climway2-carte/asset/kenney_naturekit/Models/DAE format/crops_dirtSingle.dae

170 lines
11 KiB
Plaintext
Raw Permalink Normal View History

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>0001-01-01T00:00:00</created>
<modified>0001-01-01T00:00:00</modified>
<unit name="meter" meter="1"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images />
<library_materials>
<material id="ID1" name="DefaultMaterial">
<instance_effect url="#ID0" />
</material>
<material id="mat_ID4" name="dirt">
<instance_effect url="#ID3" />
</material>
<material id="mat_ID6" name="dirtDark">
<instance_effect url="#ID5" />
</material>
</library_materials>
<library_effects>
<effect id="ID0">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.500000 0.500000 0.500000 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID3">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.886275 0.513726 0.341176 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
<effect id="ID5">
<profile_COMMON>
<technique sid="COMMON">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.000000 0.000000 0.000000 1.000000</color>
</ambient>
<diffuse>
<color sid="diffuse">0.709804 0.407843 0.270588 1.000000</color>
</diffuse>
<specular>
<color sid="specular">0.500000 0.500000 0.500000 1.000000</color>
</specular>
<shininess>
<float>50</float>
</shininess>
<index_of_refraction>
<float>1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="ID7">
<mesh>
<source id="ID8">
<float_array id="ID9" count="180">0.066000 0.050000 -0.114315 -0.066000 0.050000 -0.114315 0.050000 0.100000 -0.086603 -0.050000 0.100000 -0.086603 -0.100000 0.100000 0.000000 -0.050000 0.100000 0.086603 -0.050000 0.100000 -0.086603 0.050000 0.100000 -0.086603 0.050000 0.100000 0.086603 0.100000 0.100000 0.000000 -0.100000 0.100000 0.000000 -0.132000 0.050000 0.000000 -0.050000 0.100000 0.086603 -0.066000 0.050000 0.114315 0.066000 0.050000 -0.114315 0.050000 0.100000 -0.086603 0.132000 0.050000 0.000000 0.100000 0.100000 0.000000 -0.066000 0.050000 -0.114315 -0.132000 0.050000 0.000000 -0.050000 0.100000 -0.086603 -0.100000 0.100000 0.000000 -0.066000 0.050000 0.114315 0.066000 0.050000 0.114315 -0.050000 0.100000 0.086603 0.050000 0.100000 0.086603 -0.200000 0.000000 0.000000 -0.100000 0.000000 -0.173205 -0.100000 0.000000 0.173205 0.100000 0.000000 0.173205 0.100000 0.000000 -0.173205 0.200000 0.000000 0.000000 0.066000 0.050000 0.114315 0.100000 0.000000 0.173205 0.132000 0.050000 0.000000 0.200000 0.000000 0.000000 -0.200000 0.000000 0.000000 -0.100000 0.000000 0.173205 -0.132000 0.050000 0.000000 -0.066000 0.050000 0.114315 -0.100000 0.000000 0.173205 0.100000 0.000000 0.173205 -0.066000 0.050000 0.114315 0.066000 0.050000 0.114315 -0.200000 0.000000 0.000000 -0.132000 0.050000 0.000000 -0.100000 0.000000 -0.173205 -0.066000 0.050000 -0.114315 0.100000 0.100000 0.000000 0.050000 0.100000 0.086603 0.132000 0.050000 0.000000 0.066000 0.050000 0.114315 0.066000 0.050000 -0.114315 0.132000 0.050000 0.000000 0.100000 0.000000 -0.173205 0.200000 0.000000 0.000000 -0.100000 0.000000 -0.173205 -0.066000 0.050000 -0.114315 0.100000 0.000000 -0.173205 0.066000 0.050000 -0.114315</float_array>
<technique_common>
<accessor count="60" source="#ID9" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="180">0.000000 0.484774 -0.874639 0.000000 0.484774 -0.874639 0.000000 0.484774 -0.874639 0.000000 0.484774 -0.874639 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 -0.757460 0.484774 0.437320 -0.757460 0.484774 0.437320 -0.757460 0.484774 0.437320 -0.757460 0.484774 0.437320 0.757460 0.484774 -0.437320 0.757460 0.484774 -0.437320 0.757460 0.484774 -0.437320 0.757460 0.484774 -0.437320 -0.757460 0.484774 -0.437320 -0.757460 0.484774 -0.437320 -0.757460 0.484774 -0.437320 -0.757460 0.484774 -0.437320 0.000000 0.484774 0.874639 0.000000 0.484774 0.874639 0.000000 0.484774 0.874639 0.000000 0.484774 0.874639 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.000000 -1.000000 0.000000 0.560514 0.762299 0.323613 0.560514 0.762299 0.323613 0.560514 0.762299 0.323613 0.560514 0.762299 0.323613 -0.560514 0.762299 0.323613 -0.560514 0.762299 0.323613 -0.560514 0.762299 0.323613 -0.560514 0.762299 0.323613 0.000000 0.762299 0.647225 0.000000 0.762299 0.647225 0.000000 0.762299 0.647225 0.000000 0.762299 0.647225 -0.560514 0.762299 -0.323613 -0.560514 0.762299 -0.323613 -0.560514 0.762299 -0.323613 -0.560514 0.762299 -0.323613 0.757460 0.484774 0.437320 0.757460 0.484774 0.437320 0.757460 0.484774 0.437320 0.757460 0.484774 0.437320 0.560514 0.762299 -0.323613 0.560514 0.762299 -0.323613 0.560514 0.762299 -0.323613 0.560514 0.762299 -0.323613 0.000000 0.762299 -0.647225 0.000000 0.762299 -0.647225 0.000000 0.762299 -0.647225 0.000000 0.762299 -0.647225</float_array>
<technique_common>
<accessor count="60" source="#ID11" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="ID12">
<float_array id="ID13" count="120">2.598425 -0.460046 -2.598425 -0.460046 1.968504 1.790600 -1.968504 1.790600 -3.937008 0.000000 -1.968504 3.409549 -1.968504 -3.409549 1.968504 -3.409549 1.968504 3.409549 3.937008 0.000000 1.968504 1.790600 2.598425 -0.460046 -1.968504 1.790600 -2.598425 -0.460046 -2.598425 -0.460046 -1.968504 1.790600 2.598425 -0.460046 1.968504 1.790600 2.598425 -0.460046 -2.598425 -0.460046 1.968504 1.790600 -1.968504 1.790600 2.598425 -0.460046 -2.598425 -0.460046 1.968504 1.790600 -1.968504 1.790600 7.874016 0.000000 3.937008 -6.819098 3.937008 6.819098 -3.937008 6.819098 -3.937008 -6.819098 -7.874016 0.000000 2.598425 -2.156739 3.937008 -5.198189 -2.598425 -2.156739 -3.937008 -5.198189 3.937008 -5.198189 -3.937008 -5.198189 2.598425 -2.156739 -2.598425 -2.156739 3.937008 -5.198189 -3.937008 -5.198189 2.598425 -2.156739 -2.598425 -2.156739 -3.937008 -5.198189 -2.598425 -2.156739 3.937008 -5.198189 2.598425 -2.156739 -1.968504 1.790600 1.968504 1.790600 -2.598425 -0.460046 2.598425 -0.460046 -2.598425 -2.156739 2.598425 -2.156739 -3.937008 -5.198189 3.937008 -5.198189 -3.937008 -5.198189 -2.598425 -2.156739 3.937008 -5.198189 2.598425 -2.156739</float_array>
<technique_common>
<accessor count="60" source="#ID13" stride="2">
<param name="X" type="float" />
<param name="Y" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="ID14">
<input semantic="POSITION" source="#ID8" />
</vertices>
<triangles count="18" material="mat_ID4">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>0 0 0 1 1 1 2 2 2 3 3 3 2 2 2 1 1 1 4 4 4 5 5 5 6 6 6 7 7 7 6 6 6 5 5 5 8 8 8 7 7 7 5 5 5 9 9 9 7 7 7 8 8 8 10 10 10 11 11 11 12 12 12 13 13 13 12 12 12 11 11 11 14 14 14 15 15 15 16 16 16 17 17 17 16 16 16 15 15 15 18 18 18 19 19 19 20 20 20 21 21 21 20 20 20 19 19 19 22 22 22 23 23 23 24 24 24 25 25 25 24 24 24 23 23 23 26 26 26 27 27 27 28 28 28 29 29 29 28 28 28 27 27 27 30 30 30 29 29 29 27 27 27 31 31 31 29 29 29 30 30 30 </p>
</triangles>
<triangles count="14" material="mat_ID6">
<input offset="0" semantic="VERTEX" source="#ID14" />
<input offset="1" semantic="NORMAL" source="#ID10" />
<input offset="2" semantic="TEXCOORD" source="#ID12" />
<p>32 32 32 33 33 33 34 34 34 35 35 35 34 34 34 33 33 33 36 36 36 37 37 37 38 38 38 39 39 39 38 38 38 37 37 37 40 40 40 41 41 41 42 42 42 43 43 43 42 42 42 41 41 41 44 44 44 45 45 45 46 46 46 47 47 47 46 46 46 45 45 45 48 48 48 49 49 49 50 50 50 51 51 51 50 50 50 49 49 49 52 52 52 53 53 53 54 54 54 55 55 55 54 54 54 53 53 53 56 56 56 57 57 57 58 58 58 59 59 59 58 58 58 57 57 57 </p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID2">
<node id="ID15" name="crops_dirtSingle">
<matrix>1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000</matrix>
<instance_geometry url="#ID7">
<bind_material>
<technique_common>
<instance_material symbol="mat_ID4" target="#mat_ID4" />
<instance_material symbol="mat_ID6" target="#mat_ID6" />
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID2" />
</scene>
</COLLADA>