mirror of
https://forge.apps.education.fr/blender-edutech/ropy.git
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878 lines
34 KiB
Python
878 lines
34 KiB
Python
import bge # Blender Game Engine (UPBGE)
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import bpy # Blender
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import aud # Sounds
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import math
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import mathutils
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import time
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import sys
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import os
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import webbrowser
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import threading # Multithreading
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import xml.etree.ElementTree as ET # Creating/parsing XML file
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import runpy
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import rp_map1 as rp_map # waves script
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# import ct_doc # documentation
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# import ct_cmd # user script (commands)
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###############################################################################
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# rp.py
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# @title: Ropy
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# @project: Ropy (Blender-EduTech)
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2022 Philippe Roy
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# @license: GNU GPL
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#
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# Ropy est destiné à la découverte de la programmation procédurale et du language Python.
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# A travers plusieurs challenges, donc de manière graduée, les élèves vont apprendre à manipuler les structures algorithmiques de base et à les coder en Python.
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#
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# Commands trigged by button : cmd_*
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# Commands trigged by 3D scene objects : scn_*
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# Commands trigged by user (student or map designer) : rp_*
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# 3D scene manipulation : manip_*
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#
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###############################################################################
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# Debug flag
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scene = bge.logic.getCurrentScene()
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scene.objects['Commands']['debug_fps']=False
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# Memory
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sys.setrecursionlimit(10**5) # Limite sur la récursivité (valeur par défaut : 1000) -> segfault de Blender
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# Dynamic import user file
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# importlib.invalidate_caches()
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# ct_map = importlib.import_module('ct_map1') # Waves script
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# ct_cmd = importlib.import_module('ct_cmd') # User script (commands) -> segfault de Blender
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# UPBGE scene
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eevee = bpy.context.scene.eevee
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fps_time=0.0
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# Config file
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# print (os.getcwd())
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rp_config = ET.parse('rp_config.xml')
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rp_config_tree = rp_config.getroot()
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# Colors
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color_magenta = (0.800, 0.005, 0.315,1)
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color_orange = (0.799, 0.130, 0.063,1)
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color_white = (0.8, 0.8, 0.8, 1)
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color_yellow = (0.8, 0.619, 0.021, 1)
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color_black = (0, 0, 0, 1)
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color_kaykit_black = (0.019, 0.032, 0.037, 1)
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color_text = (0, 0, 0, 1) # Noir
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color_text_red = (0.799, 0.031, 0.038, 1)
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color_text_orange = (0.799, 0.176, 0.054, 1)
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color_text_yellow = (0.799, 0.617, 0.021, 1)
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# Sounds
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audiodev = aud.Device()
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snd_click = aud.Sound('asset/sounds/click.ogg')
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sndbuff_click = aud.Sound.cache(snd_click)
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# UPBGE constants
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JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
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JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
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ACTIVATE = bge.logic.KX_INPUT_ACTIVE
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# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
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###############################################################################
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# User interface : texte info et compteurs
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###############################################################################
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##
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# Mise à jour de l'affichage des compteurs
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##
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def points_maj (cont):
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# Texte
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scene.objects['Points-Step-text']['Text']=str(scene.objects['Points']['step'])
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scene.objects['Points-Level-text']['Text']=str(scene.objects['Points']['level'])
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scene.objects['Points-Nbligne-text']['Text']=str(scene.objects['Points']['nbligne'])
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scene.objects['Points']['tics'] +=1
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# Fin de la mission
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# FIXME
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###############################################################################
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# Terrain
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###############################################################################
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##
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# Mouse over du terrain
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##
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def scn_terrain_mo (cont):
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pass
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##
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# Initialisation lors du chargement du terrain
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##
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def terrain_init ():
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# Cacher les fenêtres
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# Ajout du Hud
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scene.active_camera = scene.objects["Camera"]
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scene.objects['Sun'].setVisible(True,True)
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scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
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# Configuration du moteur de rendu
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eevee.use_eevee_smaa = True
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# Init de la carte
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rp_map.map_init()
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rp_map.map_reset()
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##
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# Mise en route et pause du cycle
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##
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def terrain_run ():
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sound_play (sndbuff_click)
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# Pause
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# FIXME : HL alors que c'est avec les touches
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# FIXME : Stopper Ropy
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if scene.objects['Terrain']['run'] == True:
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scene.objects['Terrain']['run']=False
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Run']. restorePhysics()
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scene.objects['Run-Hl'].setVisible(True,False)
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scene.objects['Cmd-text']['Text']= "Run (F5)"
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scene.objects['Cmd-text'].setVisible(True,False) # FIXME : suppresion de du message
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# Run
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# FIXME : HL alors que c'est avec les touches
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else :
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scene.objects['Terrain']['run']=True
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scene.objects['Run'].setVisible(False,False)
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scene.objects['Run'].suspendPhysics()
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scene.objects['Run-Hl'].setVisible(False,False)
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scene.objects['Pause']. restorePhysics()
