ropy/rp_doc.py

436 lines
18 KiB
Python
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import bge # Bibliothèque Blender Game Engine (UPBGE)
import aud # Sounds
###############################################################################
# rp_doc.py
# @title: Documentation du Robot Ropy
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2020-2022 Philippe Roy
# @license: GNU GPL
#
# Ropy est destiné à la découverte de la programmation procédurale et du language Python.
# A travers plusieurs challenges, donc de manière graduée, les élèves vont apprendre à manipuler les structures algorithmiques de base et à les coder en Python.
#
#
###############################################################################
scene = bge.logic.getCurrentScene()
# Colors
color_doc_chap = (0, 1, 0.857,1) # Turquoise
color_doc_fct = (0, 1, 0.857,1) # Turquoise
color_doc_hl = (0.799, 0.617, 0.021, 1) # Jaune
color_doc_activate = (0.936, 0.033, 1, 1) # Rose
color_doc_mission = (1, 0.192, 0.03, 1) # Orange
# Sounds
# audiodev = aud.Device()
# snd_book_open = aud.Sound('asset/sounds/book_open.ogg')
# sndbuff_book_open = aud.Sound.cache(snd_book_open)
# snd_book_close = aud.Sound('asset/sounds/book_close.ogg')
# sndbuff_book_close = aud.Sound.cache(snd_book_close)
# snd_book_flip = aud.Sound('asset/sounds/book_flip.ogg')
# sndbuff_book_flip = aud.Sound.cache(snd_book_flip)
# UPBGE constants
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
JUST_RELEASED = bge.logic.KX_INPUT_JUST_RELEASED
ACTIVATE = bge.logic.KX_INPUT_ACTIVE
# JUST_DEACTIVATED = bge.logic.KX_SENSOR_JUST_DEACTIVATED
# Cards description
card_description ={}
###############################################################################
# Missions
###############################################################################
# ###############################################################################
# # Initialisation du niveau :
# # Niveau 0 : Vide
# # Niveau 1 : Les premiers pas de Ropy
# # Niveau 2 : Sécuriser Ropy
# # Niveau 3 : Partir au bout du monde
# # Niveau 4 : Faire face à l'inconnu
# # Niveau 5 : Se rendre utile
# ###############################################################################
# rp_niveau (1) # Saisir le niveau (de 0 à 5)
# ropy_init.main() # Initialisation de la scène 3D
missions_card=["mission_1-card", "mission_2-card", "mission_3-card", "mission_4-card", "mission_5-card", "mission_6-card", "mission_7-card", "mission_8-card"]
# Mission 1
rp_mission_1_title="Mission 1\n Premiers pas"
rp_mission_1_text="\n \n aa"
card_description.update({"mission_1-card" : [rp_mission_1_title, rp_mission_1_text]})
# ct_build_text = ct_build_text +" \v- category (string) : \n \v \v- \"Archer tower\" (default value)\n \v \v- \"Mage tower\"\n"
# ct_build_text = ct_build_text +" \v- name (string)\n \v- color (RGB tuple, default=purple)\n"
# ct_build_text = ct_build_text +" \v- style (string) : \n \v \v- \"square\" (default value) or \"round\"\n \v \v- version : A (default value), B or C\n \v \v- exemple : 'round-B' \n"
# ct_build_text = ct_build_text +" \v- Return boolean flag (builded -> True)\n\n"
# ct_build_text = ct_build_text +"Predefined colors : blue, green, magenta,\n orange, purple, red, turquoise, yellow.\n\n"
# ct_build_text = ct_build_text +"Exemple : ct_build (1, 1, \"Archer tower\", \n \"Tower #1\", yellow, \"round-A\")\n"
# Mission 2
rp_mission_2_title="Mission 2\n FIXME"
rp_mission_2_text="\n \n FIXME"
card_description.update({"mission_2-card" : [rp_mission_2_title, rp_mission_2_text]})
# Mission 3
rp_mission_3_title="Mission 3\n FIXME"
rp_mission_3_text="\n \n FIXME"
card_description.update({"mission_3-card" : [rp_mission_3_title, rp_mission_3_text]})
# Mission 4
rp_mission_4_title="Mission 4\n FIXME"
rp_mission_4_text="\n \n FIXME"
card_description.update({"mission_4-card" : [rp_mission_4_title, rp_mission_4_text]})
# Mission 5
rp_mission_5_title="Mission 5\n FIXME"
rp_mission_5_text="\n \n FIXME"
card_description.update({"mission_5-card" : [rp_mission_5_title, rp_mission_5_text]})
# Mission 6
rp_mission_6_title="Mission 6\n FIXME"
rp_mission_6_text="\n \n FIXME"
card_description.update({"mission_6-card" : [rp_mission_6_title, rp_mission_6_text]})
# Mission 7
rp_mission_7_title="Mission 7\n FIXME"
rp_mission_7_text="\n \n FIXME"
card_description.update({"mission_7-card" : [rp_mission_7_title, rp_mission_7_text]})
# Mission 8
rp_mission_8_title="Mission 8\n FIXME"
rp_mission_8_text="\n \n FIXME"
card_description.update({"mission_8-card" : [rp_mission_8_title, rp_mission_8_text]})
###############################################################################
# Rover
###############################################################################
rover_card=["avancer-card", "tourner-card", "baliser-card", "prendre-card", "detecter-card", "radar-card"]
# Avancer
rp_avancer_title="Avancer"
rp_avancer_text="FIXME"
card_description.update({"avancer-card" : [rp_avancer_title, rp_avancer_text]})
