ropy/asset/kenney/space-station-kit/Models/DAE format/monorail_trackStraight.dae

170 lines
10 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="metalDark">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="metal">
<instance_effect url="#ID5" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.675062 0.710022 0.773585 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.843137 0.870588 0.909804 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID7">
<mesh>
<source id="ID8">
<float_array id="ID9" count="144">-0.050000 0.130000 -0.500000 -0.050000 0.130000 0.500000 0.050000 0.130000 -0.500000 0.050000 0.130000 0.500000 -0.050000 0.100000 0.500000 0.050000 0.100000 0.500000 -0.050000 0.130000 0.500000 0.050000 0.130000 0.500000 0.100000 0.100000 0.500000 -0.100000 0.100000 0.500000 0.100000 0.000000 0.500000 -0.100000 0.000000 0.500000 -0.050000 0.130000 -0.500000 -0.050000 0.100000 -0.500000 -0.050000 0.130000 0.500000 -0.050000 0.100000 0.500000 -0.100000 0.000000 0.500000 -0.100000 0.000000 -0.500000 0.100000 0.000000 0.500000 0.100000 0.000000 -0.500000 -0.100000 0.100000 -0.500000 -0.100000 0.000000 -0.500000 -0.100000 0.100000 0.500000 -0.100000 0.000000 0.500000 0.100000 0.000000 -0.500000 0.100000 0.100000 -0.500000 0.100000 0.000000 0.500000 0.100000 0.100000 0.500000 0.050000 0.100000 -0.500000 -0.050000 0.100000 -0.500000 0.050000 0.130000 -0.500000 -0.050000 0.130000 -0.500000 -0.100000 0.100000 -0.500000 0.100000 0.100000 -0.500000 -0.100000 0.000000 -0.500000 0.100000 0.000000 -0.500000 0.050000 0.100000 -0.500000 0.050000 0.130000 -0.500000 0.050000 0.100000 0.500000 0.050000 0.130000 0.500000 -0.100000 0.100000 -0.500000 -0.100000 0.100000 0.500000 -0.050000 0.100000 -0.500000 -0.050000 0.100000 0.500000 0.050000 0.100000 -0.500000 0.050000 0.100000 0.500000 0.100000 0.100000 -0.500000 0.100000 0.100000 0.500000</float_array>
<technique_common>
<accessor count="48" source="#ID9" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="144">0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000</float_array>
<technique_common>
<accessor count="48" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="96">-1.968504 -19.685040 -1.968504 19.685040 1.968504 -19.685040 1.968504 19.685040 1.968504 3.937008 -1.968504 3.937008 1.968504 5.118110 -1.968504 5.118110 -3.937008 3.937008 3.937008 3.937008 -3.937008 0.000000 3.937008 0.000000 19.685040 5.118110 19.685040 3.937008 -19.685040 5.118110 -19.685040 3.937008 3.937008 19.685040 3.937008 -19.685040 -3.937008 19.685040 -3.937008 -19.685040 19.685040 3.937008 19.685040 0.000000 -19.685040 3.937008 -19.685040 0.000000 -19.685040 0.000000 -19.685040 3.937008 19.685040 0.000000 19.685040 3.937008 1.968504 3.937008 -1.968504 3.937008 1.968504 5.118110 -1.968504 5.118110 -3.937008 3.937008 3.937008 3.937008 -3.937008 0.000000 3.937008 0.000000 -19.685040 3.937008 -19.685040 5.118110 19.685040 3.937008 19.685040 5.118110 -3.937008 -19.685040 -3.937008 19.685040 -1.968504 -19.685040 -1.968504 19.685040 1.968504 -19.685040 1.968504 19.685040 3.937008 -19.685040 3.937008 19.685040</float_array>
<technique_common>
<accessor count="48" source="#ID13" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID14">
<input semantic="POSITION" source="#ID8" />
</vertices>
<triangles count="24" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 5 5 5 4 4 4 8 8 8 4 4 4 9 9 9 8 8 8 8 8 8 9 9 9 10 10 10 11 11 11 10 10 10 9 9 9 12 12 12 13 13 13 14 14 14 15 15 15 14 14 14 13 13 13 16 16 16 17 17 17 18 18 18 19 19 19 18 18 18 17 17 17 20 20 20 21 21 21 22 22 22 23 23 23 22 22 22 21 21 21 24 24 24 25 25 25 26 26 26 27 27 27 26 26 26 25 25 25 28 28 28 29 29 29 30 30 30 31 31 31 30 30 30 29 29 29 29 29 29 28 28 28 32 32 32 28 28 28 33 33 33 32 32 32 32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 </p>
</triangles>
<triangles count="4" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 44 44 44 45 45 45 46 46 46 47 47 47 46 46 46 45 45 45 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID15" name="monorail_trackStraight">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID7">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>