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scene.objects['Pause-Hl'].setVisible(True,False)
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scene.objects['Cmd-text']['Text']= "Pause (F5)"
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scene.objects['Cmd-text'].setVisible(True,False)
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# Démarrage de la map
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if scene.objects['Terrain']['thread_run']==False:
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scene.objects['Stop'].setVisible(True,False)
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scene.objects['Stop']. restorePhysics()
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runpy.run_module('rp_cmd', run_name='stop') # Stop du script utilisateur
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# Mise à zéro des compteurs
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rp_map.map_reset()
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# Scripts utilisateur et vagues
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scene.objects['Terrain']['thread_run']=True
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runpy.run_module('rp_cmd', run_name='start') # Execution du script utilisateur
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# Arrêt de la pause
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else:
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# FIXME : Relancer Ropy
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pass
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##
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# Arrêt et réinitialisation du cycle
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##
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def terrain_stop ():
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sound_play (sndbuff_click)
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# Arrêt des threads utilisateurs
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scene.objects['Terrain']['run']=False
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scene.objects['Terrain']['thread_run']=False
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runpy.run_module('rp_cmd', run_name='stop') # Stop du script utilisateur
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# Commandes
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Run'].setVisible(True,False)
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scene.objects['Run']. restorePhysics()
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scene.objects['Stop'].setVisible(False,False)
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scene.objects['Stop'].suspendPhysics()
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scene.objects['Stop-Hl'].setVisible(False,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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##
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# Fin de la map
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##
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def terrain_end ():
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scene.objects['Terrain']['run']=False
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scene.objects['Terrain']['thread_run']=False
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# Commandes
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Run'].setVisible(True,False)
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scene.objects['Stop'].setVisible(False,False)
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scene.objects['Stop-Hl'].setVisible(False,False)
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##
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# Vitesse du jeu
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##
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def terrain_speed (obj):
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sound_play (sndbuff_click)
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speed_mode=[0.25, 0.5, 1,2,4,10]
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speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
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i=speed_mode.index(scene.objects['Terrain']['speed'])
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# Affichage
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if obj.name=="Speed_up" and i<5:
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scene.objects['Terrain']['speed']=speed_mode[i+1]
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scene.objects['Text_speed']['Text']=speed_mode_txt[i+1]
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if obj.name=="Speed_down" and i>0:
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scene.objects['Terrain']['speed']=speed_mode[i-1]
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scene.objects['Text_speed']['Text']=speed_mode_txt[i-1]
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# Maj du fichier de config (vitesse du jeu : data/config/speed)
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rp_config_tree[0][0].text=str(scene.objects['Terrain']['speed'])
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buffer_xml = ET.tostring(rp_config_tree)
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with open("rp_config.xml", "wb") as f:
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f.write(buffer_xml)
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###############################################################################
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# Sons
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###############################################################################
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def sound_play (sound):
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if scene.objects['Commands']['sound']:
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audiodev.play(sound)
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def sound_set ():
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scene.objects['NoSound-cmd'].suspendPhysics()
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scene.objects['NoSound-cmd'].setVisible(False,False)
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scene.objects['NoSound-cmd-Hl'].setVisible(False,False)
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scene.objects['Sound-cmd']. restorePhysics()
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scene.objects['Sound-cmd-Hl'].setVisible(True,False)
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scene.objects['Commands']['sound']=True
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scene.objects['Cmd-text']['Text']= "Mute"
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scene.objects['Cmd-text'].setVisible(True,False)
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# Maj du fichier de config (sound : data/config/sound -> [0][1].text)
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rp_config_tree[0][1].text=str(scene.objects['Commands']['sound'])
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buffer_xml = ET.tostring(rp_config_tree)
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with open("rp_config.xml", "wb") as f:
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f.write(buffer_xml)
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def sound_unset ():
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scene.objects['Sound-cmd'].suspendPhysics()
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scene.objects['Sound-cmd'].setVisible(False,False)
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scene.objects['Sound-cmd-Hl'].setVisible(False,False)
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scene.objects['NoSound-cmd']. restorePhysics()
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scene.objects['NoSound-cmd-Hl'].setVisible(True,False)
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scene.objects['Commands']['sound']=False
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scene.objects['Cmd-text']['Text']= "Unmute"
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scene.objects['Cmd-text'].setVisible(True,False)
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# Maj du fichier de config (sound : data/config/sound -> [0][1].text)
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rp_config_tree[0][1].text=str(scene.objects['Commands']['sound'])
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buffer_xml = ET.tostring(rp_config_tree)
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with open("rp_config.xml", "wb") as f:
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f.write(buffer_xml)
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###############################################################################
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# Commandes
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###############################################################################
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color_cmd = (0.8, 0.8, 0.8, 1) # Blanc
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color_cmd_hl = (0.8, 0.619, 0.021, 1) # Jaune
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##
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# Init
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##
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def cmd_init():
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# UI : Commands
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scene.objects['Run-Hl'].setVisible(False,False)
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause'].suspendPhysics()
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Stop'].setVisible(False,False)
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scene.objects['Stop'].suspendPhysics()
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scene.objects['Stop-Hl'].setVisible(False,False)
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scene.objects['ResetView-Hl'].setVisible(False,False)
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scene.objects['About-cmd-Hl'].setVisible(False,False)
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scene.objects['About'].setVisible(False,True)
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# UI : Sounds
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# Read config (sound : data/config/sound -> [0][1].text)
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if rp_config_tree[0][1].text == "True":
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sound_set ()
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else:
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sound_unset ()
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audiodev.unlock()
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# UI : Text, ...