# Tourner
rp_tourner_title="Tourner"
rp_tourner_text="FIXME"
card_description.update({"tourner-card" : [rp_tourner_title, rp_tourner_text]})
# Baliser
rp_baliser_title="Baliser"
rp_baliser_text="FIXME"
card_description.update({"baliser-card" : [rp_baliser_title, rp_baliser_text]})
# Prendre
rp_prendre_title="Prendre"
rp_prendre_text="FIXME"
card_description.update({"prendre-card" : [rp_prendre_title, rp_prendre_text]})
# Détecter
rp_detecter_title="Détecter"
rp_detecter_text="FIXME"
card_description.update({"detecter-card" : [rp_detecter_title, rp_detecter_text]})
# Radar
rp_radar_title="Radar"
rp_radar_text="FIXME"
card_description.update({"radar-card" : [rp_radar_title, rp_radar_text]})
###############################################################################
# Python
###############################################################################
python_card=["fonction-card", "alternative-card", "boucle-card", "liste-card", "dict-card", "poo-card"]
# Fonction
rp_fonction_title="Fonction"
rp_fonction_text="FIXME"
card_description.update({"fonction-card" : [rp_fonction_title, rp_fonction_text]})
# Alternative
rp_alternative_title="Alternative"
rp_alternative_text="FIXME"
card_description.update({"alternative-card" : [rp_alternative_title, rp_alternative_text]})
# Boucle
rp_boucle_title="Boucle"
rp_boucle_text="FIXME"
card_description.update({"boucle-card" : [rp_boucle_title, rp_boucle_text]})
# Liste
rp_liste_title="Liste"
rp_liste_text="FIXME"
card_description.update({"liste-card" : [rp_liste_title, rp_liste_text]})
# Dictionnaire
rp_dict_title="Dictionnaire"
rp_dict_text="FIXME"
card_description.update({"dict-card" : [rp_dict_title, rp_dict_text]})
# Objet (POO)
rp_poo_title="Programmation\norientée objet (POO)"
rp_poo_text="\nFIXME"
card_description.update({"poo-card" : [rp_poo_title, rp_poo_text]})
###############################################################################
# Interface
###############################################################################
##
# Initialisation de la tablette
##
def init():
# Mettre les couleurs par défaut sur les icones (chapitres et cartes)
chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc-"+page].color = color_doc_chap
scene.objects["Doc-"+page+"-text"].color = color_doc_chap
for i in range(len(missions_card)):
scene.objects[missions_card[i]].color = color_doc_fct
scene.objects[missions_card[i]+"-icon"].color = color_doc_fct
scene.objects[missions_card[i]+"-text"].color = color_doc_fct
for i in range(len(rover_card)):
scene.objects[rover_card[i]].color = color_doc_fct
scene.objects[rover_card[i]+"-icon"].color = color_doc_fct
scene.objects[rover_card[i]+"-text"].color = color_doc_fct
for i in range(len(python_card)):
scene.objects[python_card[i]].color = color_doc_fct
scene.objects[python_card[i]+"-icon"].color = color_doc_fct
scene.objects[python_card[i]+"-text"].color = color_doc_fct
# Mémorisation de la position des pages
chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc_chap-"+page]['init_lx']=scene.objects["Doc_chap-"+page].worldPosition.x
scene.objects["Doc_chap-"+page]['init_ly']=scene.objects["Doc_chap-"+page].worldPosition.y
scene.objects["Doc_chap-"+page]['init_lz']=scene.objects["Doc_chap-"+page].worldPosition.z
# Page par défaut
scene.objects['Doc']['page_chap'] = "general"
##
# Ouvrir la tablette
##
def open():
# Placer la tablette
# scene.objects['Doc'].worldPosition = [0, -21, 15.75]
scene.objects['Doc'].worldPosition = [0, -21, 15.8]
scene.objects['Doc_close'].color = color_doc_chap
scene.objects['Doc'].setVisible(True,True)
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
# Placer le nouveau chapitre
name_chap = scene.objects['Doc']['page_chap']
scene.objects['Doc-'+name_chap].color = color_doc_activate
scene.objects['Doc-'+name_chap+'-text'].color = color_doc_activate
scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition
scene.objects['Doc_chap-'+name_chap].setVisible(True,True)
# Placer la carte de la mission active
if name_chap == "missions":
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-text"].color = color_doc_mission
# Afficher le texte de la carte active
if name_chap != "general":
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct']
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_text']['Text'] = card_description[name_fct][1]
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
##
# Fermeture du livre
##
def close():
# sound_play (sndbuff_book_close)
chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc_chap-"+page].setVisible(False,True)
scene.objects["Doc_chap-"+page].worldPosition.x = scene.objects["Doc_chap-"+page]['init_lx']
scene.objects["Doc_chap-"+page].worldPosition.y = scene.objects["Doc_chap-"+page]['init_ly']
scene.objects["Doc_chap-"+page].worldPosition.z = scene.objects["Doc_chap-"+page]['init_lz']
scene.objects['Doc'].setVisible(False,True)
scene.objects['Doc'].worldPosition = [35, -2, 2]
##
# Highlight du livre
##
def hl (cont):
