chiro-canto/public/scripts/wavesurfer/example/timeline-notches/index.html

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<h1 itemprop="name">Timeline Notches Feature Example</h1>
</div>
<div id="demo">
<div id="waveform">
<!-- Here be the waveform -->
</div>
<div id="timeline"></div>
<div class="controls">
<div class="row">
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<h3>How to Override Timeline Formatting</h3>
<hr />
<p>
<pre><code>
/**
* Use formatTimeCallback to style the notch labels as you wish, such
* as with more detail as the number of pixels per second increases.
*
* Here we format as M:SS.frac, with M suppressed for times < 1 minute,
* and frac having 0, 1, or 2 digits as the zoom increases.
*
* Note that if you override the default function, you'll almost
* certainly want to override timeInterval, primaryLabelInterval and/or
* secondaryLabelInterval so they all work together.
*
* @param: seconds
* @param: pxPerSec
*/
function formatTimeCallback(seconds, pxPerSec) {
seconds = Number(seconds);
var minutes = Math.floor(seconds / 60);
seconds = seconds % 60;
// fill up seconds with zeroes
var secondsStr = Math.round(seconds).toString();
if (pxPerSec >= 25 * 10) {
secondsStr = seconds.toFixed(2);
} else if (pxPerSec >= 25 * 1) {
secondsStr = seconds.toFixed(1);
}
if (minutes > 0) {
if (seconds < 10) {
secondsStr = '0' + secondsStr;
}
return `${minutes}:${secondsStr}`;
}
return secondsStr;
}
/**
* Use timeInterval to set the period between notches, in seconds,
* adding notches as the number of pixels per second increases.
*
* Note that if you override the default function, you'll almost
* certainly want to override formatTimeCallback, primaryLabelInterval
* and/or secondaryLabelInterval so they all work together.
*
* @param: pxPerSec
*/
function timeInterval(pxPerSec) {
var retval = 1;
if (pxPerSec >= 25 * 100) {
retval = 0.01;
} else if (pxPerSec >= 25 * 40) {
retval = 0.025;
} else if (pxPerSec >= 25 * 10) {
retval = 0.1;
} else if (pxPerSec >= 25 * 4) {
retval = 0.25;
} else if (pxPerSec >= 25) {
retval = 1;
} else if (pxPerSec * 5 >= 25) {
retval = 5;
} else if (pxPerSec * 15 >= 25) {
retval = 15;
} else {
retval = Math.ceil(0.5 / pxPerSec) * 60;
}
return retval;
}
/**
* Return the cadence of notches that get labels in the primary color.
* EG, return 2 if every 2nd notch should be labeled,
* return 10 if every 10th notch should be labeled, etc.
*
* Note that if you override the default function, you'll almost
* certainly want to override formatTimeCallback, primaryLabelInterval
* and/or secondaryLabelInterval so they all work together.
*
* @param pxPerSec
*/
function primaryLabelInterval(pxPerSec) {
var retval = 1;
if (pxPerSec >= 25 * 100) {
retval = 10;
} else if (pxPerSec >= 25 * 40) {
retval = 4;
} else if (pxPerSec >= 25 * 10) {
retval = 10;
} else if (pxPerSec >= 25 * 4) {
retval = 4;
} else if (pxPerSec >= 25) {
retval = 1;
} else if (pxPerSec * 5 >= 25) {
retval = 5;
} else if (pxPerSec * 15 >= 25) {
retval = 15;
} else {
retval = Math.ceil(0.5 / pxPerSec) * 60;
}
return retval;
}
/**
* Return the cadence of notches to get labels in the secondary color.
* EG, return 2 if every 2nd notch should be labeled,
* return 10 if every 10th notch should be labeled, etc.
*
* Secondary labels are drawn after primary labels, so if
* you want to have labels every 10 seconds and another color labels
* every 60 seconds, the 60 second labels should be the secondaries.
*
* Note that if you override the default function, you'll almost
* certainly want to override formatTimeCallback, primaryLabelInterval
* and/or secondaryLabelInterval so they all work together.
*
* @param pxPerSec
*/
function secondaryLabelInterval(pxPerSec) {
// draw one every 10s as an example
return Math.floor(10 / timeInterval(pxPerSec));
}
var wavesurfer = WaveSurfer.create({
// your other options here
plugins: [
WaveSurfer.timeline.create({
container: '#timeline',
formatTimeCallback: formatTimeCallback,
timeInterval: timeInterval,
primaryLabelInterval: primaryLabelInterval,
secondaryLabelInterval: secondaryLabelInterval,
primaryColor: 'blue',
secondaryColor: 'red',
primaryFontColor: 'blue',
secondaryFontColor: 'red'
})
]
})
});
wavesurfer.load('../media/demo.wav');
</code></pre>
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