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scene.objects['Cmd-text'].setVisible(False,False)
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# scene.objects['Points-Map-text'].setVisible(False,False)
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# scene.objects['Info-1-text'].setVisible(False,False)
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# scene.objects['Info-2-text'].setVisible(False,False)
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# UI : Mouse
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# Window size : 738.5 415.5
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if scene.objects['Mouse_main']['mouse_graphic']:
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bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
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bge.render.showMouse(scene.objects['Commands']['debug_mouse'])
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scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
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scene.objects['Mouse_main'].worldScale=[30, 30, 30]
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scene.objects['Mouse_main']['past_x']=0
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scene.objects['Mouse_main']['past_y']=0
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scene.objects['Mouse_main']['mouse_up']=0
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else:
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scene.objects['Mouse_main'].setVisible(False,False)
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bge.render.showMouse(True)
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# Speed
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# Read config (game speed : data/config/speed -> [0][0].text)
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speed_mode=[0.25, 0.5, 1,2,4,10]
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speed_mode_txt=["1/4", "1/2", "1", "2","4","10"]
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scene.objects['Terrain']['speed']=float(rp_config_tree[0][0].text)
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i=speed_mode.index(scene.objects['Terrain']['speed'])
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scene.objects['Text_speed']['Text']=speed_mode_txt[i]
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##
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# Highlight des commandes
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##
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def cmd_hl(cont):
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obj = cont.owner
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# Activation
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if cont.sensors['MO'].status == JUST_ACTIVATED and scene.objects['Terrain']['manip_mode']==0:
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if obj.name!="Run" and obj.name!="Pause" and obj.name!="Stop":
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obj.setVisible(False,True)
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scene.objects[obj.name+'-Hl'].setVisible(True,True)
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# Run et pause
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if obj.name=="Pause" or obj.name=="Run":
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if scene.objects['Terrain']['run'] == True:
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scene.objects['Pause'].setVisible(False,False)
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scene.objects['Pause-Hl'].setVisible(True,False)
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else:
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scene.objects['Run'].setVisible(False,False)
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scene.objects['Run-Hl'].setVisible(True,False)
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# Stop
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if obj.name=="Stop":
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if scene.objects['Terrain']['thread_run']==True:
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scene.objects['Stop'].setVisible(False,False)
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scene.objects['Stop-Hl'].setVisible(True,False)
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# Text
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text_hl ={"Run":"Run (F5)",
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"Stop":"Stop (F6)",
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"Pause":"Pause (F5)",
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"ResetView": "Reset view (Home key)",
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"About-cmd": "About",