# Activation
if cont.sensors['MO'].status == JUST_ACTIVATED :
obj = cont.owner
name=obj.name[:-7]
name_text=name+"-text"
name_icon=name+"-icon"
# Close
if name == "Doc_close" :
scene.objects[name].color = color_doc_hl
else:
if "Doc-" in name : # Chapitre
if name[4:] == scene.objects['Doc']['page_chap']:
scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
else:
scene.objects[name].color = color_doc_hl
scene.objects[name_text].color = color_doc_hl
else: # Carte
name_chap = scene.objects['Doc']['page_chap']
if name == scene.objects['Doc_chap-'+name_chap]['page_fct'] :
scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
scene.objects[name_icon].color = color_doc_activate
else:
scene.objects[name].color = color_doc_hl
scene.objects[name_text].color = color_doc_hl
scene.objects[name_icon].color = color_doc_hl
# Désactivation
if cont.sensors['MO'].status == JUST_RELEASED :
obj = cont.owner
name=obj.name[:-7]
name_text=obj.name[:-7]+"-text"
name_icon=obj.name[:-7]+"-icon"
# Close
if name == "Doc_close" :
scene.objects[name].color = color_doc_fct
else:
if "Doc-" in name : # Chapitre
if name[4:] == scene.objects['Doc']['page_chap']:
scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
else:
scene.objects[name].color = color_doc_fct
scene.objects[name_text].color = color_doc_fct
else: # Carte
name_chap = scene.objects['Doc']['page_chap']
if name == scene.objects['Doc_chap-'+name_chap]['page_fct'] :
scene.objects[name].color = color_doc_activate
scene.objects[name_text].color = color_doc_activate
scene.objects[name_icon].color = color_doc_activate
else:
if name == "mission_"+str(scene.objects['Terrain']['mission_current'])+"-card":
scene.objects[name].color = color_doc_mission
scene.objects[name_text].color = color_doc_mission
scene.objects[name_icon].color = color_doc_mission
else:
scene.objects[name].color = color_doc_fct
scene.objects[name_text].color = color_doc_fct
scene.objects[name_icon].color = color_doc_fct
##
# Afficher le chapitre
##
def chapter(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive and cont.sensors['Click'].positive:
# sound_play (sndbuff_book_flip)
obj = cont.owner
# Enlever l'ancien chapitre
scene.objects['Doc-'+scene.objects['Doc']['page_chap']].color = color_doc_chap
scene.objects['Doc-'+scene.objects['Doc']['page_chap']+'-text'].color = color_doc_chap
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.x = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lx']
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.y = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_ly']
scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']].worldPosition.z = scene.objects["Doc_chap-"+scene.objects['Doc']['page_chap']]['init_lz']
# Placer le nouveau chapitre
name_chap= obj.name[4:-7]
scene.objects['Doc-'+name_chap].color = color_doc_activate
scene.objects['Doc-'+name_chap+'-text'].color = color_doc_activate
scene.objects['Doc']['page_chap'] = name_chap
scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition
scene.objects['Doc_chap-'+name_chap].setVisible(True,True)
# Placer la carte de la mission active
if name_chap == "missions":
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-text"].color = color_doc_mission
# Afficher le texte de la carte active
if name_chap != "general":
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
name_fct = scene.objects['Doc_chap-'+name_chap]['page_fct']
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_text']['Text'] = card_description[name_fct][1]
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
##
# Afficher les details de la fonction à partir d'une carte
##
def card (cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# sound_play (sndbuff_book_flip)
obj = cont.owner
name_chap = scene.objects['Doc']['page_chap']
name_fct= obj.name[:-7]
# Enlever l'ancienne carte
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
# Placer la carte de la mission active
if scene.objects['Doc_chap-'+name_chap]['page_fct'] == "mission_"+str(scene.objects['Terrain']['mission_current'])+"-card":
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_mission
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_mission
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_mission
else:
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_fct
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_fct
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_fct
# Afficher le texte de la carte
scene.objects['Doc_chap-'+name_chap]['page_fct'] = name_fct
scene.objects[name_fct].color = color_doc_activate
scene.objects[name_fct+'-icon'].color = color_doc_activate
scene.objects[name_fct+'-text'].color = color_doc_activate
scene.objects['Doc_title']['Text'] = card_description[name_fct][0]
scene.objects['Doc_text']['Text'] = card_description[name_fct][1]
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
##
# Sounds
##
def sound_play (sound):
pass # FIXME
# if scene.objects['Commands']['sound']:
# audiodev.play(sound)