].text=str(screen_width)
|
||
rp_config_tree[0][3][1].text=str(screen_height)
|
||
rp_config_tree[0][3][2].text=str(scene.objects['About']['quality'])
|
||
config_save()
|
||
|
||
##
|
||
# Click pour fermer le about
|
||
##
|
||
|
||
def about_close_click(cont):
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||
sound_play (snd_close)
|
||
about_close()
|