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"Speed_down": "Speed down (-)",
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"Speed_up": "Speed up (+)",
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"Sound-cmd": "Mute",
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"NoSound-cmd": "Unmute"}
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scene.objects['Cmd-text']['Text']= text_hl[obj.name]
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scene.objects['Cmd-text'].setVisible(True,False)
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# Désactivation
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if cont.sensors['MO'].status == JUST_RELEASED and (scene.objects['Terrain']['manip_mode']==0 or scene.objects['Terrain']['manip_mode']==9):
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if obj.name!="Run" and obj.name!="Pause" and obj.name!="Stop" and obj.name!="Sound-cmd" and obj.name!="NoSound-cmd" :
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scene.objects[obj.name+'-Hl'].setVisible(False,True)
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obj.setVisible(True,True)
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scene.objects['Cmd-text'].setVisible(False,False)
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# Run et pause
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if obj.name=="Pause" or obj.name=="Run":
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if scene.objects['Terrain']['run'] == True:
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scene.objects['Pause-Hl'].setVisible(False,False)
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scene.objects['Pause'].setVisible(True,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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else:
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scene.objects['Run-Hl'].setVisible(False,False)
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scene.objects['Run'].setVisible(True,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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# Stop
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if obj.name=="Stop":
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if scene.objects['Terrain']['thread_run']==True:
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scene.objects['Stop-Hl'].setVisible(False,False)
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scene.objects['Stop'].setVisible(True,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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# Sound
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if obj.name=="NoSound-cmd" and scene.objects['Commands']['sound']==False:
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scene.objects['NoSound-cmd-Hl'].setVisible(False,False)
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scene.objects['NoSound-cmd'].setVisible(True,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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if obj.name=="Sound-cmd" and scene.objects['Commands']['sound']==True:
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scene.objects['Sound-cmd-Hl'].setVisible(False,False)
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scene.objects['Sound-cmd'].setVisible(True,False)
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scene.objects['Cmd-text'].setVisible(False,False)
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##
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# Click sur les commandes
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##
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def cmd_click (cont):
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obj = cont.owner
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if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and scene.objects['Terrain']['manip_mode']==0:
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if obj.name=="Pause" or obj.name=="Run":
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terrain_run ()
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if obj.name=="Stop":
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terrain_stop ()
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if obj.name=="Speed_up" or obj.name=="Speed_down":
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terrain_speed (obj)
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if obj.name=="ResetView":
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manip_reset()
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if obj.name=="Sound-cmd":
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sound_unset ()
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if obj.name=="NoSound-cmd":
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sound_set ()
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if obj.name=="About-cmd":
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about_open ()
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###############################################################################
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# Gestion du clavier
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###############################################################################
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##
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# Mode
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#
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# 0 : rien (par défaut)
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# 1 : Pan avec Shift
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# 2 : Zoom avec Ctrl
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# 9 : Fenêtre modal
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##
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def mode(cont):
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obj = cont.owner
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keyboard = bge.logic.keyboard
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# Touche ESC
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if JUST_ACTIVATED in keyboard.inputs[bge.events.ESCKEY].queue:
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# Fenêtres modales
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if scene.objects['Terrain']['manip_mode']==9:
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||
if scene.objects['About'].visible:
|
||
about_close()
|
||
return
|
||
else: # Sortir du jeux
|
||
terrain_stop ()
|
||
bge.logic.endGame()
|
||
|
||
# Fenêtre modale (inhibition des touches hors ESC)
|
||
if scene.objects['Terrain']['manip_mode']==9:
|
||
return
|
||
|
||
# Shift -> mode 1 : Pan (clic milieu)
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.LEFTSHIFTKEY].queue:
|
||
obj['manip_mode']=1
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.RIGHTSHIFTKEY].queue:
|
||
obj['manip_mode']=1
|
||
|
||
# Ctrl -> mode 2 : Zoom (clic milieu)
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.LEFTCTRLKEY].queue:
|
||
obj['manip_mode']=2
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.RIGHTCTRLKEY].queue:
|
||
obj['manip_mode']=2
|
||
|
||
# Pas de modificateur -> mode 0 : Pas de Orbit (mode 0) ici
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.LEFTSHIFTKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.RIGHTSHIFTKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.LEFTCTRLKEY].queue:
|
||
obj['manip_mode']=0
|
||
if JUST_RELEASED in keyboard.inputs[bge.events.RIGHTCTRLKEY].queue:
|
||
obj['manip_mode']=0
|
||
|
||
# Touche Home -> Reset de la vue
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.HOMEKEY].queue:
|
||
manip_reset()
|
||
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
bge.render.setMousePosition(int(bge.render.getWindowWidth() / 2), int(bge.render.getWindowHeight() / 2))
|
||
scene.objects['Mouse_main'].worldPosition = [0.07, -8.11, 4.71035] # Vielle version : [0.118161, -8.24305, 4.71035] ; [0, -3.5, 2], [0, -8, 6]
|
||
scene.objects['Mouse_main'].worldScale=[30, 30, 30]
|
||
scene.objects['Mouse_main']['past_x']=0
|
||
scene.objects['Mouse_main']['past_y']=0
|
||
|
||
# Touche F5 -> Run et Pause
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.F5KEY].queue:
|
||
terrain_run ()
|
||
|
||
# Touche F6 -> Stop / Init
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.F6KEY].queue:
|
||
if scene.objects['Terrain']['thread_run']==True:
|
||
terrain_stop ()
|
||
|
||
# Touche +/- du pad -> Vitesse + ou /
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.PADPLUSKEY].queue:
|
||
terrain_speed (scene.objects['Speed_up'])
|
||
if JUST_ACTIVATED in keyboard.inputs[bge.events.PADMINUS].queue:
|
||
terrain_speed (scene.objects['Speed_down'])
|
||
|
||
###############################################################################
|
||
# Manipulation 3D de la scène
|
||
###############################################################################
|
||
|
||
##
|
||
# Mémorisation de la position et orientation initiales du modèle 3D et de la caméra
|
||
##
|
||
|
||
def manip_init(cont):
|
||
scene.objects['Camera']['init_lx']=scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['init_ly']=scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['init_lz']=scene.objects['Camera'].worldPosition.z
|
||
scene.objects['Camera']['past_lx']=scene.objects['Camera'].worldPosition.x
|
||
scene.objects['Camera']['past_ly']=scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['past_lz']=scene.objects['Camera'].worldPosition.z
|
||
scene.objects['Terrain']['init_lx']=scene.objects['Terrain'].worldPosition.x
|
||
scene.objects['Terrain']['init_ly']=scene.objects['Terrain'].worldPosition.y
|
||
scene.objects['Terrain']['init_lz']=scene.objects['Terrain'].worldPosition.z
|
||
scene.objects['Terrain']['init_rx']=scene.objects['Terrain'].worldOrientation.to_euler().x
|
||
scene.objects['Terrain']['init_ry']=scene.objects['Terrain'].worldOrientation.to_euler().y
|
||
scene.objects['Terrain']['init_rz']=scene.objects['Terrain'].worldOrientation.to_euler().z
|
||
# scene.objects['Points-Map-text']['init_relativ_lx']=scene.objects['Points-Map-text'].worldPosition.x-scene.objects['Points'].worldPosition.x
|
||
# scene.objects['Points-Map-text']['init_relativ_ly']=scene.objects['Points-Map-text'].worldPosition.y-scene.objects['Points'].worldPosition.y
|
||
# scene.objects['Points-Map-text']['init_relativ_lz']=scene.objects['Points-Map-text'].worldPosition.z-scene.objects['Points'].worldPosition.z
|
||
|
||
##
|
||
# Atteindre une orientation (bas niveau)
|
||
##
|
||
|
||
def applyRotationTo(obj, rx=None, ry=None, rz=None, Local=True):
|
||
rres=0.001 # resolution rotation
|
||
|
||
# x
|
||
if rx is not None:
|
||
while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
|
||
if obj.worldOrientation.to_euler().x-rx > rres:
|
||
obj.applyRotation((-rres, 0, 0), Local)
|
||
if rx-obj.worldOrientation.to_euler().x > rres:
|
||
obj.applyRotation((rres, 0, 0), Local)
|
||
# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
|
||
|
||
# y
|
||
if ry is not None:
|
||
while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
|
||
if obj.worldOrientation.to_euler().y-ry > rres:
|
||
obj.applyRotation((0, -rres, 0), Local)
|
||
if ry-obj.worldOrientation.to_euler().y > rres:
|
||
obj.applyRotation((0, rres, 0), Local)
|
||
# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
|
||
|
||
# z
|
||
if rz is not None:
|
||
while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
|
||
if obj.worldOrientation.to_euler().z-rz > rres:
|
||
obj.applyRotation((0, 0, -rres), Local)
|
||
if rz-obj.worldOrientation.to_euler().z > rres:
|
||
obj.applyRotation((0, 0, rres), Local)
|
||
# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
|
||
|
||
##
|
||
# Reset de la manipulation de la vue
|
||
##
|
||
|
||
def manip_reset():
|
||
scene.objects['Camera'].worldPosition.x = scene.objects['Camera']['init_lx']
|
||
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['init_ly']
|
||
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['init_lz']
|
||
applyRotationTo(scene.objects['Terrain'], 0, 0, 0)
|
||
scene.objects['Cmd-text']['Text']= ""
|
||
|
||
##
|
||
# Position de départ pour la manipulation de la vue
|
||
##
|
||
|
||
def manip_start(cont):
|
||
if scene.objects['Terrain']['manip_mode']!=9:
|
||
obj = cont.owner
|
||
obj['click_x']=cont.sensors['ClickM'].position[0]
|
||
obj['click_y']=cont.sensors['ClickM'].position[1]
|
||
|
||
##
|
||
# Cacher le cercle de la manipulation Orbit
|
||
##
|
||
|
||
def manip_stop(cont):
|
||
# scene.objects['Orbit'].setVisible(False,False)
|
||
pass
|
||
|
||
##
|
||
# Manipulation du modèle ou de la caméra
|
||
##
|
||
|
||
def manip(cont):
|
||
obj = cont.owner
|
||
sensibilite_orbit=0.00005 # Base : 0.0005
|
||
sensibilite_pan=0.001 # Base : 0.005
|
||
sensibilite_zoom=0.005 # Base : 0.01
|
||
delta_x=cont.sensors['DownM'].position[0]-obj['click_x']
|
||
delta_y=cont.sensors['DownM'].position[1]-obj['click_y']
|
||
|
||
# Pan
|
||
if obj['manip_mode']==1: # Shift
|
||
scene.objects['Camera'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
# scene.objects['Commands-colbox'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
# scene.objects['Commands-colbox'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan*math.cos(50*2*math.pi*(1/360)), delta_y*sensibilite_pan*math.sin(50*2*math.pi*(1/360))), True)
|
||
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
scene.objects['Mouse_main'].applyMovement((delta_x*-sensibilite_pan, delta_y*sensibilite_pan, 0), True)
|
||
|
||
# Zoom FIXME : marche pas au niveau de la souris
|
||
if obj['manip_mode']==2: # Ctrl
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
position_scale_x = 0.0005
|
||
position_scale_y = position_scale_x
|
||
mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
|
||
mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
|
||
distance_cam_past= math.sqrt(scene.objects['Camera']['past_ly']**2+scene.objects['Camera']['past_lz']**2)
|
||
distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
size_scale = (distance_cam/distance_cam_past) * 0.23
|
||
scene.objects['Camera'].applyMovement((0, 0, (delta_x+delta_y)*sensibilite_zoom), True)
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
scene.objects['Mouse_main'].applyMovement((mouse_x*(delta_x+delta_y)*sensibilite_zoom*position_scale_x, -mouse_y*(delta_x+delta_y)*sensibilite_zoom*position_scale_y, 0), True)
|
||
scene.objects['Mouse_main'].worldScale *= (delta_x+delta_y)*sensibilite_zoom*size_scale
|
||
scene.objects['Camera']['past_ly']=scene.objects['Camera'].worldPosition.y
|
||
scene.objects['Camera']['past_lz']=scene.objects['Camera'].worldPosition.z
|
||
|
||
##
|
||
# Manipulation du modèle ou de la caméra
|
||
##
|
||
|
||
def manip_wheel(cont):
|
||
if scene.objects['Terrain']['manip_mode']!=9: # Fenêtre modale
|
||
obj = cont.owner
|
||
sensibilite_wheel = 5 # Base : 20
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
position_scale_x = 0.0005
|
||
position_scale_y = position_scale_x
|
||
mouse_x=scene.objects['Mouse_main'].sensors["Mouse"].position[0]-int(bge.render.getWindowWidth() / 2)
|
||
mouse_y=scene.objects['Mouse_main'].sensors["Mouse"].position[1]-int(bge.render.getWindowHeight() / 2)
|
||
distance_cam_past = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# size_scale = (distance_cam/distance_cam_past) * 0.23
|
||
size_scale = 0.2
|
||
# size_scale = 0.23
|
||
if cont.sensors['WheelUp'].positive:
|
||
scene.objects['Camera'].applyMovement((0, 0, -sensibilite_wheel), True)
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
scene.objects['Mouse_main'].applyMovement((-mouse_x*sensibilite_wheel*position_scale_x, mouse_y*sensibilite_wheel*position_scale_y, 0), True)
|
||
scene.objects['Mouse_main'].worldScale *= sensibilite_wheel* (distance_cam/distance_cam_past) *size_scale
|
||
elif cont.sensors['WheelDown'].positive:
|
||
scene.objects['Camera'].applyMovement((0, 0, sensibilite_wheel), True)
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
scene.objects['Mouse_main'].applyMovement((mouse_x*sensibilite_wheel*position_scale_x, -mouse_y*sensibilite_wheel*position_scale_y, 0), True)
|
||
scene.objects['Mouse_main'].worldScale /= sensibilite_wheel* (distance_cam_past/distance_cam) *size_scale
|
||
else:
|
||
return
|
||
|
||
##
|
||
# Icone de la souris
|
||
##
|
||
|
||
def mouse(cont):
|
||
if scene.objects['Mouse_main']['mouse_graphic']==False:
|
||
return
|
||
obj = cont.owner
|
||
|
||
# Ancienne version basée sur la position de la caméra
|
||
# distance_cam_init= math.sqrt(scene.objects['Camera']['init_ly']**2+scene.objects['Camera']['init_lz']**2)
|
||
# distance_cam = math.sqrt((scene.objects['Camera'].worldPosition.y**2+scene.objects['Camera'].worldPosition.z**2))
|
||
# ratio = ((distance_cam_init - distance_cam)/distance_cam_init)*1.39 # trop vite -> +, pas assez vite -> -
|
||
# scale_x=0.0118-0.0118*ratio
|
||
# scale_y=scale_x
|
||
# delta_x=cont.sensors["Mouse"].position[0]-obj['past_x']
|
||
# delta_y=cont.sensors["Mouse"].position[1]-obj['past_y']
|
||
# if delta_x<500 and delta_y<500:
|
||
# scene.objects['Mouse_main'].worldPosition.x += delta_x*scale_x
|
||
# scene.objects['Mouse_main'].worldPosition.y -= delta_y*scale_y*math.cos(50*2*math.pi*(1/360))
|
||
# scene.objects['Mouse_main'].worldPosition.z -= delta_y*scale_y*math.sin(50*2*math.pi*(1/360))
|
||
# scene.objects['Mouse_main']['past_x']=cont.sensors["Mouse"].position[0]
|
||
# scene.objects['Mouse_main']['past_y']=cont.sensors["Mouse"].position[1]
|
||
|
||
# Version basée sur obj.getDistanceTo(scene.objects['Camera'])
|
||
delta_x=cont.sensors["Mouse"].position[0]-obj['past_x']
|
||
delta_y=cont.sensors["Mouse"].position[1]-obj['past_y']
|
||
vect=mathutils.Vector((1,1,1))-obj.getVectTo(scene.objects['Camera'])[1]
|
||
dist= obj.getDistanceTo(scene.objects['Camera'])
|
||
# print ("delta_x, delta_y, vect, dist : ", delta_x, delta_y, vect, dist)
|
||
if obj['past_dist']==0:
|
||
obj['past_dist']=obj.getDistanceTo(scene.objects['Camera'])
|
||
ratio = dist/obj['past_dist']
|
||
# print ("delta_x, delta_y, vect, dist : ", delta_x, delta_y, vect, dist)
|
||
scale_x=ratio*0.016
|
||
scale_y=ratio*0.0162
|
||
# scale_xy=ratio*0.0005
|
||
scale_xy=ratio*0
|
||
if delta_x<500 and delta_y<500:
|
||
# scene.objects['Mouse_main'].applyMovement((delta_x*scale_x, -vect[1]*delta_y*scale_y, -vect[1]*delta_y*scale_y), False)
|
||
scene.objects['Mouse_main'].applyMovement((delta_x*scale_x+delta_x*delta_y*scale_xy,
|
||
-delta_y*scale_y*math.cos(50*2*math.pi*(1/360)),
|
||
-delta_y*scale_y*math.sin(50*2*math.pi*(1/360))), False)
|
||
obj['past_x']=cont.sensors["Mouse"].position[0]
|
||
obj['past_y']=cont.sensors["Mouse"].position[1]
|
||
|
||
##
|
||
# Mise en avant de la souris
|
||
##
|
||
|
||
def mouse_up():
|
||
scene.objects['Mouse_main']['mouse_up']+=1
|
||
if scene.objects['Mouse_main']['mouse_up'] == 1:
|
||
decal = 18
|
||
size_scale = 0.2
|
||
# print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
|
||
vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
|
||
dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].applyMovement((vect[0]*decal, vect[1]*decal, vect[2]*decal), False)
|
||
dist= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].worldScale *= (dist/dist_past) *size_scale
|
||
scene.objects['Mouse_main'].worldScale=[8, 8, 8]
|
||
|
||
##
|
||
# Mise en arrière de la souris
|
||
##
|
||
|
||
def mouse_down():
|
||
scene.objects['Mouse_main']['mouse_up']-=1
|
||
if scene.objects['Mouse_main']['mouse_up'] == 0:
|
||
decal = 18
|
||
size_scale = 0.2
|
||
# print (scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1])
|
||
vect=scene.objects['Mouse_main'].getVectTo(scene.objects['Camera'])[1]
|
||
dist_past= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].applyMovement((-vect[0]*decal, -vect[1]*decal, -vect[2]*decal), False)
|
||
dist= scene.objects['Mouse_main'].getDistanceTo(scene.objects['Camera'])
|
||
scene.objects['Mouse_main'].worldScale /= (dist_past/dist) *size_scale
|
||
scene.objects['Mouse_main'].worldScale=[30, 30, 30]
|
||
|
||
###############################################################################
|
||
# About
|
||
###############################################################################
|
||
|
||
color_link = (0.799, 0.617, 0.021, 1) # Jaune
|
||
color_link_hl = (0.8, 0.8, 0.8, 1) # Blanc
|
||
|
||
##
|
||
# Ouvrir le about
|
||
##
|
||
|
||
def about_open():
|
||
scene.objects['Terrain']['manip_mode']=9 # Fenêtre modale
|
||
manip_reset()
|
||
scene.objects['About_title'].color = color_black
|
||
scene.objects['About_text'].color = color_black
|
||
scene.objects['About_copyright'].color = color_black
|
||
scene.objects['About_link-git'].color= color_link
|
||
scene.objects['About_link-gpl'].color= color_link
|
||
scene.objects['About_link-upbge'].color= color_link
|
||
scene.objects['About_link-kay'].color= color_link
|
||
scene.objects['About_link-kenney'].color= color_link
|
||
scene.objects['About_close'].color= color_link
|
||
scene.objects['About'].setVisible(True,True)
|
||
scene.objects['About'].worldPosition = [0, 1.53623, -1.8] # old [0, 1.53623, -0.892838]
|
||
scene.objects['About']['timer'] = 0
|
||
scene.objects['About']['anim'] = True
|
||
|
||
##
|
||
# Animation du about
|
||
##
|
||
|
||
def about_open_anim():
|
||
pas=0.5
|
||
scene.objects['About'].localPosition.y -= pas
|
||
scene.objects['About'].localPosition.z += 0.85*pas
|
||
# scene.objects['About'].localPosition.y=scene.objects['About'].localPosition.y-1*pas
|
||
# scene.objects['About'].localPosition.z=scene.objects['About'].localPosition.z+0.85*pas
|
||
scene.objects['About']['timer']+=1
|
||
if scene.objects['About']['timer']== 40:
|
||
scene.objects['About']['anim'] = False
|
||
|
||
##
|
||
# Highlight du about
|
||
##
|
||
|
||
def about_hl(cont):
|
||
if cont.sensors['MO'].status == JUST_ACTIVATED:
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
mouse_up()
|
||
scene.objects['Aboutbanner'].color = color_white
|
||
scene.objects['About_close'].color = color_white
|
||
scene.objects['About_title'].color = color_white
|
||
|
||
if cont.sensors['MO'].status == JUST_RELEASED:
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
mouse_down()
|
||
scene.objects['Aboutbanner'].color = color_endbanner_bluelight
|
||
scene.objects['About_close'].color = color_link
|
||
scene.objects['About_title'].color = color_black
|
||
|
||
##
|
||
# Fermer le about
|
||
##
|
||
|
||
def about_close():
|
||
sound_play (sndbuff_click)
|
||
scene.objects['Terrain']['manip_mode']=0
|
||
scene.objects['About'].setVisible(False,True)
|
||
scene.objects['About'].worldPosition = [22, 1.53623, -0.892838]
|
||
scene.objects['Aboutbanner'].color = [0.592, 0.68, 0.407, 1]
|
||
scene.objects['About']['timer']= 0
|
||
|
||
##
|
||
# Click pour fermer le about
|
||
##
|
||
|
||
def about_close_click(cont):
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||
about_close()
|
||
|
||
##
|
||
# Liens du about
|
||
##
|
||
|
||
def about_link(cont):
|
||
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
|
||
obj = cont.owner
|
||
name=obj.name[:-7]
|
||
link={
|
||
'About_link-git' : 'https://gitlab.com/phroy/ropy',
|
||
'About_link-gpl' : 'https://www.gnu.org/licenses/gpl-3.0.html',
|
||
'About_link-blender': 'https://www.blender.org',
|
||
'About_link-upbge' : 'https://www.upbge.org',
|
||
'About_link-kay' : 'https://www.kaylousberg.com',
|
||
'About_link-kenney' : 'https://www.kenney.nl'}
|
||
webbrowser.open(link [name])
|
||
|
||
# FIXME: souris graphique trop compliqué
|
||
def about_link_hl(cont):
|
||
decal = 15
|
||
if cont.sensors['MO'].status == JUST_ACTIVATED :
|
||
obj = cont.owner
|
||
name=obj.name[:-7]
|
||
scene.objects[name].color = color_link_hl
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
mouse_up()
|
||
|
||
if cont.sensors['MO'].status == JUST_RELEASED :
|
||
obj = cont.owner
|
||
name=obj.name[:-7]
|
||
scene.objects[name].color = color_link
|
||
if scene.objects['Mouse_main']['mouse_graphic']:
|
||
mouse_down()
|